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05-03-24 02:20 PM
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Acmlm's Board - I3 Archive - ROM Hacking - "Commander Mario" Thread New poll | |
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Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6285 days
Last view: 6284 days
Posted on 01-14-06 05:05 AM Link | Quote
I don't have an offical name for this hack yet, but for now I'm going to call it "Commander Mario" It's going to be an SMB 1 hack that I hopefully will finish. It's going to be about a Soldier in a war against an enemy army and robots. Here's some screens:




And here's some of the sprites for it:

(From left to right: Mario, Goomba, Green Koopa, Red Koopa)



(edited by Dr. Mario on 01-14-06 04:10 AM)
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6397 days
Last view: 6397 days
Posted on 01-14-06 05:32 AM Link | Quote
wtf , this looks beautyful!!!
NetSplit

Paratroopa


 





Since: 11-18-05

Last post: 6445 days
Last view: 6445 days
Posted on 01-14-06 06:08 AM Link | Quote
So are you, by any chance, going to remove the mushroom, make coins be bullets, and turn the flower into a gun? Because that would be really, really cool.
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6285 days
Last view: 6284 days
Posted on 01-14-06 06:16 AM Link | Quote
I'm going to use the Always Big patch that's out there, and yes the Fire Flower is going to be a gun. I would make the coins into bullets, but I'd have to be able to make some sort of ammunition system wich would probably be pretty difficult (understatement of the decade), I'm currently trying to figure out some stuff in S.M.B. remodeler right now, the program is in Japanese so figuring out what to do is pretty tough.
KTurbo

Poppy Bros. Jr


 





Since: 11-19-05
From: Schweden

Last post: 6286 days
Last view: 6285 days
Posted on 01-14-06 08:21 AM Link | Quote
Make the fire/bullets go straight forward aswell ^^
PSlugworth

Red Paragoomba








Since: 11-18-05

Last post: 6289 days
Last view: 6283 days
Posted on 01-14-06 10:36 AM Link | Quote
This looks very awesome, and I really dig the new font.

Please keep us updated, as SMB hacks of this caliber are about one in a million.

Edit: Are the graphics ripped from something or are they original? It all goes so well together...


(edited by PSlugworth on 01-14-06 09:40 AM)
Jaz
Newcomer


 





Since: 01-12-06
From: Moncton, NB

Last post: 6683 days
Last view: 6683 days
Posted on 01-14-06 01:21 PM Link | Quote
I think this is awesome, nice graphics! They blend well together.
You should post more action screenshots
Imajin

Bot
Local Moderator
Currently affected by 'No syndrome' ---!!!








Since: 12-05-05
From: Camineet, Palm

Last post: 6284 days
Last view: 6284 days
Posted on 01-14-06 04:05 PM Link | Quote
Very nice... Good idea using the small mario to create the soldier head, since you're using the Always Big patch.
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6289 days
Last view: 6283 days
Posted on 01-14-06 04:27 PM Link | Quote
You could simply make each coin be one bullet of ammunition, and have something that says only shoot a fireball when coins>0, and if so, subtract one coin. I'm sure someone else could do that right? Then again I hear the rom there is pretty tight.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6285 days
Last view: 6283 days
Posted on 01-14-06 04:30 PM Link | Quote
Awesome! Reminds me Contra or something. Nice job with the graphics as well; it gives a feeling completely different from a Mario game. Hell, if the status bar wasn't there, you wouldn't even be able to tell, except perhaps from the trees. Keep up the good work.
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6526 days
Last view: 6321 days
Posted on 01-14-06 04:38 PM Link | Quote
Originally posted by Dr. Mario
I'm going to use the Always Big patch that's out there, and yes the Fire Flower is going to be a gun. I would make the coins into bullets, but I'd have to be able to make some sort of ammunition system wich would probably be pretty difficult (understatement of the decade), I'm currently trying to figure out some stuff in S.M.B. remodeler right now, the program is in Japanese so figuring out what to do is pretty tough.


1]dcahrakos made the S.M.B Remodeler in english but it is currently out of order right now.

2] AP is going write info on S.M.B Remodeler on AP's SMB hacks site but i'm sure it's complicated to understand for AP also.

3] You should put the ASM where Mario shoot's bullets like in SMB Adventure hack Part 1 I think. I have the source code where Mario shoots straight fire in SMB1 but I can't find where he shoots through walls. I'll PM you the source if you want it.

4] Nice GFX.


(edited by insectduel on 01-14-06 03:39 PM)
spel werdz rite









Since: 11-19-05

Last post: 6284 days
Last view: 6283 days
Posted on 01-14-06 04:40 PM Link | Quote
Originally posted by SantOkada
You could simply make each coin be one bullet of ammunition, and have something that says only shoot a fireball when coins>0, and if so, subtract one coin. I'm sure someone else could do that right? Then again I hear the rom there is pretty tight.
I have the proper RAM addresses for all that junk, and I think I can find a way through it, I'm going to need the always big patch for this for palette reasons. Anyaways, I'll give it a shot on doing this and try to find some free space to do this.

P.S. anyone know how JSL's work in NES games?
AP

Waddle Dee


 





Since: 11-17-05

Last post: 6522 days
Last view: 6522 days
Posted on 01-14-06 05:34 PM Link | Quote
Originally posted by spel werdz rite
Originally posted by SantOkada
You could simply make each coin be one bullet of ammunition, and have something that says only shoot a fireball when coins>0, and if so, subtract one coin. I'm sure someone else could do that right? Then again I hear the rom there is pretty tight.
I have the proper RAM addresses for all that junk, and I think I can find a way through it, I'm going to need the always big patch for this for palette reasons. Anyaways, I'll give it a shot on doing this and try to find some free space to do this.

P.S. anyone know how JSL's work in NES games?

Here's the Always Big patch. JSL isn't an opcode in 6502, which is the processor the NES uses.

About the hack, it looks really good. The new backgrounds look interesting, and their style matches the Commander/Army theme. I can't wait for a demo for this.
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6285 days
Last view: 6284 days
Posted on 01-14-06 06:49 PM Link | Quote

Here's the fortress tileset, seeing how I was going with the whole amazon jungle look I figured that the bad guys would probably hide out inside of amazon ruins, so I decided to go with more of a castle look. I haven't changed the lava yet, but I'm going to get to it as soon as I find some more space to work with for background stuff.

As far as hand drawn/ripped goes, I ripped the solder sprites (Mario, Koopas) from Bionic Commando, and I ripped the tree tops from SMB 2 and modified them. Everything else was hand drawn. I made that jungle tileset one day when I was bored and I was really frustrated because I didn't have a game to use it for, then I realized that it was like a mix between Contra and Super Mario Bros. so I decided to use it for a SMB hack.


(edited by Dr. Mario on 01-14-06 06:03 PM)
PSlugworth

Red Paragoomba








Since: 11-18-05

Last post: 6289 days
Last view: 6283 days
Posted on 01-14-06 07:08 PM Link | Quote
Looks good, but if I may make a suggestion: I would change the palette to a sandy brown color, just to differentiate it a little more from the original SMB and give it a more earthy, ancient ruins feel.

Just an idea!

Anyway, looks great -- keep it up!
Imajin

Bot
Local Moderator
Currently affected by 'No syndrome' ---!!!








Since: 12-05-05
From: Camineet, Palm

Last post: 6284 days
Last view: 6284 days
Posted on 01-14-06 07:14 PM Link | Quote
With the lava, since you've gotten rid of small mario, could you alter the tile arrangements to use his tiles and expand the lava?

If you have the space, it might be nice to have some sort of heiroglyphics in the background along with the torces, but I know space is limited...
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6285 days
Last view: 6284 days
Posted on 01-14-06 07:20 PM Link | Quote
Thanks for saying "Sandy Brown" because it made me wonder why my pallete wasn't accurate at all, and I ralized that I was using the emulator default for a crappy emulator. I was thinking of making the fortress tileset brown myself, but I figured that it would look red like the jungle tileset does, but then I realized that I wasn't using BMF's .pal file. So yeah, here's a better shot of the fortress.



**Edit**
Actually Imajin, I might do that. I figured out a problem I was having with using the title screen. It wasn't the title screen tiles at all. I was just replacing a solid tile apparently. So yeah, I'll probably do more stuff in the background now.

**Edit 2**
Updated the pic


(edited by Dr. Mario on 01-14-06 06:24 PM)
(edited by Dr. Mario on 01-14-06 06:59 PM)
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6288 days
Last view: 6284 days
Posted on 01-14-06 10:24 PM Link | Quote
I would have threw in a shade of green myself :/

Looks very good.
NEONswift

Bee








Since: 11-18-05

Last post: 6284 days
Last view: 6283 days
Posted on 01-15-06 12:29 AM Link | Quote
Awesome work Dr Mario. Loving the soldiers. Got any idea who/what you're replacing bowser with?
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6285 days
Last view: 6284 days
Posted on 01-15-06 12:35 AM Link | Quote
A Mechanized walking tank (That's also a hint as to what direction this game might be going. It might be from another existing video game franchise)
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