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05-02-24 04:25 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - My first SMb1 hack. New poll | |
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Deleted User
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Since: 05-08-06

Last post: None
Last view: 6283 days
Posted on 01-08-06 03:45 AM Link | Quote
I never tried makin a hack for SMB1. So I wanna make one. heres my progress.

Screen to MY VERY FIRST SMB1 Hack. Im so Proud of my self.

A part of W 1-1. I changed the [?] Boxes to [!]. And the Fireballs. CHANGED.

This part is Further more in W1-1. There is like 5 Hammer guys. You can't see the other cause they aren't in the PIC.

This is the Beginning of W 1-3. LOOKS HARD DONT IT?The fire looks like Chicken Wings. LOL.

This is close to the Ending of W 1-3.

Im only 3% DONE.


Ill post more as soon as I get more done.



(edited by UZI in my pocket on 01-08-06 02:56 AM)
theclaw

Shyguy








Since: 11-17-05

Last post: 6283 days
Last view: 6283 days
Posted on 01-08-06 08:27 AM Link | Quote
Is the title logo supposed to be missing? I know it's common for poor ROM dumps. You might like editing the palette and graphics a bit. Varity counts. Keep it up, watch out that there's not too many big death pits.
The Onyx Dragoon

150








Since: 11-17-05
From: Somewhere between Mars and Jupiter, Sitting on an Asteroid

Last post: 6287 days
Last view: 6284 days
Posted on 01-08-06 08:56 AM Link | Quote
Along with making your hack interesting and cunning, make sure it's possible to complete. Make sure Mario has enough room to jump between platforms. You will probably need a save state for every level, depending on how many levels you plan to recreate.

Other than that, make sure you don't use a hacked ROM to hack yours.

Good luck, UZI in my pocket...i'll hang around to see what you can whip up.
sp

Micro-Goomba


 





Since: 11-25-05

Last post: 6626 days
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Posted on 01-08-06 12:00 PM Link | Quote
Reading this might improve your next posts considerably.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6283 days
Posted on 01-08-06 04:22 PM Link | Quote
Here are my latest Screens.

This level looks Pretty Weird to me. HARDER at end of that level.

Now. If your small mario and you gota go in the Brick crack, WATCH OUT FOR POOLDADO. the fire thing.
This is where the 3 Pipes are. Theres only one you can go in.

This is the beginning of the castle in W 1-4

This is the Middle of the castle.
The Onyx Dragoon

150








Since: 11-17-05
From: Somewhere between Mars and Jupiter, Sitting on an Asteroid

Last post: 6287 days
Last view: 6284 days
Posted on 01-08-06 04:26 PM Link | Quote
...It doesn't look thoroughly edited. I can still recognize the original level design.
BlackDays

Micro-Goomba


 





Since: 11-19-05

Last post: 6688 days
Last view: 6688 days
Posted on 01-08-06 04:27 PM Link | Quote
Not bad for a first hack, but you really don't need to add screens of every level you create (imagine how many screens you'll have when your 100% done instead of 3%.)

Spend less time on SS and more time on the hack.
Deleted User
Banned


 





Since: 05-08-06

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Last view: 6283 days
Posted on 01-08-06 05:18 PM Link | Quote
Alright
Skie the Kitsune

Gator








Since: 12-22-05

Last post: 6539 days
Last view: 6310 days
Posted on 01-08-06 06:52 PM Link | Quote
I think Podoboo is the name of the fireball you're thinking of.

The hack looks pretty decent, but promising so far.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6283 days
Posted on 01-08-06 07:01 PM Link | Quote
Who wants the Demo? The game will only show the edited levels. Levels from W 3-1 to W 8-4 = Same original levels. Only W1 to W 2-1 are edited. Give me you e-mail and Ill send the IPS.
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6526 days
Last view: 6320 days
Posted on 01-09-06 01:43 PM Link | Quote
Not bad,blackdays said no SS on every level you made. I done that as well. But I still have the unrelased SMB1 hack I have at home and not in insectduel's domain. Those unreleased hacks are my first SMB1 hacks I made. However it still needs work.

Keep up with the SMB1 hack and you'll be a sucessful SMB1 maker.

By the way what editor did you use, I recommend SMB Utility.

You can get one from the two sites I have here .

http://www47.tok2.com/home/smblabo/cgi-bin/location/location.cgi?ID=126&url=2 I recommend the Download English Version.

http://www.filefarmer.com/smbhacks/smbqa.shtml#utility For any help on SMB Utility.


(edited by insectduel on 01-09-06 12:43 PM)
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6283 days
Last view: 6283 days
Posted on 01-09-06 06:26 PM Link | Quote
Ok, I'll just expose some advices about rom hacking, the way I think it's supposed to be nowadays.
Firstly, in my honest opinion, your hack doesn't look interesting nor promising at all. I would be reassured to know that this post is just a joke. I'm not here to be mean or anything like that, and this is only my personal opinion, do whatever you want with it. So, all I can see are levels barely edited, with often the original objects just size-changed and placed in other places, letting some deja-vu in your levels; with enemies placed everywhere but where they should be. Moreover your levels don't look fancy at all, and that's a bad point. Levels have to be at least a little nice to look (that might just be a very personal opinion) at and be designed in innovator gameplay situations. And that doesn't mean extreme diffculty situations. This is what I call bungled work. What you should ask yourself, especially with SMB1 hacking as there are plenty of hacks just like yours (and plenty others better), are questions like "What will make my hack different from others; why people will enjoy playing it ?" ; "How can I create interesting situation for the player ?"
So take a look at what you have in your disposition to create new levels, and think about how you should build your level before touching everything you can in your favorite level editor.
Another points, your new graphical stuffs are bad : some letters and symbols in your score bar are colored, while others are not; can you tell me what is nice-looking in that ? Maybe you didn't find the other letters to replace them in a tile editor, well you have to be a little more perseverant with your researches then. Changing Mario's colors won't make him cool because that was not in the original. Graphics also take time and thinking to look good.
Just remember, good rom hacking is especially a matter of time : time to search for resources and such, time to learn (by yourself or by other ways), time to think and time to apply. In terms of rom hacking, several hours aren't a very long time; they're actually a very very small amount of time.
A last thing, stop alterning between caps lock and big lol everywhere, that will do nothing but decrease your credibility concerning the serious of your work (which is obviously quasi-inexistant).
I think I made my point, now it's up to you to do whatever you want with this.
It's never late to learn.
Shadic

The Adventure of Link
Perfect Member








Since: 11-18-05
From: Olympia, Washington

Last post: 6289 days
Last view: 6285 days
Skype
Posted on 01-09-06 09:03 PM Link | Quote
Putting 5 Hammer Bros. into a level does not make it good.

And also, there are places that I recognize from the original game, along with things that would be a problem in gameplay, because you could get stuck.

And last of all, "Mode Locked" isn't going to keep somebody from going there.


(edited by Shadic on 01-09-06 08:04 PM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6283 days
Posted on 02-04-06 04:16 PM Link | Quote
Originally posted by Shadic
Putting 5 Hammer Bros. into a level does not make it good.

And also, there are places that I recognize from the original game, along with things that would be a problem in gameplay, because you could get stuck.

And last of all, "Mode Locked" isn't going to keep somebody from going there.


nope. not good, BUT HARD!!!

Im almost finished. Im working on W5-1

3 worlds togo.


Also. How do I make custom music for it. And how do I move music to differant levels. for instance. How do I put the Underground level music in the Castle levels?
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6288 days
Last view: 6282 days
Posted on 02-04-06 05:33 PM Link | Quote
That was.....quick.

Hopefully this hack doesn't turn out like your SMW one, which was fake as we all know it. If this one is actually real, it looks decent so far. So good job....I think
Deleted User
Banned


 





Since: 05-08-06

Last post: None
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Posted on 02-05-06 08:55 PM Link | Quote
hmm. I wanna Make W 5-3 Really hard. Should it be a level with a lot of hammer bros
Bloodstar

660
blue boar boobies
Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42


 





Since: 11-17-05

Last post: 6283 days
Last view: 6282 days
Skype
Posted on 02-06-06 12:07 AM Link | Quote
No.

Hammer Bros. are NOT the way to make a level hard, you'll also need a few puzzles, even if they're really limited.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6284 days
Last view: 6282 days
Posted on 02-06-06 12:12 AM Link | Quote
Hammer Bros. are very easy to fight if you have fireballs. Simply put, if the player gets to that level with a fire flower, it would be easy as pie. The easiest way to make a hard level is by using extremely difficult jumps. The easiest "fair" way to make a hard level in my opinion is with fire chains. But that might be going a little over the top. I mean, look at Mario Air. That spells "going over the top" in terms of difficulty.
Metal Knuckles

Tendoru








Since: 12-21-05
From: New Hampshire

Last post: 6282 days
Last view: 6282 days
Posted on 02-06-06 01:44 AM Link | Quote
Originally posted by UZI in my pocket
hmm. I wanna Make W 5-3 Really hard. Should it be a level with a lot of hammer bros

I swear, if you even think of doing that... just don't. Otherwise, an uzi will be coming out of my pocket. Focus on making difficult but fair level design. You know, no cheap blind jumps or anything, but parts that require skill and thinking. Inserting more Hammer Bros. is just an idiotic idea, as pointed out above.

I'm sorry if I come off as harsh, but that "SMW hack" of yours still rings a few bells best left unrung.
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6526 days
Last view: 6320 days
Posted on 02-06-06 03:06 PM Link | Quote
Originally posted by asdf
Hammer Bros. are very easy to fight if you have fireballs. Simply put, if the player gets to that level with a fire flower, it would be easy as pie. The easiest way to make a hard level is by using extremely difficult jumps. The easiest "fair" way to make a hard level in my opinion is with fire chains. But that might be going a little over the top. I mean, look at Mario Air. That spells "going over the top" in terms of difficulty.


What about the Fire Bros. in SMB1, they are tough. Not unless you don't have the Fire Bros Patch.
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