(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
04-29-24 12:26 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - SMB3 for SMAS Map lost level HEX Pointers New poll | |
Add to favorites | Next newer thread | Next older thread
User Post
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6522 days
Last view: 6317 days
Posted on 01-03-06 02:52 PM Link | Quote
I've haven't collected or done SMB3 for a long time and I wonder if anyone found the Hex numbers (Not Offset, I know where it is) for the Map Screen Pointers for the lost levels I haven't found yet. They were 3 byte hex numbers but I found only 6 of them so far.

Plains 1
Plains 2
Hilly level
Underground (Starting point)
Ice 1 (Start Panel)
Ice 2

My brother SSM chose to do the SMB3 lost levels without backgrounds and ignores my custom made SMW level. By the time it's finshed i'll give it back to Peter_ac soon. If anyone knows reply or PM me.
spel werdz rite









Since: 11-19-05

Last post: 6280 days
Last view: 6279 days
Posted on 01-05-06 05:00 AM Link | Quote
Well, where did you find those?
Knowing that may help in knowing where to start searching.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6279 days
Last view: 6279 days
Posted on 01-09-06 08:27 AM Link | Quote
You could just find the pointers in a SMB3.nes, and with a Hex Editor, search for the same string in SMAS.
spel werdz rite









Since: 11-19-05

Last post: 6280 days
Last view: 6279 days
Posted on 01-09-06 02:40 PM Link | Quote
Aren't they different in each game?
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6279 days
Last view: 6279 days
Posted on 01-11-06 07:26 AM Link | Quote
No, most of the code is the same AFAIK. You can use this method to hack SMB1, SMB2, and SMB3 in SMAS. So far I've only tried SMB1. I moved a few things (like pipes and ? Blocks) around, and then got bored.


(edited by peter_ac on 01-11-06 06:26 AM)
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6279 days
Last view: 6279 days
Posted on 01-27-06 12:32 PM Link | Quote
ASM for NES isn't too hard to port to the SNES, it makes sense that they use the same code... but for later releases (namely, the GBA) the games were rewritten from scratch (except for possibly the graphics and music).
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6294 days
Last view: 6280 days
Posted on 01-27-06 06:40 PM Link | Quote
Originally posted by FreeDOS
ASM for NES isn't too hard to port to the SNES, it makes sense that they use the same code... but for later releases (namely, the GBA) the games were rewritten from scratch (except for possibly the graphics and music).

Yes, I've read that it's possible to play Mapper 0 NES games on an SNES, at the cost of sound.
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6522 days
Last view: 6317 days
Posted on 02-04-06 03:52 PM Link | Quote
OK, my mind is slipped up just now. I rarely forgot about the pasting. I should just copy the level and level header and paste it onto another level offset. The SMB3 for SMW is back in business. This thread should be closed now.

I'm very good with the hex editing.


(edited by insectduel on 02-04-06 02:53 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6280 days
Last view: 6280 days
Posted on 02-04-06 04:00 PM Link | Quote
Originally posted by FreeDOS
ASM for NES isn't too hard to port to the SNES, it makes sense that they use the same code... but for later releases (namely, the GBA) the games were rewritten from scratch (except for possibly the graphics and music).

I've heard, but not verified, that Super Mario Advance is just SMB2 in an NES emulator that uses its own graphics and sounds instead of the game's. Though that makes me wonder how things like that springy platform at the beginning and giant Shy Guys were implemented.
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - SMB3 for SMAS Map lost level HEX Pointers |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.016 seconds; used 384.12 kB (max 475.69 kB)