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05-14-24 08:40 AM
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread New poll | | Thread closed
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jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6298 days
Last view: 6294 days
Posted on 07-13-06 11:48 AM Link
It could be interesting to remove the killing thing in the hole where the rocks go, making a new passage to the underground lake.
Juga Juga

Micro-Goomba


 





Since: 07-13-06

Last post: 6425 days
Last view: 6425 days
Posted on 07-13-06 12:15 PM Link
Hello everyone! I am not new to hacking, but I decided to join this board because I will probably have some questions after the arrival of Toad's Tool. I already have the rom and emulator (and the cartridge, just for legal purposes). I hack SNes games, GBA games, and NDS games. Now I want to try n64. I am a friend of ajstal8. One question; do I need to run lunar expand on my rom? (I have .v64, not .z64 just to let you know).
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6294 days
Last view: 6294 days
Posted on 07-13-06 12:36 PM Link
No, you don't.
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6294 days
Last view: 6294 days
Posted on 07-13-06 01:24 PM Link
Originally posted by Juga Juga
Hello everyone! I am not new to hacking, but I decided to join this board because I will probably have some questions after the arrival of Toad's Tool. I already have the rom and emulator (and the cartridge, just for legal purposes). I hack SNes games, GBA games, and NDS games. Now I want to try n64. I am a friend of ajstal8. One question; do I need to run lunar expand on my rom? (I have .v64, not .z64 just to let you know).


Things you might want-
SM64 rom extender.(allows the rom to be hacked)

SM64 Text Wrangler.(allows you to alter SM64 text)

Hex editor. (Gold finger is good)

Hex edit document.(found not to far back in this thread)

Tile molester.(Only working tile editor. No including rice's plugin)

Gogle is good for all of these except for the hex edit document. that would be found in one of the previous parts of the thread.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6298 days
Last view: 6294 days
Posted on 07-13-06 01:42 PM Link
The hacking document is found in VL-tones signature. And about that SM64 rom extender, you might want to know exactly what it does? It decompress the MIO0 files which all levels in SM64 are stored in.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6295 days
Last view: 6295 days
Posted on 07-13-06 02:40 PM Link
Originally posted by Shiryu
The green boxes are obiously the metal caps, and you can see a yellow polygon. And this would make sense becouse there's an elevator that goes from the labirinth to the upper part of that area.

I smell a sucky host... anyway the yellow polygon is probably the camera icon.
Shiryu

Gungun








Since: 02-24-06

Last post: 6296 days
Last view: 6294 days
Posted on 07-13-06 04:31 PM Link
Originally posted by HyperMackerel
Originally posted by Shiryu
The green boxes are obiously the metal caps, and you can see a yellow polygon. And this would make sense becouse there's an elevator that goes from the labirinth to the upper part of that area.

I smell a sucky host... anyway the yellow polygon is probably the camera icon.

umm.. that picture isn't mine...
and I wasn't speaking about the camera icon, I was tired and I thought the brown lines were more yellow.


(edited by Shiryu on 07-13-06 03:32 PM)
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6294 days
Last view: 6294 days
Posted on 07-13-06 05:03 PM Link
I went to test the theory about the object of death in the pit and the ability to fall into the pond. I used the levitation GS code and I got on the island in the center of the lake. I floated up and died the same way you die in the pit. so it is possible to fall through to the pond but you will die because you suffer fall damage when you land on the island. Hopefully a later release of TT64 will let us move the island.
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6295 days
Last view: 6295 days
Posted on 07-13-06 05:06 PM Link
Originally posted by Tanks
I so it is possible to fall through to the pond but you will die because you suffer fall damage when you land on the island.

No, the game thinks you fell into the black hole which is conviciently placed above the island.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6298 days
Last view: 6294 days
Posted on 07-13-06 06:33 PM Link
Originally posted by Tanks
I went to test the theory about the object of death in the pit and the ability to fall into the pond. I used the levitation GS code and I got on the island in the center of the lake. I floated up and died the same way you die in the pit. so it is possible to fall through to the pond but you will die because you suffer fall damage when you land on the island. Hopefully a later release of TT64 will let us move the island.


What you have to move is the "black hole"!!! A fall will never kill you unless you're damaged already!!
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6325 days
Last view: 6325 days
Posted on 07-13-06 06:38 PM Link
I did something similar, but I leviated up at a place slightly away from the island into a light-hole, and I died. In the source code of the game they probably had an object called "death pit" or something, and when the player hits this object he dies. I'll see if there are any death-pit objects once the editor comes out. If not, then my best bet is -

If mario.z>whatever and mario.z{
Die() //mwa ha ha!
}

edit- why is it skewing my codes? "and mario.z" is supposed to be - "and mario.z

(edited by proffessor_gad on 07-13-06 05:51 PM)
(edited by proffessor_gad on 07-13-06 05:59 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6295 days
Last view: 6295 days
Posted on 07-13-06 06:46 PM Link
Yeah, they could have just changed the "death height" when you enter the elevator room. (BTW, up/down is Y, not Z.)

Hm, so what special parameter makes it not trigger the death sequence when you fall out of the Princess's slide? Did they just stick a massive warp there?
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6325 days
Last view: 6325 days
Posted on 07-13-06 06:54 PM Link
Well whenever I think of 2d games, y for me is up and down. But once you enter the 3d world, z is the depth and/or height of everything. It doesn't really matter what you call the height variable. I just find it more understandable using the var z. Most physics and triginometry books use z to, so it's just a matter of what you find more convenient.

Edit- They also could have not executed the "is he in the death range?" commands while mario is standing on, or near the elevator.


(edited by proffessor_gad on 07-13-06 05:56 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6295 days
Last view: 6295 days
Posted on 07-13-06 06:58 PM Link
Hm, that's true. The "death height" could in fact be a "death area", like a big blob of death , and the elevator room is outside of it.
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6325 days
Last view: 6325 days
Posted on 07-13-06 07:01 PM Link
But is this blob of death a circle.... or a square... Gah! It doesn't matter. Just as long as mario dies properly.
Shiryu

Gungun








Since: 02-24-06

Last post: 6296 days
Last view: 6294 days
Posted on 07-13-06 07:35 PM Link
I think is an object that whem mario touches it dies. It would be the simpliest thing.

I tried to go up from the lake, but not from the center and I ended up in the botomless pit zone, but not in the hole, in a side of the room. So Mario doesn't die becouse of his height.
Marioman64

Red Paragoomba








Since: 12-22-05
From: Maryland

Last post: 6418 days
Last view: 6418 days
Posted on 07-13-06 07:48 PM Link
Originally posted by proffessor_gad
But is this blob of death a circle.... or a square... Gah! It doesn't matter. Just as long as mario dies properly.


Everything is made of triangles .

VL, when I play with wireframe on the slide levels, it seems like I could just change the size of the triangles and POOF... edited slide. Or move some triangles around. In the editor, are we going to be moving whole objects or triangles? Maybe like objects in easy mode and triangles in advanced mode.
Shiryu

Gungun








Since: 02-24-06

Last post: 6296 days
Last view: 6294 days
Posted on 07-13-06 07:52 PM Link
moving the triangles is editing the poligons (triangles are poligons XD), this won't be until 2.0.


(edited by Shiryu on 07-13-06 06:53 PM)
Mutation

Goomba


 





Since: 11-18-05

Last post: 6503 days
Last view: 6295 days
Posted on 07-14-06 12:00 AM Link
Will we be able to use this editor to change polygon colors for objects that have flat-shaded polygons on them?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6295 days
Last view: 6295 days
Posted on 07-14-06 01:14 AM Link
That's polygon editing, so...
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | Thread closed


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