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05-14-24 08:04 PM
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread New poll | | Thread closed
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Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 04-07-06 01:48 AM Link
Thanks VL-Tone, for clearing that up. I sort of had a feeling that Professor Gad wasn't sure!
1221
Newcomer








Since: 04-07-06

Last post: 6612 days
Last view: 6612 days
Posted on 04-07-06 10:58 AM Link
VL-Tone, thumbs up for your awesome work! I hope you'll finish the project and let people all over the world experiment and have fun with it

On a side not, what emulator did you use to take screenshots like this one?:



The HUD looks pixel-perfect, the way I always try to get it. Thanks in advance

BTW, I also made this animated cursor from the Yoshi egg sprites.



Click to download the .ani version.

I once made more cursors and animated gifs as well of the 3D models of SM64, see my site at http://cursors.pocketheaven.com/


(edited by jelbo on 04-07-06 10:58 AM)
(edited by jelbo on 04-07-06 11:13 AM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6295 days
Last view: 6295 days
Posted on 04-07-06 09:56 PM Link
Most emulators can do a pixel-perfect HUD if you have a decent graphics card and tweak the graphic settings a bit.
Originally posted by VL-Tone
Version 1.5 will enable you to change which MIO0 files are loaded in each level. The feature by itself is easy to implement, but other things need to be changed when a different MIO0 file is loaded, and you have to make sure that the current objects don't try to load an object in a MIO0 file that is not loaded anymore. So I'll have to build some interface that takes care of this, for example by highlighting those "orphan" objects, and refusing to save until you correct the problem. I'll also have to make sure that the MIO0 files you chose to load don't fill up RAM. All those safe-guards are not that easy to implement, and that's why it'll be in version 1.5.

Not crashing is always a good thing, but I think it'd be much nicer if it allowed you to save no matter what, just with a confirmation popup if it'd crash the game (like how LM warns you if you have unlinked exits, but lets you save anyway). The more control you have, the better. Often when someone makes an ASM hack for a game that someone else has made a level editor for (Super Mario World, anyone?) the editor presents problems by being too restrictive, like not allowing you to insert an 'invalid' object that would normally crash the game, even though the ASM hack makes this no longer occurr.
Also, it'd suck if you had to leave or close the program/turn off the computer halfway through making a level, but the editor wouldn't let you save until you fixed a few things and you simply didn't have time. You'd have to either risk being late or discard your level.
VL-Tone

Paratroopa








Since: 11-18-05

Last post: 6485 days
Last view: 6485 days
Posted on 04-08-06 02:12 AM Link
HyperMackerel, you're right, thanks for the tip

Actually, what I said about the editor preventing you from saving was something I made up while writing the comment, it wasn't planned or well thought about. Yeah I can see now how it would be a bad idea.

I'll try to make my editor suitable for advanced ROM hackers, yet not too intimidating for beginners. I'll try not to make any compromise, at worse I'll add some "expert" mode. I'll try not to make that a global setting, so that the expert options can be activated on a per-module basis.




Jelbo, your Yoshi egg is nicer than mine Somehow I was sure I optimized the palette for the animated GIF, but it's clear now that I didn't, and there was some unneeded pattern dithering.


(edited by VL-Tone on 04-08-06 02:34 AM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6295 days
Posted on 04-10-06 11:28 PM Link
Man, I gotta try Super Mario 64 hacking sometimes.
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6325 days
Last view: 6325 days
Posted on 04-11-06 01:13 AM Link
Easier said then done.
Shiryu

Gungun








Since: 02-24-06

Last post: 6296 days
Last view: 6294 days
Posted on 04-11-06 08:58 AM Link
I can't remember that yoshi egg in SM64... maybe some beta stuff or bad memory XD


(edited by Shiryu on 04-11-06 07:59 AM)
(edited by Shiryu on 04-11-06 01:10 PM)
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6295 days
Last view: 6294 days
Posted on 04-11-06 04:18 PM Link
Lol
I love the ROM extender.

Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6295 days
Last view: 6294 days
Posted on 04-11-06 05:21 PM Link
So Do I look what hapens when you edit the data under the goomba's image..


Meep
Small Note: Yes it did F up the ground also.
Edit: Disabled Layout.


(edited by Darkdata on 04-11-06 04:23 PM)
(edited by Darkdata on 04-11-06 04:25 PM)
Spazzup™

Goomba


 





Since: 01-30-06
From: Canada

Last post: 6606 days
Last view: 6606 days
Posted on 04-12-06 11:37 AM Link
Originally posted by me
I had a dream when I was young about SM64 actually. For some reason there was a Coca-Cola level in it xD




VL-Tone is the best!

Yes, I'm still here ._.;;
Shiryu

Gungun








Since: 02-24-06

Last post: 6296 days
Last view: 6294 days
Posted on 04-12-06 07:45 PM Link
Someone has to make that level when the editor is released, change the water into coca-cola, blocks into cans and enemies might be other drinks like sprite XD

I've had some weird dreams about SM64... there was a desert level with bouncing pyramids fake stars, a water level with many eels... I think this might be possible (except for the bouncing pyramids XD)...

I can't wait for the level editor ^^


(edited by Shiryu on 04-12-06 06:46 PM)
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6325 days
Last view: 6325 days
Posted on 04-12-06 08:19 PM Link
Once the level editor is released, only one thing will be missing. An object editor.
The Ultimate Koopa

Red Paragoomba
Account banned at user's request.








Since: 12-24-05
From: England

Last post: 6524 days
Last view: 6524 days
Posted on 04-13-06 08:12 AM Link
Ok, there's just so many posts (334 including this) to actually read them all, so I don't know if VL-Tone has said this... but.. is there a definite release date for this editor (even just a demo that can only edit a few areas, or something). I remember when I first heard about this, VL-Tone said it'd be released at the end of January, or February (or March)... but it's April... but you already knew that.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6295 days
Last view: 6294 days
Posted on 04-13-06 09:42 AM Link
Nope.
It'll come eventually.
Just wait for it.
Kingpin



 





Since: 11-21-05
From: Amarillo, TX

Last post: 6301 days
Last view: 6295 days
Posted on 04-13-06 09:54 AM Link
Well, he did release it a while back. A few people got it, then he took it offline because there were so many glitches and bugs in it.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6295 days
Last view: 6294 days
Posted on 04-13-06 11:28 AM Link
Why on earth is the font graphics stored in a reversed order
EDIT:


Aahahaha poor little fella.


(edited by Raccoon Sam on 04-13-06 01:04 PM)
(edited by Raccoon Sam on 04-13-06 01:04 PM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6295 days
Posted on 04-13-06 02:29 PM Link
This sounds REALLY COOL. I can't wait till this comes out. I wonder if you can make water LVLS? I like that screenshot of "The evil pac-man" FUNNY STUFF!!!
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6295 days
Last view: 6294 days
Posted on 04-13-06 03:00 PM Link
I've been fooling around with Tile Molester, and deleting or Moving chunks of data to various places, I've been able to do crazy stuff. I moved Chain Chomp into the top of the mountain.
ONE DANG CRAZY BOB-OMB KING BATTLE.
And also, I've been editing Goombas into Toads. Don' work perfectly, but it's nice anyway.
Screenshots tomorrow~
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6295 days
Last view: 6294 days
Posted on 04-13-06 03:07 PM Link
I would of loved to get my hands on that beta, but meh.

VL-Tone has really improved the general idea of n64 romhacking, before it was some strange concept that a 54 year old man in a crazy house. However now it seems it is going to become realty.

Small note to anyone messing around with the chunks the "dark blue" data is important, dont messs with it.

< [Warning error in grapics plug-in important] >
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6325 days
Last view: 6325 days
Posted on 04-13-06 03:50 PM Link
@ Raccon sam

Can you upload an ips with the chainchomp ontop of the mountain? And maybe the pacman also?
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | Thread closed


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