(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-14-24 04:13 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread New poll | | Thread closed
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71Add to favorites | Next newer thread | Next older thread
User Post
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6295 days
Last view: 6294 days
Posted on 03-25-06 10:00 AM Link
Excellent!
Can't wait.
Smouvy

Micro-Goomba








Since: 12-17-05
From: Bilthoven

Last post: 6497 days
Last view: 6497 days
Posted on 03-25-06 11:35 AM Link
Originally posted by VL-Tone
Here is the full resolution sprite sheet for Super Mario 64 (well click on this thumbnail to get it)



creaothceann: if you mean decompiling the ROM ASM and recompiling, well I don't think anyone here is close to do that (unless I'm mistaken) and I don't see how it can solve my problem.

I don't see anything wrong with storing some editor data in the ROM. It has to be extended/modified anyway, and there is plenty of space for that. And this doesn't prevent another editor from opening the ROM.

But I'll start by making a little program that people can test and give me feedback on the speed.

proffessor_gad: Sorry I won't release the Luigi patch, I promised someone that I wouldn't.


That Spritesheet is wonderfull... but what is the use of it, I mean can you edit it and then somehow 'Import' it to your rom, cause you know... after all I am a noob!
Shiryu

Gungun








Since: 02-24-06

Last post: 6296 days
Last view: 6294 days
Posted on 03-25-06 01:37 PM Link
I'm really looking foward on your proyect VL-Tone ^^ This would be the first 3D Level Editor If I'm not mistaken...

The extender also it's cool, I tested it and didn't find any errors.

3. It doesn't make Luigi a playable character.

maybe with some texture changes you could turn Mario's clothes and eyes to green and edit his moustache XD

About the spritesheet... I wonder how would look a SMW hack with SM64 Sprites...
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6295 days
Posted on 03-25-06 01:38 PM Link
Originally posted by Smouvy
That Spritesheet is wonderfull... but what is the use of it, I mean can you edit it and then somehow 'Import' it to your rom, cause you know... after all I am a noob!
With this new program, you can simply open the rom in Tile Moletster, and the graphics will be near the end.
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6325 days
Last view: 6325 days
Posted on 03-25-06 09:16 PM Link
Wow! Ok, maybe I should leave, before I pee my pants! Yeah, I'll go do my report on the history and development of the microscope.... This place is making me drool.
VL-Tone

Paratroopa








Since: 11-18-05

Last post: 6485 days
Last view: 6485 days
Posted on 03-25-06 09:17 PM Link
Here you go Racoon Sam, the Mac version:

http://rapidshare.de/files/16430880/M64ROMExtender1.1bMac.zip.html

By the way, Tile Molester, is a Java application and works on OS X too.

And for those who didn't read it the first post on this page, the Windows version of the ROM extender can be found there:

http://rapidshare.de/files/16368233/M64ROMExtender_1.1b.zip.html

If anyone wants to host at least the Windows version, it would be welcomed.

It's a little bloated I admit, weighting about 4-5 megs (2.4 megs zipped), but it's not because of the code and interface itself, but because of the runtime engine.

So the program worked for both of you Shiryu and stag910? I would appreciate some feedback from others that tried it, if they can. Did you try it with a .v64 or .z64 file? It should work on both. Did you try to run the extended ROM in emulators?

The decompressed MIO0 files are found starting at 0x800000 in the extended ROM. The font and text is inside the first MIO0 file, stag910 posted a table file somewhere in this thread. Some MIO0 files are pure textures, but others are found between polygon data, at various random offsets. I will release a list of those texture offsets soon. The text offsets are inside the first MIO0 file.


(edited by VL-Tone on 03-25-06 08:18 PM)
Guy Perfect









Since: 11-18-05

Last post: 6296 days
Last view: 6295 days
Posted on 03-25-06 09:20 PM Link
I'll be sure to test the Windows release. I've gotten some time off, so I won't be working 'round-the-clock on the F-Zero X editor.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6295 days
Posted on 03-25-06 09:32 PM Link
Originally posted by VL-Tone
So the program worked for both of you Shiryu and stag910? I would appreciate some feedback from others that tried it, if they can. Did you try it with a .v64 or .z64 file? It should work on both. Did you try to run the extended ROM in emulators?
Yup, worked completely. I only tried it with an ABCD rom.
Originally posted by VL-Tone
The font and text is inside the first MIO0 file, stag910 posted a table file somewhere in this thread.

The table is here.


(edited by stag910 + on 03-25-06 08:44 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6296 days
Last view: 6294 days
Posted on 03-25-06 09:34 PM Link
I tried it with the BADC rom, And it also works


(edited by Shiryu on 03-25-06 08:35 PM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6295 days
Posted on 03-25-06 09:43 PM Link
Great, workes perfect for me too.
VL-Tone, a suggestion, why not make a new thread with this program so it gets noticed more?
VL-Tone

Paratroopa








Since: 11-18-05

Last post: 6485 days
Last view: 6485 days
Posted on 03-25-06 10:38 PM Link
As long as this thread is not abandoned, I'm fine with doing another thread. Just keep posting things here about editing the actual content of MIO0 files. The other thread will be for feedback about this particular program and will be abandoned when there's nothing to add which is probably pretty soon, since it's a simple program after all.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6295 days
Last view: 6295 days
Posted on 03-26-06 05:45 AM Link
Rapidshare, eww. Feel free to email me future releases of SM64-related stuff; I'll host them without any of those stupid ads and delays and bandwidth limits that always report being way higher than they really are.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6295 days
Last view: 6294 days
Posted on 03-26-06 11:34 AM Link
I simply love the program.
Too bad that the HEX editors for mac can't make proper table support. But nah, I still love this.
Guy Perfect









Since: 11-18-05

Last post: 6296 days
Last view: 6295 days
Posted on 03-26-06 10:38 PM Link
Originally posted by Raccoon Sam
Too bad that the HEX editors for mac can't make proper table support.
That is not a Mac problem, nor is it a hex editor problem. Step up! Make a difference! Create a hex editor for Mac that supports character tables!
VL-Tone

Paratroopa








Since: 11-18-05

Last post: 6485 days
Last view: 6485 days
Posted on 03-26-06 11:36 PM Link
HyperMackerel: Thanks, it's noted. I have to do some little changes to the documentation, one to fix the double 3 typo, and add a thank you notice to you and others for your help and support. I'll send you that tomorrow. I'm working early monday morning, I have to get to bed early so that post will be it for tonight...

As for a table-enabled Hex editor for Mac. I don't have time to get involved in this. But I'll release a cross platform program that can edit the text. HexEdit, the main editor I use on my Mac is open-source, maybe someone could add in code table support.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6295 days
Last view: 6294 days
Posted on 03-27-06 01:35 AM Link

hat is not a Mac problem, nor is it a hex editor problem. Step up! Make a difference! Create a hex editor for Mac that supports character tables!


Thanks for the encouragement, and Yes, by a coincidence, I've started recently to learn some Cocoa stuff, and will probably try to make a some kind of a Text Editor ;P


By the way, Tile Molester, is a Java application and works on OS X too.


Yes, I'm aware of that. I've been using it since it came out, and I simply love the program. It can handle so many codecs, and it's easy to use.


(edited by Raccoon Sam on 03-26-06 11:35 PM)
VL-Tone

Paratroopa








Since: 11-18-05

Last post: 6485 days
Last view: 6485 days
Posted on 03-30-06 11:26 PM Link
Originally posted by Raccoon Sam

hat is not a Mac problem, nor is it a hex editor problem. Step up! Make a difference! Create a hex editor for Mac that supports character tables!


Thanks for the encouragement, and Yes, by a coincidence, I've started recently to learn some Cocoa stuff, and will probably try to make a some kind of a Text Editor ;P



That's cool Raccoon Sam, though I'm not sure that many here know or care about Cocoa (I do, but I'm the minority I guess), hence the lack of replies

Anyway don't mind this. I started to build a text editor for the Mario 64 text, if you need help building one, just ask.
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 03-31-06 01:49 AM Link
VL-Tone, did you yet release a beta version of your editor to the public? I searched the thread, but had no luck finding one
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6325 days
Last view: 6325 days
Posted on 03-31-06 04:26 PM Link
He released a beta bobomb battle field level editor, but he later removed it.
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 03-31-06 10:51 PM Link
Professor_Gad:

I know it's asking alot, but would you mind sending me the beta Bob-Omb Battlefield editor?
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | Thread closed


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.090 seconds; used 442.78 kB (max 570.23 kB)