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05-17-24 12:51 AM
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Acmlm's Board - I3 Archive - The Pit of Despair - The ExGFX Workshop New poll | | Thread closed
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Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

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Posted on 02-11-06 09:21 PM Link
It has to be ExGFX##.bin (Where ##=80-FFF)
cpubasic13
I'm ahead of myself...
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Since: 11-17-05
From: Citra, Fl.

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Posted on 02-11-06 10:38 PM Link

An inside the body tileset.

Not complete. What I know needs to be done is add in a bit more shading in the background to show a lot more depth and add in some sort of acid to the ground of both the FG and BG.

Anyone else have ideas to add in?
The Cube
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Since: 02-01-06

Last post: 6435 days
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Posted on 02-12-06 04:22 AM Link
Stealing an idea from SML2, I suggest giant, random, curvy teeth things. Or rib bones, whatever those were.

And tumors.

Okay, maybe not tumors.
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6298 days
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Posted on 02-12-06 05:03 PM Link
You can use lava or even red water for blood
asdf

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Since: 11-18-05

Last post: 6298 days
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Posted on 02-12-06 05:15 PM Link
Originally posted by Luigi-San +
You can use lava or even red water for blood


Now that's just being lazy, and it'd look odd. Lava would imply that it is boiling blood; red water just looks terrible (indeed, SMW's water isn't exactly the best looking water).


(edited by asdf on 02-12-06 04:16 PM)
cpubasic13
I'm ahead of myself...
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Since: 11-17-05
From: Citra, Fl.

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Posted on 02-12-06 08:48 PM Link
Originally posted by asdf
Originally posted by Luigi-San +
You can use lava or even red water for blood


Now that's just being lazy, and it'd look odd. Lava would imply that it is boiling blood; red water just looks terrible (indeed, SMW's water isn't exactly the best looking water).


I'll have to agree.
First off, blood in someone's stomach? Come on!
Second, I was going to draw stomach acid anyway. I highly doubt I'd add in some water, but... if I get some suggestions on how I could pull it off...


Tried to show depth in the ribcage... looks kind of weird... I might just remove the depth altogether for that unless someone likes it.
I just thought about it: shouldn't I flip the rib bones in the background to show that the spine is actually on the back of Flym?
In case you are wondering who Flym is, he is a huge Koopa that I am making in my hack that is going to be... unlinear. So... yeah...
asdf

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Since: 11-18-05

Last post: 6298 days
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Posted on 02-12-06 09:33 PM Link
You could slip water in there as sections of stomach acid that are weaker, but I doubt that would be an easy task. As for the depth of the ribcage, it looks better from a graphical standpoint, but you should really make it look more fuzzy to give a feeling of it being farther away.
cpubasic13
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Since: 11-17-05
From: Citra, Fl.

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Posted on 02-12-06 09:49 PM Link
Well, if the acid is going to be bubbly as I plan, then I could just make the water parts... not bubble as much... I'll see about it though...
For the acid/water, a sickly green will do, right?

Fuzzy, eh? Well, it would look less square...
Yeah, I should try it out and see what I can do.
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

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Posted on 02-13-06 03:45 PM Link
Slightly modified Doom Balloons.

Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6298 days
Last view: 6298 days
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Posted on 02-13-06 06:03 PM Link
Originally posted by cpen15basic
Originally posted by asdf
Originally posted by Luigi-San +
You can use lava or even red water for blood


Now that's just being lazy, and it'd look odd. Lava would imply that it is boiling blood; red water just looks terrible (indeed, SMW's water isn't exactly the best looking water).


I'll have to agree.
First off, blood in someone's stomach? Come on!



Who said anything about the stomach?
Andy

Zora


 





Since: 11-17-05

Last post: 6626 days
Last view: 6626 days
Posted on 02-15-06 07:20 PM Link
Originally posted by Luigi-San +
9) Insert the ExGFX by clicking the Yellow Mushroom in the toolbar.
[/quote



When I get to step 9 and I click the mushroom I get this picture....



I don't understand what it means by 3bbp or whatever

Can somone tell me how to fix this?


(edited by Andy on 02-15-06 06:21 PM)
(edited by Andy on 02-15-06 06:21 PM)
asdf

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Since: 11-18-05

Last post: 6298 days
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Posted on 02-15-06 07:37 PM Link
Just do what the program suggests. Extract the GFX from the ROM, then re-insert them immediately after doing so. Problem solved; it should work after that.
Clockwork JB

Flurry








Since: 02-12-06
From: Melbourne, Australia

Last post: 6308 days
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Posted on 02-15-06 07:52 PM Link
Whatever you do, don't insert your ExGFX before extracting your GFX. If you do, the GFX will become all garbled and you'll have to reimport clean GFX or start again on a clean rom.
Andy

Zora


 





Since: 11-17-05

Last post: 6626 days
Last view: 6626 days
Posted on 02-15-06 08:03 PM Link
Originally posted by Clockwork JB
Whatever you do, don't insert your ExGFX before extracting your GFX. If you do, the GFX will become all garbled and you'll have to reimport clean GFX or start again on a clean rom.


I did that the first time but luckily I was just starting a new hack so all I had to do was get a new rom.
Clockwork JB

Flurry








Since: 02-12-06
From: Melbourne, Australia

Last post: 6308 days
Last view: 6308 days
Posted on 02-15-06 08:07 PM Link
Originally posted by Andy

I did that the first time but luckily I was just starting a new hack so all I had to do was get a new rom.


Lucky you. I did that after having hacked tons of Toad sprites for my Clockwork Adventure hack, and then lost them all after importing some ExGFX. Luckily, I had a backup AllGFX File, although it was slightly outdated.
Andy

Zora


 





Since: 11-17-05

Last post: 6626 days
Last view: 6626 days
Posted on 02-15-06 08:18 PM Link
Okay. I clicked the red mushroom (extrack GFX from rom) and then clicked the yellow mushroom and I still had the same problem. Should I be clicking somthing else other than the red mushroom?
cpubasic13
I'm ahead of myself...
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Since: 11-17-05
From: Citra, Fl.

Last post: 6298 days
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Posted on 02-15-06 09:04 PM Link
Whenever starting a new hack, click the Red Mushroom (Extract) and the Green Mushroom (Insert).

See, there is an ASM hack that changes how the graphics are saved into the rom so you can use all the palettes in a row. In order to install it, you must extract AND insert the graphics.

CJ: Looking awesome. So simple, yet so nice.
Andy

Zora


 





Since: 11-17-05

Last post: 6626 days
Last view: 6626 days
Posted on 02-20-06 07:53 PM Link
I still cant get it to work. Here are the pictures of how I do the 9 steps. Please tell me what I am doing wrong.

Step 1: After downloading the pack, decompress the archive with WinZip, WinRAR, WinACE, PKUNZIP, StuffIt Expander, whatever you use.

Step 2: Open up the directory you uncompressed the files to. You should have at least these files:
graphics_name.bin
Map16Page.bin
Map16PageG.bin

Step 3: If you haven't already, create a folder in the same folder as your hack's ROM and name it "ExGFX" (case sensitive).

Step 4:
Rename the file "graphics_name.bin" to "ExGFXxx.bin" where xx = a hexidecimal number from 80 to FFF (It doan't show it in the picture but I changed it to ExGFX81.bin

Step 5: Put the "ExGFXxx.bin" file into the folder "ExGraphics

Step 6ut the files "Map16Page.bin" and "Map16PageG.bin" into the same folder as your hack

Step 7: Open Lunar Magic and open your hack

Step 8: Go to whatever level you wish to use the graphics, like a blank "TEST" level, and clear ALL the objects in the level.

(now is when I click the red and green mushrooms)

Step 9: Insert the ExGFX by clicking the Yellow Mushroom in the toolbar.

It always says there arn't any ExGFX in the file. Please help me.


(edited by Andy on 02-20-06 06:55 PM)
(edited by Andy on 02-27-06 06:59 PM)
asdf

Link's Awakening
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Since: 11-18-05

Last post: 6298 days
Last view: 6297 days
Posted on 02-20-06 07:56 PM Link
You don't call the file ExGFXxx.bin, you have to replace the xx with numbers. That can be any number from 80~FFF in hex.


(edited by asdf on 02-20-06 06:56 PM)
Andy

Zora


 





Since: 11-17-05

Last post: 6626 days
Last view: 6626 days
Posted on 02-20-06 08:08 PM Link
Thank you adsf

I changed it to 81 but it still didn't help. somthing else must be wrong.






(edited by Andy on 02-20-06 07:09 PM)
(edited by Andy on 02-20-06 07:18 PM)
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Acmlm's Board - I3 Archive - The Pit of Despair - The ExGFX Workshop | Thread closed


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