(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
04-29-24 04:21 PM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - Hack: Super Kirby New poll | | Thread closed
Pages: 1 2 3Add to favorites | Next newer thread | Next older thread
User Post
Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6282 days
Last view: 6282 days
Posted on 01-31-07 09:01 PM Link
This looks pretty nice, I remember playing a japanese SMB hack with Kirby in it (I think I have it on me) it was a short hack too but it was good. This hack looks like it has potential. Good job so far, I like what I see.
jonghyunchung

Micro-Goomba



 





Since: 12-09-06

Last post: 6295 days
Last view: 6293 days
Posted on 02-01-07 01:34 AM Link
On second thought, here's what I decided. When Kirby eats a Fire Flower, he'll change color (but stay the same), and he'll hold fireballs in his mouth. How's this?
Shiryu

Gungun








Since: 02-24-06

Last post: 6281 days
Last view: 6279 days
Posted on 02-01-07 01:51 AM Link
I thougt about this idea some time ago...

I had an idea about kirby's size, but this would require giving a diferent sprite for big and fire kirby, or change big into something else...
Put a crown on his head for fire kirby (like the one in KSS, which was solid instead of being made of fire)
For "big kirby", I thought about a mushroom hat or something like that...
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6280 days
Last view: 6280 days
Posted on 02-01-07 09:09 AM Link
Hm, I recall a Game Genie code for SMB1 that let you jump in mid-air. That could be useful for implementing floating, though it also lets you simply jump over the level.
Zeld

Red Paragoomba








Since: 11-05-06

Last post: 6283 days
Last view: 6280 days
Posted on 02-01-07 06:07 PM Link
Originally posted by Alice
Hm, I recall a Game Genie code for SMB1 that let you jump in mid-air. That could be useful for implementing floating, though it also lets you simply jump over the level.


Which introduces a need for a form of limitation to the number of jumps you can do or how long you can repeatedly jump.

There should also be a way to keep the player from jumping off the top of the screen, because a timer oriented limitation to how long you can jump would still allow players with fast thumbs to skip over everything. I thought that some way of making Kirby jump weaker as he nears the top of the screen might help too. Perhaps you can implement a Y position check when Kirby jumps that makes his jumping power inversely proportional to how high off the ground he is...and, of course, make it so he can't jump even just a pixel higher if he goes off screen.

Perhaps this would handle my other suggestion of making his mid air jumps look more like Kirby's usual mid air jumps, rather than appearing to hop around on invisible surfaces.
Ice Ranger

Grizzo








Since: 11-24-05

Last post: 6289 days
Last view: 6279 days
Posted on 02-01-07 07:30 PM Link
Originally posted by Shiryu
I thougt about this idea some time ago...

I had an idea about kirby's size, but this would require giving a diferent sprite for big and fire kirby, or change big into something else...
Put a crown on his head for fire kirby (like the one in KSS, which was solid instead of being made of fire)
For "big kirby", I thought about a mushroom hat or something like that...


Actually, you could keep him the same size and just have one upgrade to make him use fire. You can have a small mario that has fire power through glitching the game by getting hit by Bowser and landing on the axe at the same time, whenever you get hit, you go back to being small Mario. Shouldn't be too difficult to change the dimensions. The only problem with that glitch might be that the small fire Mario couldn't break blocks, but I'm sure that can be fixed by changing a read byte in RAM.

Hmm, makes me interested in looking at hacking this game now.
never-obsolete

Paragoomba








Since: 05-14-06
From: AZ

Last post: 6281 days
Last view: 6281 days
Posted on 02-01-07 09:07 PM Link
here's a stub along the lines of what zeld was sayin:




; somewhere in ram
floattimer = $xxxx ; length of float (in frames)
Sprite0_Y = $xxxx ; Y-coor of upper left tile in dma page


; somewhere in prg
SubFloat:
lda floattimer ; if no timer left
cmp #00 ; exit so kirby can free fall
beq exitfloatsub

; check jump button status here
; and branch to exit if not pushed

lda Sprite0_Y
and #$F0
tax

ldy #00
floatloop:
lda Sprite0_Y, Y
clc
adc floattable, X
sta Sprite0_Y, Y
iny
iny
iny
iny
cmp #$xx ; if(height == 2tiles) then xx = 16
; else xx = 24
bne floatloop
exitfloatsub: rts



floattable: $00, $00, $FF, $FF, $FE, $FE, $FC, $FC
$FA, $FA, $F8, $F8, $F8, $F8, $F8, $F8




in the original jump routine, initialize the floattimer to however long you want the
player to be able to float. though make sure that the player is on the ground, else
just leave floattimer alone. that prevents endless jumps in the air. then, in the nmi
routine just decrease floattimer.

if kirby is in the top two rows of tiles, he will see no increase in height ($00),
while the bottom six rows of tiles will give him an increase of 8 pixels. ($F8)


(edited by never-obsolete on 02-01-07 03:09 PM)
(edited by never-obsolete on 02-01-07 03:09 PM)
jonghyunchung

Micro-Goomba



 





Since: 12-09-06

Last post: 6295 days
Last view: 6293 days
Posted on 02-01-07 09:52 PM Link
Well, I finally created the screenshots, and this is what I decided on.

When a Super Mushroom touches Kirby, he'll hold it in his mouth:


And when he touches a Fire Flower, he'll change color (and will now hold fireballs in his mouth:


This way, he can spit them out and defeat his enemies:
Higsby

Shyguy








Since: 02-01-07
From: Canada

Last post: 6279 days
Last view: 6279 days
Posted on 02-01-07 10:11 PM Link
I like it. This hack seems to be progressing very well and I' can't wait to try it. All the game really needs now is new levels. But I'm sure you had other ideas in mind of what to do next.
Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

Last post: 6279 days
Last view: 6279 days
Posted on 02-01-07 10:21 PM Link
I'm curious if these are screenshots taken from a game, or mockups you created based on what you're planning to do?
Zeld

Red Paragoomba








Since: 11-05-06

Last post: 6283 days
Last view: 6280 days
Posted on 02-01-07 11:41 PM Link
Originally posted by jonghyunchung
This way, he can spit them out and defeat his enemies:



Shouldn't he be bigger than that? He has an infinite supply of fire inside of him until he gets hit, so he wouldn't just deflate like that after each breath of fire.

...

lol reference

Originally posted by never-obsolete
here's a stub along the lines of what zeld was sayin:


Forkin' nice (at least some people know 6502, eh?)

Too bad all that nice effort you put into making my ideas into assembly won't help the guy if he doesn't know what to do with it :\
jonghyunchung

Micro-Goomba



 





Since: 12-09-06

Last post: 6295 days
Last view: 6293 days
Posted on 02-02-07 12:33 AM Link
Originally posted by
I'm curious if these are screenshots taken from a game, or mockups you created based on what you're planning to do?


Don't listen to him, he's just asking a question we shouldn't hear. Besides, they're really screenshots of what the game will look like, and they're definitely NOT mockups.


(edited by jonghyunchung on 02-01-07 07:36 PM)
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6284 days
Last view: 6280 days
Posted on 02-02-07 03:08 AM Link
Will, or does?

I've been noticing some things about your screens myself. For one, Kirby seems bigger than the original Mario. While It's not too hard to remap things, sprites aren't so much. And speaking of sprites, the palletes seem very varied, and for the brief time I hacked this, I found the palletes to be shared by many different things.

I'm not saying they're fake, but I am saying there's really no definitive evidence this isn't a hoax either.
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6280 days
Last view: 6280 days
Skype
Posted on 02-02-07 05:04 AM Link
Originally posted by jonghyunchung
Originally posted by
I'm curious if these are screenshots taken from a game, or mockups you created based on what you're planning to do?


Don't listen to him, he's just asking a question we shouldn't hear. Besides, they're really screenshots of what the game will look like, and they're definitely NOT mockups.

This kind of question dodging is very suspicious. You claim they're not mockups, but say "what they'll look like in the game"...

I'm kind of wondering myself, since a lot of things in here are looking rather suspicious.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6285 days
Last view: 6280 days
Posted on 02-02-07 06:17 AM Link
It does make it awfully interesting. I'm curious if the pixels match up perfectly on all axis. Cause that kinda ducking makes me wonder a lot.

As a matter of fact, I would go so far as to request a demo.


(edited by Griff Morivan on 02-02-07 12:22 AM)
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6280 days
Last view: 6279 days
Posted on 02-02-07 03:07 PM Link
You, sir, are full of it.

I know for a fact that at least some of these are fake. Your title screen, for instance; there's no room left in the background palette for that pink color. The extra-wide Kirby sprites are another dead giveaway, as Mario is limited to 16x32 pixels. If you can't even change the status bar to read "METAKNIGHT", how are we supposed to believe you're capable of sprite hacking?

Either you provide some concrete proof that you're capable of this level of hacking, or the thread's getting trashed and you're getting de-approved. I'm not a big fan of hoaxes/false promises/whatever the hell you want to call it.
Shiryu

Gungun








Since: 02-24-06

Last post: 6281 days
Last view: 6279 days
Posted on 02-02-07 06:11 PM Link
The screenshots are fake.
1- "mario" Should have one pixel in the tile he's standing on.
2- You can't make "mario" wider. That's the reason of what I said about a mushroon and a fire crown on kirby head. That would be possible giving different sprites for mario and fire mario.

The other things could have been real with sprite hacking... but the 1st thing is in every screenshot with the exception of the title screen.


(edited by Shiryu on 02-02-07 12:14 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6279 days
Last view: 6279 days
Posted on 02-02-07 08:14 PM Link
I could also bring up shared pallets, and that your metaknight sprite has 5 colors.
jonghyunchung

Micro-Goomba



 





Since: 12-09-06

Last post: 6295 days
Last view: 6293 days
Posted on 02-02-07 08:38 PM Link
Originally posted by Darkdata
I could also bring up shared pallets, and that your metaknight sprite has 5 colors.


Well, I'll need help from someone who has a sprite editor to edit all my screenshots, because I'm not allowed to use one on my PC anymore.
never-obsolete

Paragoomba








Since: 05-14-06
From: AZ

Last post: 6281 days
Last view: 6281 days
Posted on 02-02-07 09:05 PM Link
Originally posted by Darkdata
and that your metaknight sprite has 5 colors.


that doesn't absolutely mean its fake. set the sprite attribute bytes
on the right most column to point to a different palette set like so:


+----+----+----+
| 1 | 1 | 2 |
+----+----+----+
| 1 | 1 | 2 |
+----+----+----+



and you could achieve what is shown in the picture. though in this
case, since he replaced a 2x2 enemy its not possible as shown.
Pages: 1 2 3Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - The Pit of Despair - Hack: Super Kirby | Thread closed


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.028 seconds; used 445.92 kB (max 577.26 kB)