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05-06-24 09:50 PM
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Acmlm's Board - I3 Archive - SMW Hacking - New Smw Beta Screens found! New poll | |
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HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6287 days
Last view: 6287 days
Posted on 01-20-07 09:58 AM Link | Quote
Yes, that beta overworld is simply far superior. The score/coins at the top and short level names kinda suck though.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6287 days
Last view: 6286 days
Posted on 01-20-07 10:07 AM Link | Quote
I definitely prefer the good old bricks to turn blocks (blech), and the cape is terribly overpowered, but the rest of the changes in the final seem to have been for the better, in my opinion. At least it was something almost entirely new, instead of SMB3.5.

Also, I've talked to the guy with the magazines in the past, and there's really nothing else of interest (SMW-related, that is) in the magazines.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6300 days
Last view: 6286 days
Posted on 01-20-07 04:50 PM Link | Quote
You know, I, too, prefer those shiny bricks to the turn blocks. Turn blocks are annoying. Play Star World 1 with a Cape and keep swinging it around and you'll see what I mean. They're SO "buggy", if you keep doing that, the game with eventually automatically throw you into a turn block you haven't turned yet, thus killing you. But, if there's one thing that bugs me, it's that people prefer the Custom Block breakable brick to BMF's perfect Breakable Bricks patch. People seem to think that the ability to destroy them with a Spin Jump is a bad side-effect of it replacing the Turn Blocks, but I don't see what's so hard to understand about the fact that SMB3 didn't HAVE the Spin Jump, thus BMF's patch is perfectly.... perfect, so to speak. It makes sense when you think about it.

Anyways, I absolutely hate the overworld there. It looks like some n00b was able to draw and place layer 2 tiles pretty well, but just placed the levels wherever they felt like. I mean, would anyone REALLY put a level right there in front of that cliff? Nintendo didn't. Oh well. It's too bad Nintendo threw out the Mushroom House, though- I like that look.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6289 days
Last view: 6301 days
Posted on 01-20-07 05:24 PM Link | Quote
I agree with pikaguy900 about the Overworld. The overall design may be cool, but the Overworld for itself is really blend and have hardly any details. It also looks very small, when you look at the overworld on the Title screen image. Just a round small island, and that's it. In the "final" Overworld, they put much more details in it, which makes the whole thing much more interesting.
Bloodstar

660
blue boar boobies
Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42


 





Since: 11-17-05

Last post: 6287 days
Last view: 6286 days
Skype
Posted on 01-20-07 09:04 PM Link | Quote
I actually liked the idea of turn blocks... However, as pikaguy said, clumping them together could cause problems.

This is where a patch idea comes into play- A SMB3 breakable brick patch, yet also has turn blocks.

Meh, it's worth a shot, right? =P
Yoshi Master

Shyguy








Since: 11-18-05
From: That one place.

Last post: 6300 days
Last view: 6297 days
Posted on 01-20-07 09:26 PM Link | Quote
What I'm doing for my beta SMW hack is releasing 3 different kinds. One with the beta overworld, SMB3 breakable brick patch, and the raccoon mario powerup patch. Another with the beta overworld, turn blocks and blocktool SMB3 breakable bricks, and cape. And the last one with the normal overworld (with beta GFX), turn blocks and blocktool SMB3 breakable bricks, and the cape.

If someone wants it any other way, they can request it, and if I have time, I will put it together, because they will all be unlocked, of course.
Juggling Joker

Ninji

SMW Mod
Merry Christmas!



 





Since: 11-18-05

Last post: 6315 days
Last view: 6287 days
Posted on 01-21-07 05:31 AM Link | Quote
Anyone else notice that the beta overworld appears to be a giant isometric mushroom? I've looked at the beta screens for who knows how long and I just now noticed that. Really nifty if you ask me.
Yoshi Master

Shyguy








Since: 11-18-05
From: That one place.

Last post: 6300 days
Last view: 6297 days
Posted on 01-21-07 05:40 AM Link | Quote
Huh, I see what you mean. Sorta defeats the purpose of calling it dinosaur island. Mushroom Island would be sorta weird tho. Well, makes remaking it easier to do in my head. That's neat.
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6287 days
Last view: 6286 days
Posted on 01-21-07 05:55 AM Link | Quote
Just want to point out that it's too easy to see something as awesome when you're not able to obtain it. :p Also alot of graphics is obviously reused in Super Mario all stars from the SMW beta.

And they removed the circle clouds in the background, which I think is just weird looking anyway. Which is probably why they were removed. Also, those are probably from a rather early beta as they're close to being two years before SMW was released.

There might be more out there, some of those screens seems to be obviously taken by a camera.

I think the overworld looks rather boring. Looking on it, some things such as water is almost the same, while others such as grass and hills/bushes (I can't really tell) is different.

Also notice that Yoshi is non-existent. While Miyamoto wanted Mario to ride a dinosaur in SMB3 already, he wasn't able to. I guess he was added in a later version, probably around when they remade the overworld. I'm not surprised if some levels from the beta is in the final version, and therefore nothing really special, although I don't recognize any of the levels shown in the screenshot, just the graphical design.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6301 days
Last view: 6287 days
Posted on 01-21-07 12:23 PM Link | Quote
Originally posted by Atma
I wonder why the Betas always look better in most areas of them. Seriously, Sonic 2 Beta had some nice lvls, and what do they do in the final version, they remove them and leave all of the worse lvls! I mean, wtf, what is wrong with these people. Same thing with this Beta, I think it looks a hell lot better than the final. But oh well, apparently video game companies tend to get a little retarded towards the end of development.
And no, I'm not just saying that because it's not in the final version. Even if it were I'd still prefere this game's stuff over the current final version's.
It's less "QUICK! REMOVE THE GOOD BITS!" and more "We don't have enough time to finish this portion of the game/We can't justify spending more money on this portion of the game/This would be a humungous pain to test".
PrincessPeach

Buzzy Beetle








Since: 11-18-05
From: Rüti ZH

Last post: 6294 days
Last view: 6294 days
Skype
Posted on 01-21-07 07:50 PM Link | Quote
Didn0t Nintendo Release the Super Famciom along with Super Mario World in 1990 in Japan?
KPhoenix

Koopa








Since: 08-01-06
From: USA

Last post: 6291 days
Last view: 6287 days
Skype
Posted on 01-22-07 01:13 AM Link | Quote
Originally posted by pikaguy900
But, if there's one thing that bugs me, it's that people prefer the Custom Block breakable brick to BMF's perfect Breakable Bricks patch. People seem to think that the ability to destroy them with a Spin Jump is a bad side-effect of it replacing the Turn Blocks, but I don't see what's so hard to understand about the fact that SMB3 didn't HAVE the Spin Jump, thus BMF's patch is perfectly.... perfect, so to speak. It makes sense when you think about it.


But BMF's SMB3 Brick patch only edits block 11E, so you can't change the brick's property's to block 132, for making them turn into coins when a P-Switch is hit. If you did change it to 132, your result would be be having an unbreakable brick.

Feel free to prove me wrong because I usually am.

Originally posted by PrincessPeach
Didn0t Nintendo Release the Super Famciom along with Super Mario World in 1990 in Japan?


Most likely, because Super Mario World was the first game made for Super Famicon/Super Nintendo.
Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6290 days
Last view: 6287 days
Posted on 01-22-07 02:24 AM Link | Quote
Originally posted by KPhoenix
Most likely, because Super Mario World was the first game made for Super Famicon/Super Nintendo.

Actually it was F-Zero, Pilotwings, and SMW....


(edited by Omega on 01-21-07 08:26 PM)
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6287 days
Last view: 6286 days
Posted on 01-22-07 02:29 AM Link | Quote
I suppose I will post these links as they are relevant to the subject. (also in case someone wants to make a beta SMW hack. ^^)

http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=8375
http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=8145
http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=8144

From the test program. Not sure if it is from SMW beta though.
http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=7869


(edited by Sgraff87 on 01-21-07 08:30 PM)
Watermelon

Red Goomba








Since: 07-29-06

Last post: 6308 days
Last view: 6308 days
Posted on 01-22-07 04:57 AM Link | Quote
I remember that website quite well, but I never checked if there were SMW beta screens !. Awesome, just awesome . There´s just four numbers that can describe the old OW: 1337. I´m agree with you, Atma !
PrincessPeach

Buzzy Beetle








Since: 11-18-05
From: Rüti ZH

Last post: 6294 days
Last view: 6294 days
Skype
Posted on 01-22-07 01:56 PM Link | Quote
Originally posted by KPhoenix
(...)
Originally posted by PrincessPeach
Didn0t Nintendo Release the Super Famciom along with Super Mario World in 1990 in Japan?


Most likely, because Super Mario World was the first game made for Super Famicon/Super Nintendo.


The Year, 1990, that was about one year after those screens were taken.
Watermelon

Red Goomba








Since: 07-29-06

Last post: 6308 days
Last view: 6308 days
Posted on 01-22-07 05:45 PM Link | Quote
Hmm, I was looking at the first screen and I noticed something strange. What do you guys think that are those flying things in the OW ?

*Click here to see the screenshot if you´re too lazy to go to the previous page*

EDIT: I found a new screen of the beta, is really small, but it can be useful (or not?).



Aren´t those wooden plataforms used in SMAS?


(edited by Watermelon on 01-22-07 12:23 PM)
PrincessPeach

Buzzy Beetle








Since: 11-18-05
From: Rüti ZH

Last post: 6294 days
Last view: 6294 days
Skype
Posted on 01-22-07 08:08 PM Link | Quote
Originally posted by Watermelon
Hmm, I was looking at the first screen and I noticed something strange. What do you guys think that are those flying things in the OW ?



Like the little Lakes on the OW?
Sonicandfails

910








Since: 11-17-05
From: Mass

Last post: 6287 days
Last view: 6286 days
Skype
Posted on 01-22-07 10:02 PM Link | Quote
Old. Seen these at least 2 years ago.
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