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0 users currently in SMW Hacking. |
User | Post |
PSlugworth Posts: 47/61 |
Hey, this is a pretty good hack, but I have to agree with what someone else said about mixing the graphic styles. I suppose it's ALMOST all right since it's just for the one area or whatever, but still!
Anyway, the level designs are really good. I don't know what your plans are exactly, but if I were you I would save most of these levels for a later world -- they're a bit challenging for world one stuff. Other than that, I see no major problems -- good luck, and keep us posted! |
wtfweb Posts: 101/124 |
Originally posted by x1372 I think you're right here. I'll be dropping the yoshi wings there and saving them for a harder level. Originally posted by x1372 Yeah I've noticed this problem and I dont think it can be corrected by changing sprite settings. I think I just need to make a different (easier) way to get to that pipe. Any ideas? Originally posted by x1372 I'll be fixing this for the next release. |
x1372 Posts: 9/25 |
I played through it, and I definitely like the level design (and your intro video was amusing). I especially liked the puzzle in the yoshi house (I actually had a level planned with that exact same idea) and the intro to the area past the yellow switch. I only saw a few issues of note
1) Yoshi wings are WAY too easy to get. The fact that you get a blue yoshi from that, and that it lets you skip an otherwise interesting level, are irritating. Blue Yoshi means you essentially kill the difficulty of every future yoshi enabled level that includes koopas. 2) You might want to change your sprite settings in the first level. My first run through it, the two flying koopas who are essential to the secret exit didn't show up (I came back thinking that the blue yoshi was a necessity). 3) I know its just a short demo, but IMO you're slightly overusing the forced movement levels. Frankly I'd rather be able to go at my own pace, and a one in 5 ratio of forced movement levels is quite painful. 4) cute trick with the yoshi coins in Vacation Paradise, but raise the goal post if possible because as is its impossible to get to them while riding yoshi. I don't like having to throw yoshi past the goal post in order to keep him. 5) nice bonus area, quite interesting to see all the different bonuses you pick from I definitely enjoyed the first demo, good luck continuing with it. *EDIT* As for solving that problem, I dunno. I definitely like the concept you're using, the only thing I can really think of is that other sprites are in the memory spot. Maybe if you moved things around a little and kept the blue koopa and his shell, the jumping piranha, and/or the paragoombas where they wouldn't be onscreen at the same time it might prevent those turtles from disappearing. Oddly enough, I haven't managed to recreate their disappearance, so I dunno if it was a rare occurance or what (my first run through they were BOTH gone, since then I haven't had a time where even one was missing). |
wtfweb Posts: 100/124 |
thanks for everyone who gave feedback so far. (all two of you)
does anyone have any comments or suggestions about level design? too easy for world 1? too hard? etc... |
HyperHacker Posts: 3499/5072 |
Originally posted by 3.14159265358979323846 It's amusing how shortly after a tool is released to edit something in SMW, any hack that hasn't edited that something is criticized for it. HAY GUYZ SMW HAX THAT DON'T LET U WALK ON UNREVELED OW PATHS R OVERUSED, LOL. |
Kailieann Posts: 424/808 |
Originally posted by 3.14159265358979323846 dictionary.com is your friend |
3.14159265358979323846 Posts: 30/61 |
You did't edit the status bar. Orginal SMW status bar is overused. And what does"toadstool manor" mean? Is it"toadstool mansion"? edit: Seeing all of you critisizing me I'm deleting all of the above. |
rubixcuber Posts: 98/356 |
Looks pretty good. The transparency on Vacation Paradise bugs me though... |
Bloodstar Posts: 490/669 |
Originally posted by Stifu Actually... that background was ripped from SMA4.. |
wtfweb Posts: 99/124 |
yeah i just noticed that glitch this morning and fixed it by lowering the piranha plants on those pipes. i emailed boom.dk the fixed patch to replace the old one. i'll try to attach the fixed patch to this post... |
Ice Man Posts: 321/348 |
I like the hack until I came out from this pipe.
A suggestion: Don't put piranha plants in pipes where Mario comes out. Otherwise, quite nice hack. |
wtfweb Posts: 98/124 |
Originally posted by Stifu Yeah I couldn't resist ripping Yoshi's Island graphics. And I knew they didn't fit with the rest so I figured I'd restrict them to the levels in Warp Zone and add that little bit about the Yoshis building it. (Lame excuse, I know) Originally posted by Pac It is |
Stifu Posts: 516/647 |
Doesn't look too bad overall, but you get a big minus in my books for mixing very different graphic styles.
Screen 3: Yoshi Island style platforms Screen 4: SMB1-3 (SMAS) style background Screen 6: Mega Drive/Genesis looking background |
Pac Posts: 660/804 |
I can't play it now cause I'm at work, but I'll comment on the screenshots.
1. Very nice font. There's not enough happening in the foreground, but background looks great. 2. Not bad. A little square but a good layout. 3. ... Wow, really nice work. The graphics are ripped perfectly, and good use of the parabeetles. 4. I like, I like. Very creative, and the background looks perfect (That lamp better be animated ) 5. A night swim, nice idea. 6. Leveldesign looks pretty fun. Why don't more people use that background! I'm liking this so far. 7. Original idea; I wonder how it'll feel to play in... 8. Backwards level, eh? I have a few of those in my hack, a refreshing change. 9. Okay, but I don't like how the lava doesn't wrap around the pipes. Good work on the background palette; it's a nice effect. 10. Looks like nice design, but the background palette could use some tweaking. 11. Alright. 12. ... Love it! 13. That looks pretty fun, and the background is refreshingly bigger. Great work, wtfweb. I can't wait to try this out. |
wtfweb Posts: 97/124 |
I should start this off by saying this is my first attempt at ROM hacking, but I think it came out pretty well...
Known Bugs: - Mario Start! doesn't appear before one of the levels in this demo. - Overworld graphics glitches may occur in 2 player mode. Features: - Several ExGFX backgrounds (and some foregrounds) - 12 Exits (10 Completed levels including all of world 1) - A lame story Screenshots: Gameplay Video: Download Link: Scroll down to find the fixed patch |