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Acmlm's Board - I2 Archive - - Posts by loadingNOW |
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loadingNOW Red Paragoomba Level: 14 Posts: 1/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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Well you might know that there are still quite a lot of unknown commands. I am currently trying to reverse these by reading the thumb-handler-code. I've done 32 commands so far. But well I just documented them so far I didn't verify (most). I wan wondering if any of you guys would want to do that... ^^ You will be one of the first ppl to know what these commands do Of course it's required to know how to use a hexeditor to test it - and it would be much better if you knew how so use VBA-SDL and some basic ASM... but that's no requirement Anyone? |
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loadingNOW Red Paragoomba Level: 14 Posts: 2/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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i couldn't bother less about your vb skills. I have pretty much no idea about vb anyway (i use c++) in any case Kawa you should have a mail in your inbox... |
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loadingNOW Red Paragoomba Level: 14 Posts: 3/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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done some more - actually a lot of copy/compare/add/sub commands they should be quite relyable since they are easy to reverse maybe it's more useful this time | |||
loadingNOW Red Paragoomba Level: 14 Posts: 4/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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err yes but it's pretty old | |||
loadingNOW Red Paragoomba Level: 14 Posts: 5/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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it's on zophar?! cool my stupid tools since Pokepic seem to make it to zophar without me telling them and the table based stuff will work if you enter a proper offset for a usrom - an other option would be you code a new gui in vb and leave the dump/insert part alone (and just call the provided comandline propgs) |
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loadingNOW Red Paragoomba Level: 14 Posts: 6/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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I actually had to do some delphi stuff at school and it was not that bad. Working with VB6 is way more annoying IMO (see para's post about the message boxes) Anyway c(++) for me - gba/gcdev is possible, inline assemblys, nice syntax, proven library. And if you really want to do a quick and dirty job you can use mfc - although you usually regret the choice sooner or later |
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loadingNOW Red Paragoomba Level: 14 Posts: 7/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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Ehh? The gui about the only reason one could think about AM if you have some | |||
loadingNOW Red Paragoomba Level: 14 Posts: 8/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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now that i think about it... i'd really need to recode the helper apps... wtf they use mfc in a console app what was I thinking oO | |||
loadingNOW Red Paragoomba Level: 14 Posts: 9/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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he does not read this tho - and he didn't intend to make it so slow. I guess there is a gdi-leak or something he was not able to fix | |||
loadingNOW Red Paragoomba Level: 14 Posts: 10/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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yet another anime addict anyway great to see DES back. |
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loadingNOW Red Paragoomba Level: 14 Posts: 11/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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learning by doing is best. It's gerereally recommented to start with nes because you have a nice debugger and the instuctionset is not that complex (i can't comment on that because i didn't start with 6502 becaue I came from a pc-reversing background). @d4s: actually datasecure's ida does quite a good job there (assumes everything is data, once you type c it converts the line to code and goes on until it does not see any more code - this works very well in 8086 and PPC sets. it does work as well if you're working on arm/thumb tho but it's always possible to correct mistakes manually) |
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loadingNOW Red Paragoomba Level: 14 Posts: 12/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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*doh* of couse not think first. it's using a midi like format for music ... so a what would you expect from a wav tool eh? |
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loadingNOW Red Paragoomba Level: 14 Posts: 13/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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Tutorial: http://k2pts.home.comcast.net/gbaguy/gbaasm.htm Not that it only covers the arm instruction set thumb is a little more limited. Also the goldroad assembler is kinda outdated i'd suggest devkitARMs arm-elf-as instead (but that one might be harder to use for beginners) http://www.work.de/nocash/gbatek.htm Great reference about anything you ever wanted to know about the gba (from the author of no$gba) |
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loadingNOW Red Paragoomba Level: 14 Posts: 14/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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huh www.mingw.org but that will only be helpful if you know how to use c(++) ... |
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loadingNOW Red Paragoomba Level: 14 Posts: 15/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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I wouldn't call x86 difficult - annoying is more like it. Programming language does not matter much. I don't like vb6 - and i don't like the .net windows-forms stuff (but it's more bearable than vb6) delphi is quite a nice toy language (had to use it at school, and i came to like some of it's concepts) Java is very overhyped - in the end it's nothing more than a script language - it can be useful tho |
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loadingNOW Red Paragoomba Level: 14 Posts: 16/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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grab it here: http://web264.server46.rhs-it.de/pokepic/pokecry2.zip What's new: -completely rewritten app without mfc -GUI does not depend on the shell versions anymore -Chanded table reading - ids are the same as in pokepic now (277=trecko) -added quite a lot of features -should be compatible with any pokemon-gba rom currently avaible -added propper wav header support -added repoint feature -added auto preview -fixed some minor bugs the package includes a commandline version (useful if you want to batch commands) a feature rich gui version (*duh*) and their sources (with makefile) Enjoy |
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loadingNOW Red Paragoomba Level: 14 Posts: 17/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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sure the cry you added has the right freqency? worked fine when i tested it... (never tested wobby tho) | |||
loadingNOW Red Paragoomba Level: 14 Posts: 18/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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MetalBlueKirby it would help a lot if you could describe the problem a little more. a) did you use a 8bit 11khz wave? b) it does not ceack length so it will mess if you insert longer sounds Tell me exactly what you did pls (and upload the wave somewhere) |
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loadingNOW Red Paragoomba Level: 14 Posts: 19/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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try to get CoolEdit it has become AdobeAution or browse sourceforgre to see if there are good OSS alternatives. I might add a downsaple function to... oh and i found 2 more flags: one reverses the sample pikachu bekomes uhcakip, and it's looks like you can either use 11 or 22 khz - all real crys use 11 tho |
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loadingNOW Red Paragoomba Level: 14 Posts: 20/61 EXP: 10382 For next: 2689 Since: 07-15-04 From: Silent Hill Since last post: 136 days Last activity: 3 days |
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yes it's more that enough for names i actually did that - i was a bit surprised that they still use the crappy samples - it was a hardware limitation on gb alright - well meybe they like it :/ |
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Acmlm's Board - I2 Archive - - Posts by loadingNOW |