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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by loadingNOW
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loadingNOW

Red Paragoomba
Level: 14

Posts: 1/61
EXP: 10382
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Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 07-15-04 05:13 PM, in Pokemon RS/FL Script Reversing Project Link
Well you might know that there are still quite a lot of unknown commands.
I am currently trying to reverse these by reading the thumb-handler-code. I've done 32 commands so far. But well I just documented them so far I didn't verify (most).

I wan wondering if any of you guys would want to do that... ^^
You will be one of the first ppl to know what these commands do

Of course it's required to know how to use a hexeditor to test it - and it would be much better if you knew how so use VBA-SDL and some basic ASM... but that's no requirement

Anyone?
loadingNOW

Red Paragoomba
Level: 14

Posts: 2/61
EXP: 10382
For next: 2689

Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 07-16-04 10:48 PM, in Pokemon RS/FL Script Reversing Project Link
i couldn't bother less about your vb skills. I have pretty much no idea about vb anyway (i use c++)
in any case Kawa you should have a mail in your inbox...
loadingNOW

Red Paragoomba
Level: 14

Posts: 3/61
EXP: 10382
For next: 2689

Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 07-17-04 02:33 AM, in Pokemon RS/FL Script Reversing Project Link
done some more - actually a lot of copy/compare/add/sub commands they should be quite relyable since they are easy to reverse maybe it's more useful this time
loadingNOW

Red Paragoomba
Level: 14

Posts: 4/61
EXP: 10382
For next: 2689

Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 07-24-04 12:39 AM, in Pokemon Cry Editor Advance Link
err yes but it's pretty old
loadingNOW

Red Paragoomba
Level: 14

Posts: 5/61
EXP: 10382
For next: 2689

Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 07-25-04 02:40 AM, in Pokemon Cry Editor Advance Link
it's on zophar?! cool my stupid tools since Pokepic seem to make it to zophar without me telling them

and the table based stuff will work if you enter a proper offset for a usrom - an other option would be you code a new gui in vb and leave the dump/insert part alone (and just call the provided comandline propgs)
loadingNOW

Red Paragoomba
Level: 14

Posts: 6/61
EXP: 10382
For next: 2689

Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 07-26-04 01:47 AM, in Delphi 5 or Visual Basic 6? Link
I actually had to do some delphi stuff at school and it was not that bad. Working with VB6 is way more annoying IMO (see para's post about the message boxes)

Anyway c(++) for me - gba/gcdev is possible, inline assemblys, nice syntax, proven library. And if you really want to do a quick and dirty job you can use mfc - although you usually regret the choice sooner or later
loadingNOW

Red Paragoomba
Level: 14

Posts: 7/61
EXP: 10382
For next: 2689

Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 07-26-04 01:51 AM, in Map advance Link
Ehh? The gui about the only reason one could think about AM if you have some
loadingNOW

Red Paragoomba
Level: 14

Posts: 8/61
EXP: 10382
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Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 07-26-04 01:53 AM, in Pokemon Cry Editor Advance Link
now that i think about it... i'd really need to recode the helper apps... wtf they use mfc in a console app what was I thinking oO
loadingNOW

Red Paragoomba
Level: 14

Posts: 9/61
EXP: 10382
For next: 2689

Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 07-26-04 02:08 PM, in Map advance Link
he does not read this tho - and he didn't intend to make it so slow. I guess there is a gdi-leak or something he was not able to fix
loadingNOW

Red Paragoomba
Level: 14

Posts: 10/61
EXP: 10382
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Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 07-27-04 02:17 PM, in The return of DESnet ... Link
yet another anime addict

anyway great to see DES back.
loadingNOW

Red Paragoomba
Level: 14

Posts: 11/61
EXP: 10382
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Since: 07-15-04
From: Silent Hill

Since last post: 136 days
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Posted on 07-29-04 03:00 PM, in im looking for a... Link
learning by doing is best. It's gerereally recommented to start with nes because you have a nice debugger and the instuctionset is not that complex
(i can't comment on that because i didn't start with 6502 becaue I came from a pc-reversing background).

@d4s: actually datasecure's ida does quite a good job there (assumes everything is data, once you type c it converts the line to code and goes on until it does not see any more code - this works very well in 8086 and PPC sets. it does work as well if you're working on arm/thumb tho but it's always possible to correct mistakes manually)
loadingNOW

Red Paragoomba
Level: 14

Posts: 12/61
EXP: 10382
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Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 07-30-04 04:09 AM, in Changing battle music in Pokemon R/S? Link
*doh* of couse not
think first. it's using a midi like format for music ... so a what would you expect from a wav tool eh?
loadingNOW

Red Paragoomba
Level: 14

Posts: 13/61
EXP: 10382
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Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 08-01-04 02:23 AM, in Where can you learn ASM (the GBA type)??? Link
Tutorial:
http://k2pts.home.comcast.net/gbaguy/gbaasm.htm
Not that it only covers the arm instruction set thumb is a little more limited. Also the goldroad assembler is kinda outdated i'd suggest devkitARMs arm-elf-as instead (but that one might be harder to use for beginners)

http://www.work.de/nocash/gbatek.htm
Great reference about anything you ever wanted to know about the gba (from the author of no$gba)
loadingNOW

Red Paragoomba
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Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 08-08-04 02:43 PM, in Can sumone please tell me where to get a c++ Compiler Link
huh
www.mingw.org
but that will only be helpful if you know how to use c(++) ...
loadingNOW

Red Paragoomba
Level: 14

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EXP: 10382
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Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 08-08-04 06:48 PM, in How do u make a ROM level editor? Link
I wouldn't call x86 difficult - annoying is more like it.
Programming language does not matter much. I don't like vb6 - and i don't like the .net windows-forms stuff (but it's more bearable than vb6)

delphi is quite a nice toy language (had to use it at school, and i came to like some of it's concepts)
Java is very overhyped - in the end it's nothing more than a script language - it can be useful tho

loadingNOW

Red Paragoomba
Level: 14

Posts: 16/61
EXP: 10382
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Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 08-10-04 04:01 PM, in PokeCryGUI v2 Link
grab it here:
http://web264.server46.rhs-it.de/pokepic/pokecry2.zip

What's new:
-completely rewritten app without mfc
-GUI does not depend on the shell versions anymore
-Chanded table reading - ids are the same as in pokepic now (277=trecko)
-added quite a lot of features
-should be compatible with any pokemon-gba rom currently avaible
-added propper wav header support
-added repoint feature
-added auto preview
-fixed some minor bugs

the package includes a commandline version (useful if you want to batch commands) a feature rich gui version (*duh*) and their sources (with makefile)

Enjoy
loadingNOW

Red Paragoomba
Level: 14

Posts: 17/61
EXP: 10382
For next: 2689

Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 08-13-04 11:09 PM, in PokeCryGUI v2 Link
sure the cry you added has the right freqency? worked fine when i tested it... (never tested wobby tho)
loadingNOW

Red Paragoomba
Level: 14

Posts: 18/61
EXP: 10382
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Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 08-13-04 11:17 PM, in Changing Cries: What would you do? Link
MetalBlueKirby it would help a lot if you could describe the problem a little more.
a) did you use a 8bit 11khz wave?
b) it does not ceack length so it will mess if you insert longer sounds

Tell me exactly what you did pls (and upload the wave somewhere)
loadingNOW

Red Paragoomba
Level: 14

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EXP: 10382
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Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 08-14-04 01:52 AM, in Changing Cries: What would you do? Link
try to get CoolEdit it has become AdobeAution or browse sourceforgre to see if there are good OSS alternatives.

I might add a downsaple function to... oh and i found 2 more flags: one reverses the sample pikachu bekomes uhcakip, and it's looks like you can either use 11 or 22 khz - all real crys use 11 tho
loadingNOW

Red Paragoomba
Level: 14

Posts: 20/61
EXP: 10382
For next: 2689

Since: 07-15-04
From: Silent Hill

Since last post: 136 days
Last activity: 3 days
Posted on 08-14-04 03:16 AM, in Changing Cries: What would you do? Link
yes it's more that enough for names i actually did that - i was a bit surprised that they still use the crappy samples - it was a hardware limitation on gb alright - well meybe they like it :/
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Acmlm's Board - I2 Archive - - Posts by loadingNOW


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