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Acmlm's Board - I2 Archive - - Posts by The Kins |
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The Kins Kodondo Level: 38 Posts: 543/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by EXboxDefault photoshop plugin-tastic! Anyway, yeah, I look forward to playing this. (edited by The Kins on 07-22-05 05:19 AM) |
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The Kins Kodondo Level: 38 Posts: 544/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by KeikoniumHe also deserves the "Biggest Cocktease" title All I can say is, he should move to a SNES game for his next hack |
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The Kins Kodondo Level: 38 Posts: 545/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by yoshi masterI don't, because you didn't try to explain it. |
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The Kins Kodondo Level: 38 Posts: 546/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by DahrkDaizhay guys i heard all rom hacks have to be serious attempts and we can't kick back with some stupid humor gimmick hacks confirm/deny? |
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The Kins Kodondo Level: 38 Posts: 547/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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That's pretty ace Coolman. If you want I can send you the two different US versions (1.0 and 1.2) for proper compadibility. I look forward to making a SML2 hack. |
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The Kins Kodondo Level: 38 Posts: 548/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by Super_Mario_world_FreakLet me fix this... Originally posted by Super_Mario_world_Freak |
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The Kins Kodondo Level: 38 Posts: 549/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Everything's more fun with the risk of grievous bodily harm! "What happens in DDI is that you dance like in any iteration of DDR, but when you do poorly, instead of simply losing points or possibly failing a level, you get blasted in the face with flamethrowers while in the protective suit you see here." http://www.joystiq.com/entry/1234000430054511/ |
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The Kins Kodondo Level: 38 Posts: 550/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by PeardianNot nearly enough. A Time Crisis game that shot Nerf balls at you when you got damaged would be pretty cool. |
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The Kins Kodondo Level: 38 Posts: 551/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by alte HexeSave that for Dance Dance Explosion. |
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The Kins Kodondo Level: 38 Posts: 552/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by LenophisWhat, a buisness? PERISH THE THOUGHT AND SAVE THE FUCKING CHILDREN |
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The Kins Kodondo Level: 38 Posts: 553/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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This looks really good! I look forward to playing it | |||
The Kins Kodondo Level: 38 Posts: 554/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by XellWeird, I didn't know I clicked the Slashdot bookmark instead of the ||bassBoards one... |
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The Kins Kodondo Level: 38 Posts: 555/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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It's not Goombahead, but it's the first step on our road to creating freakish player characters that don't deserve to exist! The next step is getting a "I want to die" voice sample into the game. |
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The Kins Kodondo Level: 38 Posts: 556/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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This looks really, really good. I'll just pick a few random things and comment on them. YES. Great way to do the looking up GFX. So you DID manage to beat that code out of Mikey. Ahaha, that level was GREAT. Holy crap, is that original SMW GFX? Didn't expect that from ya. Still looks good as it is. My hatred for that jungle backdrop knows no bounds. Wow, this looks really good! Can't help but wonder what it's purpose, if any is... Well, you have me intrigued. Can't wait to play it man! |
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The Kins Kodondo Level: 38 Posts: 557/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by yoshi masterI may not be Peter, but from the looks of things the release date is "Excruciatingly soon". |
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The Kins Kodondo Level: 38 Posts: 558/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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I want to make it so Block 12E (the block that you can pick up and throw) has no collusion (that is, you go right through it) but can still be picked up. How would I go about doing this? | |||
The Kins Kodondo Level: 38 Posts: 559/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Wrong forum. This is for Mario World on the SNES, not SMB1. Check the main ROM hacking forum. | |||
The Kins Kodondo Level: 38 Posts: 560/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by BMF54123I believe he is looking for graphics from the eReader levels of Super Mario Advance 4. In which case, yes, Google is in fact his friend. Although if he still has trouble I might have a unfinished sheet somewhere. |
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The Kins Kodondo Level: 38 Posts: 561/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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From http://www.watch.impress.co.jp/game/docs/20050901/am_tai.htm... And on the off chance someone Moonspeak-savvy is reading this, here's the text, and a Google machine translation I've tried to clean up, so it's probably innacurate as hell. Bolded bits were the parts I cleaned up. ã��HALF-LIFE 2 SURVIVORã��ã�¯FPS(ã��ã�¡ã�¼ã�¹ã��ã�»ã��ã�¼ã�½ã�³ã�»ã�·ã�¥ã�¼ã�¿ã�¼)ã�®æ��é«�å³°ã�¨ç§°ã��ã��ã��ã��Half-Life 2ã��ã�®ã�¢ã�¼ã�±ã�¼ã��移æ¤�ä½�ã��å�ºæ�¿ã�«ã�¯æ¥å��ç�¨ã�·ã�¹ã��ã� å�ºæ�¿ã��TAITO Type Xã��ã��ã��ã��ã�«ã��ã�¥ã�¼ã�³ã��ã��ã��TAITO Type X+ï¼�ã��ã�©ã�¹ï¼�ã��ã��使ç�¨ã��ã��ç¾�éº�ã�ªæ� å��表ç�¾ã�«ã��ã��ã�²ã�¼ã� é�²è¡�ã��å�¯è�½ã�«ã��ã�¦ã��ã��ã�� ã��1人ç�¨ã�®ã��ã�¹ã��ã�¼ã�ªã�¼ã�¢ã�¼ã��ã��ã�®ã�»ã��ã��ã��ã��ã��ã�¨ã�³ã��ã�ªã�¼ã�·ã�¹ã��ã� ã��NESYSã��ã��使ç�¨ã��ã��é��信対æ�¦ã��ã��ã��ã�«ã�¢ã�¼ã��ã��ã��仲é��ã�¨å¼·å��ã��ã�¦ä»»å��ã��ã��ã�ªã��ã��ã��ã��ã�·ã�§ã�³ã�¢ã�¼ã��ã��ã�ªã�©ã��ç�¨æ��ã��ã��ã�¦ã��ã��ã�¨ã�®ã�¢ã��ã�¦ã�³ã�¹ã��ã��ã�£ã��ã�� "HALF-LIFE 2 SURVIVOR" is a arcade port of the peak of First Person Shooters, "Half-Life 2". System baseplate " TAITO Type for business X " furthermore the ã��ã�¥ã�¼ã�³ was done to the baseplate, The "TAITO Type X+ (plus)" hardware used by the game makes the game's beautiful visuals possible. Other than the single player Story Mode, there will be a Battle Mode over the NESYS network, and the companion and power doing, it handles duty, when " mission mode " et cetera is prepared, there was announcement. I think that last part's something about co-op, but I can't tell really. |
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The Kins Kodondo Level: 38 Posts: 562/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by alte HexeThing is, Half-Life is at least fairly recognisable in the west, so who knows? Anyway, the official teaser site is up with some new screenshots: http://hl2survivor.net/ |
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Acmlm's Board - I2 Archive - - Posts by The Kins |