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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by The Kins
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User Post
The Kins

Kodondo
Level: 38

Posts: 503/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-13-05 08:43 PM, in Ninji Saga 2 - Ideas thread and request Link
Originally posted by Shyguy
I'm rooting for Pixelated Island. or NES Island!
I'm thinking of having a pixeltastic "DOS Island", which would be games from... oh you know.
The Kins

Kodondo
Level: 38

Posts: 504/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-13-05 09:01 PM, in Ninji Saga 2 - Ideas thread and request Link
Originally posted by Juggling Joker
I'd like to see a Commander Keen themed level, personally.
Well, seeing as a Yorp from CK1 was the Zookeeper, it's not out of the question.

A "inside a body" level will probably happen, because the whale level in SML2 was kickin' rad.
The Kins

Kodondo
Level: 38

Posts: 505/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-14-05 08:46 AM, in Ninji Saga 2 - Ideas thread and request Link
Originally posted by Squash Monster
Originally posted by The Kins
Originally posted by Shyguy
I'm rooting for Pixelated Island. or NES Island!
I'm thinking of having a pixeltastic "DOS Island", which would be games from... oh you know.
If you have a level in that island based off of Rogue, you'll win the internet.
I'm more of a Nethack man myself, but yeah, I plan to have at least some form of ASCII-based level.
The Kins

Kodondo
Level: 38

Posts: 506/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-14-05 09:25 AM, in Ninji Saga 2 - Ideas thread and request Link
Originally posted by HyperHacker
Oh yes, that reminds me. Anim
The Kins

Kodondo
Level: 38

Posts: 507/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-14-05 10:22 AM, in Ninji Saga 2 - Ideas thread and request Link
Yeah, I'll probably do that.
The Kins

Kodondo
Level: 38

Posts: 508/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-15-05 10:46 AM, in Ninji Saga 2 - Ideas thread and request Link
Originally posted by davis092
i should of said this earlyer but maybe u could have a ninji in a tannoki suit
See this? This is the English Language coughing up blood and taking it's last breath.

Murderer.

And a Tanooki Suit won't happen since this isn't SMB3 and I'm not coding in another powerup because, well, I can't code.
The Kins

Kodondo
Level: 38

Posts: 509/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-15-05 01:16 PM, in Ninji Saga 2 - Ideas thread and request Link
Originally posted by hhallahh
All Excitebike levels.
I see I found a fan favorite.
Originally posted by hhallahh
But seriously:

a) No simple obstacle course levels like NS1 had.
b) Powerups. Come on. ASM hack it so he stays small if you have to, but do something. But you seem to be working on this, so.. good.
a) Agreed. I like the earlier levels of TNS, not the latter.
b) See earlier protosprites.
Originally posted by hhallahh
Personally, one thing I'd like to see is a hacker get creative with some kinds of visual effects.. I remember enjoying a level in FPI's hack where you were on a haunted train and the background was going by quickly.. it created a neat ambiance or something. That's not fancy or anything, but I'm sure some kind of cool shit could be done here, especially if someone worked with the relevant ASM.
I will try and do such things, don't you worry.
The Kins

Kodondo
Level: 38

Posts: 510/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-16-05 10:49 AM, in Ninji Saga 2 - Ideas thread and request Link
Originally posted by Forte.EXE
If it's not too late for suggestions: how about having our Ninji go through a warp that directs him to the internet? (MegaMan Battle Network Series) I can send you my GFX for MMBN tiles.
Personally I think Megaman.exe is a bitter violation of the series. Sacrilage, even. The inevitable day they add a X.exe or Zero.exe is the day Capcom designer blood runs in the streets.

Anywho, I might add an internet level, but it'd be less "Megaman.exe" more "Running around on ad banners and browser windows"
Originally posted by Forte.EXE
Use power ups, but ASM so he doesnt grow big or anything like that. (A Ninji with a cape...?)
As mentioned, I've come up with a little solution to the size problem, but thanks anyway.
Originally posted by Forte.EXE
And that's all I can think of... -.-
OK, feel free to shoot some more ideas at me, I just started on an original tileset for a bonus room, and have been planning a background out.
The Kins

Kodondo
Level: 38

Posts: 511/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-16-05 12:16 PM, in Ninji Saga 2 - Ideas thread and request Link
Originally posted by Shyguy
Are lemmings going to be in it?
I would've had some lemmings gfx in the first one but i couldn't get it to look good. Maybe this time.
The Kins

Kodondo
Level: 38

Posts: 512/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-17-05 06:03 PM, in Mario X World DX (Anikiti's new hack!!!) Link
This made my day.
The Kins

Kodondo
Level: 38

Posts: 513/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-17-05 07:15 PM, in How do I... Link
*weeps for humanity*

Try reading the help file much?
The Kins

Kodondo
Level: 38

Posts: 514/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-18-05 06:07 PM, in Questions and Answers for newbies! Link
Originally posted by Mario_World_Lover
How do you add a reznor to a level?

You don't.
The Kins

Kodondo
Level: 38

Posts: 515/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-18-05 07:52 PM, in Upcoming hack. Link
Originally posted by prophetz
smb2 is the worst game ever made
You're dead to me now.
The Kins

Kodondo
Level: 38

Posts: 516/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-19-05 02:31 PM, in Mario 64 - Amazing Stuff Link
Pardon my language, but holy fucking fuck.
The Kins

Kodondo
Level: 38

Posts: 517/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-19-05 08:57 PM, in Mario 64 - Amazing Stuff Link
If only I could model and animate, a "Ninji Saga Sixty-3" could potentually happen.
The Kins

Kodondo
Level: 38

Posts: 518/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-20-05 06:37 PM, in Can some one give me a tutorial about how to do the chelsea code on LM, because I can't do it Link
I eagerly await MWL's hack. It will be glorious, like two trains colliding at full speed with a fuel tanker full of Fundamentalists and Zippo lighters... in bullet time.
The Kins

Kodondo
Level: 38

Posts: 519/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-20-05 06:45 PM, in Can some one give me a tutorial about how to do the chelsea code on LM, because I can't do it Link
Originally posted by Shyguy
I'm sure I would've said the same thing to you if you were a newbie at this.
Been there, done crap hacks.
The Kins

Kodondo
Level: 38

Posts: 520/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-20-05 06:48 PM, in Can some one give me a tutorial about how to do the chelsea code on LM, because I can't do it Link
Originally posted by Mario_World_Lover
I'm doing what everyone said but "Chelsea is *really* cute isn't showing up on the status bar
Do it before doing anything else to the ROM except loading it into LM. You'll know you've done it when the icon changes to a pink haired girl.
Originally posted by Mario_World_Lover
anywayz how do u know my hack will be glorius the kins?
Call it a hunch.
The Kins

Kodondo
Level: 38

Posts: 521/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-21-05 02:52 PM, in Gunboun need cash hack... Link
Hahaha, you silly bastard. Wrong kind of hacks here, fella.


(edited by The Kins on 06-21-05 05:52 AM)
The Kins

Kodondo
Level: 38

Posts: 522/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-24-05 09:48 AM, in hex, eh? Link
Originally posted by yoshi master
First I need to know how to identify which hexes make certaint enemies.

I also came up with a theory... a theory to me anyway, but if I used the same hex code for wart and moved it onto mario world would it make a sprite that acts like wart?
You have Hex and ASM confused.

And if you moved the Wart code to SMW without any mods I'd be surprised if the game even booted up.
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