Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by The Kins
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
User Post
The Kins

Kodondo
Level: 38

Posts: 303/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-02-05 05:03 PM, in First screenshot of my hack Link
Originally posted by Glyph Phoenix
Well, I guess it could be for a 2d playstation game, but those are pretty rare. I mean, you've got Marvel vs. Capcom and a couple others and that's it.
Another, Considerably More Helpful Hint: The game was released for the Amiga.
The Kins

Kodondo
Level: 38

Posts: 304/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-03-05 08:42 AM, in Super Mario Advance 4 (U) Level address? (Maybe long post) Link
Originally posted by Deathknight
A SMA4 hack that disables Mario's annoying talking would make me very happy. Same goes for the ALTTP remake.
This could be done by simply replacing the samples with blank ones.
The Kins

Kodondo
Level: 38

Posts: 305/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-03-05 11:19 AM, in First screenshot of my hack Link
Originally posted by Kles
Any particular story behind why a Ninji is the character?
It's a long story, but in short me and my friends thought it would be funny.
The Kins

Kodondo
Level: 38

Posts: 306/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-03-05 02:55 PM, in There Should Be An Apogee Collection for GCN Link
I'd actually perfer it on the portables.

Keen 1-6, Duke Nukem 1-2, Cosmo, Bio-Hazard and a bunch of other oldschool games on one GBA/DS cartridge = UNF
The Kins

Kodondo
Level: 38

Posts: 307/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-05-05 08:16 AM, in First screenshot of my hack Link
I hate making backgrounds, they always lack something.
The Kins

Kodondo
Level: 38

Posts: 308/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-05-05 08:38 AM, in First screenshot of my hack Link
Originally posted by Darkflight
Hey!

Those screens look awsome. I cannot wait to try this one. are you planning to release any backgrounds you used in your hack, BTW?
I might release some of the hack's resources, I'm not sure.

EDIT: Another shot: Shaded Koopas! Based off an unused SMAS sprite.



(edited by Trashykins on 03-04-05 11:41 PM)
The Kins

Kodondo
Level: 38

Posts: 309/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-05-05 01:36 PM, in First screenshot of my hack Link
Originally posted by Kario
Technically it would be spelled Iciness, but it should be a word. I like the way this hack looks, keep up the work. The BG for the Ice level looks kinda like the BG for LttP and Minish Cap on GBA for the menu screen.
It's edited from a SMA1 background. World 4-2 starting room, I believe.

Oh yeah, I ARE SMART AND REMEMBER TO SET EXITS.
The Kins

Kodondo
Level: 38

Posts: 310/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-06-05 05:30 AM, in FUSOYA'S SITE MOVED Link
Originally posted by Schwa
Sorry to spam, but... IExplorer OWNS!! Muhuhaha!
Yep, exploits kick ass.
The Kins

Kodondo
Level: 38

Posts: 311/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-06-05 05:37 AM, in yoshi's isle graphics hack Link
Originally posted by hamtaro126

i could rip it, but. i do not wanna,
AWESOME excuse.
The Kins

Kodondo
Level: 38

Posts: 312/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-06-05 02:22 PM, in First screenshot of my hack Link
Atmadragon wins it.

And thanks Sendy.
The Kins

Kodondo
Level: 38

Posts: 313/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-07-05 03:10 PM, in First screenshot of my hack Link
Originally posted by HyperHacker
If you can do some ASM
ahahaha good one!
The Kins

Kodondo
Level: 38

Posts: 314/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-07-05 04:30 PM, in First screenshot of my hack Link
Originally posted by Master M
hmm... I thought Mario would be your opponent, seeing as how you're a ninji and all....
Mario will make a cameo somewhere, but fighting him would not only be really rather hard to code, but would be an exercise in futility, as he'd flatten you.

Yoshi, I have ideas about.

But yes, the villain is new, but will be instantly familiar to a few.
The Kins

Kodondo
Level: 38

Posts: 315/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-08-05 01:15 PM, in Custom block request (Yeah, I know...) Link
Is there a custom block to end the level with a regular exit, without any fanfare? Maybe in pipe form? I could swear there was.

And if it's packaged with Block Inserter, it's because I'm an idiot and haven't reinstalled Block Inserter yet.
The Kins

Kodondo
Level: 38

Posts: 316/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-08-05 04:03 PM, in Some new shots of SMW3: Bowser's Return Link
7.png reminds me of Zelda 2 for some reason. I think it's the platform and the way the ceiling arches up at the edge of the shot.

Either way, great rips, please be finishing!
The Kins

Kodondo
Level: 38

Posts: 317/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-08-05 04:12 PM, in SMW ROM addresses Link
Originally posted by HyperHacker
BMF's debugs (Pro Action Replay format):
00C576F0 - Powerup select (press up+select)
00950B30 - Scene select (Press Up+L+R at boss beat scene to advance to next)
00CC8500 - Free-roaming mode (Press L+A a few times to make Mario get stuck in one position, then freely moveable, also can take off from a standing start with cape)
049136F0 - Press Select at Yoshi's House (overworld) to warp to Star World
00A26800+00A27300 - Can exit any level via Start+Select and level is instantly beaten! (Hold A/B and press Select to trigger secret exit) - Doesn't work right on Choco Island 3
00A24800 - Press Y on C2 while paused to advance a frame; hold B on C2 while paused for slowmo (00A256xx modifies speed)
Thanks, this'll help me skip the asshole jumping areas that will inevitably appear in Ninji in testing.

Now, if anyone finds out the address of the sprite (Mushroom) the Princess spawns in the final battle, well, I may just love them.
The Kins

Kodondo
Level: 38

Posts: 318/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-08-05 04:17 PM, in First screenshot of my hack Link
Originally posted by Darkflight
A villain only familiar to a few... I'm guessing wart.
A villain that's new yet familiar to a few. That is, you may recognise the species (if you're a BIG NERD!!!) but he's a new fiend.
The Kins

Kodondo
Level: 38

Posts: 319/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-09-05 10:08 AM, in SMW ROM addresses Link
Originally posted by mikeyk
Trashy, I believe this is what you are looking for. I'll post a bunch more having to do with the Bowser battle when I get a chance.

0x1AAEE - [74] - Sprite Princess Throws
Holy shit. Thank you very very much.
The Kins

Kodondo
Level: 38

Posts: 320/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-09-05 03:51 PM, in Sonic The Hedgehog... WITH GUNS!!!! Link
Unfortunately, I'm not talking about Jazz Jackrabbit, but Sega's next attempt at getting heroin money.

http://www.gamespot.com/news/2005/03/08/news_6120012.html
Free Image Hosting at www.ImageShack.us
The Kins

Kodondo
Level: 38

Posts: 321/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-10-05 08:35 AM, in Sonic The Hedgehog... WITH GUNS!!!! Link
Originally posted by Bit-Blade
It looks SEXY.
It looks like a fucking N64 game!
The Kins

Kodondo
Level: 38

Posts: 322/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 03-10-05 02:53 PM, in Super Mario Bros. 3 Screenshots Link
Nice rips! I look forward to this.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Acmlm's Board - I2 Archive - - Posts by The Kins


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.014 seconds.