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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by The Kins
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The Kins

Kodondo
Level: 38

Posts: 263/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-31-05 06:32 PM, in An early demo of my hack Link
WHAT THE FUCKING FUCK

FUCK

FUCK?

Fuck.

The raccoon suit I can understand, but HOW IN THE SHIT DID YOU DO HAMMER BROTHERS. Seriously.

If you and a couple of other ASM dewds who shall remain nameless teamed up, I'd pack it in. Seriously.
The Kins

Kodondo
Level: 38

Posts: 264/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-05-05 02:39 PM, in coming soon... Link
Nice screenshots.
The Kins

Kodondo
Level: 38

Posts: 265/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-08-05 04:06 PM, in coming soon... Link
Wow, I'm pleasently surprised! I was expecting this to be some sort of vaporware project.

Looks good, except for the little pallete glitches. I'll be interested to see how the Spin Jump and various other SMW eccentricities work out in the SMB1 enviroment.
The Kins

Kodondo
Level: 38

Posts: 266/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-12-05 06:39 PM, in A quicky about palletes Link
I want to add, like, one extra colour to the koopa troopa sprite palletes, but Lunar Magic put it's foot down like the proverbial wife and said no, stating that the entry "may be ASM controlled".

So, uh, is it possible without too much work? I want to replace the SMW Koopas with the unused, better-shaded SMW Koopas from SMAS SMB3-Battle Mode.
The Kins

Kodondo
Level: 38

Posts: 267/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-12-05 06:41 PM, in Geiger's Snes9x Debugger Mark 9 Link
There is a disturbing lack of DahrkDaiz in this thread.
The Kins

Kodondo
Level: 38

Posts: 268/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-13-05 01:33 PM, in A quicky about palletes Link
Originally posted by Juggling Joker
Yes, you can't edit the last 8 colors of those sprite palettes without enabling a custom palette. Which means, if you want to globablly change the sprite in question, you'll have to slog your way through every stinkin' level you're using.
Can you excuse me for a second?

FUCKING FUCK FUCKHOLES.

Thanks. Well, at least it's possible, and it gives me the possibility of abusing this power... > : )


(edited by Trashykins on 02-13-05 09:33 AM)
The Kins

Kodondo
Level: 38

Posts: 269/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-18-05 09:30 AM, in You have got to be kidding me... Link
Originally posted by Hyde
...and it sure looks like those dudes are coding the emulator just to show off.
NEWSFLASH: The entire emulation and ROM-hacking community exists to "show off".
The Kins

Kodondo
Level: 38

Posts: 270/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-19-05 11:22 AM, in You have got to be kidding me... Link
Originally posted by Hyde
There are those who surely do it just to show off, but there also those who are constantly bringing new findings related to just about every existing system; such people are the ones who make communities progress, because most of them do what they do because they enjoy the system they research on.
One thing you can't deny is that without attention from other people, 95% of the community would be elsewhere.
The Kins

Kodondo
Level: 38

Posts: 271/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-20-05 02:51 PM, in You have got to be kidding me... Link
Originally posted by Gavin
that's probably why 95% of whatever "community" you're talking about probably really really sucks at romhacking.
Well, the quality around here HAS kinda drifted over to a few paticular people.

But in all seriousness, I'm pretty sure that ASMing the ever-loving fuck out of Super Zelda 25 or whatever, is done entirely out of goodwill and charity, and not an attempt to get more e-penis points than the other guy at all.

"Hey, check this out! I gave Yoshi nunchucks!"
"Nevermind that, I just added the BFG9000 into Metroid!"
And so on. It's all a big game of one-upmanship. Not that I criticise this, as I take part in it myself, but I do not deny it.
The Kins

Kodondo
Level: 38

Posts: 272/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-21-05 09:10 AM, in You have got to be kidding me... Link
If they did it for enjoyment only, and no attention whatsoever, there would be no releases.

I'll stop derailing this topic for now, lest things get nasty.
The Kins

Kodondo
Level: 38

Posts: 273/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-22-05 11:52 AM, in About the status bar pallete... Link
I do not wish to mess up the status bar. So if someone could point out on the LM palette majoovy what colours it uses, that'd be swell. Thanks!
The Kins

Kodondo
Level: 38

Posts: 274/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-22-05 11:57 AM, in SMW: Super Mario Bros. Link
Peter_AC has just gone from Just Another Wishful Nobody With Ideas Above His Station to my favoritist hacker since Macbee.


(edited by Trashykins on 02-22-05 02:57 AM)
The Kins

Kodondo
Level: 38

Posts: 275/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-22-05 12:39 PM, in Iggy / Reznor battle GFX editing program Link
DEAR SWEET JESUS!

Please, keep up the awesomeness!
The Kins

Kodondo
Level: 38

Posts: 276/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-23-05 08:53 AM, in About the status bar pallete... Link
Thanks BMF, you are awesome.
The Kins

Kodondo
Level: 38

Posts: 277/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-23-05 03:36 PM, in Super Mario Bros. RELEASED! Link
Originally posted by peter_ac
yeah, there are no firesticks, or hammer bros.
I recommend having at least SOMETHING there, like maybe the ball-n-chain for the firebars and some other enemy for the Hammer Bros.
Originally posted by peter_ac
That's hidden graphic from SMW used before flight. there was nothing i could do.
Yes you can! The hands etc. used in filight are at the very top of AllGFX.bin, near the Nintendo Presents thing.

And I fireballed a Lakitu and rode around on it's invisible cloud for a while. Other than those minor quibbles, very nice work!
The Kins

Kodondo
Level: 38

Posts: 278/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-23-05 03:59 PM, in Super Mario Bros. RELEASED! Link
Oh, by the way, how'd you stop the Koopa from popping out of his shell?
The Kins

Kodondo
Level: 38

Posts: 279/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-24-05 10:41 AM, in First screenshot of my hack Link
Yeah, I nearly finished it, then decided it sucked and started from scratch, this time with custom palletes and as a result, non-crap tilesets.


This is my Subcon tileset. The dirt is from SMB1, and the unfinished background is original. Any suggestions?
The Kins

Kodondo
Level: 38

Posts: 280/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-24-05 11:33 AM, in First screenshot of my hack Link
Currently, level design is very early because I scrapped all my stages. I assure you though, that each level will have at least something to interest, confuse, and possibly arouse you.
The Kins

Kodondo
Level: 38

Posts: 281/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-24-05 12:17 PM, in First screenshot of my hack Link


Made the background slightly less NES-like. Now to add more crap to the tileset and finish this level.
The Kins

Kodondo
Level: 38

Posts: 282/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 02-24-05 01:27 PM, in Super Mario Bros. RELEASED! Link
Chill, Phil. This isn't the Half-Life community or whatever. Just try and take criticism gracefully, and don't get too wound up. They're just games, not STAR JESUS TICKETS TO GLORY. Relax.

Besides, I don't think many people take Kyouji's comments too seriously anyway.
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Acmlm's Board - I2 Archive - - Posts by The Kins


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