Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by The Kins
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
User Post
The Kins

Kodondo
Level: 38

Posts: 243/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-04-05 04:11 PM, in Question Re: Bowser Battle Link
Originally posted by Ice Man
Or you can find the adress in a hex editor which item peach throws to Mario.
Which is what I'm looking for
The Kins

Kodondo
Level: 38

Posts: 244/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-05-05 04:07 AM, in Question Re: Bowser Battle Link
Originally posted by The_Raven
Maybe you can add a story and some graphics on the story level at the beginning to cover it up.
"Mario has been sent to this desolate land in search for the Princess Peach. Yoshi watches as Mario ventures into this strange new world, unaware of the dangers at hand."

Something like that...
You're not playing as Mario, but as something a little bit inferior.
The Kins

Kodondo
Level: 38

Posts: 245/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-06-05 04:52 PM, in Changed Little Mario (Screens) Link
Originally posted by Aioria
great job, we all know how complicated is to change mario's gfx, it requires a lot of patience to do.
If by "complicated" you mean "really rather easy", than sure. You might just be going about things the wrong way
The Kins

Kodondo
Level: 38

Posts: 246/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-06-05 05:00 PM, in Coming Soon... Link
Between this and Mario Adventure, I and most likely many other people have absolutely no motivation to make an SMB3 hack, at all, because it will pale in comparison to your efforts.

I know this is the direct opposite of what you want DD, but it's the god-damned truth. Consider yourself Winner of this portion of Internet.
The Kins

Kodondo
Level: 38

Posts: 247/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-07-05 03:57 AM, in Coming Soon... Link
Originally posted by Vystrix Nexoth
But will it pale in comparison to your own previous efforts? That's what really matters, or at least ought to matter.
Well, graphics editing, art editing etc. isn't gonna be worth much if it's old 'n' boring, no?
Originally posted by Rebecca Daise
I'm sorry you feel that way Trashykins. And I suppose I'll continue to discourage hackers by posting this movie:
Ahaha, keep on rockin'.
The Kins

Kodondo
Level: 38

Posts: 248/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-08-05 01:47 PM, in A different style Link
Deep plots are hard to do when you're limited to two text box strings a level.
The Kins

Kodondo
Level: 38

Posts: 249/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-08-05 01:49 PM, in DKC graphics Link
Originally posted by Kefka
ZSNES + most SNES roms = most SNES graphics
That's crazy idiot talk.
The Kins

Kodondo
Level: 38

Posts: 250/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-09-05 05:25 PM, in Question Re: Stats GFX Link
You know, lives counter etc.

Anyhoo, I'm wondering where the graphics for the Star Counter are located. Both the red star and the numbers.

Thanks in advance!
The Kins

Kodondo
Level: 38

Posts: 251/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-09-05 05:39 PM, in Coming Soon... Link
Originally posted by Dr. Mario
That bull man. Trust me, one of my favorite hack I've ever done was just a GFX hack. That's the most old and boring form of hacking there is, but to me it was my best executed hack. Just because someone can do sick ASM hacks, doesn't mean you can't do something just as incredible with GFX and Level changes.
I already do that with SMW, and it works quite nicely there. However, doing the same thing has less "impact" in SMB3, due to the added difficulty and lack of colours.
The Kins

Kodondo
Level: 38

Posts: 252/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-10-05 06:11 AM, in Question Re: Stats GFX Link
I know, I just couldn't see the specific graphics I wanted. If someone can point them out to me with a nice image or something...
The Kins

Kodondo
Level: 38

Posts: 253/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-10-05 06:15 AM, in Hammer suit...in SMB1. o_O Link
Japanese ROM hacks never cease to amaze me, either due to awesomeness or insanity.

Or both.
The Kins

Kodondo
Level: 38

Posts: 254/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-10-05 04:31 PM, in Question Re: Stats GFX Link
I found em myself, but thanks anyway.

I have another GFX problem, but I'll keep that for tomorrow, because my screenshot's on another PC

I'll use this thread anyway.
The Kins

Kodondo
Level: 38

Posts: 255/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-10-05 04:48 PM, in Coming Soon... Link
Originally posted by Rebecca Daise
I currently have 2 brand new power-ups working
Oh, bull-fucking-shit. I give in, NES-wise.

Do me a favor and consider SMW sometime after this. BMF's likely getting weighed down by all the idiot kids wanting their CUSTOM BLOCKZ.

Spoiler:
That and I won't rest until I get my SMW Hammer Suit.
The Kins

Kodondo
Level: 38

Posts: 256/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-12-05 05:46 PM, in Question Re: Stats GFX Link
Eh, I'm lazy so I'll just post this without screenshots.

What tile does the game use for the "blank" areas of Layer 1 of the Bowser battle? I have little green lines in the sky flying around, uh, my Bowser replacement.
The Kins

Kodondo
Level: 38

Posts: 257/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-21-05 12:03 PM, in Your ROM-hacking WishLists! Link
We can all dream, now, can't we?

Anyway, I'm just interested in what you want to see from the community sometime. It can be as outlandish as you want, because hey, who DOESN'T have ideas above their own station?

My current wish-list is as follows:

- English translations of the various Gameboy Kunio games. There's Nintendo World Cup and the Kunio-flavoured Japanese version of Double Dragon 2, maybe the stupidly rare GB version of Technos Samurais?

- Hammer Brothers Suit for Super Mario World. If they can do it for SMB1...

- A released, working River City Ransom editor. I'm sure you all agree with me.

- A DahrkDaiz hack of SMB2. It would be a sight to behold, and I tear up just thinking of the possibilities...

- More work on the hacking of the Mario Land games.

Now you know my little wishlist, let's see yours!
The Kins

Kodondo
Level: 38

Posts: 258/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-22-05 11:15 AM, in Your ROM-hacking WishLists! Link
Originally posted by Rebecca Daise
Originally posted by Euclid
3 words:

FCEUXD-style features on a SNES emulator.

err wait that's 6, but you get the idea


If this were to come to be, then I'd make SMW my bitch

I'd like to see the same said features for the Genesis emulator family so I could do overhauls to Sonic games.
Hey, Dahrkdaiz!



You KNOW you wanna.
The Kins

Kodondo
Level: 38

Posts: 259/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-22-05 11:41 AM, in Best idea ever on smb1 hacks Link
The SMB1 sound engine is apparently the most horrible, inflexible, difficult-to-use sound engine in the series. Good fucking luck getting an editor without coding it yourself.
The Kins

Kodondo
Level: 38

Posts: 260/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-24-05 10:08 AM, in Your ROM-hacking WishLists! Link
Originally posted by Rebecca Daise
awesome in a can

SHUDDERING ORGASM.
The Kins

Kodondo
Level: 38

Posts: 261/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-24-05 11:31 AM, in SMB3DX Surprise Demo! Link
I know this is just a result of how DD made the patch, but during the P switch maze, do NOT tail-flick the little wall of "!" blocks. Bad things will happen.
The Kins

Kodondo
Level: 38

Posts: 262/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-30-05 02:01 PM, in Request re: fireballs Link
What I'm looking for is any and all hex locations relating to, and modifying, the fireball. (I want to make it behave like the Hammer Bros. Suit in SMB3 for some reason)
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Acmlm's Board - I2 Archive - - Posts by The Kins


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.017 seconds.