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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by The Kins
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The Kins

Kodondo
Level: 38

Posts: 223/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 10-23-04 06:50 PM, in GTA San Andreas Leaked Link
Originally posted by Emptyeye
Well, considering that Acclaim Part 2 (As I like to call Rockstar, because that's pretty much what they are if you take away the GTA series) basically took a "too fucking bad" approach to the save-deleting bug in Vice City, I like to think of this as karma biting them in the ass.
Yes, because no other game in the history of the world has show-shopper bugs, you fucking dunce.
The Kins

Kodondo
Level: 38

Posts: 224/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 10-23-04 07:42 PM, in Nintendo 64 Rom Hacking Tools? Link
Originally posted by kirbyfan
I feel wierd asking this but... is there one? i used google, but couldn't find any thanks for your timeP.S I'm using windows XP
BAAAAHAHAHAHAHAHHAAAno.
The Kins

Kodondo
Level: 38

Posts: 225/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 10-23-04 07:46 PM, in Game quality has diminished. (A rant about new video games) Link
Originally posted by Nebetsu
Game quality has diminished.
Bullshit. The only thing that's gotten worse is the audience, and developers are having to pander to them.
The Kins

Kodondo
Level: 38

Posts: 226/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 10-24-04 10:30 AM, in Absolutely Stumped on Demo World Link
Found the super-secret exit from Bowser's Castle? The one that leads to Star Road?

If so, look at Star Road... carefully. Something's changed.
The Kins

Kodondo
Level: 38

Posts: 227/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 10-24-04 03:03 PM, in Mario's Fireball question Link
It's possible. Wait until the next version of HH's SMW sprite editor majoovey to do it easily.
The Kins

Kodondo
Level: 38

Posts: 228/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 10-24-04 03:34 PM, in Kurt Hectic never wanted to be a hero! Link
Hey, guys! Let's ask for warez on a site where you're not allowed to! FUCKING SPLENDID IDEA.
The Kins

Kodondo
Level: 38

Posts: 229/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 10-24-04 06:38 PM, in a quick question about Egg Vine Link
Mushroom, mushroom...
The Kins

Kodondo
Level: 38

Posts: 230/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 10-24-04 06:39 PM, in Can you expand a ROM past 18MB? Link
You are doing something horribly wrong, sir.
The Kins

Kodondo
Level: 38

Posts: 231/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 10-26-04 11:24 AM, in A question for ASM nutters. Link
Is it possible, and how hard would it be, to make it so message block texts are loaded from the messages allotted for the current level area, and not for just the level entered through the overworld? This way, we could have extra messages in sublevels.
The Kins

Kodondo
Level: 38

Posts: 232/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 10-27-04 01:44 PM, in A question for ASM nutters. Link
Well, at least it's possible.

*has no fucking idea in this world or any other ones how to do ASM or any other programming language*

There goes my little idea. Well, sort of...
The Kins

Kodondo
Level: 38

Posts: 233/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 10-31-04 03:02 PM, in Request: SDWTLC Secrets Walkthrough Link
Yeah, someone here did one, but I don't have it anymore and a few friends of mine could do with some help. If someone here still has it, can you post it? Thanks.
The Kins

Kodondo
Level: 38

Posts: 234/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

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Last activity: 9 hours
Posted on 10-31-04 03:34 PM, in Request: SDWTLC Secrets Walkthrough Link
Thanks!
The Kins

Kodondo
Level: 38

Posts: 235/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 11-01-04 06:52 AM, in Another Request, sorry: List of LM secrets Link
Yeah, I lost my list. I know the Chelsea code, but nothing else. Any help would be sweet, thanks!
The Kins

Kodondo
Level: 38

Posts: 236/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 11-11-04 01:05 PM, in ZSNES Question Link
Recently, I came across quite a nice little stash of... oh, stuff it, it was a complete GoodSNES set, with all the variants of each game stashed in a convenient 7z file for easy access.

So, my question is this: Is it possible for me to somehow force ZSNES to save screenshots to a specific directory? And where can I find the latest ZSNES wips again?


(edited by Trashykins on 11-11-04 04:07 AM)
The Kins

Kodondo
Level: 38

Posts: 237/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

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Last activity: 9 hours
Posted on 11-12-04 06:26 AM, in ZSNES Question Link
Thanks to you two.
The Kins

Kodondo
Level: 38

Posts: 238/595
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Since: 03-15-04
From: Melbourne, VIC, Australia

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Posted on 11-22-04 01:00 PM, in Smb3 coin fireball asm hack MIA Link
Originally posted by iamhiro1112
Sorry, I meant I wanted the enemies to turn into coins, as the previous person said.

But that would be pretty sweet to. For the fireballs to start enemies on fire instead of sending them offscreeen. It would be more realisitic.
You're asking for realism.


In a game where a fat pipe-fixer fights giant turtles, man eating plants and killer beetles in order to save a princess.


Riiiiight.
The Kins

Kodondo
Level: 38

Posts: 239/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-04-05 04:47 AM, in Question Re: Bowser Battle Link
How can I change the item that the Princess throws in the final battle? My hack isn't designed for powerups and I wouldn't mind having her just throw a coin or something equally trivial.
The Kins

Kodondo
Level: 38

Posts: 240/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-04-05 05:00 AM, in Question Re: Bowser Battle Link
Originally posted by Kyouji Craw
Well. Not 100% certain it'll work since a few of the sprites really hate to be changed, but get HyperHacker's Mario World Reconfigurator, take the sprite code for, say, a moving coin, and replace the mushroom with it. it's not the same thing as messing with the thrown sprite, but should work if you never plan to use powerups, which you say.
As long as it doesn't screw up the 1UP I'll be fine. Thanks for the suggestion!

While I'm here, has HH done any updates to the Reconfigurator? Mine doesn't have the Misc. Stuff open.
The Kins

Kodondo
Level: 38

Posts: 241/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-04-05 05:30 AM, in Question Re: Bowser Battle Link
By "no powerups", I mean "No mushroom, flower or cape". Starmen etc. are still fair game.
The Kins

Kodondo
Level: 38

Posts: 242/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 01-04-05 12:44 PM, in Question Re: Bowser Battle Link
Originally posted by The_Raven
Kinda reminds me of Super Raw World.
Maybe you can change Yoshi to a koopa troopa or something?
I might, as he's only appearing in the ending... who knows?

Also, replacing the mushroom's spritecode with the moving coin served only to create a yellow mushroom
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Acmlm's Board - I2 Archive - - Posts by The Kins


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