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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Oddgoo
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User Post
Oddgoo

Shyguy
Level: 16

Posts: 62/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 01-21-05 10:43 AM, in challenge for all hackers with nothing to do Link
First, this is the last post concering my hack in this thread,
This should about interested people in the contest.

Anyway, thanks Chris, it doesnt matter, its better that way, after all, this was just some goof idea.

Lastly, here is the overworld without Those colors, and this time i am asking about how do you see the layout.






Oddgoo

Shyguy
Level: 16

Posts: 63/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 01-30-05 12:17 AM, in Clothing Poll Link
Oddgoo

Shyguy
Level: 16

Posts: 64/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 01-30-05 03:56 AM, in Super Mario Tales!, (Early build )(New Hack)(Heavy thread) Link
Welcome, This is a small scoop at what someday will be "Super Mario Tales", Ill post more screenshots as I graphically debug other levels.

-------------------------Story-------------------------


It


(edited by Oddgoo on 01-29-05 11:57 PM)
(edited by Oddgoo on 01-30-05 12:04 AM)
(edited by Oddgoo on 01-30-05 12:05 AM)
(edited by Oddgoo on 01-30-05 12:36 AM)
Oddgoo

Shyguy
Level: 16

Posts: 65/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 01-30-05 05:25 AM, in Super Mario Tales!, (Early build )(New Hack)(Heavy thread) Link
Ahh, that overworld problem, it was fixed, but the screenshot is outdated .

and its Paolo, not paulo,
Oddgoo

Shyguy
Level: 16

Posts: 66/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 01-30-05 06:34 AM, in Super Mario Tales!, (Early build )(New Hack)(Heavy thread) Link
To Keikonium

1.-As I said before, that corner on the third island is already fixed, Ill update the screenshot, too bad im not in my computer right now, But thanks a bunch for analyzing!

2.- All the gfx in this hack, except for Paolo, one detail or two and the 8-bit museums, where or are going to be drawn.

3.-Yes , the cake power-up replaces the mushroom, and a torch replaces the flower, and this leads me to a question



(edited by Oddgoo on 01-30-05 02:35 AM)
(edited by Oddgoo on 01-30-05 02:38 AM)
(edited by Oddgoo on 01-30-05 02:38 AM)
Oddgoo

Shyguy
Level: 16

Posts: 67/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 01-30-05 07:34 AM, in Jiffy Toon Link


first attemp, i better not make anymore
Oddgoo

Shyguy
Level: 16

Posts: 68/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 02-07-05 04:32 AM, in How can i convert.. Link

a *.fds (famicom disk system) to *.fam, *.nes or something similar?.

I am asking this because i want to play fds roms on pocket nes, and i have found some converters that go .fam to .nes and other things but not .fds to .nes.
Oddgoo

Shyguy
Level: 16

Posts: 69/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 02-08-05 07:16 AM, in V-scrolling? Link

EDIT:I have a Vertical level, and i want it to auto-scroll upwards

I have tried using several Auto scrolling sprites, but i would like to know if you know the combination or the correct one that auto-scrolls the level,


(edited by Oddgoo on 02-08-05 03:41 AM)
Oddgoo

Shyguy
Level: 16

Posts: 70/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 02-08-05 07:21 AM, in How can i convert.. Link

That was really helpful, thanks .
Oddgoo

Shyguy
Level: 16

Posts: 71/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 02-11-05 07:39 AM, in JAMH: Final Tweak Link

I like them, they seem to belong to open large levels.

Where you inspired by Zool by the way?
Oddgoo

Shyguy
Level: 16

Posts: 72/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 02-14-05 12:18 AM, in He must feel sad now.. Link

http://cgi.ebay.com.au/ws/eBayISAPI.dll?ViewItem&item=7121711723#description

I feel sorry for him (the dog), having a new family must be very harsh.
Oddgoo

Shyguy
Level: 16

Posts: 73/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 02-23-05 07:59 AM, in ...Need some ExGfx Help... >_< Link
Click here


So, I inserted my Exgfx bin file (Right) into lunar magic, but it showed like this (Left).

Trying to figure out the problem, i re-opened the bin file,
and I saw It was on mode "MSX(Genesis)" when i saved it on "SNES".
And When I changed it back to SNES, it messed up like in Lunar Magic. (Middle)

What is forcing it to change the mode? is the palette too big?






(edited by Oddgoo on 02-22-05 11:00 PM)
(edited by HyperHacker on 02-22-05 11:02 PM)
Oddgoo

Shyguy
Level: 16

Posts: 74/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 02-23-05 09:01 AM, in ...Need some ExGfx Help... >_< Link
I wont do it again. Thanks for editing it.

EDIT: I dont need more help. Thanks peter-ac!


(edited by Oddgoo on 02-23-05 04:32 PM)
Oddgoo

Shyguy
Level: 16

Posts: 75/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 02-25-05 03:30 AM, in First screenshot of my hack Link

Its not a necessity to have a grown-up form, does it?
If there was not a very good idea for its big form, i would not put mushrooms in the game
Oddgoo

Shyguy
Level: 16

Posts: 76/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 02-27-05 08:59 AM, in An idea... Spinning log. Link

Did you meant "Will have the tools"?

If not, What tools do we have now?
Oddgoo

Shyguy
Level: 16

Posts: 77/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 02-28-05 02:53 AM, in Screenshots of Super Mario World Yoshi's Revenge Link
Hee hee, this is a first, a screenshot bigger than the game.

EDIT:

Level106:

The level seems a little basic, but thats not totally bad.

Graphically, I wont comment on the palette, so ill coment on how the water does not look correct at its right, put something as a wall there, and the two platforms before it should have something on the bottom if you want them to look good while floating.

Level105:


Too much grounds types maybe?, it seems you used them just for the fun of it, but its not that bad.
And I think those piranha Yoshis could use a better idea, like a Yoshi stretching his neck or something.






(edited by Oddgoo on 02-27-05 06:31 PM)
Oddgoo

Shyguy
Level: 16

Posts: 78/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 03-01-05 05:10 PM, in Block request Link

Im at school right now, so i cant check if that block already exists.

Im looking for two blocks:

One that is destroyable only when an enemy sprite touches it

One that destroys enemies when they touch it.

Believe me, they will be put to good use.

Thanks in advance!!!
Oddgoo

Shyguy
Level: 16

Posts: 79/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 03-01-05 05:26 PM, in Custom Blocks Request Link
Im in school right now, so i can


(edited by Oddgoo on 03-01-05 07:24 PM)
Oddgoo

Shyguy
Level: 16

Posts: 80/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 03-02-05 04:30 AM, in Custom Blocks Request Link
IM really sorry, I swear NEITHER thread appeared as posted.

Those crappy computers...





(edited by Oddgoo on 03-01-05 07:31 PM)
Oddgoo

Shyguy
Level: 16

Posts: 81/85
EXP: 17101
For next: 3155

Since: 07-14-04
From: Mexico, Guadalajara

Since last post: 228 days
Last activity: 17 days
Posted on 03-02-05 05:00 AM, in Need some advice with some the stuff that I'm doing. Link
Question #2: You have to open up the 16x16 editor, select a tile, and edit its 16x16 attributes choosing what 8x8 tiles it will use and how will it behave, the LM included help "profundises" on this.

Then, using the add objects menu, choose "direct map acces" to see the blocks you created. You can drag those to the level.


(edited by Oddgoo on 03-01-05 08:02 PM)
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