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Acmlm's Board - I2 Archive - - Posts by Oddgoo |
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Oddgoo Shyguy Level: 16 Posts: 62/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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First, this is the last post concering my hack in this thread, This should about interested people in the contest. Anyway, thanks Chris, it doesnt matter, its better that way, after all, this was just some goof idea. Lastly, here is the overworld without Those colors, and this time i am asking about how do you see the layout. |
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Oddgoo Shyguy Level: 16 Posts: 63/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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Oddgoo Shyguy Level: 16 Posts: 64/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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Welcome, This is a small scoop at what someday will be "Super Mario Tales", Ill post more screenshots as I graphically debug other levels. -------------------------Story------------------------- It (edited by Oddgoo on 01-29-05 11:57 PM) (edited by Oddgoo on 01-30-05 12:04 AM) (edited by Oddgoo on 01-30-05 12:05 AM) (edited by Oddgoo on 01-30-05 12:36 AM) |
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Oddgoo Shyguy Level: 16 Posts: 65/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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Ahh, that overworld problem, it was fixed, but the screenshot is outdated . and its Paolo, not paulo, |
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Oddgoo Shyguy Level: 16 Posts: 66/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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To Keikonium 1.-As I said before, that corner on the third island is already fixed, Ill update the screenshot, too bad im not in my computer right now, But thanks a bunch for analyzing! 2.- All the gfx in this hack, except for Paolo, one detail or two and the 8-bit museums, where or are going to be drawn. 3.-Yes , the cake power-up replaces the mushroom, and a torch replaces the flower, and this leads me to a question (edited by Oddgoo on 01-30-05 02:35 AM) (edited by Oddgoo on 01-30-05 02:38 AM) (edited by Oddgoo on 01-30-05 02:38 AM) |
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Oddgoo Shyguy Level: 16 Posts: 67/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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first attemp, i better not make anymore |
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Oddgoo Shyguy Level: 16 Posts: 68/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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a *.fds (famicom disk system) to *.fam, *.nes or something similar?. I am asking this because i want to play fds roms on pocket nes, and i have found some converters that go .fam to .nes and other things but not .fds to .nes. |
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Oddgoo Shyguy Level: 16 Posts: 69/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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EDIT:I have a Vertical level, and i want it to auto-scroll upwards I have tried using several Auto scrolling sprites, but i would like to know if you know the combination or the correct one that auto-scrolls the level, (edited by Oddgoo on 02-08-05 03:41 AM) |
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Oddgoo Shyguy Level: 16 Posts: 70/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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That was really helpful, thanks . |
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Oddgoo Shyguy Level: 16 Posts: 71/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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I like them, they seem to belong to open large levels. Where you inspired by Zool by the way? |
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Oddgoo Shyguy Level: 16 Posts: 72/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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http://cgi.ebay.com.au/ws/eBayISAPI.dll?ViewItem&item=7121711723#description I feel sorry for him (the dog), having a new family must be very harsh. |
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Oddgoo Shyguy Level: 16 Posts: 73/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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Click here So, I inserted my Exgfx bin file (Right) into lunar magic, but it showed like this (Left). Trying to figure out the problem, i re-opened the bin file, and I saw It was on mode "MSX(Genesis)" when i saved it on "SNES". And When I changed it back to SNES, it messed up like in Lunar Magic. (Middle) What is forcing it to change the mode? is the palette too big? (edited by Oddgoo on 02-22-05 11:00 PM) (edited by HyperHacker on 02-22-05 11:02 PM) |
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Oddgoo Shyguy Level: 16 Posts: 74/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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I wont do it again. Thanks for editing it. EDIT: I dont need more help. Thanks peter-ac! (edited by Oddgoo on 02-23-05 04:32 PM) |
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Oddgoo Shyguy Level: 16 Posts: 75/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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Its not a necessity to have a grown-up form, does it? If there was not a very good idea for its big form, i would not put mushrooms in the game |
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Oddgoo Shyguy Level: 16 Posts: 76/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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Did you meant "Will have the tools"? If not, What tools do we have now? |
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Oddgoo Shyguy Level: 16 Posts: 77/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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Hee hee, this is a first, a screenshot bigger than the game. EDIT: Level106: The level seems a little basic, but thats not totally bad. Graphically, I wont comment on the palette, so ill coment on how the water does not look correct at its right, put something as a wall there, and the two platforms before it should have something on the bottom if you want them to look good while floating. Level105: Too much grounds types maybe?, it seems you used them just for the fun of it, but its not that bad. And I think those piranha Yoshis could use a better idea, like a Yoshi stretching his neck or something. (edited by Oddgoo on 02-27-05 06:31 PM) |
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Oddgoo Shyguy Level: 16 Posts: 78/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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Im at school right now, so i cant check if that block already exists. Im looking for two blocks: One that is destroyable only when an enemy sprite touches it One that destroys enemies when they touch it. Believe me, they will be put to good use. Thanks in advance!!! |
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Oddgoo Shyguy Level: 16 Posts: 79/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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Im in school right now, so i can (edited by Oddgoo on 03-01-05 07:24 PM) |
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Oddgoo Shyguy Level: 16 Posts: 80/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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IM really sorry, I swear NEITHER thread appeared as posted. Those crappy computers... (edited by Oddgoo on 03-01-05 07:31 PM) |
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Oddgoo Shyguy Level: 16 Posts: 81/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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Question #2: You have to open up the 16x16 editor, select a tile, and edit its 16x16 attributes choosing what 8x8 tiles it will use and how will it behave, the LM included help "profundises" on this. Then, using the add objects menu, choose "direct map acces" to see the blocks you created. You can drag those to the level. (edited by Oddgoo on 03-01-05 08:02 PM) |
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Acmlm's Board - I2 Archive - - Posts by Oddgoo |