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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Kegan Marius
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Kegan Marius

Micro-Goomba
Level: 8

Posts: 1/18
EXP: 1866
For next: 321

Since: 03-15-04
From: Chico, California, United States of America

Since last post: 553 days
Last activity: 339 days
Posted on 03-15-04 04:02 AM, in How did you get your username? Link
Kegan Marius is a character in the game I'm designing/writing. Pretty simple. My old nick, Creation, was something I made up out of the blue. Sounded cool, so I went with it.
Kegan Marius

Micro-Goomba
Level: 8

Posts: 2/18
EXP: 1866
For next: 321

Since: 03-15-04
From: Chico, California, United States of America

Since last post: 553 days
Last activity: 339 days
Posted on 03-15-04 10:39 AM, in What anime do you have? Link
Excel Saga Three-DVD set
Perfect Blue DVD
Princess Mononoke DVD
Spirited Away DVD
Ranma 1/2 Season 1 (DivX)
Rurouni Kenshin (all 95 eps, DivX)
Pretty Soldier Sailor Moon (about 80% on RealMedia)

That's all I remember off the top of my head.

I also have Excel Saga Volume 1 on DVD, as well as NGE collections 0-1 and 0-2 and Final Fantasy Unlimited Phase 1. I want to sell those, though.

[EDIT]: I have an ebay auction that offers the above four DVDs all in one package. I want to get rid of them (and make some cashola in the process). Bid!


(edited by Kegan Marius on 03-21-04 09:44 PM)
(edited by Kegan Marius on 03-21-04 09:50 PM)
Kegan Marius

Micro-Goomba
Level: 8

Posts: 3/18
EXP: 1866
For next: 321

Since: 03-15-04
From: Chico, California, United States of America

Since last post: 553 days
Last activity: 339 days
Posted on 03-15-04 10:46 AM, in Top Anime Picks Link
1. Rurouni Kenshin
2. Excel Saga
3. Perfect Blue
4. Mononoke Hime
5. Ranma 1/2 (for lack of anything else)

* * *

200000000000. Neon Genesis Evangelion
Kegan Marius

Micro-Goomba
Level: 8

Posts: 4/18
EXP: 1866
For next: 321

Since: 03-15-04
From: Chico, California, United States of America

Since last post: 553 days
Last activity: 339 days
Posted on 03-19-04 10:54 PM, in Were creating the next big extinction... Link
Wahh wahh humans are such assholes, we're going to kill all life on the planet to make money and oil, we don't deserve to live, blah blah blah animals are so cute, whine whine bitch and moan.

I'd like to see a world with zero pollution of any kind. I don't think we have the technology to maintain the kind of world we're so used to without cutting holes in the ozone (and other GLOBAL DISASTERS), and I doubt any of you would actually sacrifice your quality of life for the sake of wildlife. You can go ahead and say/type it, but when you are actually presented with the option, I'll bet less than 1% of you would actually take it.

I have no doubt that you people care, but I have tons of doubt that none of you care enough to actually do anything significant about it.

(BTW, at the end of the article it states that the largest extinction period killed off all but 4 percent of all species. We haven't put that much of a dent in the world populations, and I doubt we ever will. We've only been engaged in heavy industry for a little over 200 years, versus 4 1/2 BILLION years the Earth has existed. The Earth is NOT that fragile.)
Kegan Marius

Micro-Goomba
Level: 8

Posts: 5/18
EXP: 1866
For next: 321

Since: 03-15-04
From: Chico, California, United States of America

Since last post: 553 days
Last activity: 339 days
Posted on 03-20-04 04:24 AM, in Computer Specifications, please. Link
OS: Windows XP SP1a
CPU: AMD Athlon XP 1700+ (1.466GHz)
RAM: 512MB PC2100 DDR SDRAM
Graphics Card: nVidia GeForceFX 5600XT 128MB AGP
Monitor: Samsung Syncmaster 753DF
Current Res: 1152x864x32 @ 75Hz
Max Res: 1280x1024x32 @ 60Hz
Sound Card: SoundBlaster Live! 5.1
DVD-ROM: BTC 16x
CD-RW: Optorite 52x24x52
Hard Drives: Western Digital 40GB and Seagate 80GB
Kegan Marius

Micro-Goomba
Level: 8

Posts: 6/18
EXP: 1866
For next: 321

Since: 03-15-04
From: Chico, California, United States of America

Since last post: 553 days
Last activity: 339 days
Posted on 03-22-04 01:30 AM, in What desktop resolution do you run? Link
1152x768x32 @ 75Hz. I can do 1280x960x32, but only at 60Hz, and it hurts my goddamn eyes if I look at it longer than six seconds.
Kegan Marius

Micro-Goomba
Level: 8

Posts: 7/18
EXP: 1866
For next: 321

Since: 03-15-04
From: Chico, California, United States of America

Since last post: 553 days
Last activity: 339 days
Posted on 03-24-04 11:04 AM, in The 'deal' with your avatar/signiture/post layout Link
My layout is simple and easy to read. Considering some of the visual pieces of crap around here that's pretty damn significant.

My avatar is an animated gif of Baiken from Guilty Gear. It's her humiliation. I use it because she's my best character and she fucking rocks.
Kegan Marius

Micro-Goomba
Level: 8

Posts: 8/18
EXP: 1866
For next: 321

Since: 03-15-04
From: Chico, California, United States of America

Since last post: 553 days
Last activity: 339 days
Posted on 04-07-04 03:41 AM, in Assassin's Loss Link
This is a short story I wrote a long time ago, but recently revised for use in a class. I'd like some feedback on it before the 19th of April or so, but I'll take comments any time. It's a bit of a long 'un, so... those without patience can pass if you feel like breaking my little heart. You cruel bastard. If you've read this before, read it again: I made a LOT of changes to the last draft I had on the 'Net, most of which are for the better.

[EDIT]: Made enough changes to constitute a new draft. Won't mark what.

------------------------------------------------------

Saturday nights in Scaevola are famous for the crowds of shoppers clamoring to get a piece of the weekend sales so common to the city. The local police nearly always require reinforcements from Seiatsu Corporation to help control the crowds. All throughout the city's tourist and downtown districts, huge mobs flow through the streets like a rushing river. Shoppers break from the stream when they pass a particular merchant, and absorb themselves back into the mob when they finish. In addition to a massive flow of funds from rich and poor shoppers alike, the busy Saturday nights also bring a lot of violence and theft. The police, and when necessary, Seiatsu Corp. troopers, nearly always have their hands full maintaining the peace and preventing riots. They could never notice how a small sixteen year-old girl could pave her way through the crowds and into a back alley behind a strip mall.

Chiisai Hana removed her light blue cloak and hood, tossing them beside a trashcan. She slapped it twice with her foot and rubbed it in the dirt to give it an abandoned look, though she suspected it didn't matter much whether anyone discovered it or not. Her target did not lie in the alley, but in a skyscraper just beyond the downtown district.

Hana crouched behind the trashcan. Normally she could stand in the shadows unseen: her black skintight uniform covered her slender figure from neck to toe and a black cloth mask dampened her breath. Both always kept her well hidden in the darkness, but Hana couldn't exactly hide her profession from the bright lights of a Scaevola Saturday. She consulted a watch strapped to her right wrist, which doubled as a compact data pad. She knew it contained an audio file describing her mission and a small-scale map of the building she was ordered to find. This sort of impromptu briefing happened more often than not, since the decisions to use Hana were always made too quickly for a lengthy briefing. Attaching a pair of ear bud headphones into a small connector on the left side of the watch, she pressed a tiny button and watched the display as an audio file played.

"For some time now,"


(edited by Kegan Marius on 04-10-04 04:41 AM)
Kegan Marius

Micro-Goomba
Level: 8

Posts: 9/18
EXP: 1866
For next: 321

Since: 03-15-04
From: Chico, California, United States of America

Since last post: 553 days
Last activity: 339 days
Posted on 04-11-04 12:47 AM, in Assassin's Loss Link
Chad: There was an emotional outburst prior to the last one, so I guess you glossed over it... I try not to have random stuff inserted into my stories without good cause, but I'm glad for the feedback.

tinzeee: I write best when I'm depressed. When I wrote Assassin's Loss, I was REALLY depressed. When I revised it, I was REALLY depressed. And the character is one in an RPG I'm designing/writing, so I had a base to start from, which made it that much easier.

I like praise and everything, but I'd really prefer some nitpicky commentary. Even if it's only suggestions for expansion, I'd like to know what I can do to improve the piece.
Kegan Marius

Micro-Goomba
Level: 8

Posts: 10/18
EXP: 1866
For next: 321

Since: 03-15-04
From: Chico, California, United States of America

Since last post: 553 days
Last activity: 339 days
Posted on 04-11-04 03:34 AM, in Assassin's Loss Link
Sofie: Assassin's Loss takes place three months before the events in Long Days, and fourteen years before the events in Alone. Chaya is 18 in Alone, though I never included that detail (next draft, I promise), and she's 32 in Long Days. I'm not entirely sure how I can introduce those details into the stories, so... if you have ideas, let me know.
Kegan Marius

Micro-Goomba
Level: 8

Posts: 11/18
EXP: 1866
For next: 321

Since: 03-15-04
From: Chico, California, United States of America

Since last post: 553 days
Last activity: 339 days
Posted on 04-11-04 10:21 AM, in Long Days Link
This is part two of my series of short stories. I'm not using this one for a class, but I like the character anyway so I wrote about her second. This piece, which is on its second major draft, is nowhere near as polished as Assassin's Loss, which is on its fourth draft. This story IS slightly longer than Assassin's Loss, though not by much. I would appreciate feedback and nitpicks.

------------------------------------------------------

The subarena's pub almost always remained full during the evening, when activity in the Arena fell silent and fighters needed a smoke and a beer to finish the day. The most rowdy types remained at the bar, where they could harass the help more effectively. The various rickety tables throughout the brick-wall room housed the more quiet fighters, who remained content discussing battle tactics with the very warriors they could duel the next day. Aila Sterling tended the bar whenever she could, as did many of the other grunt workers. A rare skill to have in a coliseum of gruff, dirty barbarians, those with the ability to mix good drinks landed the best shifts of them all, and Aila made the best Cosmopolitan in the entire Arena of Champions.

"Miss Sterling? Another beer, please?"

Aila blinked. In her fatigue and train of thought she had forgotten completely about her job. Thankfully, it was only the one warrior asking, and he had a history of politeness. Flashing a bashful smile in reply, the spindly woman reached under the bar and emerged with an unmarked bottle. She placed it gently before the warrior.

"Sorry, Wallace," she said, her voice little more than a squeak. "I guess I spaced out."

"Think nothing of it, milady." The brown-cloaked mage placed a small stack of silver coins, the Arena's standard currency, next to his bottle. "Keep the change."

"Thank you," Aila replied, taking the stack of coins and slowly placing them all into a drawer below the bar top. She didn't put any of them into her dirty white apron to keep for herself. It's nice, but I've never needed money, and Chaya could always put it to good use.

When Wallace left with his beer, Aila drenched a tattered rag in cold water and absentmindedly squeaked it around the surface of the bar. Her colorless eyes struggled to close, and it took all of her strength to keep her legs from buckling. She made no sound as she worked, and it would take concentration to even notice her breathe. An outsider would think her lack of strength and attention stems from lack of nutrition; Aila's muscles did not seem to exist. She had no obvious body fat yet her features remained defined, and she stood at an average height. Her frighteningly pale skin seemed to blend with her red work shirt and cotton overalls, but to that end it looked as if she had never seen sunlight. Her long dirty blond hair lay on her head in disarray. Indeed, she hadn't had the chance to wash herself in days. As one fighter had put it, "she looks like death's daughter."

Wallace again interrupted her, but this time he only returned the empty beer bottle to the bar. He never said a word, merely slamming on the bar and walking away. The sudden slam had to have been deliberate, but at the time Aila didn't care; she was thankful for the return to reality regardless.

For the next hour, Aila continued to serve beverages and tolerate tobacco smoke. As time passed, her consciousness took longer and longer vacations. Her body threatened to fail even as her mind measured the right amount of vodka and orange juice. When she saw another worker approaching the bar, the first she had seen for so many hours, her eyes opened as wide as her smile.

"Aila! You're off. Chaya's arranged to have you detailed in the Seventh Coliseum at oh-seven-thirty hours tomorrow helping the locals move a new shipment of merchandise in. Until then you're free."

With a tired smile, Aila yielded her apron to the worker and immediately power walked her way to the Arena workers' quarters in the opposite corner of the subarena. The courtyard between reeked of various flowers and assorted flora; clearly, the Gatekeeper had more inside her skin than steel nerves. Indeed, Aila couldn't help but see a forest within the courtyard, an extension of her home within the Arena. She didn't look at anyone as she made her way through the foliage; she didn't want to catch anyone's attention. All she wanted was a shower and sleep.

Thankfully, the quarters were completely empty; the only signs of life were the faint stench of filth and the unmade cots that lined up at attention across the room. Not a soul, or even any sort of insect, could be seen or heard. Aila enjoyed privacy whenever she could get it. If she had been more alert she may have thought the great absence peculiar. In fact, she would have realized immediately that Chaya had arranged for the other workers to stay out of the quarters in one way or another for the sole purpose of giving Aila some sweet silence. For now, however, she merely enjoyed the peace.

Stripping off her uniform, Aila stepped into the common servant's shower. No one around to gaze at her delicate twenty year-old body as she cleansed herself. No one she would have to share the shower with. No one would scream at her to hurry the hell up. Basking in the silence, she stood perfectly still underneath the steaming water. Her eyes closed, allowing her mind to empty itself of everything but the feeling of the refreshing water on her body. The fresh water clung to the caked grunge on her skin and hair, washing away her thoughts and turning the liquid a dark brown. Aila took a pine-scented bar of soap from the tin rack underneath the shower head.

Aila emerged from the shower fifteen minutes later. Her hair regained some of its luster, becoming a series of light brown and blond streaks in no particular pattern all around her head. Her facial features became clearer, removing much of the "death's daughter" look and restoring her delicate features. The air smelled strongly of pine, a welcome change from the assorted dirty odors. Above all, her tired smile grew wider from the refreshment, and her beautiful eyes beamed like the world had lifted off her shoulders. She opened a small wooden trunk next to her cot and removed a pair of soft red-cotton pajamas with care. Quickly, in anticipation of a good night's sleep, she slipped the pajamas on feet-first, and bounced on the cot. She never set the small alarm on her bedpost. A weak snore erupted from her mouth mere moments later.

The nightmare returned. As if she had never left, she saw him again: her twin, her complete genetic twin, raised as a machine in a lab. Not a day passed that she didn't kill someone, real or virtual. In every mission, in every battle, every time she pulled the trigger on her rifle, she was with him. He expressed nothing; always cold, emotionless, and unchanging, the perfect automaton. They had never spoken beyond the tasks assigned. They didn't even have names beyond their respective designations. She merely studied and performed as told and ordered. Aila watched in her nightmare, for what might as well have been the ten thousandth time, her twin and commander, as his mind snapped. The carnage that resulted. No amount of conditioning could have defended her from the sight. He had gone berserk, grabbed a nearby energy rifle, and fired on anyone near him. Aila watched as the experimental weapon he carried exploded in his face, the mist of blood filling her nostrils, the storm troopers carrying him away. She never saw him after that incident, and her unit disbanded soon after. It didn't matter to her. All she could see was his face, his hazel eyes devoid of reason and feeling, and she couldn't help but wonder if the same fate was in store for her. And how long would it take until she, too, went berserk
Kegan Marius

Micro-Goomba
Level: 8

Posts: 12/18
EXP: 1866
For next: 321

Since: 03-15-04
From: Chico, California, United States of America

Since last post: 553 days
Last activity: 339 days
Posted on 04-19-04 09:19 PM, in .cpp Link
Case in point: you can get the Microsoft Visual C++ .Net 2003 optimizing compiler and linker for free now at microsoft.com. It's missing a few features, like no IDE, debugger, or profiler, and there's no STL, DirectX, or OpenGL libraries, but if you're only looking for a plain C++ compiler this works.
Kegan Marius

Micro-Goomba
Level: 8

Posts: 13/18
EXP: 1866
For next: 321

Since: 03-15-04
From: Chico, California, United States of America

Since last post: 553 days
Last activity: 339 days
Posted on 04-20-04 11:00 AM, in .cpp Link
Turn off language extensions. That should do it. I know VC++ 7 has an explicit "compile as C" option but VC++ 6 doesn't. It SHOULD automatically compile as C code if the extension is .c, though.
Kegan Marius

Micro-Goomba
Level: 8

Posts: 14/18
EXP: 1866
For next: 321

Since: 03-15-04
From: Chico, California, United States of America

Since last post: 553 days
Last activity: 339 days
Posted on 04-20-04 10:04 PM, in .cpp Link
Originally posted by neotransotaku
Originally posted by Jagori
It can? I'm using MS Visual C++ 6.0 and I can't find it... where would I be able to change this setting? (and I've tried just straight up compiling a C file, and it didn't work). Even if it does work, that's still the reason I got Bloodshed


if you want to compile in C mode for Visual Studio without setting anything, you must do the following:

1) have your file end in .C
2) make sure EVERYTHING is declared before you use it

the following code will not compile in C mode

int main()
{
int x = 0;
x = x + x;
int y;
}

however, if the file that was in ended in .cpp, then you will have no problems. the interesting thing is if you use gcc, then you can declare stuff, well local variables anyways, anywhere you want...


That code wouldn't compile anywhere; you missed the return statement. And unless you're in Windows, which has case-insensitive names, .C is considered C++ as well.

It's also a bad idea to rely on GCC extensions to the C (and C++) language. Chances are the code you write with said extensions won't compile anywhere else. Same goes for VC++, thought the .Net 2003 version is EXTREMELY good about keeping to the standards.


(edited by Kegan Marius on 04-20-04 01:06 PM)
Kegan Marius

Micro-Goomba
Level: 8

Posts: 15/18
EXP: 1866
For next: 321

Since: 03-15-04
From: Chico, California, United States of America

Since last post: 553 days
Last activity: 339 days
Posted on 04-21-04 07:37 PM, in Getting data from an offset in C++ Link
If you're using C++, it's better to use filestreams:

#include
std::ifstream in(filename, std::ios::binary);
in.seekg(some_offset, std::ios_base::beg);

std:: is the namespace (ALWAYS use this when dealing with the standard library), std::ios::binary is an optional parameter that means the fille will be opened as binary rather than text (omit this to open as text), and seekg sets the read file pointer. some_offset is some offset (can be negative) and std::ios_base::beg says to start from the beginning of the file. Use std::ios_base::end to seek from the end.
Kegan Marius

Micro-Goomba
Level: 8

Posts: 16/18
EXP: 1866
For next: 321

Since: 03-15-04
From: Chico, California, United States of America

Since last post: 553 days
Last activity: 339 days
Posted on 04-23-04 09:46 AM, in Getting data from an offset in C++ Link
VB might be preferred because it's easier to learn, easier to read, and compensates for programmer error much more than C++ does (maybe that's not so true in VB.Net). It's a rapid prototyping language, not a systems language.

C++ streams are pretty easy too:

create an ifstream object
.seekg to seek
.read to read in binary or >> in text
.write to write in binary or << in text
.close to close (or just let the ifstream object go out of scope, which autocloses it for you)

Might not be as readable, and it might bloat some, but it is MUCH safer.
Kegan Marius

Micro-Goomba
Level: 8

Posts: 17/18
EXP: 1866
For next: 321

Since: 03-15-04
From: Chico, California, United States of America

Since last post: 553 days
Last activity: 339 days
Posted on 04-26-04 05:30 AM, in free VB compiler? Link
Originally posted by CESum
.NET is powerful but evil.

This is all I will say.


Why?
Kegan Marius

Micro-Goomba
Level: 8

Posts: 18/18
EXP: 1866
For next: 321

Since: 03-15-04
From: Chico, California, United States of America

Since last post: 553 days
Last activity: 339 days
Posted on 04-28-04 06:22 AM, in Java vs. C# Link
Um... current compilers might produce .Net or Mono code, but that doesn't mean the LANGUAGE requires it. Soon enough, .Net will be standard in every Windows installation, so it's not that big of a deal. C# has several features over Java that are really useful, like properties and generics (think C++ templates), though the latter won't be available until C# 2.0 later this year.

If you're only going to use Windows (though I think Linux has a Mono implementation too), then C# is an excellent tool. It's fast enough and quick to learn and use, especially if you use a Forms development tool like Borland's C#Builder or SharpDevelop.
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