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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by beneficii
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beneficii

Lakitu
Level: 36

Posts: 41/567
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Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 10-21-04 10:53 PM, in Best Musical Score? Link
Originally posted by Nel Zelpher
Gee guys, it's just a thread about FF music, from when the board just got back up.
I can understand you'd bump a topic with a bit more content, but this is pushing it.
And that rule is there for a reason. It's no one's fault someone new joins when a thread has been dead for ages, but that's no reason to bump it regardless.
No matter how much your posts adds to the topic, if you're smart enough to make sense, you should understand why you shouldn't bump up threads aswell.


Why don't you elaborate? I am interested in hearing your explanation.
beneficii

Lakitu
Level: 36

Posts: 42/567
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Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
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Posted on 10-27-04 01:48 PM, in Palazzo Family Genealogy Forum Link
Check this out:

http://genforum.genealogy.com/palazzo/

beneficii

Lakitu
Level: 36

Posts: 43/567
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Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 10-27-04 02:06 PM, in Chere and (Perhaps) Other Families From FF6 Link
Check it out: The U.S. Census Bureau seems to have a record of a woman (?) named Celestin Chere from 1900:

link

You can also search for a description of the Chere family here:

http://www.infokey.com/

"The Chere family traces their ancestral roots back to Anglo Saxon origin, and first appeared in ancient medieval records in Surrey."

FF6's characters have a lot of European style surnames, so those surnames can be found on sites like these. Does anybody have info on other surnames?

(BTW, Mod, can you go ahead and put the Palazzo thread under this? Thanks! )


(edited by Anya on 10-28-04 07:23 PM)
beneficii

Lakitu
Level: 36

Posts: 44/567
EXP: 299656
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Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 10-28-04 11:09 PM, in Best Musical Score? Link
Emptyeye,

On the NSF, what track number has "Castle Pandemonium"?

I think that FF2j has the best music on the old Nintendo. Its battle theme is only behind FF7's and FF9's battle themes. I like the trilling 32nd notes near the end of it, before it loops back.

I also like FF2j's overworld theme. It's the first Final Fantasy with the chocobo theme, too!
beneficii

Lakitu
Level: 36

Posts: 46/567
EXP: 299656
For next: 8454

Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 11-21-04 01:22 AM, in Newbies: READ THIS - IPS-patching (how to play a hack) Link
Originally posted by iamhiro1112
Yeah, this will be good for those who don't know how to do the ips patches.

So anyone know how to attatch the rar files to the genesis? I see some hacks released for Sonic games and they come in rar formats. I tried ips winning the thing onto it but it dont do anything.


Well, RAR files are sorta like ZIP files. You need something like WinRAR to open them up. I bet the IPS file is inside the ones you're talking about.




(edited by beneficii on 11-20-04 04:22 PM)
beneficii

Lakitu
Level: 36

Posts: 46/567
EXP: 299656
For next: 8454

Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 11-26-04 04:00 AM, in Zelda 3 Hacks Database + Hyrule Magic Guide Link
QUESTIONS:

I'm thinking of making a hack, but I want to make sure some of my bases are covered first. Two big questions:

1. How do I coordinate the dialogue with the new characters on my FAQ (prefereably without doing ASM hacking)?

2. How do I coordinate events? Not just those between the Light and Dark World, but also those in dungeons. For example, in Level 2: Water Palace, pushing a switch will cause the water to be released in the dungeon. If I were to wipe the ROM and make a dungeon with that, how would I do it?

Thanks if you could answer those questions!



Alright. I guess this could be called:

Zelda: Link's Sex Change

Or something to that effect. Anyway, here are some screenshots (everything is in good taste!):




Alright, here's the link:

http://www.geocities.com/beneficii/altpgirl.zip

Have fun!


(edited by beneficii on 11-26-04 09:11 PM)
beneficii

Lakitu
Level: 36

Posts: 47/567
EXP: 299656
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Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 11-27-04 12:17 AM, in Zelda 3 Hacks Database + Hyrule Magic Guide Link
Uchiha Itachi,

Hi. Thanks for trying it out! Yes, I'm planning to make a hack with her as the main character. The plot so far is that the Bolsheviks led by Agahnim take over Hyrule. I'm going to have the beginning part use almost the same maps that the beginning, but as I go over time the map will be more and more original (as I get more comfortable editing maps), and the Dark World will probably be almost completely original (excepting probably the Pyramid and the area around Ganon's Tower because of event concerns). (But I'm gonna hack the inside of Ganon's Tower!) I'll also probably keep the bosses as they are.

At the start, your character has to go into a cave east of Hyrule Castle's moat. The cave uses room 105, which was in the original game unused. But I'm having some problems with it. I set entrance 7D to it, but I can't seem to control the scrolling. The character comes into it fine, and the room has a cool misty effect. But if the character walks back out of the room the same way she came in, she warps to some weird unused room, and she can't get out. I'm using layout 1 for the room, with the room divided into two vertically long rooms side by side. This is the problem with the scrolling: My character starts coming out of the lower right door. When my character walks to the left edge of the half-room, you can see the other half-room. In the original game's maps, that never happened. I have scrolling for that entrance set only to vertical scroll, but it makes little difference. There is both vertical and horizontal scrolling.

Also, the X Scroll is an issue. I read about that in your FAQ, too (which has been very helpful btw!). But the screen starts fine for entrance 7D as I modified it. Also, my character doesn't "walk" into the room, she appears out of nowhere into it.

PM me if you want me to send a copy of my ROM for you to check out.

Thanks!


(edited by beneficii on 11-26-04 08:52 PM)
(edited by beneficii on 11-26-04 08:53 PM)
(edited by beneficii on 11-26-04 09:10 PM)
beneficii

Lakitu
Level: 36

Posts: 48/567
EXP: 299656
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Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 11-27-04 02:18 AM, in A few questions about Zelda 3. Link
In the SNES version, I recall accessing the Chris Houlihan room from the hole that's one screen east of the graveyard (Light World). I only did that once, and sadly I don't have a save state for it, because I was playing the game on the console. That was the only time I accessed the Chris Houlihan room.


(edited by beneficii on 11-26-04 09:07 PM)
(edited by beneficii on 11-26-04 09:09 PM)
beneficii

Lakitu
Level: 36

Posts: 49/567
EXP: 299656
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Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 11-27-04 06:08 AM, in A few questions about Zelda 3. Link
Originally posted by MathOnNapkins
What most likely happened is that there was a processor error or a software glitch that randomly occurred. Improper loading of rooms will cause the Houlihan mode to trigger. It's technically not part of the normal game, it's an entirely different submode. I've experienced the same thing you did, beneficii, except that it was in a hacked rom, but in the same hole. The reason it triggered in my rom was because there was no proper pointer to a room to fall into. Can't say for sure in yours though. Snes systems have been known to glitch at random in various ways though.


Huh, interesting.

I wonder what Chris Houlihan is doing now. Most likely, he's all grown up now and he's doing something...

Let's speculate!
beneficii

Lakitu
Level: 36

Posts: 50/567
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Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 11-28-04 11:01 PM, in Super Commie World Link
This is a ROM I've been working on off and on. The first world is finished, which is called Communist Island. Essentially, the Communists take over the Mushroom Kingdom and you as Mario gotta stop them. Tell me what you think!



Here it is. I FIXED IT AND TESTED IT! Apply the patch to an original, unexpanded version of the American Super Mario World:

http://www.freewebs.com/beneficii/commiew.ips


(edited by beneficii on 11-28-04 03:27 PM)
(edited by beneficii on 11-28-04 03:48 PM)
(edited by beneficii on 11-28-04 05:09 PM)
(edited by beneficii on 11-28-04 05:51 PM)
beneficii

Lakitu
Level: 36

Posts: 51/567
EXP: 299656
For next: 8454

Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 11-29-04 12:28 AM, in Super Commie World Link
I fixed the Geocities problem. It seems there's a transfer limit for it, so I got a new hosting service. It is now downloadable again! Check the first post!



BTW! In the game, you're fighting against the Communists! You're not fighting for them! It's more like Super Black Bros. 2 than Super KKK Bros. 2!


(edited by beneficii on 11-28-04 03:30 PM)
(edited by beneficii on 11-28-04 03:30 PM)
(edited by beneficii on 11-28-04 03:30 PM)
beneficii

Lakitu
Level: 36

Posts: 52/567
EXP: 299656
For next: 8454

Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 11-29-04 12:34 AM, in Super Commie World Link
Originally posted by Luigi-San
Originally posted by beneficii
I fixed the Geocities problem. It seems there's a transfer limit for it, so I got a new hosting service. It is now downloadable again! Check the first post!



BTW! In the game, you're fighting against the Communists! You're not fighting for them! It's more like Super Black Bros. 2 than Super KKK Bros. 2!


The link doesn't work

Neither does the screenshot


It doesn't work for you? Did you try it again? When you click on the link, just click on it. Don't do "Save Link As." I'm going to try to find a new host. Do you have any recommendations?
beneficii

Lakitu
Level: 36

Posts: 53/567
EXP: 299656
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Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 11-29-04 12:51 AM, in Super Commie World Link
Originally posted by Kratos Aurion
Originally posted by Luigi-San
As for a host, I'd reccommend Freewebs.com
I hereby dub you "Completely fricking insane."


Yes, I am having some difficulties with Freewebs. It's hard to find a good hoster, no?
beneficii

Lakitu
Level: 36

Posts: 54/567
EXP: 299656
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Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 11-29-04 01:01 AM, in Super Commie World Link
Originally posted by Luigi-San
Aaaggghhh!! My eyes! The title screen is ugly and the Overworld is a complete mess!


Just play the damn stages!

beneficii

Lakitu
Level: 36

Posts: 55/567
EXP: 299656
For next: 8454

Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
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Posted on 11-29-04 01:57 AM, in hlep me Link
hi im tiynrg to ceatre oacrnia of tmie for the NES. i got the pcitrue of lnik i wnana use and i svaed it as .nes, but the eulmaotr wno't let me paly it. Peasle hlep me!

beneficii

Lakitu
Level: 36

Posts: 56/567
EXP: 299656
For next: 8454

Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 11-29-04 02:11 AM, in Super Commie World Link
Alright! It's been fixed! Check the link in the initial post! Just apply it to an original, unexpanded version of the ROM now!

beneficii

Lakitu
Level: 36

Posts: 57/567
EXP: 299656
For next: 8454

Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 11-29-04 02:40 AM, in Super Commie World Link
Originally posted by Smallhacker
Why would anyone want to make a patch which requires the player to expand the ROM before applying? That's plain stupid, except for DW:TLC, which required that due to copyright related issues since the ROM was too large. Since only the first world is finished, I doubt that you have reached the size limit where it's neccesary.

(To give even more info: DW:TLC was so big that it required banks to be moved around during expansion. Therefore, program code and other stuff, maybe the entire game, would be in the IPS, ruining the legality of the patch)


Ja, it was the Super Mario World saved by Lunar Magic. I didn't have an original outside a RAR file, so I got lazy and posted that bad version. I shoulda posted the good version in the first place.

But enough bickering now! Try it out!
beneficii

Lakitu
Level: 36

Posts: 58/567
EXP: 299656
For next: 8454

Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 11-29-04 02:58 AM, in Super Commie World Link
Originally posted by Karadur
First big thing I've run across: I just beat Eastern Island, and the level's appeared down below Mario, but I can't move down to it

Overall, it's been fun to play so far, but I'll make my comments when I'm done playing the hack If I'm not done it already, that is.


Eastern Island is the last stage for now. What do you think of it so far? Any recommendations? Should I change out some stages and perhaps put new ones in or something?
beneficii

Lakitu
Level: 36

Posts: 59/567
EXP: 299656
For next: 8454

Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 11-29-04 04:09 AM, in Super Commie World Link
Originally posted by The_Raven
Make Super Jihad world! Toads and goombas with turbans, some parachute characters and an Osama Sprite at the end! The moment I saw this thread I snickered thinking "WTF!?". This is one of those hacks that would be good for a laugh in a good way.


I'm glad you liked my idea, but have you tried the game out? I'm trying to get opinions on the qualities of my overworld, stage creation, and playability. That way, I know what steps I should take next in developing this game. What is your opinion?
beneficii

Lakitu
Level: 36

Posts: 60/567
EXP: 299656
For next: 8454

Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 11-29-04 06:42 AM, in Super Commie World Link
Kratos Aurion,

Those are trees, but this won't be the final overworld. I'm going to have to look at how the original game does them. Thanks for pointing them out!

Karadur,

Thanks for your views! Ja, after I get done with the levels, I'm going to go in there and redo the whole overworld! I think I went too far ahead with the overworld, violating one of the points mentioned on the tips and hints thread: Do overworld with levels, or just do levels first, but don't jump ahead and do overworld first.

Communist Island 1: I see what you're talking about. That was a problem with the mountains that I saw. I wonder how Super Mario World resolved it? I wanna try not to modify gfx as much as possible.

About that platform, I can fix it in a jiffy. Thanks for pointing it out!

Communist Island 2: Done.

Communist Island 3: Good idea. I always forget the coins. They tend to come last, and they're a bit of work putting in.

#1 Igor's Castle: Done.

Eastern Island: I did this level somewhat sloppily. I think it can use an improvement. I wondered what caused the water to do that. Also, adding hills is something I can and should do.

Other comments: Well, it was Communist Island, and red is often associated with communism. So I thought it appropriate, and at least not that much of an eyesore.

Overworld: I can touch up that island. I actually wanted to see the varying elevations there. Editing maps with tiles is pretty difficult, because you gotta know where each tile has got to go where. It gets pretty tiring if you do too much at once, and that's pretty much what I did.

Hosting: Freewebs is working better now and the link works. I think that's what I'm gonna use, at least until I find something else or if an issue comes up. When I posted the hack, the transfer rate was too much for my Geocities account.
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