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Acmlm's Board - I2 Archive - - Posts by beneficii |
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beneficii |
Lakitu Level: 36 Posts: 222/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Originally posted by Kyouji CrawOriginally posted by beneficiiMy best is about 6000, IIRC. I'm not exactly in any position to check right now.Originally posted by Kyouji Craw Dang, that's pretty good. How are your fingers arranged when you do it?
beneficii |
Lakitu Level: 36 Posts: 223/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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This is the storm that hit my city nearly two years ago, causing massive power outages and damage. I remember the storm waking me up when my fan went off and I heard a lot of noise outside. Looking outside, I saw a green sky with the trees (even the big ones!) leaning over like crazy, just bouncing back and forth violently. I saw some trash cans and other objects go bouncing around (it was trash day then). The winds stayed like this for about 20 minutes before finally calming down. It was wild; my house's power didn't come back on for a day and a half and some people went 2 weeks without power. |
http://en.wikipedia.org/wiki/Memphis_Summer_Storm_of_2003 Y'all Have Memorable Weather Events? Also, it's my one-year anniversary of being an Acmlmer! One year ago, today, I signed up at board.acmlm.org! EDIT: Uh...? (edited by beneficii on 06-27-05 07:03 PM)
beneficii |
Lakitu Level: 36 Posts: 225/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Would, say, Schwa's hack of Super Mario Bros. 3, Chaos Control, work on the real NES? Would, say, FuSoYa's Super Demo World: The Legend Returns work on the real SNES (assuming the cartridge can hold the entire game--remember, it's expanded)? Has anybody tested this? |
beneficii |
Lakitu Level: 36 Posts: 226/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Originally posted by blackhole89 Right. You only have a certain amount of time before the NMI ends and you will want to have RTI'd by then. I personally wish emulators would at least give you the choice of being very strict. (From what I understand, LoopyNES is the strictest NES emulator, while others like NESticle aren't very strict at all.) Then again, they wouldn't be able to catch everything. Perhaps I can try DahrkDaiz's latest SMB3 hack in some different emulators? I'm unable to test it out on the real deal. Which emulators did BMF's latest SMO (what is that?) demo run and were there any on which it didn't?
beneficii |
Lakitu Level: 36 Posts: 226/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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I'm curious, then. Would my homebrew ROM work on the real deal? |
http://nesdev.parodius.com/bkg.zip Does anybody have a way of testing it? In every emulator, btw, I've tested it out on it works. DahrkDaiz's SMB3DX works on LoopyNES, Nintendulator (which is supposed to be the most accurate), etc. The ASM hack I posted for the starting spaces in SMB3 (and which will be implemented in my editor) I think takes place when the screen is off, so it probably would work on the real deal. d4s, I know Memblers. I remember we worked on the NESDEVPROJECT together about a year and a half ago before FrenziedPanda's lack of capable leadership crashed it. Perhaps I can ask him about testing it. From your story, it seems like you're capable of testing out NES roms. Might you test out my bkg? It requires no mapper and it works on every emulator.
beneficii |
Lakitu Level: 36 Posts: 227/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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BTW, here's the radar of the destructive derecho that hit Memphis on June 22, 2003 (the one I told you about on the first post of the thread): |
http://www.srh.noaa.gov/meg/radarLoop.htm In the early to mid-90's I lived in Northern Virginia and while there I remember we had the Superstorm of 1993 and the Blizzard of '96. They both dumped a lot of snow on us! Check this out too: http://www.spectacle.org/0903/prosterman.html (edited by beneficii on 06-28-05 12:59 PM) (edited by beneficii on 06-28-05 01:00 PM)
beneficii |
Lakitu Level: 36 Posts: 228/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Originally posted by MarioMaster It's not that, but rather it's that we don't understand your idea. I sure as hell don't. What do you mean by an enemy/whatever belonging to a player? Also, what do Wario and Waluigi have to do with SMB3?
beneficii |
Lakitu Level: 36 Posts: 229/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Originally posted by HyperHacker It's not that hard to draw text onto a screen, is it?
beneficii |
Lakitu Level: 36 Posts: 230/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Originally posted by iamhiro1112 Well, it's just that I have no idea how SMAS works. I can go into it later, but for the ALPHA release, I'll just have that support excluded.
beneficii |
Lakitu Level: 36 Posts: 231/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Originally posted by MarioMaster Not sure I buy that. I know of at least 3 FF6/FF3 editors (and I have them on my computer! ).
beneficii |
Lakitu Level: 36 Posts: 232/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Originally posted by GeckoYamori Yeah, I've been having the same problem. Right-click the link, go to "Copy Link Location" or something like that, and paste it in the address bar. That works for me.
beneficii |
Lakitu Level: 36 Posts: 233/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Originally posted by paraplayer Nuh uh. You gotta come up with your own algorithms and then you gotta implement them.
beneficii |
Lakitu Level: 36 Posts: 234/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Originally posted by HyperHacker How about an original homebrew game written for the old Nintendo (like my BKG graphics test) whose author went to painstaking lengths to do everything right? What's the chance of that working?
beneficii |
Lakitu Level: 36 Posts: 235/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Earthbound r0x0rs ur box0rs |
I mean, seriously, any RPG in which a major plot line centers around a department store and with a fly at the beginning who talks to you, what else is there to get high to?
beneficii |
Lakitu Level: 36 Posts: 236/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Me, I'm not afraid of death. I've always had this feeling I'm going to live to see the year 2100 anyway (and the year following). In fact, I've alway pinned the year of my death to 2107; I don't know why. |
As Dumbledore said, death is the start of the next great adventure. I also remember Gandalf describing it (in RotK), but I can't remember exactly what he said. As far as the afterlife goes, I think the user (the one behind the mind and body--the you you--the one who is attached to a mind and body and for the duration of that life remains with it) will get detached, but will continue to exist in some form. (Whether or not this user is destructable I do not know.)
beneficii |
Lakitu Level: 36 Posts: 237/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Remember, all numbers in hexadecimal unless otherwise mentioned! |
http://www.freewebs.com/beneficii/startasm.ips Above is the download of my fix of it. The problem was when you died (and when the starting space wasn't on the first screen) the game would not send you to the other screen. Also, I fixed the gameovers, since the game was not really designed to send you to a screen other than the first. You can now start at any space and get gameover anywhere and it would send you back to the correct starting space in the correct screen. Now, if you already used the patch and put in values into the xpos and the screenpos values, then download this patch, which will preserve those values: http://www.freewebs.com/beneficii/smb3dont.ips Here's the old thread on the subject: http://board.acmlm.org/thread.php?id=12970 Also, here's how you edit the starting space values for each world. Each world has one byte and the bytes are arranged in a table for worlds one through eight. 3C39A: Starting y position on the world map. yyyy 0000 y = y position in Discombobulator or Workshop + 2 17C88: Starting x position on the world map. xxxx ssss x = x position (low) s = x position (high) 17CAA: Starting position of the screen xxxx x000 x = each scroll of the screen For some clarification of the 17CAA table, if it has a value of 08, then that is one scroll over (where just to the left of the screen is x position 80), 10 is two scrolls over. To calculate which scroll to use, use the following formula: x = x position (e.g. 1E0, which would be stored in 17C88 as E1) R = result (use front end estimation--whole number) R = (x - 40)/80 (Sometimes it works better if you subtract by 60 rather than 40.) For example: x = 1C0 1C0 - 40 = 180 180/80 =~ 3 Now, take 3 and shift it left (bitwise) 3 times. You will have 18. Store that as the starting position of the screen. Of course, this is just a recommendation. If your low x position (such as 5) isn't a multiple of 2, then you may be on your own a bit. If you have any questions or comments, then don't hesitate to post here (unless the thread is old of course, in which case just PM me--and if I think the answer's important enough, I'll post it in a new thread). EDIT: BTW, thanks to DahrkDaiz for pointing these issues out! EDIT 2: If you downloaded it already, please download it again. I fixed a slight bug. (edited by beneficii on 07-05-05 12:04 AM) (edited by beneficii on 07-05-05 12:06 AM) (edited by beneficii on 07-05-05 12:35 AM) (edited by beneficii on 07-05-05 01:17 AM) (edited by beneficii on 07-05-05 01:33 AM) (edited by beneficii on 07-05-05 02:24 PM) (edited by beneficii on 07-05-05 02:25 PM) (edited by beneficii on 07-05-05 05:41 PM)
beneficii |
Lakitu Level: 36 Posts: 238/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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If you've already downloaded the ASM patch, you may want to download it again (download smb3dont.ips if you've already changed the start spaces), as I did some fixing of it. I am now 100% confident that it works. |
beneficii |
Lakitu Level: 36 Posts: 239/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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In FCEUXD, when I trace it, I look through the code I know I'll be editing and plan for what I'll be doing. I then open up Notepad to type my new ASM. Then I open up the ROM in a hex editor and write in the opcodes myself. |
beneficii |
Lakitu Level: 36 Posts: 240/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Originally posted by Ringodoggie Do you mean sprite-loading code? Remember, I only really know the NES, not the SNES. I was just dropping off advice I thought was general ASM hacking. |
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Acmlm's Board - I2 Archive - - Posts by beneficii |