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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by beneficii
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beneficii

Lakitu
Level: 36

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Since: 06-27-04
From: Cordova, TN, USA

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Posted on 06-28-05 03:52 AM, in Mario Party 6: Mini-game Skills Link
Originally posted by Kyouji Craw
Originally posted by beneficii
Originally posted by Kyouji Craw
Wow, these scores are pathetic. I've seen over 9000 in snow whirled =/


Well, what about you?
My best is about 6000, IIRC. I'm not exactly in any position to check right now.

To answer the initial question, I'm best at those mic minigames where you run through stuff. For a time, I had some records in it on GameFAQs. (They've since been beaten, but they're still not what you would call bad times.) Once again, though, I'm not really in any position to check it, being miles away from my gamecube at the moment.


Dang, that's pretty good. How are your fingers arranged when you do it?
beneficii

Lakitu
Level: 36

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Since: 06-27-04
From: Cordova, TN, USA

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Posted on 06-28-05 04:01 AM, in Memorable Weather Events--And One Other Matter Link
This is the storm that hit my city nearly two years ago, causing massive power outages and damage. I remember the storm waking me up when my fan went off and I heard a lot of noise outside. Looking outside, I saw a green sky with the trees (even the big ones!) leaning over like crazy, just bouncing back and forth violently. I saw some trash cans and other objects go bouncing around (it was trash day then). The winds stayed like this for about 20 minutes before finally calming down. It was wild; my house's power didn't come back on for a day and a half and some people went 2 weeks without power.

http://en.wikipedia.org/wiki/Memphis_Summer_Storm_of_2003

Y'all Have Memorable Weather Events?

Also, it's my one-year anniversary of being an Acmlmer! One year ago, today, I signed up at board.acmlm.org!

EDIT: Uh...?


(edited by beneficii on 06-27-05 07:03 PM)
beneficii

Lakitu
Level: 36

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Since: 06-27-04
From: Cordova, TN, USA

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Posted on 06-28-05 12:23 PM, in Would ROM Hacks Work On the Real Deal? Link
Would, say, Schwa's hack of Super Mario Bros. 3, Chaos Control, work on the real NES? Would, say, FuSoYa's Super Demo World: The Legend Returns work on the real SNES (assuming the cartridge can hold the entire game--remember, it's expanded)? Has anybody tested this?
beneficii

Lakitu
Level: 36

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Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
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Posted on 06-28-05 08:04 PM, in Would ROM Hacks Work On the Real Deal? Link
Originally posted by blackhole89
Well, theoretically, they all should. A problem is though that most emulators out there don't have the limitations a real console has (e.g. SNES9x and writing to VRAM during vertical blank only), and the ROM hackers don't even notice it unless they come to try it out on "the real thing". A good example for this is BMF's latest SMO demo, which caused an ... erm ... "vertical blank overrun", i.e. screen-modifying things not getting done before the end of VBlank, through a way too long NMI (non maskable interrupt) routine (which, I believe, was caused by his palette-based ASM hack launcher).


Right. You only have a certain amount of time before the NMI ends and you will want to have RTI'd by then. I personally wish emulators would at least give you the choice of being very strict. (From what I understand, LoopyNES is the strictest NES emulator, while others like NESticle aren't very strict at all.) Then again, they wouldn't be able to catch everything. Perhaps I can try DahrkDaiz's latest SMB3 hack in some different emulators? I'm unable to test it out on the real deal.

Which emulators did BMF's latest SMO (what is that?) demo run and were there any on which it didn't?
beneficii

Lakitu
Level: 36

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Since: 06-27-04
From: Cordova, TN, USA

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Posted on 06-28-05 09:32 PM, in Would ROM Hacks Work On the Real Deal? Link
I'm curious, then. Would my homebrew ROM work on the real deal?

http://nesdev.parodius.com/bkg.zip

Does anybody have a way of testing it? In every emulator, btw, I've tested it out on it works.

DahrkDaiz's SMB3DX works on LoopyNES, Nintendulator (which is supposed to be the most accurate), etc.

The ASM hack I posted for the starting spaces in SMB3 (and which will be implemented in my editor) I think takes place when the screen is off, so it probably would work on the real deal.

d4s,

I know Memblers. I remember we worked on the NESDEVPROJECT together about a year and a half ago before FrenziedPanda's lack of capable leadership crashed it. Perhaps I can ask him about testing it.

From your story, it seems like you're capable of testing out NES roms. Might you test out my bkg? It requires no mapper and it works on every emulator.
beneficii

Lakitu
Level: 36

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Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 06-28-05 09:54 PM, in Memorable Weather Events--And One Other Matter Link
BTW, here's the radar of the destructive derecho that hit Memphis on June 22, 2003 (the one I told you about on the first post of the thread):

http://www.srh.noaa.gov/meg/radarLoop.htm

In the early to mid-90's I lived in Northern Virginia and while there I remember we had the Superstorm of 1993 and the Blizzard of '96. They both dumped a lot of snow on us!

Check this out too:

http://www.spectacle.org/0903/prosterman.html


(edited by beneficii on 06-28-05 12:59 PM)
(edited by beneficii on 06-28-05 01:00 PM)
beneficii

Lakitu
Level: 36

Posts: 228/567
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Since: 06-27-04
From: Cordova, TN, USA

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Posted on 06-28-05 10:58 PM, in I fun way to play SMB3. Link
Originally posted by MarioMaster
Hey, if you don't like my idea just trash it, ok? but you never will get 1 of these.


It's not that, but rather it's that we don't understand your idea. I sure as hell don't. What do you mean by an enemy/whatever belonging to a player? Also, what do Wario and Waluigi have to do with SMB3?
beneficii

Lakitu
Level: 36

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Since: 06-27-04
From: Cordova, TN, USA

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Posted on 06-29-05 07:45 AM, in Earth to keyboard... come in keyboard... Link
Originally posted by HyperHacker
But if I use a keyboard hook, it'll respond to keys pressed in other windows, and will only work in XP.


It's not that hard to draw text onto a screen, is it?
beneficii

Lakitu
Level: 36

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Since: 06-27-04
From: Cordova, TN, USA

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Posted on 06-29-05 07:48 AM, in Things Moving Along Swimmingly--My SMB3 Editor Link
Originally posted by iamhiro1112
Well, I hope you do incorperate smas support, that would give your editor an edge over other smb3 editors.


Well, it's just that I have no idea how SMAS works. I can go into it later, but for the ALPHA release, I'll just have that support excluded.
beneficii

Lakitu
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Since: 06-27-04
From: Cordova, TN, USA

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Posted on 06-29-05 07:51 AM, in Does anybody know where to get a FF6 editor??? Link
Originally posted by MarioMaster
Does anybody know where to get a FF6 editor???

I looked on the internet and can't find it. What should I do?


Not sure I buy that. I know of at least 3 FF6/FF3 editors (and I have them on my computer! ).
beneficii

Lakitu
Level: 36

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Since: 06-27-04
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Posted on 06-30-05 02:15 AM, in Things Moving Along Swimmingly--My SMB3 Editor Link
Originally posted by GeckoYamori
For some reason I can't read any content from freewebs, wether it's files or images.


Yeah, I've been having the same problem. Right-click the link, go to "Copy Link Location" or something like that, and paste it in the address bar. That works for me.
beneficii

Lakitu
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Since: 06-27-04
From: Cordova, TN, USA

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Posted on 06-30-05 02:19 AM, in saving variables on harddrive Link
Originally posted by paraplayer
Well i've learnt quite a bit. I can save a variable in notepad then recall it into another using a few string functions but... I want something that's not editable! Is there a special file format or do i have to use a special code to save all my variables?

also pancakes.


Nuh uh. You gotta come up with your own algorithms and then you gotta implement them.
beneficii

Lakitu
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Since: 06-27-04
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Posted on 06-30-05 02:39 AM, in Would ROM Hacks Work On the Real Deal? Link
Originally posted by HyperHacker
I think SNES (or possibly NES) can easily be modded to have a 50/60hz switch.

Also, if it was purely ASM hack count, well... any ROM you edit in Lunar Magic will have more ASM hacks than a lot of complete hacks of other games. It's not quantity, it's quality. You could have 5898345 changes to the original code but if your new code makes sure to do things right, it'll work fine on a real SNES. And even one ASM hack (or for that matter, buggy original code) can cause the game to crash on a real SNES (or even an emulator if they were more accurate and followed the restrictions) if done wrong.


How about an original homebrew game written for the old Nintendo (like my BKG graphics test) whose author went to painstaking lengths to do everything right? What's the chance of that working?
beneficii

Lakitu
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Since: 06-27-04
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Posted on 07-01-05 09:25 AM, in Favorite RPG? Link
Earthbound r0x0rs ur box0rs

I mean, seriously, any RPG in which a major plot line centers around a department store and with a fly at the beginning who talks to you, what else is there to get high to?

beneficii

Lakitu
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Since: 06-27-04
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Posted on 07-01-05 09:35 AM, in dunno why... but Im scared of death... Link
Me, I'm not afraid of death. I've always had this feeling I'm going to live to see the year 2100 anyway (and the year following). In fact, I've alway pinned the year of my death to 2107; I don't know why.

As Dumbledore said, death is the start of the next great adventure. I also remember Gandalf describing it (in RotK), but I can't remember exactly what he said.

As far as the afterlife goes, I think the user (the one behind the mind and body--the you you--the one who is attached to a mind and body and for the duration of that life remains with it) will get detached, but will continue to exist in some form. (Whether or not this user is destructable I do not know.)
beneficii

Lakitu
Level: 36

Posts: 237/567
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Since: 06-27-04
From: Cordova, TN, USA

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Posted on 07-05-05 09:03 AM, in SMB3 Starting Spaces--Dying and Gamover Fix Link
Remember, all numbers in hexadecimal unless otherwise mentioned!

http://www.freewebs.com/beneficii/startasm.ips

Above is the download of my fix of it. The problem was when you died (and when the starting space wasn't on the first screen) the game would not send you to the other screen. Also, I fixed the gameovers, since the game was not really designed to send you to a screen other than the first. You can now start at any space and get gameover anywhere and it would send you back to the correct starting space in the correct screen.

Now, if you already used the patch and put in values into the xpos and the screenpos values, then download this patch, which will preserve those values:

http://www.freewebs.com/beneficii/smb3dont.ips

Here's the old thread on the subject:

http://board.acmlm.org/thread.php?id=12970

Also, here's how you edit the starting space values for each world. Each world has one byte and the bytes are arranged in a table for worlds one through eight.

3C39A: Starting y position on the world map.
yyyy 0000
y = y position in Discombobulator or Workshop + 2

17C88: Starting x position on the world map.
xxxx ssss
x = x position (low)
s = x position (high)

17CAA: Starting position of the screen
xxxx x000
x = each scroll of the screen

For some clarification of the 17CAA table, if it has a value of 08, then that is one scroll over (where just to the left of the screen is x position 80), 10 is two scrolls over. To calculate which scroll to use, use the following formula:

x = x position (e.g. 1E0, which would be stored in 17C88 as E1)
R = result (use front end estimation--whole number)

R = (x - 40)/80

(Sometimes it works better if you subtract by 60 rather than 40.)

For example: x = 1C0

1C0 - 40 = 180

180/80 =~ 3

Now, take 3 and shift it left (bitwise) 3 times. You will have 18. Store that as the starting position of the screen.

Of course, this is just a recommendation. If your low x position (such as 5) isn't a multiple of 2, then you may be on your own a bit.

If you have any questions or comments, then don't hesitate to post here (unless the thread is old of course, in which case just PM me--and if I think the answer's important enough, I'll post it in a new thread).



EDIT: BTW, thanks to DahrkDaiz for pointing these issues out!

EDIT 2: If you downloaded it already, please download it again. I fixed a slight bug.


(edited by beneficii on 07-05-05 12:04 AM)
(edited by beneficii on 07-05-05 12:06 AM)
(edited by beneficii on 07-05-05 12:35 AM)
(edited by beneficii on 07-05-05 01:17 AM)
(edited by beneficii on 07-05-05 01:33 AM)
(edited by beneficii on 07-05-05 02:24 PM)
(edited by beneficii on 07-05-05 02:25 PM)
(edited by beneficii on 07-05-05 05:41 PM)
beneficii

Lakitu
Level: 36

Posts: 238/567
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Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
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Posted on 07-05-05 10:22 PM, in SMB3 Starting Spaces--Dying and Gamover Fix Link
If you've already downloaded the ASM patch, you may want to download it again (download smb3dont.ips if you've already changed the start spaces), as I did some fixing of it. I am now 100% confident that it works.
beneficii

Lakitu
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Since: 06-27-04
From: Cordova, TN, USA

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Posted on 07-05-05 10:25 PM, in Editing code after tracing it Link
In FCEUXD, when I trace it, I look through the code I know I'll be editing and plan for what I'll be doing. I then open up Notepad to type my new ASM. Then I open up the ROM in a hex editor and write in the opcodes myself.
beneficii

Lakitu
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Since: 06-27-04
From: Cordova, TN, USA

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Posted on 07-05-05 10:48 PM, in Editing code after tracing it Link
Originally posted by Ringodoggie
What about DMA code?


Do you mean sprite-loading code? Remember, I only really know the NES, not the SNES. I was just dropping off advice I thought was general ASM hacking.
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