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Acmlm's Board - I2 Archive - - Posts by beneficii |
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beneficii Lakitu Level: 36 Posts: 201/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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It looked to me like the rain was in the background. You should go ahead and use layer 3 to get the rain in the front, because in the background like that it looks messed up. | ||||||||||||||||||||||||||||||||||||||||||||||
beneficii Lakitu Level: 36 Posts: 202/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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I agree, none of the games are overly difficult, but I'm glad to say that my mini-game competition is a bit tougher than those that you have mentioned. Most of the people I play with are ca. 20's who usually play video games. Still, I smash them on those particular games. EDIT: Also, on Snow Whirled, the most degrees I got on it once were 4320. I just have my index finger on B, middle finger on A, and ring finger on X; I use middle finger to press A, index finger press B, middle finger Y, ring finger X, and back to middle finger A. That's the way I can do it the quickest. (edited by beneficii on 06-25-05 01:51 PM) (edited by beneficii on 06-25-05 01:53 PM) |
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beneficii Lakitu Level: 36 Posts: 203/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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Originally posted by Dcahrakos Conditional breakpoints--by that you mean if, say, a certain address is accessed then it breaks right there? Cuz that sounds pretty useful. |
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beneficii Lakitu Level: 36 Posts: 204/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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Originally posted by Dcahrakos Oh, you mean if the accumulator gets set to a certain value, or if a certain bit gets set, then it breaks, or if a certain value, or still if a certain address is accesed in memory, or something like that? If so, that would mean I would not have to trace out big files anymore and search through them. |
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beneficii Lakitu Level: 36 Posts: 205/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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Aaah, poor Mario. | ||||||||||||||||||||||||||||||||||||||||||||||
beneficii Lakitu Level: 36 Posts: 206/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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Originally posted by Kyouji Craw Well, what about you? |
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beneficii Lakitu Level: 36 Posts: 207/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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Originally posted by Peardian Nuh uh. Toad can pick up stuff fast, so you get more slot options at the end of the level. Princess Toadstool is useful though too, because she can simply float over stages. I especially find her useful in 4-1. Still, I think Toad is the most useful, because Toadstool is too slow. My vote goes to Toad. EDIT: You screwed up MarioMaster; You have multi-voting enabled. (edited by beneficii on 06-25-05 05:35 PM) |
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beneficii Lakitu Level: 36 Posts: 208/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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Originally posted by Grey Jedi Cheveyo I agree, Mario just doesn't have much use. Luigi is probably second-worst, because he can jump high and reach higher stuff more easily than the other characters. Still, I find there are still ways to use the other characters to jump up to those platforms, too. |
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beneficii Lakitu Level: 36 Posts: 209/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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Interesting. I think the walls will eventually come down on this though; the RSA will be cracked. It's not like a server that can change its password and that only a few care about hacking; but it's a game that, once distributed, is out there and can't be changed, plus you have many interested in cracking it. Eventually, someone will come along with a different perspective from the others and finally figure it out, or someone from Nintendo will come out and say it. | ||||||||||||||||||||||||||||||||||||||||||||||
beneficii Lakitu Level: 36 Posts: 210/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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Originally posted by Juggling JokerOriginally posted by KeikoniumYou should be more concerned with yourself than what others are being told. But that's besides the point, I've had a couple of chats with our friend Blisseh over here about such matters. Not Paint for Windows 98. Plus, isn't this topic getting off-topic? |
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(restricted)
beneficii |
Lakitu Level: 36 Posts: 212/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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The colors in Chrono Cross seem to loosely correspond with the characters' personalities. Here, for example, (and feel free to post disagreements; I in fact encourage it) are my descriptions: |
White--pure of heart, innocent, naive Black--tainted, trickster Red--fiery, spirited Blue--mellow, cool Yellow--a bit aloof Green--lively, practical, down-to-earth I find it hard to pin down the last two, and I was wondering if perhaps others would have better interpretations. If you believe you are a color, pick it in the poll.
beneficii |
Lakitu Level: 36 Posts: 213/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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When I make this dialog: |
IDD_TOOLBAR DIALOGEX DISCARDABLE 0, 0, 0x100, 0x100 STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION EXSTYLE WS_EX_TOOLWINDOW CAPTION "Tiles" FONT 8, "MS Sans Serif" BEGIN END The thing compiles fine, but when I load the EXE it says it's corrupt. When I comment out this piece, the EXE runs fine. Is it because I have no controls in it and there is another way of doing it, or is it something else? (I do not want any controls in my dialog, btw.) Well, I had added a control, and that same problem still comes up. So I don't know.... EDIT: Never mind, I just realized that the value of IDD_TOOLBAR should not be larger than a word (i.e larger than 0xffff). (edited by beneficii on 06-26-05 04:09 PM) (edited by beneficii on 06-26-05 04:19 PM) (edited by beneficii on 06-26-05 04:34 PM) (edited by beneficii on 06-26-05 04:35 PM) (edited by beneficii on 06-26-05 04:36 PM)
beneficii |
Lakitu Level: 36 Posts: 214/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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I am now working on the API of my SMB3 editor, and I must say it is working quite well. I am implementing each of the editing with the Win programming now and am designing the dialogs. Here is a screenshot of what I have in the main program so far: |
http://www.freewebs.com/beneficii/editorbetter.png The program loads fast, does its stuff fast, doesn't take much memory, and closes down its stuff pretty fast, too, and I got a fairly slow computer. I definitely say I will finish this, in the next week or two weeks.
beneficii |
Lakitu Level: 36 Posts: 215/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Pointers are totally awesome! A pointer points to the address in memory of a value, or the starting address of an array of values. It is declared like so: |
type *identifier If you want to pass the pointer to a value on, for a variable that's just a value, use & like so: &identifier If you have a unary (one item) pointer, and you want its value, put on: *identifier And if you want from a pointer to an array, just do like a normal array: identifier[index] Got it?
beneficii |
Lakitu Level: 36 Posts: 216/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Originally posted by HyperHacker EDIT 2: By static textboxes, do you mean edit controls whose text is unchangeable? My best guess is that you want to make sure to set focus to the parent dialog, because I don't think that WM_KEYDOWN gets sent if the focus is on an edit control. Every time a text box comes into focus (gotten from the messages), do: SetFocus(dialoghwnd); That should prevent the edit boxes from staying in focus. EDIT: I had this similar problem in my SMB3 editor, with the combobox retaining focus and preventing my WM_KEYDOWN messages from reaching the WndProc, which prevented the user from scrolling the map box, so I made so that everytime the combobox closed up, the parent window would get the focus (i.e. I wrote the SetFocus(hwnd) under CBN_CLOSEUP). (edited by beneficii on 06-27-05 09:42 AM) (edited by beneficii on 06-27-05 09:47 AM)
beneficii |
Lakitu Level: 36 Posts: 217/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Originally posted by Chibi Gatomon Unfortunately no. I know very little about SMAS (actually, just about nothing, except from what I've played). Nothing from SMAS will be implemented in this first release, but if I learn about it later I may implement it. MarioMaster, It's just a map editor. The reason why I'm making this in the first place is to implement the lock hacking, pipe hacking, start space hacking, and airship flee tables hacking that I discovered a couple weeks ago and posted on this forum.
beneficii |
Lakitu Level: 36 Posts: 218/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Originally posted by Grey Jedi Cheveyo Vote according to your own definition if you want. My definitions are not the end-all-be-all of it.
beneficii |
Lakitu Level: 36 Posts: 219/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Originally posted by Grey Jedi CheveyoOriginally posted by XeomegaI know what your point was, I was trying to explain why some other people probably didn't like them... I knew it was a joke and that a responsible mod wouldn't move against me because of that. It's just that in that, you convinced me that Tactics/Tactics Advance should be added. Dracoon, Neither does FuSoYa.
beneficii |
Lakitu Level: 36 Posts: 220/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours
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Originally posted by HyperHacker Hmmm. You could try drawing the text directly onto the dialog itself. I don't know exactly how to do it, since I never did it before, but I know a source that can teach you: http://www.winprog.org/tutorial/fonts.html Regarding using the same message handler, not necessarily. If, say, a combobox has the focus, then the WndProc won't get WM_KEYDOWN messages during that period. (edited by beneficii on 06-27-05 05:15 PM) |
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Acmlm's Board - I2 Archive - - Posts by beneficii |