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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by beneficii
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beneficii

Lakitu
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Since: 06-27-04
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Posted on 06-25-05 09:25 PM, in New screenshots from the depths of finality games Link
It looked to me like the rain was in the background. You should go ahead and use layer 3 to get the rain in the front, because in the background like that it looks messed up.
beneficii

Lakitu
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Posted on 06-25-05 10:26 PM, in Mario Party 6: Mini-game Skills Link
I agree, none of the games are overly difficult, but I'm glad to say that my mini-game competition is a bit tougher than those that you have mentioned. Most of the people I play with are ca. 20's who usually play video games. Still, I smash them on those particular games.

EDIT: Also, on Snow Whirled, the most degrees I got on it once were 4320. I just have my index finger on B, middle finger on A, and ring finger on X; I use middle finger to press A, index finger press B, middle finger Y, ring finger X, and back to middle finger A. That's the way I can do it the quickest.


(edited by beneficii on 06-25-05 01:51 PM)
(edited by beneficii on 06-25-05 01:53 PM)
beneficii

Lakitu
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Posted on 06-26-05 02:22 AM, in New FCEUXD released Link
Originally posted by Dcahrakos
cool...has some extra features....symbolic debugging, and conditional breakpoints.


Conditional breakpoints--by that you mean if, say, a certain address is accessed then it breaks right there? Cuz that sounds pretty useful.
beneficii

Lakitu
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Posted on 06-26-05 02:26 AM, in New FCEUXD released Link
Originally posted by Dcahrakos
not quite....

"

Conditional breakpoints: Another minor annoyance was the lack of conditional breakpoints. I've added this functionality to the breakpoint definitions. When adding or editing a breakpoing you now have the option to add a condition for this breakpoint. Right now conditions are relatively simple but enough for probably more than 90% of all debugging.

A condition is a simple C-style expression. Supported values are A (register), X (register), Y (register), N, V, U, B, D, I, Z, C (all flags), hex numbers of the form #1234 and values at (CPU) memory locations of the form $1234. These values can be compared using the operators ==, !=, >=, <=, > and <. Two or more expressions can be connected using conditional OR (||) or conditional AND (&&)

"


Oh, you mean if the accumulator gets set to a certain value, or if a certain bit gets set, then it breaks, or if a certain value, or still if a certain address is accesed in memory, or something like that?

If so, that would mean I would not have to trace out big files anymore and search through them.
beneficii

Lakitu
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Posted on 06-26-05 02:28 AM, in Peach is cheating on Mario. Link
Aaah, poor Mario.
beneficii

Lakitu
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Posted on 06-26-05 02:29 AM, in Mario Party 6: Mini-game Skills Link
Originally posted by Kyouji Craw
Wow, these scores are pathetic. I've seen over 9000 in snow whirled =/


Well, what about you?
beneficii

Lakitu
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Posted on 06-26-05 02:32 AM, in Who is the best and worst character in SMB2? Link
Originally posted by Peardian
Peach. The floating rocks.

The worst? Uh... Toad? He jumps to fast and low.


Nuh uh. Toad can pick up stuff fast, so you get more slot options at the end of the level. Princess Toadstool is useful though too, because she can simply float over stages. I especially find her useful in 4-1. Still, I think Toad is the most useful, because Toadstool is too slow. My vote goes to Toad.

EDIT: You screwed up MarioMaster; You have multi-voting enabled.


(edited by beneficii on 06-25-05 05:35 PM)
beneficii

Lakitu
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Posted on 06-26-05 02:51 AM, in Who is the best and worst character in SMB2? Link
Originally posted by Grey Jedi Cheveyo
Best: Toad - Boss Battles Made Easy!
Worst: Mario - Being good at everything means you're not great at any of it.

Luigi's good for going through levels, but his jumping makes boss fights trickier. And Peach picks things up way too slow.


I agree, Mario just doesn't have much use. Luigi is probably second-worst, because he can jump high and reach higher stuff more easily than the other characters. Still, I find there are still ways to use the other characters to jump up to those platforms, too.
beneficii

Lakitu
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Posted on 06-26-05 03:17 AM, in does any one have a working nintendo ds emulator? Link
Interesting. I think the walls will eventually come down on this though; the RSA will be cracked. It's not like a server that can change its password and that only a few care about hacking; but it's a game that, once distributed, is out there and can't be changed, plus you have many interested in cracking it. Eventually, someone will come along with a different perspective from the others and finally figure it out, or someone from Nintendo will come out and say it.
beneficii

Lakitu
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Since: 06-27-04
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Posted on 06-26-05 03:19 AM, in New screenshots from the depths of finality games Link
Originally posted by Juggling Joker
Originally posted by Keikonium
Others do it all the time, and I don't see them getting talked to. Before Kyouji became moderator, he told people what to do, how to act, this and that. No ban or being talked to for him.
You should be more concerned with yourself than what others are being told. But that's besides the point, I've had a couple of chats with our friend Blisseh over here about such matters.

Using bitmaps are a waste of bandwidth for both parties, they've the potential to be the largest format picture ever. These ones, however, are not TOO painfully large (so I won't be editting them into links as I would in some cases), but still, they're much larger than they have to be. I encourage you to save everyone's time in the future, DarkFlight, and save in a smaller image format. FYI, Paint CAN save PNGs, and in fact, I use Paint for all my screenshots.


Not Paint for Windows 98.

Plus, isn't this topic getting off-topic?
(restricted)
beneficii

Lakitu
Level: 36

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Since: 06-27-04
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Posted on 06-26-05 10:53 AM, in Chrono Cross Colors Link
The colors in Chrono Cross seem to loosely correspond with the characters' personalities. Here, for example, (and feel free to post disagreements; I in fact encourage it) are my descriptions:

White--pure of heart, innocent, naive
Black--tainted, trickster
Red--fiery, spirited
Blue--mellow, cool
Yellow--a bit aloof
Green--lively, practical, down-to-earth

I find it hard to pin down the last two, and I was wondering if perhaps others would have better interpretations.

If you believe you are a color, pick it in the poll.
beneficii

Lakitu
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Since: 06-27-04
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Posted on 06-27-05 01:09 AM, in Creating a Dialog Resource With No Controls Link
When I make this dialog:

IDD_TOOLBAR DIALOGEX DISCARDABLE 0, 0, 0x100, 0x100
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
EXSTYLE WS_EX_TOOLWINDOW
CAPTION "Tiles"
FONT 8, "MS Sans Serif"
BEGIN
END

The thing compiles fine, but when I load the EXE it says it's corrupt. When I comment out this piece, the EXE runs fine. Is it because I have no controls in it and there is another way of doing it, or is it something else? (I do not want any controls in my dialog, btw.)

Well, I had added a control, and that same problem still comes up. So I don't know....

EDIT: Never mind, I just realized that the value of IDD_TOOLBAR should not be larger than a word (i.e larger than 0xffff).


(edited by beneficii on 06-26-05 04:09 PM)
(edited by beneficii on 06-26-05 04:19 PM)
(edited by beneficii on 06-26-05 04:34 PM)
(edited by beneficii on 06-26-05 04:35 PM)
(edited by beneficii on 06-26-05 04:36 PM)
beneficii

Lakitu
Level: 36

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Posted on 06-27-05 09:37 AM, in Things Moving Along Swimmingly--My SMB3 Editor Link
I am now working on the API of my SMB3 editor, and I must say it is working quite well. I am implementing each of the editing with the Win programming now and am designing the dialogs. Here is a screenshot of what I have in the main program so far:

http://www.freewebs.com/beneficii/editorbetter.png

The program loads fast, does its stuff fast, doesn't take much memory, and closes down its stuff pretty fast, too, and I got a fairly slow computer. I definitely say I will finish this, in the next week or two weeks.
beneficii

Lakitu
Level: 36

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Since: 06-27-04
From: Cordova, TN, USA

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Posted on 06-27-05 09:52 AM, in Let's teach Slay C++ Link
Pointers are totally awesome! A pointer points to the address in memory of a value, or the starting address of an array of values. It is declared like so:

type *identifier

If you want to pass the pointer to a value on, for a variable that's just a value, use & like so:

&identifier

If you have a unary (one item) pointer, and you want its value, put on:

*identifier

And if you want from a pointer to an array, just do like a normal array:

identifier[index]

Got it?
beneficii

Lakitu
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Posted on 06-27-05 06:39 PM, in Earth to keyboard... come in keyboard... Link
Originally posted by HyperHacker
Well I created this dialog from a resource, with nothing on it, and it worked fine. Stuck in a child window (also nothing on it, but with horizontal and vertical scrollbars) and all was well. After adding some static textboxes to the main dialog, though, the windows no longer recieve WM_KEYDOWN messages. Plus even when they did, it would beep whenever I pressed a key... how do I get the keys working again and not beeping?

[edit] Also, it seems only the child window is getting WM_MOUSEMOVE messages... I don't have any need for the parent to get them yet though.


EDIT 2: By static textboxes, do you mean edit controls whose text is unchangeable?

My best guess is that you want to make sure to set focus to the parent dialog, because I don't think that WM_KEYDOWN gets sent if the focus is on an edit control.

Every time a text box comes into focus (gotten from the messages), do:

SetFocus(dialoghwnd);

That should prevent the edit boxes from staying in focus.

EDIT: I had this similar problem in my SMB3 editor, with the combobox retaining focus and preventing my WM_KEYDOWN messages from reaching the WndProc, which prevented the user from scrolling the map box, so I made so that everytime the combobox closed up, the parent window would get the focus (i.e. I wrote the SetFocus(hwnd) under CBN_CLOSEUP).


(edited by beneficii on 06-27-05 09:42 AM)
(edited by beneficii on 06-27-05 09:47 AM)
beneficii

Lakitu
Level: 36

Posts: 217/567
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Since: 06-27-04
From: Cordova, TN, USA

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Posted on 06-27-05 06:45 PM, in Things Moving Along Swimmingly--My SMB3 Editor Link
Originally posted by Chibi Gatomon
question

will it be SMAS SMB3 compatible?


Unfortunately no. I know very little about SMAS (actually, just about nothing, except from what I've played). Nothing from SMAS will be implemented in this first release, but if I learn about it later I may implement it.

MarioMaster,

It's just a map editor. The reason why I'm making this in the first place is to implement the lock hacking, pipe hacking, start space hacking, and airship flee tables hacking that I discovered a couple weeks ago and posted on this forum.
beneficii

Lakitu
Level: 36

Posts: 218/567
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Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
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Posted on 06-27-05 06:49 PM, in Chrono Cross Colors Link
Originally posted by Grey Jedi Cheveyo
Blue, I dunno about so much. That pirate guy didn't seem so mellow...

Black.. I didn't play all the way through, but Guile didn't seem much of a trickster, and I dunno what you mean by 'tainted'.


Going by your definitions, I'd probably be either Black or Yellow.

Least likely for me, would be White or Blue.


Vote according to your own definition if you want. My definitions are not the end-all-be-all of it.
beneficii

Lakitu
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Since: 06-27-04
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Posted on 06-27-05 06:51 PM, in What Is Your Favorite Final Fantasy Game? Link
Originally posted by Grey Jedi Cheveyo
Originally posted by Xeomega


Well that's not my point. I've heard too many times that "FFIV sucks" or "FFVIII just sucks". Sure IV was linear, but it was still fun. And the same goes for FFVIII even if it was one of the easiest RPG's ever it was still a "good game".
I know what your point was, I was trying to explain why some other people probably didn't like them...

Dracoon: Well, if you don't wanna buy magic in FFV, you could just rely on Blue Magic and Summons... that could be an interesting challenge, going without Black, Time, and White. Just remember, no Haste for you...

beneficii: Ah, I wasn't sure about FFL and MQ. Thanks for clearing that up. Oh, and if you couldn't guess, my talk of warning you was just a joke.


I knew it was a joke and that a responsible mod wouldn't move against me because of that. It's just that in that, you convinced me that Tactics/Tactics Advance should be added.

Dracoon,

Neither does FuSoYa.
beneficii

Lakitu
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Posted on 06-28-05 02:13 AM, in Earth to keyboard... come in keyboard... Link
Originally posted by HyperHacker
By static I mean just plain Static controls. I've tried everything I could think of involving SetFocus. They all use the same message handler anyway.


Hmmm. You could try drawing the text directly onto the dialog itself. I don't know exactly how to do it, since I never did it before, but I know a source that can teach you:

http://www.winprog.org/tutorial/fonts.html

Regarding using the same message handler, not necessarily. If, say, a combobox has the focus, then the WndProc won't get WM_KEYDOWN messages during that period.


(edited by beneficii on 06-27-05 05:15 PM)
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