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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Garmichael
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Garmichael

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Posted on 06-27-04 01:23 PM, in Chrono Trigger Hack? Link
Has there been a Chrono Trigger Rom Hack yet? Ive searched google, and coudlnt find anything. Also, i searched this forum and cmae up with nothing.
Garmichael

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Posted on 06-27-04 01:56 PM, in A List of Programming Languages used for Video Game Programming.. Link
Hi. I need a list of Languages that are used in all sorts of Video Game Programming, from web based, to PC, to Gameboy, SNES, and Dream Cast, etc.... everything..


So far, my list is somewhat short:

Flash
Php
C/C++
Visual C++
Visual C++ .net
Basic
Visual Basic
Visual Basic.net
J2Me
Java
OpenGL
Direct 3D
Assembler



The thing is, im working on a website where people look for other people to help them with video game projects of all kinds. You can set up portfoliios showing off your talents in Art, Audio, Design, and Programming. and hten theres subcatagories under each (ie, art has 3D CG, Low Poly Modeling, Texture artist, Sprite artist, etc)... Under Programming, Im not sure exactly what to include?


(edited by Garmichael on 06-27-04 04:59 AM)
Garmichael

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Posted on 06-27-04 06:58 PM, in Chrono Trigger Hack? Link
strange. I could swear i checked it before and didnt find anything.
damn, now i feel liek an ass because my virgin post made me look like a tard.



Edit: I checked it out again jsut now, tho. None of the hacks there are very powerfull. Mostly just text edits and property edits.

I really need a map and event editor.


(edited by Garmichael on 06-27-04 10:16 AM)
Garmichael

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Posted on 06-27-04 07:27 PM, in A List of Programming Languages used for Video Game Programming.. Link
Those are both pretty helpfull Posts. Thank you.

It got me to thinking tho..
People make up portfolios for their languages.. i need to put in a section where they can mention what APIs they are fluent with, as well as what Premade Game Engines..

So I pretty much have my list of Languages:
C++ (Including VC++, .net and C)
Basic (Including VB)
VB.Net
Python
Assembly
J2Me
WebBased (Includes PHP, ASP, CGI, JScript, etc..)
Java

(I was thinking about taking out the Basics, but since the site is for game developing enthusists of all levels, i decided to keep it in. Alot of people tinkered around with basic before moving on to the harder stuff)



I would now need a list of APIs anyone can think of
So far, I just have
OpenGL
Direct X
Direct 3D (would it be best for Direct 3D and Direct X to be seperate, or together?

and for engines i have
BlitzBasic
Game Factory
DarkBasic
Byond


any aditional things to put in any of the three lists would be much appreciated.
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Posted on 07-02-04 08:37 AM, in Chrono Trigger Hack? Link
Originally posted by Chickenlump
Been offline for a few weeks, sorry bout that. Yes, I've been working on a playable Schala, just haven't had too much time to work on it this last month.... bleh...

Hacking Chrono Trigger is pretty easy, and maybe one day I'll make a full blown really nice hack. I too would like to see some non text edit only hacks of CT. Though this may mean I'll have to make one myself, I look forward to it. Just not right now.

I'm sure there are others working on making hacks for it, perhaps some may materialize pretty soon.


If you put together a quick barebones program, that would be good enough for me to use. I dont need a fancy GUI, as long as everything is working. I can use the other programs to edit stores and text. All I really need is something to Edit Maps and Events. The only real hard part i can forsee is how the game uses that code to determin where in the game you are (like when you save, what it says for your chapter deal). But that cant be THAT tough?

Ugh, im such a n00b
Garmichael

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Posted on 07-03-04 10:46 AM, in Chrono Trigger Hack? Link
I've recently started Radical Dreamers (The game that Chrono Cross was based on).

You start out much the same as chrono cross. You're Serge, ad you're with a girl named Kid. But in CC, The third member is someone random. Also, in CC, that part of the story is the intro, then it flashbacks, and you lead back up to that point. In anycase, in Radical Dreamers, the Thrid party member is Magus.

From what ive gathered so far, Magus and Kid met when Kid was 10 years old. She broke into Lynx's castle to rescue her adopted mommy or sister or something. Lynx killer her mom or sister, and was about til kill Kid, when Magus rescued her.. from what we learned in CC, her mom is lucca.

In any case.. The plot of Radical Dreamers is actually based in the same world as Chrono Trigger. Its set some 20 years after CT, and things have changed. For example, Lynx actually took over Guardia Castle and Moved in. He even single handedly defeated the entire Porre Army (you even find some skeletons of the soldiers in the castle).

But Ive already been drawing up new maps on graph paper. Writing new Event courses. Stuff like that. I've still got to finish Radical Dreamers.


Oh, and RD is an all text based game.. its like a choose your own adventure. if you havent played it, lemme know Via AIM, and ill send it to you.


(edited by Garmichael on 07-03-04 01:48 AM)
Garmichael

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Posted on 07-05-04 12:51 AM, in Chrono Trigger Hack? Link
Well, Ive played through Radical Dreamers a couple times and got a couple endings. Its not a very vast game.


So Im thinking about not doing it witht hat story. Instead, Im thinking about making up an all new story. The basic premise is that you play initially in the year 1020 AD. Instead of time traveling, you travel between Dimensions. But the map will be the map from Chrono trigger. I concider Chrono Cross complete Crap, along with it's story, so the plot will most likely counter alot of the points made in that game.
But in the game Im scripting, youu go basically go between teh alternate endings of Chrono Trigger. Theres a dimension where the Lizard people thrived.. One where Chrono is an Evil King.. etc. One of the dimensions will be the world that Lynx takes over, and is described in Radical Dreamers. Im going to start writing up the story's basic plot over the next few days.
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Posted on 07-05-04 02:43 AM, in Favorite FF Link
Man, I could go on forever about the Final Fantasy series, and i probably will right now.

The best was FF6. No contest. And I'll tell you why:

FF7 was cheesy as hell. It had some nice graphics, and a pretty descent plot. I say only decent because for most of the game, the plot dragged on and on. There was so many slow points in FF7. The overall plot is really good tho. I did like it. But that was where it stopped being good.
The game has some nice side quests and mini games, but very few Secrets. anyone could play through it and find everything. The Weapons were a poor attempt to squeeze extra gameplay.
The characters have no depth whatsoever. The only difference between any of the characters is their highly streotypical image. Barret, the big black guy who swears too much.. Whoaoaoaoh HOW ORIGINAL. Or not. Cloud was cool, but your standard "I have no emotions and im quiet" kind of guy. Tifa was your "Im a martial atist with big tits" character. Cid is some poeples favorite, but all he was was a Laid Back Brash Pilot. Take the fight out of Han Solo and you're left with Cid. RedXIII was original in design, but in character, it was still your "wo0o0o im a mystical mage being thing". Too Cliche. And what the hell was Cait Sith!? Yuffie was better in character than most of the others. She had a little more depth to her, but still, a shallow thing. Vincent was THE COOLEST character in design, but had NO Depth at all, which is a damn shame. Finially, the character with the most depth, Aeris. She was a good character. Her and Cloud are pretty much the only characters in the game (good guy wise). When she died, it was only sad because up untill that point, she was the "Good girl saint" character. The real sweatheart. Also, the whole scene was set up to be a tear jerker. The music. the slow motion. The camera cuts to the faces. etc cliche. meh. Sephiroth was cool, yadda yadda. Your generic Anime badass mystery guy.
In battle, ALL THE CHARACTERS WERE THE SAME.
The materia was a neat idea, but it seriously meant you had 9 of the same character. very disapointing.
Other than some interesting Plot Twists and Concepts, FF7 disapointed me. Not only that, but FF7 was the first game to stray so far away from the Final Fantasy Tradition, and bastardize it. FF7 was the 'cool' Final Fantasy. Most of FF7's hardest fans are people who got into the series with it.

No, FF1-3, all good games, but no where near the best. They were just laying out the foundation to create the best game. They created the job classes, and the magic...
FF4 - I liked this game a whole lot. It was the first game i got for SNES. Not much i can say about it. Its like a mellow version of FF6. Good Game. Not much in the way of flaws. A Perfect Lead up into FF6.

FF5.. The second game to use the Job/Class system and allow you to change your jobs (FF3 was the first). I loved this game. I loved changing characters classes. I loved all the secrets and cool things to find. The Plot felt weak tho. I dont knwo what it was, but it wasnt very deep. Not very emotional. The Characters didnt feel very deep either. Nevertheless, I loved it's Playability.

FF8... I would read an FF8 Novel, but not play the game. This game had so many gameplay flaws from Forcing you to use the GF's, to the lame ass Draw feature. The story really had me interested tho. Too bad i coudlnt stomach any more of the game to find out the rest of the plot. But like i said, I'd read the Novel, and skip all that annoying gameplay.

FF9... Very nice attempt to re-enter into the realm of Fantasy. Too bad the plot was weak and linear and comepletely annoying. I got so tired of the "I can do it!" aditude. and too bad the game was short. As far as leveling up, I had fun. The characters were shallow, but were still unique in battle. i liked that. Except that thing. that ugly thing. you know, the one that eats shit. I HATED IT. I liked its abilities (i've always been a Blue Mage fan), but the cahracter made me want to kill myself. The game did have some nice side quests and mini games.

FFX .. very bueatiful game. Very deep characters. I loved the story, the settings, the game overall. The battle system was more fun, too. Except it had one major flaw that it shared with FF8.. NO GAME PLAY. The game was nothing more than activating triggers along a linear path. Every map had a beggining, and an end. Start here. Go there. Trigger Cut scene. Start Here. Go there. Trigger Battle. Trigger Cutscene. blah blah. The game was a movie that you played. I lost interest in it because when i play a game, I like to PLAY. Not move my character from hotspot to hotspot. There just want enought to DO.
I would like to play FFx-2, but i dont want to untill i have beaten FFX, which wont be for a while.

FFXI can suck me off. I hate that game. What part of it is FF related, anyways? The jobs you can pick? Thats it? NOTHING ELSE IS RELATED? weak. I'll go play an FF game on Byond instead for free.


So back to FF6. AWESOME GAME. Great plot, great characters in both design and battle. Lots of secrets. Lots of stuff to DO. Just.. overall a very well rounded game.





NOW HERES WHAT I WISH FOR.

Lets Take FFX's Engine. The Entire thing. Battle engine and all, Throw in a world map, and Remake FF6 With it. New Voice Acted Cut scenes. fully 3d towns and worlds. Enhanced music score. I mean, give it the works.
Imagine Narshe in 3D. That alone gives me a stiffy. Or the floating Island.
Hot.
Imagine being able to switch out all your characters in battle, but still having a party of 4.
Imagine the Opera Scene in real time, with 3d beautiful graphics, an all new orchestrated musical score. Imagine the cut scene where the world turns to ruin.

Oh, I would buy this game in a heartbeat.
Garmichael

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Posted on 07-05-04 02:52 AM, in Was I the only one dissapointed in FFTacticts Advance? Link
Seriously? Was I?

The bulky menus.. the limited class options.. the los of AT and charging spells...
Meh, this game just sort of sucked. too bad the story is looking to be cool. I could only get through up till about half (judging by what i've uncovered on the map). I pick it up now and hten, but im reminded why i stopped playing.
Garmichael

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Posted on 07-05-04 08:17 AM, in Was I the only one dissapointed in FFTacticts Advance? Link
Oh good. Im glad.

It seems like they were they were trying the same thing they did with the main series of FF.. which is change the level up system and game mechanics slightly. FF5 had its jobs system. FF6 had its Special Gimmik Attacks for each character. FFX had the sphere grid. Etc.

- But the thing is that the new System FFTA went ot was actually Inferior than the origional.
- I HATED that all spells were casted in one turn. That took SO much strategy away.
As a side effect, it became that all attack spells and skills did the same thing: XX damage. Whats the point of learning some new attack or job class if it does the same thing as the one you've currently got? There was no ambition to leveling up your character.
- And even if htere was, you coudlnt get TOO created with make a unique job/subjob thing because the classes were limited by race. What if i WANTED a black mage theif? tfb for me.
- Oh, and i couldnt stand how Fire, Ice, and lit actually MISS the enemy.
- At the beggining of the game, it seems that at least half the attacks of all kinds miss, and that was very annoying. Fights would last half an hour because you're only landing 1 out of ever 2 or 3 hits.
- The Judge system, as pointed out, sucked. it was a cute idea. but it still sucked.
- Gone also was the strategy of loosing your team member if he was dead for 3 rounds. So much strategy gone :\
- The idea of earning skills baed on your weapon was neat, like in FF9, but teh games clunky menus system often meant you spent 10 minutes just looking for an ability you dont have. And then what if you have all the aiblities for your class?
- Theres no Optimum setting. So you're forced to go to your status screen, make a mental note of your attack damage, then equip a sword, check your damage again. then equip another sword, check to see if your damage is higher.. etc.. uit was very tedius.


I could go on and on for a while. but this game just blew. Which is too damn bad. If all They did was make up a new story with the old FFT engine, it would have been worlds different.
Garmichael

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Posted on 07-05-04 07:24 PM, in FF12 Link
when i heard that the game was going to take place durring the War of the Magi (1000 years or so before the setting of FF6), i was stoked. Then when i heard it would also take place in Ivalice, i was estatic. Then i heard that the lame ass races from FFTA is in it. Then i started realizing HOW MUCH SQUARE IS TRYING TO WHORE OUT THE FF NAME. They're trying to create a fake 'universe'. Its like they're tyring to get it on the scale of Starwars. Its fuckin stupid. Get rid of the races. the FFTA Races were lame shit, and so where the ones in FFXI. IF the Ivalice in FFXII is the one from FFTA, Im never going to play it.
Garmichael

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Posted on 07-15-04 12:51 PM, in Was I the only one dissapointed in FFTacticts Advance? Link
Originally posted by Grey
Originally posted by Weasel

The law system is absurd. Omg, I'm not allowed to use magic in this battle. That makes Montblanc real useful in the beginning of the game...
Or how about "No white magic or items", which means I have to pray I don't get hit. Ever.



That's why it's called Final Fantasy Tactics Advance. I had a multitude of strong characters that used skills, normal attacks, Magic, techniques, whatever I needed to get by. If you can't use Skills, then just use Gunmanship or Magic. Can't use Magic? Use Techniques instead. There's only a maximum of 3 things that can be banned, and even if you have Techniques, Skills, and Magic banned, you can still use the Fight command.

Not only that, but who uses items in FFT anyway? No matter what happens, if you play the game right you're always gonna be stronger than the enemies you face.


There was no tactics in this game. The strategy BARELY went beyond "Pick the Job Class that does the most damage".
it was WEAK.

in the origional, there was tons of Tactics. Way more strategy.
Garmichael

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Posted on 07-15-04 01:05 PM, in Chrono Tweaker - some improvement... Link
This is good stuff... Still cant wait for a map editor
Garmichael

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Posted on 07-16-04 08:18 AM, in Was I the only one dissapointed in FFTacticts Advance? Link
Originally posted by Grey
Yeah I did have a problem with the whole one man army thing, but there wasn't much in the way of tactics in FFT anyway. As long as you were high leveled, you were indestructible. The only problematic missions for me were Ramza Vs. Weigraf (easily solved by my twinked out double sword/martial arts fighting style) and the execution platform, another one solved with a Calculator and a Mediator. And Agrias. When you say that tactics never expanded beyond choosing the most effective job class, well, that's what you did in FFT too. A Squire and a Mage at starting levels aren't evenly matched, the Mage would lose horribly. But a Squire and a Mage at max levels, with the Mage casting something like Death or Bolt4, and you've got yourself a fried Squire. You can't accuse FFTA of being un-tactical without applying the same situations to FFT.

Now terrain differences were another story. I can understand a complaint about the lack of terrain variations in FFTA, and the removal of the Geomancer class as a result, but you seemed to be more concerned with the overpowering of the jobs rather than an actual tactical loss. I thought FFTA was amusing. I thought FFT was better. Any problems?



Yeah, a maxed out mage could bolt4 the shit out of squire, but if the Squire used those charge turns (something that FFTA got rid of), the squire could move next to the mage before the spell was cast resulting in the mage commiting suicide.
Thats the tactics in FFT.
Each job class had a different tactics and style behind it. Your ninja with two swords was the guy who got into combat first, and tried to take the blunt of the attacks (specially with hamideo). Then you have the mages who sit back, afraid of being attacked cast the magic, and trying not to hit their own party members. Summoners sat back, but used Summons responcibly, since due to magic point limits, coudnt go nuts on the spells.
You had white mages healing everyone and buffing them up.
You had engineers trying t disable everyone.

Basically put, all the classes had different strategies and effects. there was even teh strategy of putting together a well oiled machine team who killed eveyrone and worked together.

In FFTA, ALL CLASSES DID THE SAME THING. Every skill resulted in Damage. There was a few exceptions, like time mage. But the Blacl Mage was EXACTLY the same as a dragoon. the ONLY DIFFERENCE was the animation styles.
It was nothing but choosing the class that did the most damage. Why level a black mage, when there was taht one class that did supreme magic damage to everyone on the screen?

The only hint of tactics in FFTA was choosing your fights based on the Laws. But then it wasnt hard whatsoever to find Cards to change the laws.


(edited by Garmichael on 07-15-04 11:20 PM)
Garmichael

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Posted on 07-22-04 05:05 AM, in The Legend of Zelda: Gates of Darkness (***image intense***) Link
Originally posted by Orochimaru
As for my dungeons editing skills, they will never surpass those of overworld... but then, I'll do my best!



Orochimaru, Im really good at Dungeon Levels. If you want, I could help you out with these. I would only need to know what Items the player finds in each Dungeon (hammer, bow and arrow, etc).

Im a big fan of Zelda 3, and so far, I really like your progress on the overworld Map.


(edited by Garmichael on 07-21-04 08:16 PM)
Garmichael

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Posted on 07-24-04 01:53 PM, in Hyrule Magic Editor Helps Link
I've been figuring most stuff out about hyrule Magic on my own. It took a couple days, but everything makes sense now.

I do have a question about Exits tho. How do they work? I dont understand why some buildings have Exit points on them, but others dont.

Also, In certain events, like the Boy giving you his Bug Catching NEt, is there anyway that he can either give you no item, or give you something else?
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Posted on 07-26-04 01:36 PM, in Hyrule Magic Editor Helps Link
hmmm.. thats interesting.

What about, is there a way to mix up the converstaion text people say? i mean, hav ethe boy's text link to another value so he says what someone else does?

That way, you could see if the Item event stays with the conversation piece or if its an event trigger.

Im not very good at hex editing, but ive been playign around trying to figure that out last couple days. I figure: experience is the best teacher.


(edited by Garmichael on 07-26-04 04:37 AM)
Garmichael

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Posted on 07-29-04 03:33 PM, in Hyrule Magic Editor Helps Link
that makes sense.


I used to code for a game called Graal. it was pretty much Zelda 3 online.

In that game, each screen had its own script that loaded when you entered the screen.
For when the player talks to the NPC, the script would be sort of like this (in psuedo code):

======================================


If (gotnet=false)
{
textout= ### //Loads text ### from the conversations list (boy offers net)

ChangePlayerSprite(HoldingItem)
Create GraphicItem
GraphicItem.Location=X,Y
AddToInventory(net)
set gotnet

textout ### // (net recieving message)

ChangePlayerSprite(Standing)
Destroy GraphicItem
}
else
{
textout ### // (How do you like the net, etc)
}


======================================



How likeky do you think thats how they do it?


(edited by Garmichael on 07-29-04 06:34 AM)
(edited by Garmichael on 07-29-04 06:35 AM)
(edited by Garmichael on 07-29-04 06:40 AM)
(edited by Garmichael on 07-29-04 06:43 AM)
Garmichael

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Posted on 08-12-04 12:38 PM, in How do u make a ROM level editor? Link
Maybe I'm just an asshole, but am I the only one who thinks this kid istn going to EVER program?

I mean... ugh. its like "If you have to ask, you'll never know" sort of deal.

ps, that doesnt mean im against asking for help about stuff you dont know. I just think its silly if you have seriously NO clue and ask something like this. Its like asking how to make cr
Garmichael

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Posted on 08-30-04 05:37 PM, in FF7.... Overated? Link
Yes, its wildly over-rated.
Theres alot of things about it that were just plain shitty. Like the character depth was shallow. The only thing that gave the characters any depth at all were the dialog and the cheesy bullshit ways the story envoked emotion. OMG AERIS DIED THATS SO DEEP. OMG YUFFIE NEEDS TO STEAL MATERIA FOR HER CITY THATS SO DEEP. its pretend depth. all of it.

The plot was interesting, and i liked it, but it was basically one big plot spanned over the whole game, instead of a bunch of little plots that intertwine (for example, Chrono Trigger or FF6).

The graphics were great for its time, but that was only another way to simulate gameplay. People were all over FF7s nuts because it had good graphics. But Square was always good with graphics.

Overall, the game felt like its primary objective was to be 'cool'. I know a ton of people who love that game to death, but never played any of the otehr games in the series (except maybe 10, wich is a prettier version of 7).



I dunno. the game lacked a whole lot. It could have been tons better.
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