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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by KTurbo
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User Post
KTurbo

Paragoomba
Level: 15

Posts: 1/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 06-19-04 02:58 PM, in Surprise: Red Coin Quest: Public demo release! Link
^^ Where did you get the inspiration for the beach level? *Cough*supmarioland2*Cough*
... Very good hack! ;D
KTurbo

Paragoomba
Level: 15

Posts: 2/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 06-20-04 07:24 PM, in Surprise: Red Coin Quest: Public demo release! Link
How come you lose air when you fly outside the screen?
KTurbo

Paragoomba
Level: 15

Posts: 3/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 06-26-04 01:10 PM, in Super Luigi: The Red Coin Quest movies! Link



KTurbo

Paragoomba
Level: 15

Posts: 4/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 06-26-04 02:04 PM, in Surprise: Red Coin Quest: Public demo release! Link


Bug or not? This is how I did this, I took the red coin and rushed to the door and entered it, 3 times .
KTurbo

Paragoomba
Level: 15

Posts: 5/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 06-26-04 08:43 PM, in Surprise: Red Coin Quest: Public demo release! Link
Originally posted by DahrkDaiz
definitely a bug. I could just easily make Luigi stop in his tracks when he grabs the coin, but then, you may happen to kick a shell between 2 objects and get stuck in that area and have it kill you while you're stuck until the bonus time score is recorded



Just do something with the door
KTurbo

Paragoomba
Level: 15

Posts: 6/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 06-26-04 10:46 PM, in Surprise: Red Coin Quest: Public demo release! Link
Can't you make the shells stop and spin on the spot?
KTurbo

Paragoomba
Level: 15

Posts: 7/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 06-27-04 02:10 PM, in Surprise: Red Coin Quest: Public demo release! Link
Originally posted by Smallhacker
Wouldn't it be possible to:
1) Make everything freeze until the score count is finished
2) Bypass all interactions
3) Make some kind of score board show and count the score from there
4) A subroutine that turns Luigi back to what he was before he was hit by the shell/whatever

Edit:
Woohoo! Post #255! Time to jump over to a word instead of a byte... Hmm... Should I use Big or Little Endian?


OR give luigi a starman!
KTurbo

Paragoomba
Level: 15

Posts: 8/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 08-10-04 09:17 PM, in New SMB3 editor, maybe Link
Originally posted by Ringodognikov
If you want to (not putting pressure on you), you can add a feature to edit the fireball attributes. I have data for it.



offset $63E2

1C - normal

1B - explode on contact with anything (except Mario)

19 - appear in the air and just bounce along the top of the sky

15 - straight forward

13 - same but bounces off the corners of blocks every now and again.

10 - explode on contact but don't hurt anything

FF - explode on Mario (hehe) but don't hurt him

CF - kill first enemy on the screen when you shoot a fireball regardless on whether or not you actually hit it

9F - shoot a fireball then jump to launch into the air; jump and shoot a fireball in the air to either shoot up or shoot down (sometimes through floor)

Got info from thread at TEK.

BTW, cool icons.








That's SMB1!
KTurbo

Paragoomba
Level: 15

Posts: 9/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 08-29-04 08:44 PM, in MFA Link
Well, why do you ask?!
KTurbo

Paragoomba
Level: 15

Posts: 10/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 09-10-04 06:15 PM, in Coin Quest Update (no demo) Link
I must say: WOW! . Loooooooooooking too good as usual. Are you going to make it possible to re-enter worlds too? You could make like, when you've beaten the game you can choose which world you wanna play. A'la Super mario advance 4.
KTurbo

Paragoomba
Level: 15

Posts: 11/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 09-12-04 10:46 PM, in Coin Quest Update (no demo) Link
If it's ok I'll report a bug in the demo (the first) (This may hav ebeen reported before). You must inactivate the item box when mario is a thwomp (Or whatever they're called), else mario can be all grey and invincible and can't go down pipes.
KTurbo

Paragoomba
Level: 15

Posts: 12/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 09-12-04 11:13 PM, in A new Megaman hack w/ Schwa (snaps) Link
Looking good schwa! , If you need any MM3 data go here http://www.tekhacks.net/bored/thread.php?id=8462
KTurbo

Paragoomba
Level: 15

Posts: 13/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 09-15-04 08:26 PM, in Starting a YI hack. Link
Cool, but Yoshi's friend does look too good.
KTurbo

Paragoomba
Level: 15

Posts: 14/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 09-28-04 08:37 PM, in SMB3 Workshop - Public Alpha Link
You know what would be cool? That you add a "random level" function in your editor.

Good job so far. Way better the other Smb3 editors IMO.


(edited by KTurbo on 09-28-04 11:37 AM)
KTurbo

Paragoomba
Level: 15

Posts: 15/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 09-30-04 12:40 PM, in Coin Quest Update (no demo) Link
SORRRY to bump this, bug report. When Frogmario is behind the "lavafalls" and jumps he does not do the jump animation.
KTurbo

Paragoomba
Level: 15

Posts: 16/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 09-30-04 05:15 PM, in SMB3 Workshop - Public Alpha Link
Originally posted by The Great Guy
Originally posted by Darkmatt
Sir, that's already there.


I'm so blind lol.


You're an eye?
KTurbo

Paragoomba
Level: 15

Posts: 17/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 10-04-04 08:48 PM, in SMB3 Workshop - Public Alpha Link
Add editing of mario's jumpheight to misc.
KTurbo

Paragoomba
Level: 15

Posts: 18/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 10-09-04 02:50 PM, in FFWindows: Status Screen Edition Link
Wow, I like it... I liked the "File saved, bitch!"
KTurbo

Paragoomba
Level: 15

Posts: 19/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 11-09-04 08:41 PM, in Want the metal blade in megaman 3? Heres how! Link
When you're on your way changing Shadow into metal, why not change the boss name?

Bossnames in preview

61F1-61FA NEEDLE MAN
61FB-6204 MAGNET MAN
6205-620E GEMINI MAN
620F-6218 HARD MAN
6219-6222 TOP MAN
6223-622C SNAKE MAN
622D-6236 SPARK MAN
6237-6240 SHADOW MAN

6310-631F STAGE SELECT
6323-632D PASS WORD (In the password "menu")
6331-6333 END
6338-6342 GAME OVER
6346-6348 END
634D-6359 STAGE SELECT
636B-6372 CONTINUE
6376-6378 END

Bossnames level select

637D-6388 PUSH START
638C-6390 SPARK
6395-6399 SNAKE
639E-63A3 NEEDLE
63AA-63AC MAN (SPARK)
63B3-63B5 MAN (SNAKE)
63BC-63BE MAN (NEEDLE)
63C3-63C6 HARD
63CC-63CE TOP
63D8-63DA MAN (HARD)
63E1-63E3 MAN (TOP)
63E7-63EC GEMINI
63F0-63F5 MAGNET
63F9-63FE SHADOW
6405-6407 MAN (GEMINI)
640E-6410 MAN (MAGNET)
6417-6419 MAN (SHADOW)

Weaponnames

(641E-6424 YOU GOT)
6429-6435 NEEDLE CANNON
6439-643B AND
643F-6447 RUSH JET
644C-6459 MAGNET MISSLE
645E-6469 GEMINI LASER
646E-6479 HARD KNUCKLE
647E-6485 TOP SPIN
648A-6495 SEARCH SNAKE
649A-64A4 SPARK SHOCK
64A9-64B4 SHADOW BLADE
64B8-64BA AND
64BE-64C8 RUSH MARINE

Letters

00 = 0
01 = 1
02 = 2
03 = 3
04 = 4
05 = 5
06 = 6
07 = 7
08 = 8
09 = 9
0A = A
0B = B
0C = C
0D = D
0E = E
0F = F
10 = G
11 = H
12 = I
13 = J
14 = K
15 = L
16 = M
17 = N
18 = O
19 = P
1A = Q
1B = R
1C = S
1D = T
1E = U
1F = V
20 = W
21 = X
22 = Y
23 = Z
24 = [BLACK SQUARE]
25 = [NOTHING, SPACE]
26 = .
27 = ,
28 =


(edited by KTurbo on 11-09-04 11:46 AM)
(edited by KTurbo on 11-09-04 11:51 AM)
KTurbo

Paragoomba
Level: 15

Posts: 20/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 12-20-04 12:16 AM, in Shadic's new SMB Hack! (Mushroom Nightmare 2???) Link
Isn't that DD's pipe graphics?
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Acmlm's Board - I2 Archive - - Posts by KTurbo


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