Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by drjayphd
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74
User Post
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 952/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-17-05 12:10 PM, in Your Hauls: Bought CDs, DVDs? Link
Allow me to give the new Garbage some dap, too. "Why Do You Love Me" has them in RARE form.

(But TV On the Radio is STILL better. 'Specially "New Health Rock"... forgot to mention that EP came with the CD.)
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 953/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-18-05 06:31 AM, in You just like me cause I'm good in bed Link
What, no one remembers Midnight Oil? (Actually, is Peter Garrett still off politicking? I thought I saw something about him getting back with the band.)
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 954/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-18-05 07:28 AM, in You just like me cause I'm good in bed Link
Originally posted by Ziffski
Originally posted by drjayphd
What, no one remembers Midnight Oil's "The Dead Heart"? (Actually, is Peter Garrett still off politicking? I thought I saw something about him getting back with the band.)

Originally posted by The SomerZ

I've heard Midnight Oil, but can't say I know much about them past a few of their songs. That one song, "Beds are Burning", is really cool, though.


Moron


I win. 'Sides, still no answer to my question.
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 955/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-19-05 09:11 AM, in American Psycho Link
Yup. And I can't listen to Huey Lewis and the News or Phil Collins the same way again. (shudder) Haven't read the book, but I do own it. One of these days.
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 956/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-19-05 09:13 AM, in Harold and Kumar Link
Neil Patrick Harris is the single greatest person ever. I wanna snort coke off a hooker's ass, JUST LIKE HIM!

Seriously, I can't believe the people behind Dude, Where's My Car? were behind this one too. It's smart funny and actually makes some good points about racial stereotypes.
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 957/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-19-05 09:17 AM, in New Final Fantasy 1 hack Link
Might I just say the graphics look a little off? There's not really much sense of proportion and they have a really amateurish quality to them (the perfectly diagonal tentacles, f'rinstance). But I know spriting isn't the easiest thing in the world, nor are good graphics really necessary for a good hack.
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 958/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-19-05 09:52 AM, in The Health, Food, and Fitness Thread! Link
Dr. Weil? I remember Kevin Rose (yes, of TechT--erm, G4 fame) going on about him. The link's off his site now, but I wonder what his theories were.
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 959/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-19-05 11:32 AM, in New Final Fantasy 1 hack Link
It's in there... check in the FF1 patches.

And since the thread's kind of... well, dead, I WILL post the Bonus Bytes doc, complete with Final Facelift breakdown, in the FF hacking thread. Enjoy.
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 960/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-19-05 11:35 AM, in FF Hacking FAQ/Running Q&A Link
I'm too lazy to re-edit this. Gentlemen... BEHOLD!

Bonus Bytes, rev .1.

------------------------------------------------------------
Default Party:
------------------------------------------------------------
Offsets:

Char. 1: $3A0BE
Char. 2: $3A0CE
Char. 3: $3A0DE
Char. 4: $3A0EE

Values:

Standard:Upgrade (*):
00 = Fighter06 = Knight
01 = Thief07 = Ninja
02 = Black Belt08 = Master
03 = Red Mage09 = Red Wizard
04 = White Mage0A = White Wizard
05 = Black Mage0B = Black Wizard

*: Use these at your own risk; they're glitched after class change.

Names:

Char. 1: $3A0C0
Char. 2: $3A0D0
Char. 3: $3A0E0
Char. 4: $3A0F0

There are four bytes to change there, all set by default at $FF, which is a
space. You can change these to whatever... grab a table if need be.
Remember, though, this will only give suggested names; you still have to
enter the names at selection. There is a way to make those names stick,
though. It'll be in here in the next revision.

------------------------------------------------------------
Background Colors:
------------------------------------------------------------
This refers to menus, intro text, etc. The main tipoff for these is that the
palette is $0F-$00-$01-$30, which would be, in that order, black, white,
blue, gray. The blue, as you probably know, is the background, so change all
$01 values for the background.

Menu Colors: $3EB3A (thanks, Square! Just one value!)
"Equip/Trade/Drop" Menu Color: $3AD8E (highlight for selected option)
"Weapon/Armor" Menu Title Highlight: $3AD92
Intro BG Color: $3A12C (This will not change the text fade-in color.)

Towns:

Ooh, FUN. Each map has a pair of palettes, one for when you're in a room and
one for when you're outside. Everything in this series is a standard map, so
it goes towns, castles, dungeons. These are the palettes themselves, not
just the locations of the $01 bytes.

Coneria:Indoors:$201C
Outdoors:$203C
Pravoka:Indoors:$204C
Outdoors:$206C
Elfland:Indoors:$207C
Outdoors:$209C
Melmond:Indoors:$20AC
Outdoors:$20CC
Crescent Lake:Indoors:$20DC
Outdoors:$20FC
Gaia:Indoors:$210C
Outdoors:$212C
Onrac:Indoors:$213C
Outdoors:$215C
Lefein:Indoors:$216C
Outdoors:$218C
Coneria Castle (1F):Indoors:$219C
Outdoors:$21BC
Coneria Castle (2F):Indoors:$21CC
Outdoors:$21EC
Elfland Castle:Indoors:$21FC
Outdoors:$22BC
Northwest Castle:Indoors:
Outdoors:
...and so on.
------------------------------------------------------------
Speeds
------------------------------------------------------------
Walking: $3D088
Ship/Airship Multipliers: $3D08D, $3D096

Warning: Don't set higher than original airship speed, or you'll get palette
glitches. If you use different speeds, the game may crash in battle. Their
present values are $4A. Changing them to, say, $EA or $0A will speed up or
lower their speeds.

Canoe:

Intro Fade-In: $3A2C8

Currently set at $0F. Setting it lower makes the fade-in go faster. Raising
it to, say, $FF builds in a nice bathroom break for your players, because it
goes REALLY slow.

------------------------------------------------------------
Black Belt/Master Attributes
------------------------------------------------------------
As you may have heard, the Black Belt and Master have their stats determined
differently. Unarmed, their Damage will be double their current level.
Without armor, their Absorb will be equal to their level. They also get
double the hits of other classes. You can reassign them to other classes, as
well.

At 2D97A, the code reads "C9 02 F0 05 C9 08 F0".
At 32DCF, the code reads "C9 02 F0 04 C9 08 D0".
At 3EED2, the code reads "C9 02 F0 04 C9 08 D0".
At 3EEF0, the code reads "C9 02 F0 04 C9 08 D0".

The $02 and $08 bytes select the Black Belt and Master classes, respectively.
Change all of them using the values listed under "Default Party" and you can
reassign them to those classes. If you select a value that isn't in the list
(ie, anything higher than $0B), no one will get the bonuses. In other words,
you can give none, 1, or 2 classes the bonuses. In addition, you can also
reassign them to a range of classes.

Change all the $F0 bytes to $90.
Change all the $D0 bytes to $B0.

Now, as long as the first class's value is less than the second class, all
classes between the two numbers, including the first number, but not the
second, get the bonuses. For instance, if you change the $F0 and $D0 bytes,
but not the classes, all classes between Black Belt and Master get the
bonuses (Black Belt, Red/White/Black Mages, Knight, Ninja, Master). The
doubled hits may not carry over.

------------------------------------------------------------
Hold Magic Switches
------------------------------------------------------------
By default, the Fighter and Thief get no MP until class change. They can
gain MP if they start off as Knights or Ninjas, though. Here's how to tweak
that.

$2DC7D reads "F0 40 C9 01 F0 3C".

Change the $01 to whatever class you want to be without MP. So if you don't
want the Red Mage to have magic, you'd change it to 03.

Just like the Black Belt stats, you can tweak this, to include a range.
Here's how. Change the second $F0 byte to read $30:

$2DC7D should now read "F0 40 C9 01 30 3C".

However, if you're using FFHackster, this WILL be overwritten. Until someone
changes that...

------------------------------------------------------------
Text Locations
------------------------------------------------------------
Intro: $37F30
Bridge: $36843 "And so...our world."
Item Descriptions: $385BD
Spell Descriptions: $38A17
Ending: $368F3 "The Time-Loop...continue to shine..."
Character Name Menu: $3A021
Shop Text: $38095



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OK, so here's what I've found:

On the Continue/New Game screen:

The C 1987 SQUARE & C 1990 NINTEDO offset is: 384B8. The numbers are:
00 - Waits for a button press to display next window of text
05 - Line feed
01 - Blank text window
80 - 0
81 - 1
82 - 2
83 - 3
84 - 4
85 - 5
86 - 6
87 - 7
88 - 8
89 - 9
FF - SPACE

NINTENDO in Bridge scene is at 2FF72.

C1, E7-EA

2FEB9

The Continue/New Game/Respond Rate text is at 3A263.

On the name input screen:
The Name Input alphabet is at 3A021.
The Select Name text is at 3A0B1.

Shop screens:
Shop names are at 3805C.
The word OK when you buy something is at 380DE.
The word RESET at the Inn is at 38211, and POWER is at 38225.

Specific Item Descriptions:
TENT/CABIN/HOUSE HP/SAVE Message - 387B6

Status Screen Text starts at 388C2.

EQUIP/TRADE/DROP is at 38B30.
ARMOR for Equip screen is at 38B57.

OK, that's normal stuff. Now for fun stuff...

Main Menu commands:
ITEM - 38956
MAGIC - 3859C
WEAPON - 385A3*
ARMOR - 385AA

*If you want to change this to use standard text, don't use a word that is
more than 5 letters long. 385A8 and 385A9 MUST be 01 and FF, respectivly, or
it will mess up the menu. It will also cause the word STATUS to vanish. If
you ever want to restore it, the default values are CF D0 D1 D2 D3 01 FF.

Unknown Use Text
WARRIOR @ 38281
EQUIP/TRADE/DROP @ 38C4D, 38CDF
ARMOR @ 38C74, 38C8A, 38CFF
STONE @ 38AAE, 38BA0
WEAPON @ 38CD5

I'm thinking that at least one of those STONEs is for when a character is petrified, but I haven't been able to test that yet....












Open the FF1 ROM in your hex editor and go to the addresses listed below.
In each location you'll find an 01 (representing blue). Simply change all of
these 01s to whatever color value, in your case you'll use 0F for black.

$3a12c
$3a2e3
$3ad8a
$3ad8e
$3ad92
$3eb3a

3AD8E = menu color for "Equip" "Trade" "Drop"
3AD92 = color for "Weapon" "Armor"

The color for the text is immidiatly after (3AD8F, 3AD93).

http://www.zophar.net/trans/docs/paletdat.html


Default Party Info

Char. 1: 3A0BE
Char. 2: 3A0CE
Char. 3: 3A0DE
Char. 4: 3A0EE

Classes
0 - Fighter
1 - Thief
2 - Black Belt
3 - Red Mage
4 - White Mage
5 - Black Mage
6 - Knight
7 - Ninja
8 - Master
9 - Red Wizard
A - White Wizard
B - Black Wizard


The default names are at the following offsets:

Char. 1: $3A0C0
Char. 2: $3A0D0
Char. 3: $3A0E0
Char. 4: $3A0F0

The default names all have $FF values for the 4 bytes in the original ROM,
which of course, represents empty text.

The C 1987 SQUARE & C 1990 NINTEDO offset is: 384B8. The numbers are:
80 - 0
81 - 1
82 - 2
83 - 3
84 - 4
85 - 5
86 - 6
87 - 7
88 - 8
89 - 9
FF - SPACE

The Name Input alphabet is at 3A021.
The Select Name text is at 3A0B1.
The Continue/New Game/Respond Rate text is at 3A263.
Shop names are at 3805C.
The word OK when you buy something is at 380DE.
The word RESET at the Inn is at 38211, and POWER is at 38225.

Main Menu commands:
ITEM - 38956
MAGIC - 3859C
WEAPON - 385A3*
ARMOR - 385AA

*If you want to change this to use standard text, don't use a word that is
more than 5 letters long. 385A8 and 385A9 MUST be 01 and FF, respectivly, or
it will mess up the menu. It will also cause the word STATUS to vanish. If
you ever want to restore it, the default values are CF D0 D1 D2 D3 01 FF.

Specific Item Descriptions:
CROWN - 3860A
CRYSTAL - 3861C
KEY - 38649
SLAB - 3867B
ROD - 386B1
AIRSHIP - 386D0
MADE IN LEFEIN OOHH - 3870F
CUBE - 3875D
OXYALE - 3878E
TENT/CABIN/HOUSE HP/SAVE Message - 387B6

Status Screen Text starts at 388C2.

EQUIP/TRADE/DROP is at 38B30.
ARMOR for Equip screen is at 38B57.

Unknown Use Text
EQUIP/TRADE/DROP @ 38C4D, 38CDF
ARMOR @ 38C74, 38C8A, 38CFF
STONE @ 38AAE, 38BA0
WEAPON @ 38CD5




Bypass N A S I R Checksum by Vagla

Do either one of these:

3CFEF- A900
-or-
3CFEF- 2900

There's really no difference. Both feed it 00, which is what the hack requires (one does it by loading the current value as 00, and the other ANDing the current value to 00).

I really wonder why it was so hard for anyone to figure this out, since it's been an issue for years. I simply dumped the RAM, found out where N A S I R was in it, and watched for reads to that data in FCEUd when entering a town. It brought me to a line of code very near the code at 3CFEF, and a few opcodes down was a BEQ which was the source of all of the trouble. It branches on 00, which is what it gets from its checksum if it's true, so I just changed the EOR #$AE (checks to make sure the values sum to $AE) to LDA #$00/AND #$00. Thus, it always branches, simple as that.




More Bytes! by Dark Steak
Offset 0x3A12C is for the starting screen background.

Offset 0x3A2E3 is for the fade-in text on the starting screen. While the blue doesn't look all that bad (for the fade-in) against most colours, the effect just isn't quite the same. This one staying the same as the others isn't as critical.

Offset 0x3EB3A is the "general background." Nearly all of the normal sub-screen, the item screen, magic screen, most of the weapon and armor screens, status screen, party select windows, and party lineup screen backgrounds (all of them) are determined by this byte. What's fun is how this colour over-rides the starting screen background in block chunks behind the fading-in text. Those two must be the same, or it looks...off.

Offset 0x3AD92 is on the weapon and armor screens of the main sub-screen. This controls a block of the background in the upper window where the hand-pointer starts, and stays behind most of what word the hand is pointing at. Must be the same as the rest of the sub-screen background or it looks just plain icky.

Offset 0x3AD8E is also on the weapon and armor screens. This goes as the main part of the background on the box in the upper-lefthand corner, where is says either weapon or armor. This also looks amazingly bad if it's not the same as the rest of the sub-screen.


The Black Belt/Master's fist's palette determiner is at 0x32DE4.

The palette for the lit Orbs is from 0x3AD88 to 0x3AD8B.

Name select screen's red window's background is at 0x39C7E.

Shop Title window's palette is from 0x3EB84 to 0x3EB87.

Current money in shop window's palette is from 0x3EB88 to 3EB8B.




$32ACB-$32AD0: Code changes affecting printing of blank space and status string in battle character windows; supports 5 character player names.

CB - 0A
CC - 20
CD - FC
CE - AA
CF - A0
D0 - 0B


$32B17: Code change affecting printing of text in battle character windows and possibly others; supports 5 character player names.

17 - 05


$39C3F-$39C54: ???Code change related to 5-character names?

3F - A0
40 - 00
41 - BD
42 - 02
43 - 61
44 - 99
45 - 5B
46 - 00
47 - E8
48 - C8
49 - C0
4A - 05
4B - D0
4C - F4
4D - EA
4E - EA
4F - EA
50 - EA
51 - EA
52 - EA
53 - A9
54 - 5B
55 - 85


$39CEF-$39D06: Code change ensures all 5 characters of name are copied properly from party creation dialogue to game.

CEF - A9
CF0 - 05
CF1 - 48
CF2 - BD
CF3 - 01
CF4 - 03
CF5 - 99
CF6 - 02
CF7 - 61
CF8 - E8
CF9 - C8
CFA - 68
CFB - 38
CFC - E9
CFD - 01
CFE - D0
CFF - F1
D00 - EA
D01 - EA
D02 - EA
D03 - EA
D04 - EA
D05 - EA
D06 - EA


$39D70-$39D8A: Makes default names stick.

70 - 64
71 - 85
72 - 65
73 - A9
74 - 05
75 - 85
76 - 62
77 - 20
78 - 02
79 - 9C
7A - 20
7B - B0
7C - 9F
7D - 20
7E - 7D
7F - 9F
80 - EA
81 - EA
82 - EA
83 - EA
84 - EA
85 - EA
86 - EA
87 - EA
88 - EA
89 - EA
8A - EA


$39DEC: Code change - use 0xCC (a dash character) when you erase characters from your name.

EC - CC


$39E22: Allows five-letter names in naming window.

22 - 05


$39E2E: Code change; enter 5 characters into the right place in memory when choosing name

2E - 01


$39EA5-$39EC2: Code changes affect positioning of names in party select dialogue
NOTE: Older copies of this document tell you to change they byte at $39EBF to A5,
which is wrong, and will cause the window to mess up after you finalize the
name of the first character. They proper value to change the byte to is 85.
Thanks go out to Dark Steak for discovering what the problem was, and the fix.

A5 - A1
A6 - 9E
A7 - A5
A8 - 1F
A9 - 18
AA - 69
AB - 10
AC - 85
AD - 1F
AE - 60
AF - EA
B0 - EA
B1 - A6
B2 - 1F
B3 - BD
B4 - 0C
B5 - 03
B6 - 85
B7 - 38
B8 - BD
B9 - 0D
BA - 03
BB - 85
BC - 39
BD - A9
BE - 0F
BF - 85
C0 - 3C
C1 - A9
C2 - 12

$39F07-$39F1A: ??? Code change related to display of names in party select dialogue?

07 - A0
08 - 00
09 - BD
0A - 01
0B - 03
0C - 99
0D - 5B
0E - 00
0F - E8
10 - C8
11 - C0
12 - 05
13 - D0
14 - F4
15 - CA
16 - CA
17 - CA
18 - CA
19 - CA
1A - EA


$39F26: Code change displays names in party select dialgoue by reading them from correct place in memory

26 - 5B


$39F8F-$39FA8: Code change copies all 5 characters for display while editing name

8F - A0
90 - 00
91 - BD
92 - 01
93 - 03
94 - 99
95 - 5B
96 - 00
97 - E8
98 - C8
99 - C0
9A - 05
9B - D0
9C - F4
9D - EA
9E - EA
9F - EA
A0 - EA
A1 - EA
A2 - EA
A3 - A9
A4 - 00
A5 - 85
A6 - 3F
A7 - A9
A8 - 5B


$39FF7: Lengthens name window in naming screen.

F7 - 07


$3A02B-$3A0FC: Default party, names, naming window.

2B - A4
2C - FF
2D - A5
2E - FF
2F - A6
30 - FF
31 - A7
32 - FF
33 - A8
34 - 01
35 - 8F
36 - FF
37 - 90
38 - FF
39 - 91
3A - FF
3B - 92
3C - FF
3D - 93
3E - FF
3F - A9
40 - FF
41 - AA
42 - FF
43 - AB
44 - FF
45 - AC
46 - FF
47 - AD
48 - 01
49 - 94
4A - FF
4B - 95
4C - FF
4D - 96
4E - FF
4F - 97
50 - FF
51 - 98
52 - FF
53 - AE
54 - FF
55 - AF
56 - FF
57 - B0
58 - FF
59 - B1
5A - FF
5B - B2
5C - 01
5D - 99
5E - FF
5F - 9A
60 - FF
61 - 9B
62 - FF
63 - 9C
64 - FF
65 - 9D
66 - FF
67 - B3
68 - FF
69 - B4
6A - FF
6B - B5
6C - FF
6D - B6
6E - FF
6F - B7
70 - 01
71 - 9E
72 - FF
73 - 9F
74 - FF
75 - A0
76 - FF
77 - A1
78 - FF
79 - A2
7A - FF
7B - B8
7C - FF
7D - B9
7E - FF
7F - BA
80 - FF
81 - BB
82 - FF
83 - BC
84 - 01
85 - A3
86 - FF
87 - C2
88 - FF
89 - BE
8A - FF
8B - C4
8C - FF
8D - C5
8E - FF
8F - BD
90 - FF
91 - F3
92 - FF
93 - F6
94 - FF
95 - EF
96 - FF
97 - FF
98 - 01
99 - 80
9A - FF
9B - 81
9C - FF
9D - 82
9E - FF
9F - 83
A0 - FF
A1 - 84
A2 - FF
A3 - 85
A4 - FF
A5 - 86
A6 - FF
A7 - 87
A8 - FF
A9 - 88
AA - FF
AB - 89
AC - 01
AD - 01
AE - 99
AF - 45
B0 - 3F
B1 - 1A
B2 - 3A
B3 - 53
B4 - 44
B5 - A4
B6 - FF
B7 - B1
B8 - A4
B9 - 34
BA - 00
BB - B1
BC - 26
BD - 3E
BE - 00
BF - 8C
C0 - A8
C1 - A6
C2 - F3
C3 - FF
C4 - 0D
C5 - 09
C6 - 0D
C7 - 08
C8 - 50
C9 - 3A
CA - 08
CB - 06
CC - 38
CD - 40
CE - 02
CF - A2
D0 - A4
D1 - B1
D2 - AA
D3 - FF
D4 - 0D
D5 - 0D
D6 - 0D
D7 - 0C
D8 - 50
D9 - 5A
DA - 97
DB - 98
DC - 38
DD - 60
DE - 04
DF - 99
E0 - B2
E1 - B5
E2 - B2
E3 - B0
E4 - 0D
E5 - 11
E6 - 0D
E7 - 10
E8 - 50
E9 - 7A
EA - 9D
EB - 9E
EC - 38
ED - 80
EE - 05
EF - 99
F0 - A4
F1 - AF
F2 - B2
F3 - B0
F4 - 0D
F5 - 15
F6 - 0D
F7 - 14
F8 - 50
F9 - 9A
FA - 9C
FB - 8E
FC - 38

$3DEEE-$3DF06: Code change; copies all 5 characters of name for display in party screen.

EEE - A0
EEF - 00
EF0 - BD
EF1 - 02
EF2 - 61
EF3 - 99
EF4 - 5B
EF5 - 00
EF6 - E8
EF7 - C8
EF8 - C0
EF9 - 05
EFA - D0
EFB - F4
EFC - EA
EFD - EA
EFE - EA
EFF - EA
F00 - EA
F01 - EA
F02 - 20
F03 - 3E
F04 - E0
F05 - A9
F06 - 5B


$3F2FA-$3F308: Eliminates border between windows.

2FA - 18
2FB - 0A
2FC - 12
2FD - 20
2FE - E2
2FF - F3
300 - A9
301 - 01
302 - 8D
303 - 38
304 - 00
305 - A9
306 - 01
307 - A2
308 - 18


$3F39D-$3F3A8: Extends battle BG. Combined with the above offsets, fixes top of window.

9D - 08
9E - 84
9F - 9B
A0 - 20
A1 - A0
A2 - F3
A3 - 20
A4 - A0
A5 - F3
A6 - EA
A7 - EA
A8 - EA


$3F3E0-$3F3E7: Sets character window width (name, HP) in battle.

E0 - 07
E1 - 86
E2 - 3C
E3 - A2
E4 - 07
E5 - EA
E6 - 86
E7 - 3D


$3F64C-$3F653: Fixes the bottom part of the battle window.

4C - EA
4D - EA
4E - EA
4F - A9
50 - FE
51 - EA
52 - EA
53 - EA

$3FC79: Code change; displays all 5 characters of name in battle character windows

79 - 05




Oh yeah, and if you see a lot of EA's in a change, you should know that EA is just the NOP code (no operation, ie. do nothing). This means there is a bit more room to squeeze code in.

$0039A-$0039F: Palette changes for outdoors
$003B2-$003C7: Palette changes for party members on map
$03221-$0322B: Palette changes for battle background(s)
$0323A-$0323B: Ditto?
$035A0: ???
$04012-$07E81: ???
$085A5: Graphics fix.
$09013-$0908F: Graphics fix.
$090A6-$0950F: Graphics fix.
$09557: Graphics fix.
$09567-$09587: Graphics fix.
$095B7-$0974C: Graphics fix.
$097A5: Graphics fix.
$097B7-$097BF: Graphics fix.
$097D0-$09C0F: Graphics fix.
$09D12-$09D1E: Graphics fix.
$09D30-$09D5F: Graphics fix.
$09D71-$09D8F: Graphics fix.
$09DB2-$09DCE: Graphics fix.
$09DF3-$09E0F: Graphics fix.
$09E34-$09E4E: Graphics fix.
$09E75-$09E8F: Graphics fix.
$0A313-$0A70F: Graphics fix.
$0A916-$0A938: Graphics fix.
$0A950-$0A98A: Graphics fix.
$0A996-$0AA0F: Graphics fix.
$0AB10-$0AFOF: Graphics fix.
$0C040-$0C04F: Graphics fix.
$0C070-$0C09F: Graphics fix.
$0C0B0-$0C0CE: Graphics fix.
$0C105-$0C10D: Graphics fix.
$0C105-$0C14F: Graphics fix.
$0C132-$0C14F: Graphics fix.
$0C132-$0C19F: Graphics fix.
$0C170-$0C19F: Graphics fix.
$0C170-$0C1CF: Graphics fix.
$0C1B0-$0C1CF: Graphics fix.
$0C1F0-$0C22F: Graphics fix.
$0C250-$0C2CF: Graphics fix.
$0C2F0-$0C32F: Graphics fix.
$0C351-$0C3AE: Graphics fix.
$0C3F1-$0C40F: Graphics fix.
$0C431-$0C44F: Graphics fix.
$0C460-$0C4DE: Graphics fix.
$0C4F0-$0C50F: Graphics fix.
$0C530-$0C54E: Graphics fix.
$0C560-$0C57F: Graphics fix.
$0C5A0-$0C5DD: Graphics fix.
$0C5F0-$0C60F: Graphics fix.
$0C630-$0C68E: Graphics fix.
$0C730-$0C76F: Graphics fix.
$0C7B7-$0C80F: Graphics fix.
$0CAB2-$0CACF: Graphics fix.
$0CBB2-$0CBCD: Graphics fix.
$0CC71-$0CC98: Graphics fix.
$0CCA8: Graphics fix.
$0CD70-$0CDAC: Graphics fix.
$0CFB7-$0D00F: Graphics fix.
$0D4D1-$0D4EF: Graphics fix.
$0D5D2-$0D5ED: Graphics fix.
$0D63A-$0D65A: Graphics fix.
$0D668-$0D66B: Graphics fix.
$0D7B7-$0D80F: Graphics fix.
$0DAB2-$0DACF: Graphics fix.
$0DBB2-$0DBCD: Graphics fix.
$0DC11-$0DC2F: Graphics fix.
$0DD12-$0DD2D: Graphics fix.
$0DE31-$0DE58: Graphics fix.
$0DE68: Graphics fix.
$0DF31-$0DF6C: Graphics fix.
$0DFB7-$0E00F: Graphics fix.
$0E2B2-$0E2CF: Graphics fix.
$0E3B2-$0E3CD: Graphics fix.
$0E7B7-$0E80F: Graphics fix.
$0EAB2-$0EACF: Graphics fix.
$0EBB2-$0EBCD: Graphics fix.
$0EFB7-$0F00F: Graphics fix.
$0F612-$0F627: Graphics fix.
$0F710-$0F712: Graphics fix.
$0F720-$0F723: Graphics fix.
$0F7B7-$0F80F: Graphics fix.
$0FAB2-$0FACF: Graphics fix.
$0FBB2-$0FBCD: Graphics fix.
$0FFB7-$1000F: Change Japanese characters to miscellaneous characters (tent, tail, etc.) never displayed in battle

$10010-$10088: Slight bug fix to Coneria map - the wrong tile was being used to the upper right of fountain

$10194-$101FF: Slight bug fix to miscellaneous maps - get rid of spurious isolated tiles; helps w/ compression

$10200-$181F8: Slight bug fix to miscellaneous maps - get rid of spurious isolated tiles; helps w/ compression

$181FA-$181FF: Slight bug fix to miscellaneous maps - get rid of spurious isolated tiles; helps w/ compression

$18200-$1ACAA: Slight bug fix to miscellaneous maps - get rid of spurious isolated tiles; helps w/ compression

$1C02C: Graphics fix.
$1C060: Graphics fix.
$1C070: Graphics fix.
$1C080: Graphics fix.
$1C090-$1C0AB: Graphics fix.
$1C0B6-$1C0BE: Graphics fix.
$1C0D8-$1C0EA: Graphics fix.
$1C100-$1C11D: Graphics fix.
$1C136-$1C228: Graphics fix.
$1C7B7-$1C80F: Graphics fix.
$1CFB7-$1D00F: Graphics fix.
$1D57E-$1D79D: Graphics fix.
$1D7AB-$1D80F: Graphics fix.
$1D826-$1D913: Graphics fix.
$1DFB7-$1E00F: Graphics fix.
$1E020-$1E11F: Graphics fix.
$1E134-$1E22E: Graphics fix.
$1E340-$1E38F: Graphics fix.
$1E3A0-$1E451: Graphics fix.
$1E45C-$1E4AF: Graphics fix.
$1E4C0-$1E50F: Graphics fix.
$1E520-$1E7AF: Graphics fix.
$1E7B7-$1E80F: Graphics fix.
$1E820-$1E91F: Graphics fix.
$1E987-$1E98F: Graphics fix.
$1E99F: Graphics fix.
$1E9C0-$1E9DB: Graphics fix.
$1ED85-$1EF99: Graphics fix.
$1EFB7-$1F00F: Graphics fix.
$1F0A0-$1F0EA: Graphics fix.
$1F0F8-$1F0FA: Graphics fix.
$1F108-$1F10C: Graphics fix.
$1F118-$1F11C: Graphics fix.
$1F7B7-$1F80F: Graphics fix.
$1F935-$1FA2C: Graphics fix.
$1FB30-$1FD08: Graphics fix.
$1FD20: Graphics fix.
$1FD30-$1FD5B: Graphics fix.
$1FFB7-$2000F: Graphics fix.
$20020-$2011F: Graphics fix.
$20231-$20565: Graphics fix.
$207B7-$2080F: Graphics fix.
$20931-$20A18: Graphics fix.
$20FB7-$2100F: Graphics fix.
$21061-$2111F: Graphics fix.
$21232-$2132F: Graphics fix.
$21342-$21387: Graphics fix.
$213A2-$213E4: Graphics fix.
$21400-$2143F: Graphics fix.
$21460-$21794: Graphics fix.
$217B7-$2180F: Graphics fix.
$21FB7-$2200F: Graphics fix.
$22344-$2243F: Graphics fix.
$22450-$2249F: Graphics fix.
$224B0-$2256B: Graphics fix.
$227B7-$2300F: Graphics fix.
$23131-$231C2: Graphics fix.
$231D0-$23400: Graphics fix.
$23410-$2346E: Graphics fix.
$237B7-$2380F: Graphics fix.
$23FB7-$2400F: Graphics fix.
$24410-$2444A: Graphics fix.
$247B7-$24A47: Graphics, font fix.
$24A52-$24A67: Font fix.
$24A72-$24A87: Font fix.
$24A92-$24AA7: Font fix.
$24AB2-$24B07: Font fix.
$24B12-$24B17: Font fix.
$24B22-$24B27: Font fix.
$24B32-$24B37: Font fix.
$24B42-$24B47: Font fix.
$24B52-$24B57: Font fix.
$24B62-$24B67: Font fix.
$24B72-$24B77: Font fix.
$24B82-$24B87: Font fix.
$24B92-$24B97: Font fix.
$24BA2-$24BA7: Font fix.
$24BB2-$24BB7: Font fix.
$24BC2-$24BC7: Font fix.
$24BD2-$24BD7: Font fix.
$24BE2-$24BF4: Font fix.
$24C04-$24C07: Font fix.
$24C15-$24C26: Font fix.
$24C44-$24C87: Font fix.
$24C93-$24DEF: Icons.
$24DFD-$24E57: Icons.
$24E62-$24FFD: Icons, borders.
$25010-$2514E: Graphics fix.
$25173-$251B7: Graphics fix.
$251D6-$2554F: Graphics fix.
$2555C-$2555F: Graphics fix.
$2556C-$2560F: Graphics fix.
$25624-$25626: Graphics fix.
$25631-$2568F: Graphics fix.
$256A4-$256A6: Graphics fix.
$256B1-$2574F: Graphics fix.
$25766: Graphics fix.
$25772-$2577F: Graphics fix.
$25790-$25798: Graphics fix.
$257A3-$257B6: Graphics fix.
$257C1-$257C2: Graphics fix.
$257D1-$2594F: Graphics fix.
$2597A: Graphics fix.
$25996-$259AE: Graphics fix.
$259BA-$25A0F: Graphics fix.
$25A37-$25A88: Graphics fix.
$25AB1-$25B2F: Graphics fix.
$25B41-$25B5D: Graphics fix.
$25B77-$25B98: Graphics fix.
$25BB4-$25EE1: Graphics fix.
$25FC6-$25FCF: Graphics fix.
$25FDF-$2614F: Graphics fix.
$2615C-$261AF: Graphics fix.
$261C7-$2680F: Graphics fix.
$28012-$281FF: Pointer changes corresponding to text changes.
$28200-$2B60F: Text changes.
$2B645-$2B6F3: Enemy attack text changes.
$2B701: Meaningless change to unused memory 2b6f5 - 2b70f.
$2B714-$2B906: Pointer changes correspnding to item, weapon, armor, spell, and class text changes.

$2B911-$2BFD0: Item description, weapon, armor, item, spell, class, status text.
$2CC51-$2CC53: Effect text.
$2CC6E-$2CF5A: Effect text.
$2CF68-$2CFF8: Pointer changes corresponding to battle message changes.
$2D4F2-$2D95E: Enemy names.
$2E024-$2E026: ???
$2E03D-$2E048: ???
$2EFC0-$2F00F: Enemy names.
$2F610-$2F7AF: Graphics fix.
$2FBB0-$2FBBF: Graphics fix.
$2FBF0-$2FC0E: Graphics fix.
$30339: ???
$303C1: ???
$30B7F: ???
$31019-$3101D: ???
$31FCF-$31FED: Changes cursors in battle magic and battle item menus.

$32ACB-$32AD0: Code changes affecting printing of blank space and status string in battle character windows; supports 5 character player names.

$32B17: Code change affecting printing of text in battle character windows and possibly others; supports 5 character player names.

$36876-$368BD: Bridge text.
$369C3-$369C6: Changes "CHAOS" in the ending.
$36A2A-$36A36: Changes "LIGHT WARRIORS" in the ending.
$36BF2-$36BFE: Changes another "LIGHT WARRIORS" in the ending.
$36CEC-$36CF7: Changes yet another "LIGHT WARRIORS" in the ending.
$36D0F-$36DD6: Removes the end of the ending.
$37620-$3762B: Changes orbs to crystals in menu.
$37651-$3774F: Changes orbs to crystals in menu.
$37771-$3780F: Changes orbs to crystals in menu.
$37F35-$38020: Changes the opening.
$3805D-$3809A: Changes shop titles.
$380DA-$380DC: Changes "Gold" in shops to "Gil".
$38103-$38104: Changes "will" to use the "il" tile instead of "i" and "l".
$38146: Shop text.
$38163-$38164: Shop text.
$38172: Shop text.
$3817E: Shop text.
$381BD: Shop text.
$38219-$3821A: Shop text.
$38243: Shop text.
$38272: Shop text.
$38295-$38299: Shop text.
$382A7-$382AD: Shop text.
$382FB-$38302: Shop text.
$384B8-$384D8: Copyright text.
$38514: Pointer change to point to Item in Item/Magic/Weapon/Armor/Status command text.
$3852E-$3853A: Pointer changes to point to Item text.
$38594-$3860F: Menu, item description text.
$3861B-$38623: Item descriptions.
$38635-$386A4: Item descriptions.
$386AF-$38761: Item descriptions.
$3876D-$387B3: Item descriptions.
$387C2-$387DA: Tent save text.
$387F9-$38822: Cabin save text.
$38830-$38857: House save text.
$3888D-$388B5: Pure/Soft potion text.
$388C3-$38A15: Changes status screen text.
$38A2A-$38A6D: Heal/Pure magic text.
$38A88-$38AC1: Warp/Soft magic text.
$38AD8-$38AD9: Exit spell text.
$38B0C-$38B41: Magic inappropriate, "Equip/Trade/Drop" text.
$38B58-$38B5B: "ARMOR" label.
$38B6B-$38C5E: Magic, "Equip/Trade/Drop" text.
$38C74-$38C9C: Armor, save text.
$38CD4-$38CEF: "WEAPON", "Equip/Trade/Drop" text.
$38D00-$38D03: "ARMOR".
$39C3F-$39C54: ???Code change related to 5-character names?
$39CEF-$39D06: Code change ensures all 5 characters of name are copied properly from party creation dialogue to game.

$39D70-$39D8A: Makes default names stick.
$39DEC: Code change - use 0xCC (a dash character) when you erase characters from your name.
$39E22: Allows five-letter names in naming window.
$39E2E: Code change; enter 5 characters into the right place in memory when choosing name
$39EA5-$39EC2: Code changes affect positioning of names in party select dialogue
$39F07-$39F1A: ??? Code change related to display of names in party select dialogue?
$39F26: Code change displays names in party select dialgoue by reading them from correct place in memory

$39F8F-$39FA8: Code change copies all 5 characters for display while editing name
$39FF7: Lengthens name window in naming screen.
$3A02B-$3A0FC: Default party, names, naming window.
$3A264-$3A280: "Continue", "New Game", "Battle Speed" on main menu
$3A9BF: Code change; in the shops use plain old L character to show magic level instead of the duplicate L character.

$3AC5C-$3AC5E: Changes various shop window locations and sizes.
$3B4AF-$3B4BC: ???
$3B7D2: ???
$3B82C-$3B839: ???
$3B9ED-$3B9F7: Code change displays MP instead of MAGIC in party screen.
$3BA52: Code change displays L character for player level instead of the duplicate L character.
$3BAC6-$3BAC8: Positioning and size of gold menu in party screen.
$3BE8E-$3BE92: Changes Weapon/Armor Equip/Trade/Drop windows
$3DEEE-$3DF06: Code change; copies all 5 characters of name for display in party screen.
$3EBB6: Spacing in Magic menu?
$3ECED: Spacing in Weapon/Armor equip menus?
$3ED29-$3ED3F: Fixes characters which pop up from changing $3ECED?
$3ED52: Fixes border which is altered from $3ECED?
$3ED60-$3ED65: Changes "E-" to "eep" in equip menus.
$3EF90: Code change accounts for length of item names so items are displayed properly
$3EF9C: ??? Code change affects display of items in item window?
$3EFB7-$3EFBC: Code change ensures proper display of items. Specifically, store item quantity digits in appropriate memory, accounting for new item name length.

$3F2FA-$3F308: Eliminates border between windows.
$3F39D-$3F3A8: Extends battle BG. Combined with the above offsets, fixes top of window.
$3F3C9-$3F3CE: Unused memory marked as "Unused"
$3F3E0-$3F3E7: Sets character window width (name, HP) in battle.
$3F414-$3F41C: Sets palette for divider bar.
$3F64C-$3F653: Fixes the bottom part of the battle window.
$3F7D1-$3F7D6: Code displays spell quantity in battle for first 4 spell levels
$3F829-$3F82E: Code displays spell quantity in battle for last 4 spell levels
$3F857-$3F8A4: Code displays spell list in battle
$3F8F6: ???
$3F9F7-$3FA17: Shortens battle options, damage windows.
$3FA22-$3FA2E: Lengthens enemy name window.
$3FA49-$3FA5F: Decapitalizes/squishes options (Fight, Item, etc.).
$3FC79: Code change; displays all 5 characters of name in battle character windows
$3FC9E: Code change; displays all 9 characters of monster in battle
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 961/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-20-05 09:32 AM, in Your Hauls: Bought CDs, DVDs? Link
I am an evil, evil man, for I stopped off at a used CD place WHILE ON THE JOB. Finished covering a lacrosse game (we got the living shit kicked out of us, so the game ended really early), stopped in, got on the highway... and bumped THIS.

* Elliott: U.S. Songs
* G. Love and Special Sauce: G. Love and Special Sauce
* Marvelous 3: ReadySexGo
* Primal Scream: Vanishing Point

Not my usual haul, but I WAS on the clock, people.

EDIT: Hey, why NOT thrift at work too?

CD:
* The Special Goodness: Land Air Sea
* Grandaddy: Sumday

Reckids:
* Joan Jett & the Blackhearts: I Love Rock & Roll
* The Knack: Get the Knack
* Propaganda: A Blatant Attempt To Influence Your Musical Taste (compilation that features some Joe Jackson and the Police... live songs and a Joe Jackson song that wasn't released until the 2001 reissue of Look Sharp!)
* Sarah Vaughan: Great Songs From Hit Shows
* Tears for Fears: Songs From the Big Chair


(edited by drjayphd on 04-20-05 04:04 PM)
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 962/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-20-05 09:45 AM, in New Pope Link
To be fair, he joined after it was mandatory, got out of it, and has been carrying on about his opposition to the Nazi party.

However, I've got the distinct feeling he'll bomb the Catholic church back to the Middle Ages with his staunchly conservative... nay, right-wing philosophies. As he farts dust, though, maybe they'll do this again in a few years and get it right. Even if I wasn't too excited about the candidates, in spite of the fact that, well, I ain't exactly going to be Pope material based on my beliefs. (ahem)
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 963/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-22-05 08:28 PM, in Final Fantasy Overworld Water Animation Hack Link
Originally posted by iamhiro1112
BTW, minipatches are a great idea. FFVi has this going and I always liked that. Like there is a patch to change GP to Gil and change the look of the cursor and various things.


I still don't understand the whole Gil hard-on. Can't games exist in their own universe? (Assuming this is coming from another FF.) None of the stories are related, really, aside from a couple of minor recurring characters, why change the nomenclature?
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 964/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-23-05 12:07 PM, in New Final Fantasy 1 hack Link
Bad news: The graphics are unafraid to suck with GUSTO.

Good news: I like the idea with the enemy AI. Just dial it back a bit... you've GOT to have some easy-ish fights early on to build up.

EDIT: Darth Setzer, have my babies. :>


(edited by drjayphd on 04-22-05 07:21 PM)
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 965/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-23-05 12:18 PM, in Pretty old, but I never saw it mentioned here! Link
Even then, though, a pharmacist, say, provides a public service. A REALLY FUCKING IMPORTANT one, too. When we're talking about public health, you kind of forfeit any opportunity to do your job according to your own morals. You suck it up and be a professional, or if birth control/EC is that repugnant, you find another line of work. It's that simple. Pharmacists, who are the big examples here (kind of like how discussions of gay rights/marriage/etc. inevitably conjure up images of sweaty man-sex) will be doing their communities a grave disservice if morals were allowed to interfere in the job. You get a prescription, you fill the fucking thing.


(edited by drjayphd on 04-22-05 07:18 PM)
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 966/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-24-05 11:06 AM, in Ohhh Warrrriorrrrrs... Link
(clinks bottles together)

Come out and plaaayyyeeeaaayyyy...

Screenshots were leaked, but now I can't find them (Rockstar said to cease, desist, and just generally STOP IT ALREADY). Aw peas. Anyway, seems they might be doing this game, based on the WHOMP-ASS 1979 movie of the same name, because they are allegedly planning on remaking the movie too. Further info here.
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 967/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-24-05 11:11 AM, in Turn around teams (NFL-related) Link
Chiefs, easy. Assuming their offense (read: Priest Holmes) is right, all they need is the defense to be merely adequate. I think they've gotten that far now, since they realized it behooves them to send out players that Don't Suck.
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 968/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-24-05 11:23 PM, in Pretty old, but I never saw it mentioned here! Link
Originally posted by iamhiro1112
Originally posted by Admiral Kefbar
Originally posted by iamhiro1112
I can see certain things. Like Allowing Pharmasists to not fill Birth Control prescriptions. But I don't see how treating gays in hospitals can conflict with beliefs. It's not like by treating them you are enabling their lifestyle. I think the bill is kinda silly. I'd like to see the doctors reasoning to not treat gays.


What basis do you have for allowing pharmacists to deny patients of birth control pills? I mean, a Hindu waiter can't refuse to serve meat at a restraunt and expect to keep a job... why would a pharmacist be any different with birth control?

EDIT: i.e. you should go into a job knowing what is expected of you, and if it conflicts with your beliefs, you should not go into that field. Pharmacists are here to serve the public, not to protect themselves from their own hell or eternal damnation that they may or may not believe in.


Well, they obviously go into medicine because they are looking to help people. As in heal and treat their ailments. Birth Control pills aren't neccessary to keep one alive. And besides, to some pharmasists they feel that this is actually a form of abortion and pro lifers ain't into abortion. It shouldn't be mandated that they have to assist in what they feel is abortion. Besides, the people can just ask the pharmasist next to him to fill their birth control perscription and it's cool. There is usually more than one pharmasist working at drug stores.


Unless the pharmacist in question IS the only one there. And he won't refer you to another pharmacy. Nor will he give you your prescription back. (Yes, this has actually happened. Back when I first heard about these bills.) Sure, you can go back to your doctor to get another one, but that's an unnecessary expense.

The pharmacist's job is not to decide what medication you need. That's what the doctor is for. Birth control pills are prescribed for other purposes, ya know, like treating endometriosis. Is that on the prescription? It may not be, as far as I know, not being the proud owner of a uterus and all. So as far as they know, you might actually be getting it for non-birth control reasons.
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 969/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-25-05 01:00 AM, in Turn around teams (NFL-related) Link
It's not necessarily that they rely on Holmes, but he's so good that he enables the passing game, which in turn opens up the ground attack even MORE... They just weren't nearly as good without him as they were with him, is all.

And the Lions taking ANOTHER WR... yeaaaaah. Next thing you know, the Broncos are going to take ANOTHER freaking running back in the thir-oh, wait, bad example.
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 970/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-25-05 10:42 AM, in Ohhh Warrrriorrrrrs... Link
The movie came out in 1979... plot goes like this.

* All the gangs in NYC declare a truce and hold a summit. Seeing as if they all combined their membership, they'd outnumber the cops 5:1... (ahem)
* The organizer, who's also the head of the city's biggest gang, the Gramercy Riffs, gets shot and killed. You'd think it would be obvious who did it, as damn near everyone in attendance honored the no-weapons rule (including the Warriors, our intrepid protagonists)... but...
* The Warriors get blamed for it.
* Consequently, they have to make it back to Coney Island, their turf, without getting torn limb from limb.
* Mayhem ensues.

This would actually work REALLY well as a Final Fight-style game. I mean, take a look at some of the gangs. (The Baseball Furies?!) Not only that, but in the movie, they were essentially unarmed and fought hand-to-hand. No, they don't go through ALL 100,000 gang members... hey, they wanted to make it out ALIVE.
drjayphd

Beamos
What's that spell?




pimp!
Level: 56

Posts: 971/1477
EXP: 1387410
For next: 10766

Since: 03-15-04
From: CT

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-27-05 10:26 AM, in This man is so winner... (Ultimate game room) Link
Originally posted by Emperor Ziffatine
Reid, what the FUCK are you talking about?


...I think he meant NES.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74
Acmlm's Board - I2 Archive - - Posts by drjayphd


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.049 seconds.