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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Xkeeper
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Xkeeper
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Posted on 10-08-04 07:15 AM, in Extra forums? Link
Although I'm pretty sure you can still move threads to nonexistant forums (thereby creating one), but... heh.
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Posted on 10-12-04 08:46 AM, in Poking through Z64 Link
[cut and pasted from ZSO's forums]

First off, I've started corrupting the ROM randomly to see if I could find anything...

My corrupter says there's 2000000 bytes [sounds right], so I started around 1000000-2000000 [yes, huge range, I know]

All corruptions unless noted were done with random bytes.

Freeze at start before doing anything.

17F0000-2000000 gives a crash after the N64 logo...

1AF0000-2000000 gives a crash after the F Select screen fades to game start, which makes me believe I've stumbled on the range for either a) the ASM for that particular part (it's an unstarted save) or b) the map data there has been corrupteded

Corrupting ranges 500000 to 600000 (all bytes increased by 10) will result in a funny ladder climb, the down button making you climb too. Trying to climb down it via getting off and back on at the top will cause him to jump around and eventually fall off to the right. :shock:




More later. :wink:

EDIT------------------------

Would anyone mind telling me where this is? When exploring the Orcarina Pedistal area (namly in the back, where the trees are) I got warped here.


Also found this while near the cliff in BQ 00 (Zora's Domain). Z-Targeting doesnt' work and you can't talk to her, it seems. It's on the hill to the right of Jabu-Jabu.



EDIT 2 ---------------------

Remember the red ice pedistal room? That's the object on the left, and there's a door down that hole behind it.

Interestingly enough, when I went down that hole, the screen turned red, as if it was bloody or something :shock: ... shortly after going thorugh the door and getting out of the water, everything was fine.


When you go through the door. You can only do this if you have the Iron boots on!


A rather strange object found stuck in the cliff just below the Zora above :shock: :shock:



Edit 4 -------------------------

Alright, evidently going to the ice cave leads to that one place (the one I don't know where it is), which wasn't documented in the beta quest log 01...


Edit 5---------------------
Minor correction. I'm beginning to think that any new updates should just go in a new post and not an edit (spare minor stuff like this)

==================================



Just discovered this.

Evidently, anything that changes the cam position (minus C-UP) will cause Link to do silly things, like this.

For example, I went thorugh a tunnel (crawl) and at the end I ended up falling and dying, with the time while crawing constantly shifting between the tunnel and outside it
Xkeeper
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Posted on 10-13-04 10:39 AM, in IE Rejections Link
Personally, if you can't make your page look good in EVERY BROWSER, then your page sucks. I don't care if you use fancy standards that IE can't support, transparent pngs, or anything else that's browser specific.

If it doesn't work in all browsers, it sucks. Period.

(which is why my site's been tested in IE, Opera, and Firefox*, soon to test in Lynx XD)




*Old version
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Posted on 10-14-04 08:33 AM, in Poking through Z64 Link
Alright, just to let you know, any screenshot without the HUD has already been found and documented by ZSO, as that's where most of this came from (I just did some further exploring)

Secondly, the pillars in that room lean from using the Specific Things Lean code. It's required to get there from the way I did, heh.

Lastly, I haven't found the data for the rooms yet -- nor will I, for the simple reason I can't do much work on this now thanks to me not having an uberfast computer nor a highspeed intarweb connection

Disch: Thanks, I'll remember that.

Corrupting almost anything but what I did almost always crashed the game. The first few times it crashed on start, next few crashed after the N64 logo, and then the ones after that after the File Select fade. This leads me to believe that those ranges corrupted a) vital code dealing with loading those things, b) the data for those things, or c) the actual room data. However, I cannot look into this farther.

almost


-------------------

Continuing, no, I have not found the room data (or at least the room data specifically), and making an editor would be extremely complicated and beyond my abilities.

Alllso, there is no need for a ubertraction code, as there's Moonjump.

Next, the screenshots without the HUD are from the Beta Quest, since the way it works removes the HUD.

Note; Proj. 64 comes with codes for the BQ, use them and go nuts.

Furthermore, these were in V1.0, so feel free to get a ROM and corrupt the last range (50000-60000, inc/dec by something, I did +20 for those shots) and try climbing up ladders... setting it to +7F will make him move even more aquardly and using the slingshot will goof up the camera... going through a tunnel as child link will kill you from falling ().


(edited by Xkeeper on 10-13-04 11:38 PM)
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Posted on 10-14-04 08:49 AM, in Starfox Polygon Viewer, Now in Color! Link
That's insane.

Where the heck is "HOLD JACKPOT" and "BYE BYE!!" used, though? Unused textures?
Xkeeper
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Posted on 10-14-04 12:09 PM, in Starfox Polygon Viewer, Now in Color! Link
BMF, I get a 403 when viewing that image.

And there was probably a 'credits' system for the slot machine, and after getting enough it'd probably explode... ?
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Posted on 10-15-04 07:53 PM, in 1003rd post! Link
Yay, probably the third post after 1000 and the third admin to hit 100(0/3)

My -3997 post came a long time ago (and -3000 isn't coming any time soon), so...
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Posted on 10-15-04 08:14 PM, in ORY'S WORLD w1dem - released Link

Palette sucks.


See above, and that Mario statue looks like shit.


Flag not even touching the pole, BG clashes with FG...


SMB3 LEVELS ARE OVERUSED AND SUCK NOW !
STOP USING THEM !



Platform looks like crap, trees don't match and look like crap...


Clashing background/foreground, considering the fact it looks like there's ground there...


Ultra Mario Bros. 3 quality shot, here.


You should've just removed that stupid tree. It looks like shit with the tree right behind it.


More UMB-3 style artwork!


Waterfall pallete fucked up.


Same. And don't waterfalls usually end -before- hitting the water?


See above.


See above.



======================

Keep it up and you're a running canidate for the Ultra Mario Bros 3 award. I want to vomit this hack sucks so much


(edited by Xkeeper on 10-15-04 11:14 AM)
Xkeeper
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Posted on 10-17-04 03:35 AM, in ORY'S WORLD w1dem - released Link
Originally posted by gnkkwinrrul
I agree that smb 3 fg's and bg's are overused, but you don't have to be so rude about it...
ALright, here's more super flaming for you, then.

TELLING THESE IDIOTS THAT SMB3 LEVELS ARE OVERUSED IS NOT WORKING.

NOT WORKING.

NOT WORKING.

NOT FUCKING WORKING.

ORIGINAL LEVELS > LEVELS FROM SOME OTHER GAME, -ESPECIALLY- IF IT IS A SNES GAME, AND DOUBLE ESPECIALLY IF IT'S A FUCKING MARIO GAME.


[pokes Caps Lock]

Second, if you LIKE the SMB3 levels, PLAY MARIO ALL-STARS. DUH.

Lastly, if you think I'm being rude, I'm not even fucking beginning. orynider has been pissing me off for a while now (faked screenshots, shitty hacks, etc.) and he HAS NOT FUCKING LEARNED.

orynider --> <--me

And yes, Atma, because I fucking can. If I find a good hack I praise it, but shit gets treated like shit. The end.
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Posted on 10-17-04 07:59 AM, in ORY'S WORLD w1dem - released Link
I almost fell off of this chair laughing at that. XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD

Well, in reality, you could probably just corrupt the graphical area (hey, that sounds like a good idea, actually) and slap that label on it...

It just seems like so many people aren't making their own graphics nor levels lately.. everyone's being the same, it's almost as if the analogy

SMW Hacks : ROM Hacking :: Statwhores : Gunbound

Every single one's the exact same, and then you have the true shit, the morons who can't even get complete copies correct...

I mean, how many times has a SMB3 level been copied? I can't even count it on my hands now...
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Posted on 10-18-04 05:58 PM, in 3000 words or more. Link
Originally posted by Jesper

I feel special.

Especially considering I believe my total sent/recieved PMs from you is <= 10.

ALmost as nice as known I finsished this:


(sig)
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Posted on 10-18-04 06:14 PM, in Shop.php Link
THis has been brought up about 100 times.

It will likely never be finished.

Nor will it do anything other than raise stats.

Xkeeper
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Posted on 10-19-04 10:22 AM, in Shop.php Link
IF you already know it, then why do you keep bringing it up?!
Xkeeper
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Posted on 10-19-04 10:46 AM, in help please Link
also, use reletive names, IE if it's in www.something.com/bleh/thefile.php and you're calling it from www.something.com/somethingelse.php, use "bleh/thefile.php" and not "www.something.com/bleh/thefile.php".
Just a thought.
Xkeeper
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Posted on 10-20-04 01:03 AM, in New hack! Link
KA has a point there.

Overworld sucks.

Levels suck.

Ninji light was a nice idea, but it's been removed.

Etc.

I need to go wash my eyes of this crap, come back when you learn the editors better
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Posted on 10-20-04 01:07 AM, in Cryogenical experiments continue. SMW: ALttP unfrozen. Link
Looks a bit plain but otherwise nice.
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Posted on 10-20-04 01:15 AM, in Free motor bike! Link
I(getit) != true
Xkeeper
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Posted on 10-21-04 12:18 PM, in Thread bumping Link
Thread bumping shouldn't be needed unless it's one of the ROM Hacking threads (and its subareas)...

...in most cases, you can simply make a new one, and if needed copy anything of value over, especially if the thread is bottom-of-the-forum old.

Xkeeper
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Posted on 10-21-04 02:31 PM, in Hack pages and links Link
Hack Archives


Still somewhat under-construction (I'm working on it, jeez), but hopefully soon I'll get back to work (life sucks)

It also works nice when you need a place to put a hack but don't have one, since screenshots are there, too (usually)

That's one hell of a list, though, jeez
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Posted on 10-21-04 03:00 PM, in Finally, a new layout. Link
91.4 A-

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