Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
Acmlm's Board - I2 Archive - - Posts by DooMAD |
User | Post | ||
DooMAD Micro-Goomba Level: 6 Posts: 1/10 EXP: 720 For next: 187 Since: 06-02-04 From: UK Since last post: 2 days Last activity: 2 days |
| ||
Heh, my first post. I know I need to learn ASM first, but what format does custom music need do be in? Is it a standard midi file, or something else? |
|||
DooMAD Micro-Goomba Level: 6 Posts: 2/10 EXP: 720 For next: 187 Since: 06-02-04 From: UK Since last post: 2 days Last activity: 2 days |
| ||
Originally posted by Kyouji "Kagami" Craw Which *.bin file should the custom graphics be saved in? I tried looking for it in yy-chr, but couldn't find any of the title screen gfx. |
|||
DooMAD Micro-Goomba Level: 6 Posts: 3/10 EXP: 720 For next: 187 Since: 06-02-04 From: UK Since last post: 2 days Last activity: 2 days |
| ||
Ah, it must be 27 then. I was wondering why that one didn't look right. Or maybe not, I just noticed another thread where someone said it's 28 and 29. Either way, it should be easy to find now I know they're in Gameboy format. (edited by DooMAD on 06-04-04 05:57 PM) (edited by DooMAD on 06-04-04 06:01 PM) |
|||
DooMAD Micro-Goomba Level: 6 Posts: 4/10 EXP: 720 For next: 187 Since: 06-02-04 From: UK Since last post: 2 days Last activity: 2 days |
| ||
Here's a few screens of my first project, AltMario. I should have it finished in a few weeks. These are the cheese themed levels, so it's supposed to be very yellow. (edited by DooMAD on 06-05-04 02:10 PM) |
|||
DooMAD Micro-Goomba Level: 6 Posts: 5/10 EXP: 720 For next: 187 Since: 06-02-04 From: UK Since last post: 2 days Last activity: 2 days |
| ||
Hi Torn. Yeah, I read XDelusion's thread about it and downloaded Lunar Magic staight away. I'm surprised more people didn't end up here, editing SMW. (edited by DooMAD on 06-09-04 01:54 PM) (edited by DooMAD on 06-09-04 01:56 PM) |
|||
DooMAD Micro-Goomba Level: 6 Posts: 6/10 EXP: 720 For next: 187 Since: 06-02-04 From: UK Since last post: 2 days Last activity: 2 days |
| ||
Originally posted by blackhole89 Coming from the DooM editing community, I know all too well how much the progression of easy-to-use editing utilities has led to lots of newcomers releasing bad projects. I made sure my DooM maps were of a decent standard before I started sharing them with the community and I'll do the same here. |
|||
DooMAD Micro-Goomba Level: 6 Posts: 7/10 EXP: 720 For next: 187 Since: 06-02-04 From: UK Since last post: 2 days Last activity: 2 days |
| ||
I guess it depends on your perspective. If like me, you wouldn't be here without LM, you'll consider it a good thing. If you think that LM brings too many newcomers here with too many poorly conceived hacks, you'll consider it a bad thing. Seriously though, putting up with that sort of thing is a small price to pay to ensure a long lasting community for the game. I can think of dozens of excellent games, which people don't play anymore because the editing scene died. Because of Lunar Magic, that won't happen to SMW. (edited by DooMAD on 06-14-04 06:05 PM) |
|||
DooMAD Micro-Goomba Level: 6 Posts: 8/10 EXP: 720 For next: 187 Since: 06-02-04 From: UK Since last post: 2 days Last activity: 2 days |
| ||
It's been quite a while since my last post here, over a year in fact, but I have slowly been making progress on my hack, AltMario: This level is also used on the title screen intro. Ghost House, palette subject to change. Frozen Ghost House, my personal favourite. The Bridge levels. I always thought ghost house Eeries looked a bit dumb, so I replaced the graphics with Boo. One small question though... With the dark BG setting used in the ghost house levels, is it possible to define which sprites are affected by it? Ideally I'd like all the ghosts to look transparent like the Eerie ghost and reflecting Boo Buddies. There are no ExGFX in this hack, just a few select graphic replacements and loads of palette shifting. I've finished too much now to start changing level themes with ExGFX. I'm still not sure whether to include a full overworld replacement or not. So far it's just a few minor tweaks, as I haven't had much practice with it yet. A good example is the Special overworld, which now looks like this: (note the paths haven't been changed) I'll make an attempt at some new music when Solar Soundtrack is released, but it will probably suck, much like my attempts at midi music. (edited by DooMAD on 10-28-05 11:44 AM) (edited by DooMAD on 10-30-05 02:40 PM) |
|||
DooMAD Micro-Goomba Level: 6 Posts: 9/10 EXP: 720 For next: 187 Since: 06-02-04 From: UK Since last post: 2 days Last activity: 2 days |
| ||
Originally posted by Tatrion Yeah, most of the other overworld areas probably won't be as good as that one. It's just that the Special World map has a big chunk of space at the top to play with. Most of the regular overworld areas will be minor changes to better reflect the level themes. On an unrelated matter, w00t! Shiny new post layout! |
|||
DooMAD Micro-Goomba Level: 6 Posts: 10/10 EXP: 720 For next: 187 Since: 06-02-04 From: UK Since last post: 2 days Last activity: 2 days |
| ||
Despite only having 10 posts, I'm already on my second layout. This one took me over three hours to finish due to IE and Firefox having differing opinions on how to align DIV frames. This will probably be the last major change I make for a while, mostly as it's such a big improvement over the last one, but there may be a few minor tweaks like the link colours as they're still that yellow forum default. I haven't tested it in Opera or Netscape, or at any resolutions below 1024x768, so if anyone has problems with it please let me know. I don't think it stretches in width very well, but I don't make a habit of posting large images so that shouldn't matter. |
Acmlm's Board - I2 Archive - - Posts by DooMAD |