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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Darth Coby
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User Post
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 484/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-12-04 07:12 PM, in Funny-ass picture! Link
That's a bad ass motherfucker right there.
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 485/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-12-04 07:15 PM, in Super Mario World Neo is released! Vesion 1.00B Link
Website removed. :\
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 486/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-12-04 07:25 PM, in EliteMap and Rubikon Running FAQ Link
Originally posted by JaCory
Originally posted by Kawa-oneechan
"Are you blind as well as stupid?" -- Chicken

Just blind, I didnt realise the pointer managment gave you the pointers....

Just blind?

Anyway, Rubikon question:



#include stditems.rbh
#org 0x6B0A02
message 0x7B0B02
boxset 0x02
giveitem ITEM_MASTERBALL 1
message 0x7B0C02
boxset 0x02
break
#org 0x7B0B02
= I'm the little debug dude, I'll give you\nsome very nice Items.
#org 0x7B0C02
= Well . Here are some nice items for ya!


Why doesn't that really give me the Masterball?
Even when I only use 'giveitem ITEM_MASTERBALL' it doesn't work. :\


(edited by Coby on 04-12-04 10:26 AM)
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 487/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-12-04 07:34 PM, in Savestate wanted Link
That gameshark code already exists. :l For ALL versions. :l
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 488/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-12-04 10:04 PM, in EliteMap and Rubikon Running FAQ Link
The actual hex number for the master ball or the numer in the define part?
I'll go try them both.
Also, a bug I have found in Rubikon.

After compiling I have to close the program again before I can compile again, else it'll stop responding after some time.

EDIT:
Hah! Here I am with a question again, where was your beta testing for Rubikon script?



#include stditems.rbh
#org 0x6B0A02
message 0x7B0B02
boxset 0x02
giveitem 1
message 0x7B0C02
boxset 0x02
givepokemon 0x8E 0x05 0x01
break
#org 0x7B0B02
= I'm the little debug dude, I'll give you\nsome very nice Items.
#org 0x7B0C02
= Well . Here's a cool Pokemon for you!\n


This SHOULD give me a Beldum. (I ported the original code from the house on that Island where you get Beldum. ) But, it gives me an aerodactyl. :l And the aerodactyl is holding a masterball. (Because of the 0x01)
Also, the messages "Well . Here's a cool Pokemon for you!\n is repeated twice. Why?

EDIT:
Here I am again, I replaced 'giveitem ITEM_MASTERBALL' with:
setvar3 0x8001 0x01
setvar3 0x8001 0x1
boxset 0x1

This actually gave me an item called "???????" and not a masterball, also, the sprite dissppeard, but that's probably because the setvar3 method should only be used for giving items that lie around on the floor.

Yet another EDIT:
I found a bug in EM 3.0. When you CTRL+Click follow to the next map and CTRL+Click on the next leaving event before the map has fully loaded you'll get an "File already open error" because it tries to open the file again then. You should make it that when you CTRL+Click it then the programs checks if the file is open, if so, close it and abort loading of the file and reopen to go to the desired map.

(Hopefully the) Last EDIT:
I found the correct way to give items through an NPC, I checked what the berry master does. This is the right code:
setvar3 0x8000 0x01
setvar3 0x8001 0x1
boxset 0x0

This will give you a masterball and the other guy not dissappear.
Would be nice to use one line using giveitem instead of three though.


(edited by Coby on 04-12-04 07:17 PM)
(edited by Coby on 04-12-04 07:46 PM)
(edited by Coby on 04-12-04 07:59 PM)
(edited by Coby on 04-12-04 08:04 PM)
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 489/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-13-04 04:47 AM, in Ooh, how pretty Link
Very nice. How did you do that?
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 490/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-13-04 03:11 PM, in EliteMap and Rubikon Running FAQ Link
OH! Well you should have said that then. And here I was bothering you with a bagillion questions.

Oh well, but, Hmmmm, I'll go try to find out why giveitem doesn't work then.

*Coby goes to h4x0ring

EDIT:
Alright, seems that giveitem isn't used by the game. (Well, I didn't find an NPC that used it in 10 minutes of checking so to me it doesn't exist)
So for all your Rubikon coders: USE SETVAR3 and NOT GIVEITEM.

I <3 Rubikon.


(edited by Coby on 04-13-04 07:16 AM)
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 491/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-14-04 01:54 AM, in EliteMap and Rubikon Running FAQ Link
Originally posted by interdpth
I'm still wondering in Rubikon if there is a code to start a PKMN battle not a trainer >O<

I'm very sure it is, I mean, of course it is, but you'll have to use #raw
I'm currently trying to port the Keckleon battles to my little debug dude.
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 492/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-14-04 03:25 PM, in EliteMap and Rubikon Running FAQ Link
Originally posted by Kawa-oneechan
Coby... GiveItem is not a command. It
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 493/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-15-04 03:24 AM, in Berry Plants Link
Maybe you just gave a wrong pointer for the palette?
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 494/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-16-04 03:29 PM, in [Pokemon Ruby Hack] A Few Screen Shots Link
Nice, I sure as hell haven't touched those sprites yet, and I don't know how to edit the BG either. (But I'm looking into it)
Anyway, the bg looks a bit empty, remember when Groudon walked over there it was all woah and texture and such, now it's just a red shade with the shades of Jessy and James.
Also, the Jessy and James sprites look a bit... Weird. But that must because you took them from Pok
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 495/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-16-04 03:31 PM, in Exgfxworkshop Back up Page. Link
Originally posted by myname92
Yes..Recently, the work which relates with the KT15X will do permission
receiving certainly.


Wha, wha what the fuck? That's how it was?
*Coby is confused
Will do permission? Oh, translator.
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 496/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-16-04 03:38 PM, in Zsnes or Snes9X? Link
If you can run ZSNES then use it, I like it more than SNES9X.
But for SNES ROM hacking I usually stick to SNES9X because I don't have to go full screen in order to play, I know, you don't have to in ZSNES either, but I have to. For some reason, when I go from Windows 98 to XP ZSNES only runs in ONE fullscreen mode, the rest all give a black screen.
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 497/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-16-04 03:42 PM, in any way to prevent viewing a PHP source via PHP? Link
Can't you just CHMod the log in order so he can't have read access to it?
(restricted)
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 499/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-16-04 03:52 PM, in [Pokemon Ruby Hack] A Few Screen Shots Link
Yeah, they look a little TOO Gameboy for GBA.
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 500/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-16-04 04:02 PM, in Penis exploded Link
Bwahaha He was probably keeping the blood pressured by having something around his dick. That's why. But DANG, that's got to suck.
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 501/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-17-04 04:48 AM, in The ExGFX Workshop: Your #1 place for freebie ExGFX! Link
And now they're on the page. XD!
Go get 'em boys!
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 502/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-17-04 05:18 AM, in What does your desktop look like when you're hacking? Link
Wow, that's a very nice idea to give transparency. Why haven't I thought of that yet?
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 503/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-17-04 05:25 AM, in Stupid but useful question Link
Originally posted by cpubasic13
Originally posted by Clockworkz
Of course. You know the levels that say the word TEST in breakable blocks? Those are free levels. Edit them to your hearts content, then add a few levels in the overworld, and make sure the level is set to the TEST levels you altered. To determine what overworld levels go to where, enter layer 1 editing mode, and select the level you want to modify. Change the level number to the level number you altered (in hex). Viola! Extra level!


Not all levels are able to do that. Only those within levels 0-24 (in hex) and then 101-13B. Those are the only levels that can be on the overworld.


Yes, that bothered me for a while, why can't you use the other levels? I mean, it's just a pointer? Isn't it?
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Acmlm's Board - I2 Archive - - Posts by Darth Coby


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