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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Parasyte
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Parasyte

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Posted on 06-18-04 07:55 AM, in Surprise: Red Coin Quest: Public demo release! Link
:| I hadn't thought of looking for a starman or the like.
Let's see what I find.
Parasyte

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Posted on 06-18-04 08:25 PM, in Surprise: Red Coin Quest: Public demo release! Link
The first screenshot from RapTop is the bug I mentioned.
Parasyte

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Posted on 06-19-04 06:41 AM, in Surprise: Red Coin Quest: Public demo release! Link
Weasel, it looks like you used the PRG0 ROM.
Somebody didn't read the readme? (or Daiz' first post, for that matter)
Parasyte

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Posted on 06-20-04 08:24 PM, in A question about the Gameboy instruction set Link
This is one of those Gameboy-specific instructions. It replaces one of the jumps in the standard z80 instruction set.
Basically, it's used for 8-bit indexed zero-page loads. But yeah, you're kind of stuck using only registers A and C. My guess is they didn't include a billion more instructions like this for every register because they had to replace an instruction just to get this one in there. That, and only one is really even needed. (IE, if you need to keep the contents of A and\or C, either use a different instruction, or push those regs to the stack. Whichever method works best.)
Parasyte

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Posted on 06-20-04 08:35 PM, in Mega Man Nightmare Link
I don't see any fire?
You should consider some real animation, rather than a palette change, as it appears to be. Maybe something like the fire in Teenage Mutant Ninja Turtles 2.
Parasyte

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Posted on 06-20-04 08:41 PM, in Surprise: Red Coin Quest: Public demo release! Link
It is not a bug. His air-checking routine specifically checks for block "00" which is space outside of the screen. I had gone so far to remove it before realizing that he wanted it that way to "prevent cheating."
So again, it's not a bug. At all.
Parasyte

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Posted on 06-20-04 09:19 PM, in Is the creation of Lunar Magic a good thing? Link
Kitten Yiffer and Kario hit the nail on the head. Daiz is going back to an old debate with hhallahh (or similar) where hhallahh figured having the editor apply more ASM hacks for clueless 'designers' would make the clueless designers feel almighty and powerful to do something assembly-related or such. Truth is, it would just be another feature for everyone to use, hence losing originality quickly.
So if the assembly hacks fail to be original, how is that better for "the community"? You just end up with a "me too" syndrome with none of the hacks having any real payoff. You play one, and you've played them all. That's no good!

Leave it up to the designer(s) to come up with some astonishing idea for their hack, to give it that extra kick. And if they are able to impliment it, more power to them. As for these people "hoarding" their special hacks, I believe that would be for the best. It's not exactly sportsman-like, but it will definitely limit all of the wannabe hackers from redoing the same damn thing over and over.


In short, every utility can be a good thing; the potential is there. But once it gets to the point that it starts to do a ridiculous amount of things for you, it's time to stop before it becomes a bad thing. Take custom blocks, for example. It's more of the automatic insertion of a new feature, rather than editing an existing one. (Say, adding blocks breakable only by fireballs, as opposed to editing standard breakable blocks so small Mario can also break them.) At this point, you're getting into the "Do My Hack For Me" phase. Which will never be a good thing.

In closing, learn to use Lunar Magic, and use it well. But also expand beyond what it is capable of. Do not limit yourself to using it, and it alone. Now go do something productive.
Parasyte

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Posted on 06-22-04 06:09 AM, in Surprise: Red Coin Quest: Public demo release! Link
Just an FYI, Heian-794 is Japanese, so I'm sure he knows what he's talking about.
Parasyte

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Posted on 06-22-04 09:48 AM, in Surprise: Red Coin Quest: Public demo release! Link
His ISP also happens to be located in Japan.
I don't believe he was trying to correct anyone. Just a misunderstanding.
Parasyte

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Posted on 06-22-04 10:26 AM, in Is the creation of Lunar Magic a good thing? Link
These so-called "uber-hackers" won't be able to harm the community in any way.
Perhaps you're just cynical by nature, hhallahh. That's the only conclusion I can come to.

As for progress in moderation, think about where the community has been, and where it's going. It started as a few simple graphic hacks. Later it was level redesigning and translation. And most recently, program overhauls. What's the next logical step? Bigger and better overhauls of everything? Sure, why not. It's all progress in moderation.
As an example of progress in moderation, a man didn't just land on the moon one day, and made everyone think, "Wow! No one's even invented the airplane yet, and here we've sent a guy to the moon!" Instead, it took approximately 50 years from the time the Wright brothers tested thier first successful plane design to the time Neil Armstrong and Buzz Aldrin walked on the moon.

Now if you go back a few years in ROM hacking's short history, perhaps you'll recall the release of Zelda Challenge. It is one of the greatest hacks ever created. Not because it contains a ton of assembly hacks, or was built on "exclusive knowledge" (because neither of those held any part in the development of the hack) But just because it's very well-designed, and modified extensively. I mean EXTENSIVELY. That hack never discouraged me. I could bet a large sum of money that it never discouraged anyone else I know, given that I had any money ... But rather than discouraging me, I was inspired. "Hell, if someone can do that to Zelda, I wonder what I could do to Metroid?" I thought to myself. Turns out there's a lot I can do with it. But I know there will be a huge amount of work involved. I certainly would not be bothering with it if I did not enjoy the work.
It's the people who do not enjoy the work so much as the enjoy the attention it garners... Those people will be discouraged. And truthfully, we're better off without them, anyhow.


Now, getting back to Lunar Magic. Atma: what good is a program that no one knows how to use?
Parasyte

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Posted on 06-22-04 08:43 PM, in Is the creation of Lunar Magic a good thing? Link
What do you, "if they could have made good hacks?" Obviously, if they were discouraged by a good hack, they themselves would feel they could not make a good hack. Or rather, a good hack which could "compete" even though this is not a competative sport. That kind of attitude is not wanted nor needed.

Also, I don't feel that saying "get rid of the garbage" is an elitist thing to say. If I were to have said, "get rid of everyone who doesn't fit int the catagory of 'uber-hacker'." Well, that would be a bit different, right? When it comes right down to it, even the average hackers want to get rid of the bad ones.

Going back to the Zelda vs Metroid thing, why is that any different from Mario 3 vs Mario 3? Sure, Zelda and Metroid are different games, but that's where differences end. It's still ROM hacking, and I was still inspired. If you want to get back into the competition bit, I'd advise not to. As I said earlier, ROM hacking isn't about competiting against others. I can't even count how many times the guys at TEK have gone on about how ROM hacking should be fun.
Parasyte

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Posted on 06-23-04 08:38 PM, in Is the creation of Lunar Magic a good thing? Link
The answer to your question, "Is it worth the time and effort to make something this good?" is a resounding "YES!" How else do you plan to equal a damn good hack without putting as much (or more) time and effort into it as another author? Leech off other people's hard work? Well, probably, considering you were wanting "more this, more that, more features" in Lunar Magic. Which would essentially be leeching off FuSoYa's hard work.
So yes, it is worth it. Whether some hackers want to put the time and effort into it is up to them; not DahrkDaiz or I, or anyone else, for that matter.
Parasyte

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Posted on 06-24-04 08:18 PM, in How do I rip GFX from YI or other SNES games? Link
I perfer vSNES to rip things from save states.
Parasyte

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Posted on 06-25-04 08:16 AM, in Is the creation of Lunar Magic a good thing? Link
Originally posted by hhallahh
Parasyte

That's your subjective answer. Other people will have different answers. Some may even be different than yours, God forbid.


Fact of the matter is, time and effort are a fundamental requirement to make a good hack. Whether Hacker Foobar wants to put any time or effort into a hack is beside the point. Wants and needs are relatively different things. As Disch has pointed out many times thus far, a hacker needs the drive to put time and effort into a hack. If you can't cut it, you'll either end up with a partially completed hack, or nothing at all.

To elaborate: a good hack will always be worth the time and effort. It won't matter if a few solid years were spent on it, or just a single afternoon; it's worth it. Why is it worth it? Because the result will be a good hack, and everyone gets to play it!
Now, putting a lot of time and effort into a bad hack, that's just a disaster. No, it's certainly not worth putting time or effort into a bad hack.


And to hell with the economical nonsense. I'm a quality-over-quantity kind of guy. A single good hack (or "excellent" as Daiz pointed out) will always be better for the community than a billion bad hacks, or a single bad hack for that matter. The positive side-effects will ALWAYS cancel and outweigh the negative. So I can't imagine why there is a problem with any "uber-hack created without any all-in-one-uber-tools" ?
Parasyte

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Posted on 06-27-04 11:02 AM, in How NES Graphics are displayed on the screen (document) Link
The nestech table is useful beyond words. If it weren't, you probably would not have used it yourself.
Parasyte

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Posted on 06-29-04 07:04 AM, in It's time to port M3I to Windows! Link
This is a very bad beginning to a very bad idea.
Parasyte

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Posted on 06-29-04 08:13 AM, in "m16-7k" :\ Link
That, or your knowledge (or lack thereof) of the win32 console.
Parasyte

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Posted on 07-01-04 08:27 AM, in Working on a YI Editor Link
Prepare to wait a long time.
Parasyte

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Posted on 07-01-04 08:33 AM, in ROM translating Link
What moronic answers. He is trying to translate the game, probably into English. That would mean there is no English version of the game.

To answer your question, yedsfaq, you should probably start with a relative search program. There are a few different ones available from zophar.net (and even a few hex editors available with relsearch features) There are also some documents available which can help you get started. Go here for those: http://www.zophar.net/tech/transdocs.html
Specifically, I recommend checking out this page, which shows you one way to use a relsearch to find Japanese text: http://www.zophar.net/tech/files/translate.html


(edited by Parasyte on 06-30-04 11:34 PM)
Parasyte

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Posted on 07-02-04 10:19 AM, in Delphi 5 or Visual Basic 6? Link
Ew, Java... Double ew, C#...
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