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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Pikachu025
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Pikachu025

Shyguy
Level: 17

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Since: 05-05-04

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Posted on 06-08-05 06:35 PM, in Ok, I searched but didn't find anything... How do I rip GFX? Link
Just tell me how. It's not in the stickys, I looked there.
Pikachu025

Shyguy
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Posted on 06-08-05 07:15 PM, in Ok, I searched but didn't find anything... How do I rip GFX? Link
Duh. I know how to put them together and edit them, but how do I get it out of the other game without pixel-drawing (like I do, but that is long and boring).
Pikachu025

Shyguy
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Posted on 06-08-05 09:19 PM, in Ok, I searched but didn't find anything... How do I rip GFX? Link
OK, I got that about the ROM, but I made a savestate in Snes9x and opened in TLP, but found no pictures (with SNES 4BPP). Eh?
Pikachu025

Shyguy
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Posted on 06-09-05 07:21 PM, in Ok, I searched but didn't find anything... How do I rip GFX? Link
Got it.
However, I see the tiles in the ZST with TLP, but not with tile molester... What do I need to set the picture format to?
Pikachu025

Shyguy
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Posted on 06-15-05 12:58 AM, in ASM hack requests Link
Request: Custom block that, when touched from above, activates both P-Switches for 16 (I think that's the normal time a P-Switch is long...) seconds, changes into the next Map16-block, plays the P-Switch activation-soundeffect and plays the POW-Music for the time the P is active. Hope that isn't too hard, you'd just have to call the blue P-Routine (if possible) and then set the silver one to be active.

Pikachu025

Shyguy
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Since: 05-05-04

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Posted on 06-16-05 05:45 PM, in Super Mario Universe Link
Originally posted by smwedit
Originally posted by Forte.EXE
Here's more screens, just to show you all what you'd expect later in the game once I find a damn good place that will host my zipped IPS file >.<
why zipped?
Because it's smaller. Although *.rar on highest compression would be better, zip is better than just the file.
Pikachu025

Shyguy
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Posted on 06-17-05 10:45 PM, in Looking for SM64 images Link
Tox Box...?
Pikachu025

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Posted on 06-19-05 05:22 AM, in Should I lock my hack? Link
I think he wants to change the byte LM uses to see if the hack is locked or not. If RLM does just look for that variable and only proceeds if it's in the "locked"-state, it will keep some more guys away from your levels.
Pikachu025

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Posted on 06-23-05 12:10 AM, in SMB3 pipe demo Link
Nice!

One question tough: Why are the "blank" tiles one space away of the pipe-exit?
Pikachu025

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Posted on 06-23-05 12:27 AM, in SMB3 pipe demo Link
Originally posted by Smallhacker
Originally posted by Pikachu025
Nice!

One question tough: Why are the "blank" tiles one space away of the pipe-exit?


Read earlier replies before asking.


I did. There is just a descreption what they do, not why they are one space away from the pipe-exit, like this:

P = Pipe
K = Nothing
T = "Blank" Tile
KKKKT
PPPPKT
PPPPKT
KKKKT

I'd have placed them like this:

PPPPT
PPPPT

That was my question.
Pikachu025

Shyguy
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Posted on 06-23-05 01:30 AM, in which hack should i finish first? Link
I don't want to register in the Ice Board, so I post it here...

There are 37 e-Levels, not 32.

Star 1-5
Mushroom 1-30
Promo (Ship)
Promo (Castle)

Also, the Bowser-Level is actually two levels, 29 & 30.

I voted SMB. A final Version would be nice.
Pikachu025

Shyguy
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Posted on 06-24-05 05:39 PM, in SMB3 pipe demo Link
Not sure if it's a bug, but Mario slides a little if you come out of a horizontal pipe and press the direction Mario isn't facing.
Pikachu025

Shyguy
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Posted on 06-24-05 11:23 PM, in SMB3 pipe demo Link
Mario gets stuck in the crossing when I try to cross pipes...

BTW, I managed to carry the key and the springboard at the same time. O.o
Sadly, I haven't been able to reproduce it...

Also, I couldn't shoot Fireballs while in a pipe.
Pikachu025

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Posted on 06-25-05 01:19 AM, in SMB3 pipe demo Link
The top-left horizontal pipe is messed up. I enter from right, come out left, fall through the vertical pipe below and can't move anymore <.<
Pikachu025

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Posted on 06-28-05 08:39 PM, in Screenies of my First Hack! Link
Originally posted by Heian-794
I like the eyes on those stone-like blocks in the 3rd screenshot. If you can break those, with the Panzer (?) falling down next to you and the other enemies, that'll be a good challenge, especially if they shoot fire at different intervals. Looking forward to playing it!
Those are miscolored brown blocks. <.<
Pikachu025

Shyguy
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Posted on 07-08-05 02:52 AM, in SMB3 pipe demo... with corners Link
The "press up while coming out on bottom to reenter pipe"-glitch still isn't fixed.
Nice work, by the way.
Pikachu025

Shyguy
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Posted on 07-10-05 01:07 AM, in ASM hack requests Link
Actually, I think he just means blocks that are passable/non-passable when the ON/OFF-switch is in a specific position.
Pikachu025

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Posted on 07-10-05 02:21 AM, in ASM hack requests Link
Yes, there is. Many hacks use them, actually.
Pikachu025

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Posted on 07-10-05 03:21 AM, in ASM hack requests Link
I would like to say that I want a combined POW-block (as block, like in SMB3, not sprite) again, it seemed to be ignored. As I said, easy: Just call blue & silver-POW-routine.
Pikachu025

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Posted on 07-10-05 05:04 PM, in ASM hack requests Link
Actually, you can't put both sprites in the same place, since the P-Block's color changes depending on it's X-Position. And even if you could, you could just hold Y go grab one and then activate just one. I want to use that for puzzles, like in SMB3's 6-10. Come to think of that, peter_ac would need that too to truthfully recreate that level.
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Acmlm's Board - I2 Archive - - Posts by Pikachu025


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