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Acmlm's Board - I2 Archive - - Posts by Pikachu025 |
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Pikachu025 Shyguy Level: 17 Posts: 62/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Just tell me how. It's not in the stickys, I looked there. | |||
Pikachu025 Shyguy Level: 17 Posts: 63/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Duh. I know how to put them together and edit them, but how do I get it out of the other game without pixel-drawing (like I do, but that is long and boring). | |||
Pikachu025 Shyguy Level: 17 Posts: 64/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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OK, I got that about the ROM, but I made a savestate in Snes9x and opened in TLP, but found no pictures (with SNES 4BPP). Eh? | |||
Pikachu025 Shyguy Level: 17 Posts: 65/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Got it. However, I see the tiles in the ZST with TLP, but not with tile molester... What do I need to set the picture format to? |
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Pikachu025 Shyguy Level: 17 Posts: 66/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Request: Custom block that, when touched from above, activates both P-Switches for 16 (I think that's the normal time a P-Switch is long...) seconds, changes into the next Map16-block, plays the P-Switch activation-soundeffect and plays the POW-Music for the time the P is active. Hope that isn't too hard, you'd just have to call the blue P-Routine (if possible) and then set the silver one to be active. |
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Pikachu025 Shyguy Level: 17 Posts: 67/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Originally posted by smweditBecause it's smaller. Although *.rar on highest compression would be better, zip is better than just the file.Originally posted by Forte.EXEwhy zipped? |
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Pikachu025 Shyguy Level: 17 Posts: 68/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Tox Box...? | |||
Pikachu025 Shyguy Level: 17 Posts: 69/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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I think he wants to change the byte LM uses to see if the hack is locked or not. If RLM does just look for that variable and only proceeds if it's in the "locked"-state, it will keep some more guys away from your levels. | |||
Pikachu025 Shyguy Level: 17 Posts: 70/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Nice! One question tough: Why are the "blank" tiles one space away of the pipe-exit? |
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Pikachu025 Shyguy Level: 17 Posts: 71/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Originally posted by SmallhackerOriginally posted by Pikachu025 I did. There is just a descreption what they do, not why they are one space away from the pipe-exit, like this: P = Pipe K = Nothing T = "Blank" Tile KKKKT PPPPKT PPPPKT KKKKT I'd have placed them like this: PPPPT PPPPT That was my question. |
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Pikachu025 Shyguy Level: 17 Posts: 72/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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I don't want to register in the Ice Board, so I post it here... There are 37 e-Levels, not 32. Star 1-5 Mushroom 1-30 Promo (Ship) Promo (Castle) Also, the Bowser-Level is actually two levels, 29 & 30. I voted SMB. A final Version would be nice. |
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Pikachu025 Shyguy Level: 17 Posts: 73/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Not sure if it's a bug, but Mario slides a little if you come out of a horizontal pipe and press the direction Mario isn't facing. | |||
Pikachu025 Shyguy Level: 17 Posts: 74/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Mario gets stuck in the crossing when I try to cross pipes... BTW, I managed to carry the key and the springboard at the same time. O.o Sadly, I haven't been able to reproduce it... Also, I couldn't shoot Fireballs while in a pipe. |
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Pikachu025 Shyguy Level: 17 Posts: 75/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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The top-left horizontal pipe is messed up. I enter from right, come out left, fall through the vertical pipe below and can't move anymore <.< | |||
Pikachu025 Shyguy Level: 17 Posts: 76/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Originally posted by Heian-794Those are miscolored brown blocks. <.< |
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Pikachu025 Shyguy Level: 17 Posts: 77/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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The "press up while coming out on bottom to reenter pipe"-glitch still isn't fixed. Nice work, by the way. |
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Pikachu025 Shyguy Level: 17 Posts: 78/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Actually, I think he just means blocks that are passable/non-passable when the ON/OFF-switch is in a specific position. | |||
Pikachu025 Shyguy Level: 17 Posts: 79/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Yes, there is. Many hacks use them, actually. | |||
Pikachu025 Shyguy Level: 17 Posts: 80/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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I would like to say that I want a combined POW-block (as block, like in SMB3, not sprite) again, it seemed to be ignored. As I said, easy: Just call blue & silver-POW-routine. | |||
Pikachu025 Shyguy Level: 17 Posts: 81/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Actually, you can't put both sprites in the same place, since the P-Block's color changes depending on it's X-Position. And even if you could, you could just hold Y go grab one and then activate just one. I want to use that for puzzles, like in SMB3's 6-10. Come to think of that, peter_ac would need that too to truthfully recreate that level. |
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Acmlm's Board - I2 Archive - - Posts by Pikachu025 |