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Acmlm's Board - I2 Archive - - Posts by Pikachu025 |
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Pikachu025 Shyguy Level: 17 Posts: 22/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Yeah, I know. But Lunar Magic calls them "". | |||
Pikachu025 Shyguy Level: 17 Posts: 23/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Why don't you make Pa-Patch the Hero of the game? BTW: The japanese Titles for PM and PM:TTYD were "Mario Story" (for PM) and "Paper Mario RPG" (for PM:TTYD). Just to confuse you more |
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Pikachu025 Shyguy Level: 17 Posts: 24/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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F9 in the 8x8-editor saves the GFX to file, not to Rom. | |||
Pikachu025 Shyguy Level: 17 Posts: 25/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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I found an error: In Lift Zone 2, at the end of the level there is a 30-coin-pass thingy. You can swim under it to the exit >.< And the same level is also a yellow dot on the map, but it has got 2 exits. (edited by Pikachu025 on 02-06-05 03:30 PM) |
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Pikachu025 Shyguy Level: 17 Posts: 26/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Originally posted by Kyouji CrawOriginally posted by knuck |
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Pikachu025 Shyguy Level: 17 Posts: 27/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Sorry for bumping such an old topic, but it'd better that open up a new one, correct? I still haven't found a way to do so. I checked every block in Blocktool, but no one seems to help. Also, I cannot find the Tracer-Program, so I'm not able to use that. Can anyone *please* help me? | |||
Pikachu025 Shyguy Level: 17 Posts: 28/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Originally posted by TrashykinsOriginally posted by Juggling JokerCan you excuse me for a second? You could export the pallete from one level and insert it into another. But I guess this only looks good if you are using the same graphics for the levels... |
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Pikachu025 Shyguy Level: 17 Posts: 29/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Originally posted by Keikonium Super Mario Land 2 for GBA? O.o |
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Pikachu025 Shyguy Level: 17 Posts: 30/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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I think I've found a glitch. In Harmony Island 3... ...using this pipe... ...I end up in this bonus-Level. Using the pipe to go back... ...I end up here. EDIT: In "Mysterious Castle 2", the Boo-Chains sometimes fly down the pit. Prevent that by putting blocks that only let Mario through and not Sprites. (edited by Pikachu025 on 02-21-05 10:48 AM) |
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Pikachu025 Shyguy Level: 17 Posts: 31/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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In the "Oame Gver"-Level, Yoshi is visible (only white outlines). >.< | |||
Pikachu025 Shyguy Level: 17 Posts: 32/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Yeah, same problem. | |||
Pikachu025 Shyguy Level: 17 Posts: 33/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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The intro, it hurts >.< Where is the vine in level 4-2? And where is the "Stomped Goomba"-GFX? And don't use coins for Axes... Why doesn't W8-4 loop? It would be easy with warp-blocks... Also, the font for the 8 looks ugly... Best Peach ever XD (edited by Pikachu025 on 02-26-05 08:49 AM) (edited by Pikachu025 on 02-26-05 08:52 AM) (edited by Pikachu025 on 02-26-05 09:04 AM) (edited by Pikachu025 on 02-26-05 09:10 AM) (edited by Pikachu025 on 02-26-05 09:22 AM) |
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Pikachu025 Shyguy Level: 17 Posts: 34/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Changing the timer speed? For what? The only thing I can think of is making it faster and removing the "Die-When-Timer-at-zero"-Routine, so that it's a only a "bouns-point-counter". Hmm... good idea, actually. I'll try to do that in my hack. | |||
Pikachu025 Shyguy Level: 17 Posts: 35/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Well, some may remember my problem. I got an idea how to do it without too much work. I need a custom block that activates both POW-Blocks (for the standart amount of time) when touched from the top (or bottom, or right, or whatever, I think I can change that myself) and changes to the next block of the map16-page. I would be very thankful. |
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Pikachu025 Shyguy Level: 17 Posts: 36/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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I want a custom block that, when touched, changes into the next Map16-Block and activates both POWs for the standard amount of time (and plays the POW-Activated-Music, and maybe the "POW Squished"-Soundeffect). If someone could tell me how to do this (or if someone gives me the *.bin), I would be very happy. | |||
Pikachu025 Shyguy Level: 17 Posts: 37/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Nice Prog.! Just one question: Is there a way to stop the "Luigi"-Counter from overwriting other counters under it? The counter is bigger then my "Luigi"-Name, so I put the lives-counter there where the "GI" would be, but the invisible tiles overwrite the Lives-counter. Any tips? |
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Pikachu025 Shyguy Level: 17 Posts: 38/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Extended Animation, the SMB3-Brick in the LM-Statusbar. | |||
Pikachu025 Shyguy Level: 17 Posts: 39/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Could you make an option to keep those leading-zeros in the time-counter? I like them. | |||
Pikachu025 Shyguy Level: 17 Posts: 40/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Well, some time ago (before the server crash), someone posted a value to change to make Rex start small. I did that and used him as a squishable Goomba. Now, I found a way to do that without using Rex, so I have now a unused Rex-sprite, that is small automatically. I want him back starting big (and also fix that head-not-on-body-problem). Does anyone know the address? (Sorry for my grammar) | |||
Pikachu025 Shyguy Level: 17 Posts: 41/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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I want a custom block that, when touched, changes into the next Map16-Block and activates both POWs for the standard amount of time (and plays the POW-Activated-Music, and maybe the "POW Squished"-Soundeffect). |
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Acmlm's Board - I2 Archive - - Posts by Pikachu025 |