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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Pikachu025
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Pikachu025

Shyguy
Level: 17

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Since: 05-05-04

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Posted on 12-25-04 03:33 AM, in Object 0C - Black Piranha Plant Link
Yeah, I know. But Lunar Magic calls them "".
Pikachu025

Shyguy
Level: 17

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Since: 05-05-04

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Posted on 01-13-05 11:31 PM, in I Have An Announcment! Link
Why don't you make Pa-Patch the Hero of the game?

BTW: The japanese Titles for PM and PM:TTYD were "Mario Story" (for PM) and "Paper Mario RPG" (for PM:TTYD). Just to confuse you more
Pikachu025

Shyguy
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Since: 05-05-04

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Posted on 01-14-05 07:48 PM, in What level backgrounds can I change ? Link
F9 in the 8x8-editor saves the GFX to file, not to Rom.
Pikachu025

Shyguy
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Posted on 02-06-05 07:23 PM, in Project MALLOW Demo Link
I found an error:
In Lift Zone 2, at the end of the level there is a 30-coin-pass thingy. You can swim under it to the exit >.<

And the same level is also a yellow dot on the map, but it has got 2 exits.


(edited by Pikachu025 on 02-06-05 03:30 PM)
Pikachu025

Shyguy
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Since: 05-05-04

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Posted on 02-10-05 03:34 AM, in Screen-scrolling pipes concept Idea Link
Originally posted by Kyouji Craw
Originally posted by knuck
DW pipes can be used for 3049803 things other than pipe mazes.
It seems you never played SMB3.
Pikachu025

Shyguy
Level: 17

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EXP: 21989
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Since: 05-05-04

Since last post: 75 days
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Posted on 02-14-05 07:19 PM, in Object 0C - Black Piranha Plant Link
Sorry for bumping such an old topic, but it'd better that open up a new one, correct? I still haven't found a way to do so. I checked every block in Blocktool, but no one seems to help. Also, I cannot find the Tracer-Program, so I'm not able to use that. Can anyone *please* help me?
Pikachu025

Shyguy
Level: 17

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Since: 05-05-04

Since last post: 75 days
Last activity: 11 days
Posted on 02-14-05 07:23 PM, in A quicky about palletes Link
Originally posted by Trashykins
Originally posted by Juggling Joker
Yes, you can't edit the last 8 colors of those sprite palettes without enabling a custom palette. Which means, if you want to globablly change the sprite in question, you'll have to slog your way through every stinkin' level you're using.
Can you excuse me for a second?

FUCKING FUCK FUCKHOLES.

Thanks. Well, at least it's possible, and it gives me the possibility of abusing this power... > : )


You could export the pallete from one level and insert it into another. But I guess this only looks good if you are using the same graphics for the levels...
Pikachu025

Shyguy
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Posted on 02-20-05 08:38 PM, in where can i find rabbit ears for mario and extract them over to lunar magic graphics file Link
Originally posted by Keikonium
I did it from the GBA game (that way its in 16 colours).

Super Mario Land 2 for GBA? O.o
Pikachu025

Shyguy
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Posted on 02-21-05 06:19 PM, in Mario's Return - Demo 1 Link
I think I've found a glitch. In Harmony Island 3...

...using this pipe...

...I end up in this bonus-Level. Using the pipe to go back...

...I end up here.


EDIT: In "Mysterious Castle 2", the Boo-Chains sometimes fly down the pit. Prevent that by putting blocks that only let Mario through and not Sprites.


(edited by Pikachu025 on 02-21-05 10:48 AM)
Pikachu025

Shyguy
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Since: 05-05-04

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Posted on 02-21-05 08:49 PM, in Mario's Return - Demo 1 Link
In the "Oame Gver"-Level, Yoshi is visible (only white outlines). >.<
Pikachu025

Shyguy
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Posted on 02-25-05 11:00 PM, in Super Mario Bros. RELEASED! Link
Yeah, same problem.
Pikachu025

Shyguy
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Posted on 02-26-05 05:41 PM, in Super Mario Bros. RELEASED! Link
The intro, it hurts >.<
Where is the vine in level 4-2?
And where is the "Stomped Goomba"-GFX?
And don't use coins for Axes...

Why doesn't W8-4 loop? It would be easy with warp-blocks...
Also, the font for the 8 looks ugly...


Best Peach ever XD


(edited by Pikachu025 on 02-26-05 08:49 AM)
(edited by Pikachu025 on 02-26-05 08:52 AM)
(edited by Pikachu025 on 02-26-05 09:04 AM)
(edited by Pikachu025 on 02-26-05 09:10 AM)
(edited by Pikachu025 on 02-26-05 09:22 AM)
Pikachu025

Shyguy
Level: 17

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Since: 05-05-04

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Posted on 03-01-05 10:02 PM, in The timer... Link
Changing the timer speed? For what? The only thing I can think of is making it faster and removing the "Die-When-Timer-at-zero"-Routine, so that it's a only a "bouns-point-counter". Hmm... good idea, actually. I'll try to do that in my hack.
Pikachu025

Shyguy
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Since: 05-05-04

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Posted on 03-01-05 10:08 PM, in As I wasn't able to turn the Muncher into a Coin with a blue POW, I got an idea... CustomBlk request Link
Well, some may remember my problem.

I got an idea how to do it without too much work. I need a custom block that activates both POW-Blocks (for the standart amount of time) when touched from the top (or bottom, or right, or whatever, I think I can change that myself) and changes to the next block of the map16-page. I would be very thankful.
Pikachu025

Shyguy
Level: 17

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EXP: 21989
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Since: 05-05-04

Since last post: 75 days
Last activity: 11 days
Posted on 03-12-05 12:18 PM, in Custom Block Request. A very easy one, too... Link
I want a custom block that, when touched, changes into the next Map16-Block and activates both POWs for the standard amount of time (and plays the POW-Activated-Music, and maybe the "POW Squished"-Soundeffect). If someone could tell me how to do this (or if someone gives me the *.bin), I would be very happy.
Pikachu025

Shyguy
Level: 17

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EXP: 21989
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Since: 05-05-04

Since last post: 75 days
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Posted on 03-12-05 06:51 PM, in New program: SMW Status Bar Editor Link
Nice Prog.!

Just one question: Is there a way to stop the "Luigi"-Counter from overwriting other counters under it? The counter is bigger then my "Luigi"-Name, so I put the lives-counter there where the "GI" would be, but the invisible tiles overwrite the Lives-counter. Any tips?
Pikachu025

Shyguy
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Since: 05-05-04

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Posted on 03-13-05 12:50 PM, in POW switches and blocks that act like brown blocks. Link
Extended Animation, the SMB3-Brick in the LM-Statusbar.
Pikachu025

Shyguy
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EXP: 21989
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Since: 05-05-04

Since last post: 75 days
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Posted on 03-13-05 02:53 PM, in New program: SMW Status Bar Editor Link
Could you make an option to keep those leading-zeros in the time-counter? I like them.
Pikachu025

Shyguy
Level: 17

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EXP: 21989
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Since: 05-05-04

Since last post: 75 days
Last activity: 11 days
Posted on 03-13-05 03:12 PM, in Rex problem Link
Well, some time ago (before the server crash), someone posted a value to change to make Rex start small. I did that and used him as a squishable Goomba. Now, I found a way to do that without using Rex, so I have now a unused Rex-sprite, that is small automatically. I want him back starting big (and also fix that head-not-on-body-problem). Does anyone know the address? (Sorry for my grammar)
Pikachu025

Shyguy
Level: 17

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EXP: 21989
For next: 2754

Since: 05-05-04

Since last post: 75 days
Last activity: 11 days
Posted on 03-13-05 11:59 PM, in Block request thread Link
I want a custom block that, when touched, changes into the next Map16-Block and activates both POWs for the standard amount of time (and plays the POW-Activated-Music, and maybe the "POW Squished"-Soundeffect).
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Acmlm's Board - I2 Archive - - Posts by Pikachu025


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