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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Dr. Mario
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Dr. Mario

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Posted on 03-22-05 06:48 AM, in My band needs some exposure! Link
haha, that was me actually. I wanted to write something up that sounded like one of those cheesy new band reviews in entertainment magazines.
Dr. Mario

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Posted on 03-23-05 12:57 AM, in Super Mario Adventures Link
Oh no, I DEFINATELY love the Dennis Hopper-ish last boss. That's freaking Hilarious!
Dr. Mario

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Posted on 03-23-05 05:00 AM, in CastleVania: DeNasty Dyansty Updates Link
Update Time!


I Made it redder, and made a new moon. I think it looks a million times better now.



Here's a glimpse at the next tileset I'm working on. It's "The Haunted Village"


I know it's not my Castlevania hack, but this is what I'm doing whenever I'm fresh out of ideas. It's called Escape from Goomba Island. It features a full Goomba theme, as in all the enemies are different types of Goombas.
Dr. Mario

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Posted on 03-23-05 06:09 AM, in CastleVania: DeNasty Dyansty Updates Link
I've begun spriting, just to take a break from all the heavy level stuff, and I decided that I'm going to be basing the enemies off of what they looked like in Symphony of the Night. Here's an example of what I'm talking about:


Here's the new Zombies.
Dr. Mario

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Posted on 03-23-05 10:12 AM, in Super Luigi RPG Link
Yeah, I've done Graphics only hacks in the past, and they've actually turned out to be some of the best hacks I've ever done. If you're willing to put ad much time and effort into just doing graphics as you would a full on hack, you would be suprised at how nice it really does turn out.
Dr. Mario

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Posted on 03-24-05 12:36 AM, in CastleVania: DeNasty Dyansty Updates Link
Yeah, I was going to make them the green color, but then I thought ahead a little bit. A lot of sprites in this game share the same pallete throughout thhe entire game, so if I make the green a to of other sprites will be green. The main thing that prevented me from the green color is that Medusa shares that pallette at one point, so it would screw up the colors of that boss.
Dr. Mario

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Posted on 03-24-05 11:46 PM, in CastleVania: DeNasty Dyansty Updates Link
Well the thing is, is that it's not Medusa anymore. I'm not going to have as many of the classic bosses in the game anymore, because you're going after another vampire, so I figured there wouldn't be as many of the same old faces. But, it would be nice to get that sprite data.
Dr. Mario

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Posted on 03-27-05 01:09 AM, in CastleVania: DeNasty Dyansty Updates Link
Here's some small updates, just so I don't lose my thread.

I made a new enemy to replace the knight, I also went back to blue as opposed to green, just because it's more flattering to the sprites I'm making.

The Hooded Spectre

I'm also going to be releasing three versions of this hack with different styles of game play, for people that are turned off by how hard Castlevania is, or can't beat it, but want to see it through to the end anyways.

Version one- "Normal" This is the hardest difficulty. The enemies are much faster, but to balance it out the holy water is more powerful. It travels along the ground untill it leaves the screen. The damage will also stay the same instead of increasing like it normally does.

Version two- "Easy" This version plays more like classic Castlevania. Normal holy water, and normal enemy speeds

Version three- "Daddy, can I play now?" This is the easiest difficulty. It will have the gameplay of "Normal" but you will have infinite health and lives.


(edited by Dr. Mario on 03-26-05 04:10 PM)
Dr. Mario

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Posted on 03-27-05 01:13 AM, in Mario: Race Against Time Update Thread Link
That's pretty awesome, I'm really excited to find out what Toad's special powerups will be, and how you are going to show what happens to Mario. If you can pull off some sort of story screen or something, that will be amazing!
Dr. Mario

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Posted on 03-27-05 04:59 AM, in Mario: Race Against Time Update Thread Link
I'm loving those screens. So, I'm taking it that this is going to be a more serious Mario game. Like some darker looking areas and a more serious storyline, am I right? Because if so, you're doing a great job.
Dr. Mario

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Posted on 03-27-05 12:12 PM, in Super Luigi RPG Link
Sonic looks pretty awesome! I also say keep Luigi's pants brown. It makes him look more like classic Luigi, which I think is better.
Dr. Mario

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Posted on 03-27-05 12:14 PM, in CastleVania: DeNasty Dyansty Updates Link
I might not be giving away as many screen shots as my last Castlevania hack, because I just thought of a cool new way to show off how the game looks... *drum roll* TRADING CARDS! That's right, I'm going to be showing of the hack with trading cards, well the gfx portion of the hack at least. Here's the first two, made for the first two levels.



Dr. Mario

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Posted on 03-28-05 07:36 AM, in I'm writing a new metroid hack Link
Holy crap! I'm sorry I can't help you, but that is a great Idea for a boss fight in Metroid! That sounds VERY action packed
Dr. Mario

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Posted on 03-30-05 10:22 AM, in Demo of Super Mario Adventures Link
Wow, I never realized how much Tiny Toon Adventures was like Super Mario Brothers. I was going to offer to make a Bowser sprite for you... but then I saw the credits. Oh my God, I think I peed myself from laughing so hard. The credits are hilarious.
Dr. Mario

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Posted on 04-02-05 09:48 AM, in CastleVania: DeNasty Dyansty Updates Link
Here's a demo!! Go ahead and scoop it up!

http://www.geocities.com/andrewmarsh13/GRANT2.zip
Dr. Mario

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Posted on 04-03-05 10:23 AM, in CastleVania: DeNasty Dyansty Updates Link
Well you don't like the character design, tell Konami not me. They made the sprite (although I had to redraw it all by hand so it would work in CV1) And I would make an Alucard game, but I actually like Grant more. I'm on a little break from this hack though, I got a little side tracked with the new version of Zelda Classic.
Dr. Mario

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Posted on 04-20-05 05:15 AM, in New Final Fantasy 1 hack Link
There's some data Gavin and I found about getting a set party of four people and unchangeable names in the stickied (at least I think it still is) thread about Final Fantasy data just incase you wanted it.
Dr. Mario

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Posted on 04-20-05 05:20 AM, in Metroid Facelift! New GFX hack! [TEK] Link
If you need any sprite work I can see what I can do also. I've never checked out the GFX for Metroid, but it's a pretty old NES game made by Nintendo, and they are generally pretty straight forward.


(edited by Dr. Mario on 04-19-05 12:22 PM)
Dr. Mario

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Posted on 04-22-05 04:13 AM, in Public Domain Samus Sprite Link
With everyone making Metroid hacks these days (Yeah I know all three of them) I decided to make a new Samus sprite for anyone to use if they want to. I was just kind of sick of Samus' giant head so I made the sprite, but if anyone making a Metroid hack wants to use it feel free to, just credit me for it.


That's what the sprite looks like

http://www.geocities.com/andrewmarsh13/NewSamusgfx.zip
enclosed is a file with a .nes extention, it is NOT a rom. It's just the section of Samus' gfx that you have to copy and paste into a real Metroid rom. In order for them to work correctly, you have to use Grond's unused graphics patch found here: http://www.fortunecity.com/village/hancock/63/.


(edited by Dr. Mario on 04-21-05 11:14 AM)
Dr. Mario

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Posted on 04-22-05 11:20 AM, in Public Domain Samus Sprite Link
I didn't make an IPS file of it because if someone has already done a lot of graphics and wants to use the sprite they would have to copy and paste all of the changed graphics they did. If I used an IPS file it would replace all of the graphics in the game, and with the exception of Samus it's all the original stuff.
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