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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Dr. Mario
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Dr. Mario

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Posted on 12-23-04 10:56 PM, in Shadic's new SMB Hack! (Mushroom Nightmare 2???) Link
Yeah... bye bye to my thread about my hack release *sigh*
Dr. Mario

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Posted on 12-24-04 09:05 AM, in Who wants NES Game Genie Codes? Link
Googie: This is the best you got (It's not game genie, and it was found by Darknight13)

SMB1:
Stomp Reaction:
Offset $5BE5(tsv) $59E5(ntsv)
04 - normal
89 - walk flat (can still hurt you)
49 - small spring
29 - fall left
69 - fall right
09 - flatten then unflatten while falling
Offset $5A95(tsv) $5995(ntsv)
01 - fall down
49 - traffikoopa (morph to turtle; keep stomping to change to red, then green, then red, ect.)
Offset $5AE2(tsv) $59E2(ntsv)
00 - don't flatten but turn around
01 - unflatten quickly (can bounce off of multiple times to get 1ups)
02 - unflatten quickly (no multi-bounce)
30 - disappear in 30 seconds
FF - stay flat and don't disappear


Now onto what I would love to see. I know this probably won't be able to happen, but a code for Castlevania that can swap, say the stop-watch for the rosary beads.
And another one is to make the stop watch take 10 hearts to use.
If I make a full CV hack I wanted to have the Holy Cross attack from Bloodlines.


(edited by Dr. Mario on 12-24-04 12:07 AM)
Dr. Mario

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Posted on 12-25-04 12:06 AM, in Who wants NES Game Genie Codes? Link
Nevermind I checked out a document made by Thaddeus and Jasukan and they have already figured out the rosary bead code I needed.

Casltevania:
UIVVAN-when you get the cross, it gets put in your weapon box instead and costs 5 hearts per use

I'm going to tool around with it to see if I can make it cost more hearts.

EDIT:
NEVERMIND!! you just die when you get items!


(edited by Dr. Mario on 12-24-04 03:06 PM)
(edited by Dr. Mario on 12-24-04 03:11 PM)
Dr. Mario

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Posted on 12-29-04 04:29 AM, in CastleVania GFX hack RELEASE Link
Hey, at least SOMEONE understands why I had to do that. That and I was trying to make him look like an NES version of the Castlevania Chronicles Simon, and without even looking at anything, I think I did a pretty decent job.
Dr. Mario

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Posted on 12-29-04 06:19 AM, in CastleVania GFX hack RELEASE Link
In Castlevania it's common that black things have a red outline so they will stand out from the background, if you download the hack you'll see that bats and the panthers both have a red outline to them.
Dr. Mario

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Posted on 12-29-04 06:24 AM, in Help for a new weapon in Castlevania Link
I've been trying to figure this out forever, actually ever since the editor Stake came out. (And yes this is the same thing I requested in the Game Genie thread.) I want the Rosary Beads (The cross that kills everything on the screen) to take the place of the stopwatch, and use 10 hearts instead of 5. The hearts will probably be easy to find, infact I haven't even really looked for that yet. What I need help with is switching the weapons. Any clues that I might find helpful?
Dr. Mario

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Posted on 12-30-04 03:38 AM, in Just some more CV GFX stuff Link
I'm working on a new area for a FULL Castlevania hack (not just GFX). Instead of the Underground Caverns, and 2nd Castle Entrance, it's going to be The Lakeside Library and Chapel

Check 'em out:



Dr. Mario

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Posted on 12-30-04 09:05 AM, in Just some more CV GFX stuff Link
Well the library spans two floors of Dracula's Castle. The first floor is more like underground book storage, which we all know that for some reason Dracula's Castle's basement is always flooded. The second floor contains no gaps to fall through, and is more of an actual library (With stuff like high shelves, with ladders attached.) Sadly there is only so much space that I can use of the level's TSA, so this is pretty much as much of a background as I can get. If there is seperate vampire bat sprites I may change them into flying books of some sort.

Here's a shot of the Library's second floor:

There's less gaps between bookshelves on the 2nd floor, and no gaps in the floor.


(edited by Dr. Mario on 12-30-04 12:06 AM)
Dr. Mario

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Posted on 12-30-04 11:40 AM, in Just some more CV GFX stuff Link
Sadly, the candles are all the same... but the enemies aren't!

I present to you:

SEED PODS!!

FLYING BOOKS!

I'm also taking requests for new enemies, so if you make a suggestion I like, you will get to see it in the hack. No boss replacements though, except for the mummies, they can be changed.


(edited by Dr. Mario on 12-30-04 03:00 AM)
(edited by Dr. Mario on 12-30-04 03:46 AM)
Dr. Mario

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Posted on 12-30-04 10:50 PM, in Just some more CV GFX stuff Link
If I knew the first thing about music, then yes, there would be something more Library-ish, ontop of the fact that I don't know the offsets of the music.
If anyone CAN hack the music in Castlevania let me know, I'd love to have a composer for this hack.


(edited by Dr. Mario on 12-30-04 01:59 PM)
Dr. Mario

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Posted on 12-30-04 11:27 PM, in Help for a new weapon in Castlevania Link
I can't even get on Thad's website or forum for some reason, but if it's the same GG code that I used that was supposed to come from him, then I just die when I touch items...
Dr. Mario

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Posted on 12-31-04 10:14 AM, in Just some more CV GFX stuff Link
Here's the new title screen:
Dr. Mario

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Posted on 12-31-04 10:31 PM, in Just some more CV GFX stuff Link
I'm one step ahead of you on the Fleamen. Here's the Final Fleamen changes:
Crumbling Tower- SotN Fleamen
Long Library- Baby Seed Pods
The Dark Corridor(and for the rest of the game)- SotN Fleamen

I made the Pungachi's for the Crumbling tower, but sadly I can only use it's head. The Bone Pillars use the same sprite for the top and bottom, even though there's space to make a bottom... lazy Konami

So here's how it will look:



(edited by Dr. Mario on 12-31-04 02:23 PM)
(edited by Dr. Mario on 12-31-04 02:25 PM)
(edited by Dr. Mario on 12-31-04 02:40 PM)
Dr. Mario

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Posted on 01-01-05 01:24 AM, in Musical Frustration... Link
Don't you hate being so close to something you can taste it, but still not be able to get it?

That's where I'm at with Castlevania's Music... I can edit the drums... and that's it. I can't find ANY of the intruments... other than the drums... I used Silver-X's CV music data and that's all there is in it... and I've looked all over the place for the other instruments.

SILVER-X'S MUSIC DATA
------------------------------
I messed around with CV's music for an hour or two this morning and produced this so far (It's still pretty rough, but I'll update this whenever I find out more).

Castlevania Music Format
~~~~~~~~~~~~~~~~~~~~~~~~


1DC0/1E30 - 1F63 (NSF):

([Track 2 In NSF], Triangle Data)

E2 20 52 01 FF D7 10 E2 EA 21 EA 20 EA 20 E9 22



FF = Beginning of Track?? Changing this does nothing to the following sound. This could mean there's a pointer table
elsewhere in the ROM that tells the game where to go for each channel's data.

21, 20, 20 = Notes. First nibble denotes pitch, second denotes
time.

First nibble: Range: 0 - B ("C" to "B")
Second nibble: 0 - F (0 is fastest, F is slowest)

E2 = Octave: Range: E0 - E3 (Highest octave to lowest)

E0 is high pitched, E1 is lower, E2 is very low, E3 is barely audiable,
E4 is so low it's silent. (The silent values seem to be used for "drum solos", i.e. stretches of noise with no triangle
sounds: see Noise Data below for more info)
Remains silent until E8, which is highest again.

10 = "Instrument": Range: 00 - 7F (Stacatto to continuous) 00 is so clipped you can't even hear it. 01 is severe stacatto,
while 7F sounds like a bowed/wind instrument.

D7 = Tempo: Range: D1 - DF (Fastest to slowest) Controls the entire speed of the following notes until a new D* is encountred.
D1 is so fast it's retarded, while DF is really slow. Note that D0 is *EXTREMELY* slow.

EA, E9 = Noise Data: Range: E9 - EA Must be between notes to work (Byte *must* follow, not precede a note, or it messes up
the timing), though the noise will sound in sync with the note preceding it.

E9 sounds like a snare.
EA sounds like a closed high-hat.


Not in this string:

FEFFXXXX = Repeat
FEFF followed by two bytes is a repeat control. Note that this must come after a note (As opposed to a noise "drum" sound),
otherwise the drums won't repeat. This would mean you can't put a drum effect at the very end of a song.

ME
--------------------
*Drums get offbeat with the song*

I'm SOOOO close but SOOOO far away...
Dr. Mario

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Posted on 01-01-05 01:44 AM, in Best Version of the Tetris theme... EVER! Link
I was listening to my NSF collection and I stumbles across a version of the Tetris theme in an NSF file titled Damian Yerrick- Covers Volume 1.

Now you may be wondering why it's so great... well, ontop of the fact that it's a sweet remix, it's not just the Tetris theme.

The Tetris theme is an old Russian Folk song Korbeniki and this NSF is the entire folk song! It's so freaking awesome.
Dr. Mario

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Posted on 01-01-05 03:27 AM, in Musical Frustration... Link
That's correct, Dan was just telling me that I could convert some addresses from his CV editor to iNes addresses to find the music, while I did find the instruments I still have a ton of sifting through to do before I even find the notes (so far all I can change is the pitch of entire sections and the song's tempo)
Dr. Mario

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Posted on 01-01-05 03:34 AM, in Mario Beauty Salon Q Link
The program sucks, just use a hex editor, the palletes for Mario and Luigi can be found at these addresses

$5E7 -Mario
$5EB -Luigi
$5EF -Fire Mario
Dr. Mario

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Posted on 01-01-05 03:37 AM, in Castlevania music locations Link
This is for the PRG1 rom, so I don't know if this will always be the same, but these are the offsets where you can find the data for each instrument for every song in the game (at least I think so...)

OPENING
-------
SQ1: 1B90
SQ2: 1BDE
TRI: 1BE1

LEVEL 1
--------
SQ1:1C93
SQ2:1D28
TRI:1DC5

LEVEL 2
--------
SQ1:0DC0
SQ2:0E4A
TRI:0EB2

LEVEL 3
--------
SQ1:211F
SQ2:1FD1
TRI:22CE

LEVEL 4
--------
SQ1:23BC
SQ2:2488
TRI:2515

LEVEL 5
-------
SQ1:27A2
SQ2:28A5
TRI:297C

LEVEL 6
--------
SQ1:2ACE
SQ2:2B2D
TRI:2B92

LEVEL 7
--------
SQ1:2CD2
SQ2:2D63
TRI:2EA7

BOSS FIGHT
----------
SQ1:0C45
SQ2:0C4E
TRI:0C96

FINAL BOSS FIGHT
----------------
SQ1:2F62
SQ2:2FBB
TRI:2FF8

ENDING
-------
SQ1: 31EB
SQ2: 3284
TRI: 3322
Dr. Mario

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Posted on 01-01-05 03:51 AM, in Castlevania music locations Link
No idea, if anyone can figure this out, post it here.
Dr. Mario

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Posted on 01-02-05 08:27 AM, in Help for a new weapon in Castlevania Link
YOXSEL just makes most of the weapons become the invisible potion for me...
I have that first list of Game Genie codes and most of them don't work for me.
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