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Acmlm's Board - I2 Archive - - Posts by Dr. Mario |
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Dr. Mario Bot Level: 26 Posts: 62/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Yeah... bye bye to my thread about my hack release *sigh* | |||
Dr. Mario Bot Level: 26 Posts: 63/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Googie: This is the best you got (It's not game genie, and it was found by Darknight13) SMB1: Stomp Reaction: Offset $5BE5(tsv) $59E5(ntsv) 04 - normal 89 - walk flat (can still hurt you) 49 - small spring 29 - fall left 69 - fall right 09 - flatten then unflatten while falling Offset $5A95(tsv) $5995(ntsv) 01 - fall down 49 - traffikoopa (morph to turtle; keep stomping to change to red, then green, then red, ect.) Offset $5AE2(tsv) $59E2(ntsv) 00 - don't flatten but turn around 01 - unflatten quickly (can bounce off of multiple times to get 1ups) 02 - unflatten quickly (no multi-bounce) 30 - disappear in 30 seconds FF - stay flat and don't disappear Now onto what I would love to see. I know this probably won't be able to happen, but a code for Castlevania that can swap, say the stop-watch for the rosary beads. And another one is to make the stop watch take 10 hearts to use. If I make a full CV hack I wanted to have the Holy Cross attack from Bloodlines. (edited by Dr. Mario on 12-24-04 12:07 AM) |
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Dr. Mario Bot Level: 26 Posts: 64/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Nevermind I checked out a document made by Thaddeus and Jasukan and they have already figured out the rosary bead code I needed. Casltevania: UIVVAN-when you get the cross, it gets put in your weapon box instead and costs 5 hearts per use I'm going to tool around with it to see if I can make it cost more hearts. EDIT: NEVERMIND!! you just die when you get items! (edited by Dr. Mario on 12-24-04 03:06 PM) (edited by Dr. Mario on 12-24-04 03:11 PM) |
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Dr. Mario Bot Level: 26 Posts: 65/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Hey, at least SOMEONE understands why I had to do that. That and I was trying to make him look like an NES version of the Castlevania Chronicles Simon, and without even looking at anything, I think I did a pretty decent job. | |||
Dr. Mario Bot Level: 26 Posts: 66/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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In Castlevania it's common that black things have a red outline so they will stand out from the background, if you download the hack you'll see that bats and the panthers both have a red outline to them. | |||
Dr. Mario Bot Level: 26 Posts: 67/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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I've been trying to figure this out forever, actually ever since the editor Stake came out. (And yes this is the same thing I requested in the Game Genie thread.) I want the Rosary Beads (The cross that kills everything on the screen) to take the place of the stopwatch, and use 10 hearts instead of 5. The hearts will probably be easy to find, infact I haven't even really looked for that yet. What I need help with is switching the weapons. Any clues that I might find helpful? | |||
Dr. Mario Bot Level: 26 Posts: 68/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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I'm working on a new area for a FULL Castlevania hack (not just GFX). Instead of the Underground Caverns, and 2nd Castle Entrance, it's going to be The Lakeside Library and Chapel Check 'em out: |
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Dr. Mario Bot Level: 26 Posts: 69/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Well the library spans two floors of Dracula's Castle. The first floor is more like underground book storage, which we all know that for some reason Dracula's Castle's basement is always flooded. The second floor contains no gaps to fall through, and is more of an actual library (With stuff like high shelves, with ladders attached.) Sadly there is only so much space that I can use of the level's TSA, so this is pretty much as much of a background as I can get. If there is seperate vampire bat sprites I may change them into flying books of some sort. Here's a shot of the Library's second floor: There's less gaps between bookshelves on the 2nd floor, and no gaps in the floor. (edited by Dr. Mario on 12-30-04 12:06 AM) |
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Dr. Mario Bot Level: 26 Posts: 70/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Sadly, the candles are all the same... but the enemies aren't! I present to you: SEED PODS!! FLYING BOOKS! I'm also taking requests for new enemies, so if you make a suggestion I like, you will get to see it in the hack. No boss replacements though, except for the mummies, they can be changed. (edited by Dr. Mario on 12-30-04 03:00 AM) (edited by Dr. Mario on 12-30-04 03:46 AM) |
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Dr. Mario Bot Level: 26 Posts: 71/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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If I knew the first thing about music, then yes, there would be something more Library-ish, ontop of the fact that I don't know the offsets of the music. If anyone CAN hack the music in Castlevania let me know, I'd love to have a composer for this hack. (edited by Dr. Mario on 12-30-04 01:59 PM) |
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Dr. Mario Bot Level: 26 Posts: 72/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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I can't even get on Thad's website or forum for some reason, but if it's the same GG code that I used that was supposed to come from him, then I just die when I touch items... | |||
Dr. Mario Bot Level: 26 Posts: 73/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Here's the new title screen: |
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Dr. Mario Bot Level: 26 Posts: 74/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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I'm one step ahead of you on the Fleamen. Here's the Final Fleamen changes: Crumbling Tower- SotN Fleamen Long Library- Baby Seed Pods The Dark Corridor(and for the rest of the game)- SotN Fleamen I made the Pungachi's for the Crumbling tower, but sadly I can only use it's head. The Bone Pillars use the same sprite for the top and bottom, even though there's space to make a bottom... lazy Konami So here's how it will look: (edited by Dr. Mario on 12-31-04 02:23 PM) (edited by Dr. Mario on 12-31-04 02:25 PM) (edited by Dr. Mario on 12-31-04 02:40 PM) |
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Dr. Mario Bot Level: 26 Posts: 75/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Don't you hate being so close to something you can taste it, but still not be able to get it? That's where I'm at with Castlevania's Music... I can edit the drums... and that's it. I can't find ANY of the intruments... other than the drums... I used Silver-X's CV music data and that's all there is in it... and I've looked all over the place for the other instruments. SILVER-X'S MUSIC DATA ------------------------------ I messed around with CV's music for an hour or two this morning and produced this so far (It's still pretty rough, but I'll update this whenever I find out more). Castlevania Music Format ~~~~~~~~~~~~~~~~~~~~~~~~ 1DC0/1E30 - 1F63 (NSF): ([Track 2 In NSF], Triangle Data) E2 20 52 01 FF D7 10 E2 EA 21 EA 20 EA 20 E9 22 FF = Beginning of Track?? Changing this does nothing to the following sound. This could mean there's a pointer table elsewhere in the ROM that tells the game where to go for each channel's data. 21, 20, 20 = Notes. First nibble denotes pitch, second denotes time. First nibble: Range: 0 - B ("C" to "B") Second nibble: 0 - F (0 is fastest, F is slowest) E2 = Octave: Range: E0 - E3 (Highest octave to lowest) E0 is high pitched, E1 is lower, E2 is very low, E3 is barely audiable, E4 is so low it's silent. (The silent values seem to be used for "drum solos", i.e. stretches of noise with no triangle sounds: see Noise Data below for more info) Remains silent until E8, which is highest again. 10 = "Instrument": Range: 00 - 7F (Stacatto to continuous) 00 is so clipped you can't even hear it. 01 is severe stacatto, while 7F sounds like a bowed/wind instrument. D7 = Tempo: Range: D1 - DF (Fastest to slowest) Controls the entire speed of the following notes until a new D* is encountred. D1 is so fast it's retarded, while DF is really slow. Note that D0 is *EXTREMELY* slow. EA, E9 = Noise Data: Range: E9 - EA Must be between notes to work (Byte *must* follow, not precede a note, or it messes up the timing), though the noise will sound in sync with the note preceding it. E9 sounds like a snare. EA sounds like a closed high-hat. Not in this string: FEFFXXXX = Repeat FEFF followed by two bytes is a repeat control. Note that this must come after a note (As opposed to a noise "drum" sound), otherwise the drums won't repeat. This would mean you can't put a drum effect at the very end of a song. ME -------------------- *Drums get offbeat with the song* I'm SOOOO close but SOOOO far away... |
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Dr. Mario Bot Level: 26 Posts: 76/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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I was listening to my NSF collection and I stumbles across a version of the Tetris theme in an NSF file titled Damian Yerrick- Covers Volume 1. Now you may be wondering why it's so great... well, ontop of the fact that it's a sweet remix, it's not just the Tetris theme. The Tetris theme is an old Russian Folk song Korbeniki and this NSF is the entire folk song! It's so freaking awesome. |
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Dr. Mario Bot Level: 26 Posts: 77/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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That's correct, Dan was just telling me that I could convert some addresses from his CV editor to iNes addresses to find the music, while I did find the instruments I still have a ton of sifting through to do before I even find the notes (so far all I can change is the pitch of entire sections and the song's tempo) | |||
Dr. Mario Bot Level: 26 Posts: 78/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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The program sucks, just use a hex editor, the palletes for Mario and Luigi can be found at these addresses $5E7 -Mario $5EB -Luigi $5EF -Fire Mario |
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Dr. Mario Bot Level: 26 Posts: 79/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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This is for the PRG1 rom, so I don't know if this will always be the same, but these are the offsets where you can find the data for each instrument for every song in the game (at least I think so...) OPENING ------- SQ1: 1B90 SQ2: 1BDE TRI: 1BE1 LEVEL 1 -------- SQ1:1C93 SQ2:1D28 TRI:1DC5 LEVEL 2 -------- SQ1:0DC0 SQ2:0E4A TRI:0EB2 LEVEL 3 -------- SQ1:211F SQ2:1FD1 TRI:22CE LEVEL 4 -------- SQ1:23BC SQ2:2488 TRI:2515 LEVEL 5 ------- SQ1:27A2 SQ2:28A5 TRI:297C LEVEL 6 -------- SQ1:2ACE SQ2:2B2D TRI:2B92 LEVEL 7 -------- SQ1:2CD2 SQ2:2D63 TRI:2EA7 BOSS FIGHT ---------- SQ1:0C45 SQ2:0C4E TRI:0C96 FINAL BOSS FIGHT ---------------- SQ1:2F62 SQ2:2FBB TRI:2FF8 ENDING ------- SQ1: 31EB SQ2: 3284 TRI: 3322 |
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Dr. Mario Bot Level: 26 Posts: 80/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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No idea, if anyone can figure this out, post it here. | |||
Dr. Mario Bot Level: 26 Posts: 81/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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YOXSEL just makes most of the weapons become the invisible potion for me... I have that first list of Game Genie codes and most of them don't work for me. |
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Acmlm's Board - I2 Archive - - Posts by Dr. Mario |