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Acmlm's Board - I2 Archive - - Posts by FuSoYa |
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FuSoYa Defender of Relm Level: 26 Posts: 162/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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*moves* |
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FuSoYa Defender of Relm Level: 26 Posts: 163/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Yes, IIRC a couple of the scrolling tile animations for the overworld have dynamically generated frames (which LM mimics). It's just a tradeoff though... you save on RAM, at the cost of spending some processor time generating the next frame in code. |
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FuSoYa Defender of Relm Level: 26 Posts: 164/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Sorry about the typo in the thread title. Not a problem. *fixes* Well, I have tried downloading Demo World before from the collection thread in the Super Mario World Hacking forum, but the link was dead. Oh... hmm. *fixes that too* The best SMW hack in my opinion (which I've played) has been BMF's Super Mario World Odessey... Man that was awesome! Yes, BMF is very talented at this. ^^ Hopefully he'll feel like finishing it someday. |
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FuSoYa Defender of Relm Level: 26 Posts: 165/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Originally posted by HyperHacker Not really, the M/X flags don't affect JSR/RTS/JSL/RTL. Or are you talking about something else? Regarding fixing the stack, I think he just meant that he's going to do something like PHP, SEP #$20, PLA at the start of his subroutine. Then he'll be back in 8 bit mode again for his own code, and won't have to do any more playing with the stack. |
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FuSoYa Defender of Relm Level: 26 Posts: 166/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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*throws in trash* |
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FuSoYa Defender of Relm Level: 26 Posts: 167/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Originally posted by UnsurpassedDarkness It didn't the last time I checked. Or is this something that's going to be in the next WIP build? |
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FuSoYa Defender of Relm Level: 26 Posts: 168/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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DW:TLC is ExHiROM, not ExLoROM. Zsnes will accept a 6MB ExHiROM, but not ExLoROM, or even an 8MB ExHiROM. | |||
FuSoYa Defender of Relm Level: 26 Posts: 169/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Originally posted by HyperHacker ExHiROM support was a planned feature for the public build of LM at one point. But when ExLoROM support appeared in snes9x, it didn't make much sense to bother with LoROM to ExHiROM conversion. So it was discarded in favor of ExLoROM. |
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FuSoYa Defender of Relm Level: 26 Posts: 170/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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No need to make another thread, I'll just rename this one. *edits the old ones as well to remove the FAQ bit* |
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FuSoYa Defender of Relm Level: 26 Posts: 171/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Originally posted by HyperHacker There's a few lines of code I use all the time for this. You can run it from any bank, and it only requires finding a single existing 0x6B (RTL) byte within the same bank as the subroutine ending in RTS that you want to call. PHK ;current bank byte for RTL As for RATs, remember that LM uses a slightly older implementation of the RAT system. A tag will only protect data in the same LoROM bank, so it shouldn't be set larger than that. |
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FuSoYa Defender of Relm Level: 26 Posts: 172/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Originally posted by HyperHacker *downloads SNESASM and plays with it a bit* As far as I can tell, this assembler doesn't properly handle using a label with that opcode. Even with values you have to be careful, as it apparently doesn't realize that PER is always a 3 byte instruction. Looks like you'd have to use PER.w #$0007-1, and adjust the value yourself if the number of bytes between PER and "Fake" changes. (edited by FuSoYa on 03-29-05 08:34 PM) |
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FuSoYa Defender of Relm Level: 26 Posts: 173/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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I use a 65816 cross assembler by Jeremy Gordon. I've used it since I first started SNES hacking, actually. Problem is, the only compiled version I found on the net back then refused to run in Win9x (had to exit windows entirely). The source is out there, so I recompiled it as a win32 console app. Also had to fix a few rarely used stack opcodes so they'd assemble correctly. Come to think of it, PER was probably one of them. I'd send you a copy to see if it's more to your liking, but the doc with the source seems to prohibit distributing modified binaries/source. *shrugs* |
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FuSoYa Defender of Relm Level: 26 Posts: 174/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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ROM Allocation Tag System. It's mentioned in the LunarDLL.h file for LC. |
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FuSoYa Defender of Relm Level: 26 Posts: 175/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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*moves thread* |
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FuSoYa Defender of Relm Level: 26 Posts: 176/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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*sighs* Yes Kyouji, the Crystal Castle thing was a bit questionable. But most of your complaints come down to nothing more than personal tastes. |
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FuSoYa Defender of Relm Level: 26 Posts: 177/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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That's fine. But I'm pretty sure you can still express that without resorting to silly overexagerations and rather rude dismissals of other people's opinions. |
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FuSoYa Defender of Relm Level: 26 Posts: 178/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Originally posted by Kyouji Craw I didn't say that. You went a bit far, is all. Don't take it personally, but don't make it a habit either... despite what your custom title says. |
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FuSoYa Defender of Relm Level: 26 Posts: 179/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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I know everything's pretty much possible with ASM Not quite. Still haven't worked out a way to make it cook me breakfast without extensive hardware modifications to my kitchen. Is it possible, through ASM, to add more overworlds and submaps? I would imagine so, but the modifications and time involved are difficult to estimate... would need a new editor for it too. would it be possible to increase the maximum limit for pipes and stars, Yes... not too difficult, that one. |
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FuSoYa Defender of Relm Level: 26 Posts: 180/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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You can read it from $15, and do an AND #$0008 to get the up button. |
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FuSoYa Defender of Relm Level: 26 Posts: 181/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Originally posted by Darkflight Thanks, but that's pretty minor... If it's really a problem, you can avoid it by hitting ok instead of cancel or the close button. |
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Acmlm's Board - I2 Archive - - Posts by FuSoYa |