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Acmlm's Board - I2 Archive - - Posts by FuSoYa |
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FuSoYa Defender of Relm Level: 26 Posts: 202/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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...why shouldn't it be? |
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FuSoYa Defender of Relm Level: 26 Posts: 203/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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You mean a way to deselect all the tiles? Just hit escape. |
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FuSoYa Defender of Relm Level: 26 Posts: 204/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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YI ROM expansion has been discussed here a few times before. AFAIK, the map for SFX games doesn't go beyond 2 MB. |
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FuSoYa Defender of Relm Level: 26 Posts: 205/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Not sure if you've already thought of this or how much space you need, but have you tried using ycompress? The compression from it is somewhat better than the original, and can free up about 0xB355 bytes when using the original graphics. You may be able to squeeze out a bit more if you blank out the tiles for the other languages. |
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FuSoYa Defender of Relm Level: 26 Posts: 206/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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I knew bookmarking this thread would come in handy. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(restricted)
FuSoYa |
Defender of Relm Level: 26 Posts: 208/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours
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You mean this one? |
"The GFX in the ROM are still stored in 3bpp format. If you want to preserve them, you should extract the GFX before doing this and then re-insert them afterwards so the program can store them as 4bpp as well. Unless for some reason you actually like looking at garbled graphics... Proceed anyway?" Translation: Hit the button with the red mushroom, then the green one, and then you can play with the blue and yellow ones as much as you want. To restore the GFX in a ROM after you've already garbled them: Open a fresh copy of the ROM in LM, hit the red mushroom, move the graphics folder into the same folder that your garbled ROM is in, open the garbled ROM in LM, hit the green mushroom, and reload any level.
FuSoYa |
Defender of Relm Level: 26 Posts: 209/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours
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Originally posted by Darkflight Not always. Map16PageG.bin is for the tile "act as" settings. As BG tiles don't have that setting, the file is neither created or loaded when working with BG tiles. Make sure the Map16Page.bin file is in the same folder as the ROM you're importing it to.
FuSoYa |
Defender of Relm Level: 26 Posts: 210/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours
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Originally posted by mikeyk http://fusoya.panicus.org/external/spvertical.zip
FuSoYa |
Defender of Relm Level: 26 Posts: 211/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours
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I think I recall reading that Geiger's Peer Sprite Viewer supported FF6's format though... you may want to look into it. |
FuSoYa |
Defender of Relm Level: 26 Posts: 212/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours
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Originally posted by BrooklynMario I think we can do without such comparisons, thanks.
FuSoYa |
Defender of Relm Level: 26 Posts: 213/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours
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Originally posted by beneficii The game doesn't actually load individual worlds. The entire overworld map is decompressed to RAM once, at the start of the game. This affects how the rest of the overworld is handled. For example, map event modifications do not specify a submap destination, just an offset for RAM.
FuSoYa |
Defender of Relm Level: 26 Posts: 214/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours
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"At the start of the game" means when you've selected a game slot and number of players on the title screen. So yes, that includes loading a saved SRAM game, but not a savestate made after the title screen. |
New event map changes might still take effect using a savestate, but the old ones already applied won't be reversed (as the game isn't reloading the overworld map to get rid of them).
FuSoYa |
Defender of Relm Level: 26 Posts: 215/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours
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While helping Darkflight track down a crashing ROM problem involving different tile numbers and a custom block, I found that the source was apparently a bug in one of the ASM hacks that LM inserts. |
Part of the original ROM routine that's responsible for doing updates related to changing one block into another is modified by LM for supporting the extra Map16 pages... but due to a typo, if the block you're changing into is at or above 0x400, the ROM will crash. While this is really only a problem if you have a custom block that changes into a tile in that range (and uses that routine to do it), it's still kind of surprising that it's been like that for 4 years without being found.... Anyway, if you need the fix, you can get a patch for your ROM here. If an update to LM is ever released, the fix will be included with it.
FuSoYa |
Defender of Relm Level: 26 Posts: 216/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours
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Which also answers the second question. As LM only installs the ASM when it hasn't been inserted yet, only users with a fresh ROM would benefit from a patch that modifies the ASM hack in LM. |
The proper update to LM involves a check to see if the ASM in the ROM has been fixed yet or not, and then just changing the one byte.
FuSoYa |
Defender of Relm Level: 26 Posts: 217/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours
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Originally posted by beneficii I suppose it'd be possible, but there'd be some work involved. You'd need to load a new tile map for layer 2, a new layer 1 layout, and another level/directional info map. The game already has code to re-apply all tile map modifications based on passed events (for restoring from an SRAM save), but it'd have to be changed to account for which overworld is actually loaded. I'm not sure how noticeable of a delay in the game you'd get from switching overworlds like that... The amount of work may also partly depend on whether you're going to try and increase the number of levels or events available, in which case you'd have to expand some tables (a couple of which are in RAM and SRAM IIRC). HH's idea of partitioning the main overworld into submaps might be easier, even though you wouldn't get any extra area to work with. Might be a few tables to expand. One would have to look at the code to see how that'd work out. Just don't ask me for help with any of this. I'd really rather not have to remember how the various bits of the overworld functions again.
FuSoYa |
Defender of Relm Level: 26 Posts: 218/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours
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Originally posted by Luigi-San No, I just compiled a tracer... which is available on my web page, if needed.
FuSoYa |
Defender of Relm Level: 26 Posts: 219/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours
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If you mean add support to LM for whatever changes and/or code someone else creates to do this, all I can say is maybe. I can't really promise anything, as I'd prefer to maintain LM's bug fix only status. And I have other things to work on these days. |
FuSoYa |
Defender of Relm Level: 26 Posts: 220/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours
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You can probably skip the open ROM dialog if you specify the file name and path of the ROM on the command line. |
FuSoYa |
Defender of Relm Level: 26 Posts: 221/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours
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Originally posted by The Crimson Chin No, WRAM. It gets decompressed to bank 7F. Layer 2 uncompressed is like 8x the size of the SRAM originally in SMW. |
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Acmlm's Board - I2 Archive - - Posts by FuSoYa |