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Acmlm's Board - I2 Archive - - Posts by Dwedit |
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Dwedit Shyguy Level: 17 Posts: 21/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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Conditional logging perhaps? I'd like to log all the output on controller 1's port so I can figure out how the Miracle Piano IO works. | |||
Dwedit Shyguy Level: 17 Posts: 22/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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I've mainly been using custom compiles of Nester to log all output on 4016 to a binary file. But it looks like all the piano IO is being written via register A rather than register X, so I'd like a way to log all output from register A to 4016. Then maybe I could somehow analyze it and try to find midi data in there or something. | |||
Dwedit Shyguy Level: 17 Posts: 23/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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For the sound output, I could see using a patch map to translate it into general midi, or maybe just using some sample sets, or possibly even piping it directly into an actual miracle piano (which I have hooked up to my PC!). If you have a MIDI keyboard plugged in, it should be an obvious choice for an input device. For stuff like Rhythm Practice or Robo Man, maybe even a joystick is enough. |
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Dwedit Shyguy Level: 17 Posts: 24/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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Close enough to rom hacking? (try to ignore the big DWxEdit title bar ) |
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Dwedit Shyguy Level: 17 Posts: 25/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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Anyone know how the non-pxm files work? Such as the .tsc files? The .pxe files look like enemy locations, and the .pxa files are what each tile does what tables. |
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Dwedit Shyguy Level: 17 Posts: 26/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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Edit #9: TSC is a really dumb way of encrypting files. Take the byte at (filesize & 0xFFFFFFFE)\2, subtract every other byte by that value. Then it's just plain text. Now I can get 300 max life added every time I talk to someone! Mwahahahaha! I'm guessing the format was given such weak encryption soley to prevent dirty rotten cheaters from doing so, or maybe to stop people from making crappy swear word hacks. The format is the same for the japanese .tsc files too, it's just a shift jis text file. ミミガーは敵じゃない! I can confirm that the human version of Sue (face #27) is not used in the game at all. See, US releases of games aren't the only versions to get stuff DUMMIED out! New: Doukutsu Monogatari .TSC Encoder/Decoder! http://home.comcast.net/~alanweiss3/dwedit/files/tsc_converter.zip Now you can make the first life capsule give you 9999 HP and all the guns and items. (edited by Dwedit on 04-13-05 12:15 PM) (edited by Dwedit on 04-13-05 12:18 PM) (edited by Dwedit on 04-13-05 12:29 PM) (edited by Dwedit on 04-13-05 12:59 PM) (edited by Dwedit on 04-13-05 01:11 PM) (edited by Dwedit on 04-13-05 01:11 PM) (edited by Dwedit on 04-13-05 02:23 PM) (edited by Dwedit on 04-13-05 02:25 PM) (edited by Dwedit on 04-13-05 03:23 PM) |
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Dwedit Shyguy Level: 17 Posts: 27/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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In Final Fantasy Mystic Quest, when you hit Select+Start at the status screen, it displays technical information about the snes! It varies depending on what emulator is used, and also whether "New GFX Engine" is on or off in ZSnes. Not sure if this is the right forum for this topic though. |
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Dwedit Shyguy Level: 17 Posts: 28/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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If you want savestates, go download a copy of Resource Hacker, and duplicate the "Debug Save" item on the menu, then run the game in windowed mode. The game always loads from "profile.dat", but you can create as many other .dat files as you want, or maybe even make a simple frontend that hex edits the .exe file to change which savegame to look for. There isn't much to the .pxm level format... 2 bytes for the map width, 2 bytes for the map height, followed by 1 byte per tile. The tileset changes frequently though. |
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Dwedit Shyguy Level: 17 Posts: 29/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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I tested it out, and I'm already longing for some of the features of my DWxEditor engine. Feature requests: * Right drag to pick up tiles, sorta like RPG Maker. Also right drag on the tile palette. * Maybe middle click/4th button click to pop up a tile palette * Resizalbe window |
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Dwedit Shyguy Level: 17 Posts: 30/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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Zelda 2, found the glitch that lets you warp from Palace 2/5 to Palace 1, as well as palace 4/6 to palace 3. | |||
Dwedit Shyguy Level: 17 Posts: 31/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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You can edit the messages with notepad after decoding the tsc files. | |||
Dwedit Shyguy Level: 17 Posts: 32/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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The gradient effect almost looks like it was done with IRQ palette changing per scanline. | |||
Dwedit Shyguy Level: 17 Posts: 33/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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Maybe be a tad more consistent, and not require two copies of doukutsu.exe, one in \data and one in the base path. Any idea what's up with "Main Artery"? (edited by Dwedit on 04-18-05 04:04 AM) |
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Dwedit Shyguy Level: 17 Posts: 34/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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You need more bounds checking. Move the mouse over the borders outside the main map area, and you get Subscript out of range. | |||
Dwedit Shyguy Level: 17 Posts: 35/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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Sub DecodeTsc(InFile As String, OutFile As String) For Encoding TSC, replace the minus with a plus. (edited by Dwedit on 04-20-05 06:36 AM) |
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Dwedit Shyguy Level: 17 Posts: 36/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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The converted SNES music sounds more like Sim City than Super Mario World. | |||
Dwedit Shyguy Level: 17 Posts: 37/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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This hack looks like it belongs on I-mockery.com. It's that bad. | |||
Dwedit Shyguy Level: 17 Posts: 38/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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Does the SNES support uncompressed samples? These samples are probably around 100 bytes each. | |||
Dwedit Shyguy Level: 17 Posts: 39/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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Can someone send me some information about the .org file format? I would like to make an .org to .s3m converter. (edited by Dwedit on 04-24-05 03:59 PM) |
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Dwedit Shyguy Level: 17 Posts: 40/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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I think Balrog would make the perfect Red Bull spokesman. |
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Acmlm's Board - I2 Archive - - Posts by Dwedit |