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Acmlm's Board - I2 Archive - - Posts by X-Grade |
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X-Grade Newcomer Level: 6 Posts: 1/8 EXP: 533 For next: 374 Since: 04-24-04 Since last post: 184 days Last activity: 132 days |
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Hehe, it's been a while! I've been lurking here a bit lately and decided to say hi! How's everyone going? Nothing much for me Still with my girlfriend (for over 1 year and a month now), and we're going great together. I'm in good health too... Guess all I miss is money | |||
X-Grade Newcomer Level: 6 Posts: 2/8 EXP: 533 For next: 374 Since: 04-24-04 Since last post: 184 days Last activity: 132 days |
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Originally posted by Yoshi Dude LMAO! Omelette AU fromage!!! I'll never be active as I once was, but I'll do post once in a while. |
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X-Grade Newcomer Level: 6 Posts: 3/8 EXP: 533 For next: 374 Since: 04-24-04 Since last post: 184 days Last activity: 132 days |
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You should ask Blades, I've worked with him for an editor supporting DW1 to 4. I think he still have all the data. | |||
X-Grade Newcomer Level: 6 Posts: 4/8 EXP: 533 For next: 374 Since: 04-24-04 Since last post: 184 days Last activity: 132 days |
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Actually Super Mario All-Star has already been hacked. Emuz hacked world 1 in SMB3 (I think he also hacked SMB1), and I once hacked the two first screens of SMB2. By the way, Lunar Magic support Super Mario All-Star + World. As for splitting it up, even if it's sounds pretty much useless, it's quite possible that someone has enough time to lose and do it. (edited by X-Grade on 08-13-04 02:08 PM) |
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X-Grade Newcomer Level: 6 Posts: 5/8 EXP: 533 For next: 374 Since: 04-24-04 Since last post: 184 days Last activity: 132 days |
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Bleh! Why use old C functions when newer C++ functions are much faster. #include <fstream> #include <iostream> using namespace std; int main() { int key; ifstream in; in.open("junk.txt", ifstream::in | ifstream::binary); if (!in.is_open()) { cerr << "Unable to open the file" << endl; } else { while(!in.eof()) {   in >> key; cout << key; } cout << endl << "End of file" << endl; } in.close(); return 0; } Also, instead of writing each caracters one by one, putting them in a buffer, and writing the buffer to the console would be much more efficient. (edited by X-Grade on 04-29-05 01:34 PM) |
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X-Grade Newcomer Level: 6 Posts: 6/8 EXP: 533 For next: 374 Since: 04-24-04 Since last post: 184 days Last activity: 132 days |
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GuildWars is free of any montly fee. You'll only need to buy the game. | |||
X-Grade Newcomer Level: 6 Posts: 7/8 EXP: 533 For next: 374 Since: 04-24-04 Since last post: 184 days Last activity: 132 days |
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Can't help here. I never played it | |||
X-Grade Newcomer Level: 6 Posts: 8/8 EXP: 533 For next: 374 Since: 04-24-04 Since last post: 184 days Last activity: 132 days |
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Originally posted by DischOriginally posted by X-Grade As a quick and simple exemple, when using printf, the application analyse the format during runtime, while cout analyse the format during compilation time (It also greatly reduce the risk of errors). Also, iostream use a "uniform" syntax. You can, for exemple, take the above code, change one type, add one line, and you're application writes to a buffer before writting everything to the console. A really appreciated functionality when working on huge mainframe. (edited by X-Grade on 05-01-05 02:14 PM) |
Acmlm's Board - I2 Archive - - Posts by X-Grade |