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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by X-Grade
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X-Grade
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Posted on 08-02-04 01:13 AM, in Just a quick hello Link
Hehe, it's been a while! I've been lurking here a bit lately and decided to say hi! How's everyone going? Nothing much for me Still with my girlfriend (for over 1 year and a month now), and we're going great together. I'm in good health too... Guess all I miss is money
X-Grade
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Posted on 08-03-04 07:43 PM, in Just a quick hello Link
Originally posted by Yoshi Dude
Omlette Du Fromage




LMAO!
Omelette AU fromage!!!

I'll never be active as I once was, but I'll do post once in a while.
X-Grade
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Posted on 08-03-04 07:58 PM, in Dragon warrior 2... Link
You should ask Blades, I've worked with him for an editor supporting DW1 to 4. I think he still have all the data.
X-Grade
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Posted on 08-13-04 11:06 PM, in Splitting up SMAS? Link
Actually Super Mario All-Star has already been hacked. Emuz hacked world 1 in SMB3 (I think he also hacked SMB1), and I once hacked the two first screens of SMB2. By the way, Lunar Magic support Super Mario All-Star + World.

As for splitting it up, even if it's sounds pretty much useless, it's quite possible that someone has enough time to lose and do it.


(edited by X-Grade on 08-13-04 02:08 PM)
X-Grade
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Posted on 04-30-05 06:30 AM, in Program crashing when trying to open file... Link
Bleh! Why use old C functions when newer C++ functions are much faster.



#include <fstream>
#include <iostream>
using namespace std;

int main()
{
   int key;
   ifstream in;
   in.open("junk.txt", ifstream::in | ifstream::binary);

   if (!in.is_open())
   {
      cerr << "Unable to open the file" << endl;
   }
   else
   {
      while(!in.eof())
   {
      in >> key;
      cout << key;
   }
       cout << endl << "End of file" << endl;
   }
   in.close();

   return 0;
}


Also, instead of writing each caracters one by one, putting them in a buffer,
and writing the buffer to the console would be much more efficient.


(edited by X-Grade on 04-29-05 01:34 PM)
X-Grade
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Posted on 04-30-05 06:08 PM, in Favorite FREE Online game? Link
GuildWars is free of any montly fee. You'll only need to buy the game.
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Posted on 05-01-05 04:08 AM, in Favorite FREE Online game? Link
Can't help here. I never played it
X-Grade
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Posted on 05-02-05 07:13 AM, in Program crashing when trying to open file... Link
Originally posted by Disch
Originally posted by X-Grade
Bleh! Why use old C functions when newer C++ functions are much faster.



How do you figure?

Besides... perhaps he's coding in C and not C++? ;P

I'm a C/C++ hybrid guy myself -- but I still prefer to use stdio.h for file i/o. Much cleaner/simpler more straightforward. Some C++ additions are good... some are just downright silly (like iostreams)



As a quick and simple exemple, when using printf, the application analyse the format during runtime, while cout analyse the format during compilation time (It also greatly reduce the risk of errors). Also, iostream use a "uniform" syntax. You can, for exemple, take the above code, change one type, add one line, and you're application writes to a buffer before writting everything to the console. A really appreciated functionality when working on huge mainframe.


(edited by X-Grade on 05-01-05 02:14 PM)
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