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Acmlm's Board - I2 Archive - - Posts by Setzer |
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Setzer Popo Level: 36 Posts: 163/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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The Ninji Saga. That hack made my eyes bleed. | |||
Setzer Popo Level: 36 Posts: 164/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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Lets say the block layout feature was made for a reason. | |||
Setzer Popo Level: 36 Posts: 165/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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Well. Kinda sucks to see you go. Chances are I'll IM you or whatever. later. | |||
Setzer Popo Level: 36 Posts: 166/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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Instead of just trying to revamp the item selection screen: why don't you alter it and change the appearance completely around eh? | |||
Setzer Popo Level: 36 Posts: 167/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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LuigiMan: I hate turning people down; but it already started and I already had to turn someone else down =\ Sorry. Anyways; Played LilMario, it was the toughest match EVAR!!!eoen round 1: 5-1 me round 2: 5-0 [one draw game] me *Skiffles goes around contacting people to begin their matches for now; no limits of when a person shows, because some people are busy. however if it's like, wedsday of next week, and you still didn't show for round 1, I might have to scratch someone :'( |
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Setzer Popo Level: 36 Posts: 168/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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[16:48:50] < [16:49:00] < [16:49:07] < But yeah. Firefox is good and all; but you're still lame for making a whole thread about switching :'( (edited by Skiffles on 04-08-05 08:48 AM) (edited by Skiffles on 04-08-05 08:49 AM) |
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Setzer Popo Level: 36 Posts: 169/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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I didn't read it all yet; But I want to be the first [on this forum anyways] to say kick ass. edit: Okay, now that I read it. and figured out it's power. the only words I can think of to say are "I love you" and "kick ass" (edited by Skiffles on 04-09-05 03:44 PM) |
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Setzer Popo Level: 36 Posts: 170/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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There's no reason not to get back into NES hacking now. the current debugger is fine; they're just re-writing it to be more awesomefull. | |||
Setzer Popo Level: 36 Posts: 171/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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>>Aren't they all filled in? Yes. they're all filled. we're just waiting for some slow people to get moving along now... Also Xeogred; A message From monopoly man: meet him via IRC [server irc.deltaanime.net : Channel #nobodysworld ] |
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Setzer Popo Level: 36 Posts: 172/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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no, I don't have screenshots. not yet. So far the few changes I've done were in the code. The main purpose of this hack is too add badges; Such as badges in Paper Mario [which is where I got the name Pixel Mario]. So far I have 2 badges Coded into the rom [I started last night] [1]: You get twice the time in SubCon [2]: Your Charge-Jump takes 1/2 as long. What makes this different from a game genie code is that if you *don't* have these badges; whatever they affect will perform normally. Now I have a few other Ideas for badges: such as a usable pow block [once or twice per stage] Badges to use the other 3 characters [Which will be normally disabled] Now the reason for me posting this thread is to ask for your input on what possible badges might be a good idea to include. And be realistic, I'm not adding yoshi or Wario etc. blah I hate you etc. When I'm done with this hack: I will include the source code for each badge [I'm documenting my work as I go] One last thing: Please note that I am not asking for you to do the hack for me, I will not accept sources or anything of the like. I'm simply asking for Your Ideas |
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Setzer Popo Level: 36 Posts: 173/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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I doubt I'll be making shells bounce. It's already been done twice. As for how you'll collect the badges: you'll collect them in-stage. there will be at least one per level. I'm considering adding one as a prize for the slot machine game as well. | |||
Setzer Popo Level: 36 Posts: 174/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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Nice Fx3. I don't mind the "slow pace" of this forum. It's not filled with drama or [too many] lamers, it's just good. | |||
Setzer Popo Level: 36 Posts: 175/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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meh; Did it occour to any of you that some people don't use savestates to cheat; but use them as a quick save so when they quit they don't have to go through all the intro's and title screens and options and shit when they first load up a game? I know it would certainly make me not want to play. | |||
Setzer Popo Level: 36 Posts: 176/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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now, we need reid and sonicandtails to play; if the game isn't done by thursday; I will advance reid because I know he's been around Colleen and Grey: Colleen shows up in this thread; grey shows up in IRC; I'm not sure who I"d advance. Xeogred and Monopolyman: Well Xeogred I haven't seen you around for quite awhile. I see mono all the time; so I'd have to advance mono. Either way; Second round is going to start this thursday. |
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Setzer Popo Level: 36 Posts: 177/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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Well, I'm releasing a level one demo [note that the level layout is temporary] with the two badges I've made in it. you pick up badges just as you do veggies and shit. The rom you should use should be named "Super Mario Bros. 2 (U) (PRG1) [!].nes" or the prg1 version of smb2. IPS. Don't expect many demos. infact don't expect any. I just felt like tossing this out there for you all to see. (edited by Skiffles on 04-12-05 05:28 PM) |
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Setzer Popo Level: 36 Posts: 178/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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hm. Hell no the levels wont be like that in the end. I threw that together just to test the badges. yes I replaced the 1-up's with the bades. i was un-aware that you can only pick up one badge or the other o.O but the routine itself is temporary; it checks your horizontal position and depending on that changes a byte [the badge itself] the second badge should cut the time for a charged-up jump [when you press down] in half, by starting the counter at $1E instead of $00. edit: and I have no idea if PRG1 is better for rom hacking. I picked it at random =\ edit no. 2: I fixed the problem of only picking up one badge; the orignal 1-up routine checked if $0620 [I *think* can't remember the exact offset right now] was set to 00; and if it was; it would load a small veggie instead of a 1-up. I wrote a few FF's to disable the changing of that byte so everytime you pick up a 1-up [badges in my hack] it'll still be there; which allows for more than 1 1-up/badge in a level. also noted: the lives' function was pretty much disabled. not much of a point in lives when you can save/load states. Which is why I could use the 1-up mushroom as my badges. (edited by Skiffles on 04-12-05 05:31 PM) (edited by Skiffles on 04-12-05 06:38 PM) |
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Setzer Popo Level: 36 Posts: 179/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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Here been working on that tonight. Feedback would be appreciated. [edit] I also ported the news window into my post layout *updates post* (edited by Skiffles on 04-12-05 11:41 PM) |
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Setzer Popo Level: 36 Posts: 180/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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Actually; it wouldn't be that difficult to change a character's graphics if you collected a badge to do so: I would just have to add another CHR bank to the rom [not as difficult as it sounds; it's a matter of changing one byte in the rom's header and adding some space to the end] and checking if a byte is set for where the graphic loading routine is; and if it's set, load the graphics and possibly the pallete from a different location. that's actually not a bad idea. edit: chill; I already fixed the problem. but in a different way; I changed the byte that checked if you already picked up the 1-up or not. I tacked that onto the end of my last post. (edited by Skiffles on 04-12-05 07:18 PM) |
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Setzer Popo Level: 36 Posts: 181/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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If you're still waiting on weasel you'll be waiting a very long time. He's in peru or something on some religious missionary bullshit | |||
Setzer Popo Level: 36 Posts: 182/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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well, I could always pull a dahrkdaiz and release patches for both versions of the rom ;p |
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Acmlm's Board - I2 Archive - - Posts by Setzer |