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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Dragonsbrethren
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Dragonsbrethren

Octorok
Level: 10

Posts: 1/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 04-14-04 06:48 AM, in Smb1 hacking Link
*Breaks out SMB1 hacking notes*

Ah, here's all the palette info I bothered to record while working on Mario Evolution (These are a little... strange, I didn't feel like writing too many offsets so I wrote down the default values... I don't know why...)

Main Characters
$5E7 -Mario (162718)
$5EB -Luigi (302719)
$5EF -Fire Mario/Luigi (372716)
$D5F -Bowser (1A3027)


Grass Tileset Palettes ($CDB)

BG:
291A0F -Green
36170F -Brown
30210F -Blue
27170F -Blocks (Useless value)
27160F -Red

Sprites:
1A3027 -Green
163027 -Red
0F3617 -Brown

Coins: $9E5 (Don't remember how this is formated in the ROM anymore)


Cave Tileset Palettes ($CFF)

BG:
291A09 -Green
3C1C0F -Blue
30211C -Water
27171C -Blocks (Used in the world number screen for the coin in the status bar)

Sprites:
1C3617 -Brown
163027 -Red
0C3C1C -Blue

Coins: $9E9 (Don't remember how this is formated in the ROM anymore)


Castle Tileset Palettes ($D23)

BG:
30100F -Gray (One of these is the pipe palette)
30100F -Gray (The other is the tile palette)
30160F -Red
27170F -Blocks (Useless value)

Sprites:
1C3617 -Blue
163027 -Red
003010 -Gray

Coins: $9ED (Don't remember how this is formated in the ROM anymore)


Water Tileset Palettes ($CB1)

BG:
151225 -Pink
3A1A0F -Green
30120F -Blue
07120F -Blocks (Useless value)

Sprites:
103027 -Green
163027 -Red
0F3010 -White

Coins: $9E1 (Don't remember how this is formated in the ROM anymore)

Edit: Fixed some mistakes.


(edited by Dragonsbrethren on 04-15-04 07:20 AM)
Dragonsbrethren

Octorok
Level: 10

Posts: 2/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 04-14-04 07:28 AM, in What does your desktop look like when you're hacking? Link
I rarely have more than two windows open... but here's what it would look like if I had every program I use on a normal day open:

Dragonsbrethren's Desktop

(Bah, forgot to run a few more programs, Translhextion and FCE Ultra-debug would probably be open at some point though)

Also a free sneak peak of CV Retold 2.0
Dragonsbrethren

Octorok
Level: 10

Posts: 3/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 06-02-04 05:52 AM, in FF Hacking FAQ/Running Q&A Link
I have some questions, but not right now, I'd like to contribute now:

Battle window text color: $3EB3E
A little note, this doesn't color the blank space in the windows, only the text and borders. If someone can figure out how to color the windows in please let me know. Just so everyone knows, these do not use the same transparent as the rest of the transparent parts of the battle scene (These use the normal $FF tile, except it is replaced with a blank tile before entering battle)

Respond Rate: $384DB
My first unassisted ASM hack. Note, it only seems to work if you skip the intro using start, I'll have to figure out what is different if you let the intro play. Also, I haven't tried putting in values about $07 (Respond Rate 8), so I don't know what will happen.
Dragonsbrethren

Octorok
Level: 10

Posts: 4/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 06-02-04 05:54 AM, in Castlevania Retold 2.0 Link
A little late, but here it is:

It's finally done! This hack contains everything from the previous versions and more, including new (ripped) graphics and somewhat enhanced levels.



Level 1 - Main Hall



Level 2 - Ruined Chapel



Level 3 - Outer Wall



Level 4 - Underground Caverns



Level 5 - Abandoned Catacombs



Level 6 - Clock Tower



Level 7 - Dracula's Chamber


Castlevania Retold 2.0

Enjoy


(edited by Dragonsbrethren on 06-01-04 08:54 PM)
Dragonsbrethren

Octorok
Level: 10

Posts: 5/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 06-02-04 05:57 AM, in Final Fantasy I & II Prototype Link
A five minute hack:











'kay, I'm done with the screenshots, this just slaps the prototype FF2 ROM into Final Fantasy I & II. There's also an uncensored version to restore the graphics. Enjoy.

Final Fantasy I & II Prototype

Also, I think I forgot to uncensor the tombstone used for dead people in FF2... I probably won't bother to update the .zip
Dragonsbrethren

Octorok
Level: 10

Posts: 6/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 06-06-04 01:37 AM, in FF Hacking FAQ/Running Q&A Link
Thanks I didn't expect there to be that many values. It looks great colored, and I'll work on that border issue (I plan on re-aranging the whole battle scene anyway)

Edit: Here it is, it's probably a terrible fix so hopefully someone with 6502 knowledge can improve it, but it works:



Expands and "hides" border:
$3F2F5 -30
$3F2FA -18
$3F306 -30
$3F308 -18

Eliminates fake window bottom:
$3F63F -00
$3F648 -00
$3F64C -EAEAEA
$3F650 -00EAEAEA

Fixes background palette:
$3F414 -0F
$3F41C -00

Expands background:
$3F3A3 -20A0F3A3A3A

A lot of the fixes (Expanded windows and such) were taken from FinalFacelift then enhanced by me. It's probably possible to have the game not draw the windows at all, but I have no idea how.


(edited by Dragonsbrethren on 06-05-04 05:29 PM)
(edited by Dragonsbrethren on 08-27-04 09:02 AM)
Dragonsbrethren

Octorok
Level: 10

Posts: 7/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 08-10-04 04:39 PM, in Castlevania Retold 2.0 Add-ons Link
My anniversary release, a package of add-on patches for Castlevania Retold 2.0. There's patches to make the hack easier, change graphics, update levels, bugfixes, etc.
http://www.tekhacks.net/staff/db/cvretold/addons.zip

Also, if you still need a copy of the original hack it's here:
http://www.tekhacks.net/staff/db/cvretold/cvretold20.zip

Also, be sure to check out http://www.tekhacks.net throughout the day for the rest of the 8/10 releases
Dragonsbrethren

Octorok
Level: 10

Posts: 8/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 08-13-04 09:30 AM, in Final Fantasy IV Falcon Enhancement Link
*Copies from TEK*

In Final Fantasy IV you steal an enemy airship, the Falcon. Unlike the normal Red Wings airships you see throughout the game this one looks more like a "flying bathtub" as me and my mom dubbed it when we first saw it. This patch turns it into a normal Red Wings airship, which looks many times better, observe:

This:




To this:




As you can see the drill looks a little clunky attached to the new airship, but hey, I still think it looks better

http://www.tekhacks.net/staff/db/falcon.zip
Dragonsbrethren

Octorok
Level: 10

Posts: 9/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 08-27-04 08:55 AM, in FF Hacking FAQ/Running Q&A Link
I'm wondering if anyone feels like making an ASM hack for me, to allow the use of the english DTE in battles. The battles still use the original Japanese DTE (Character on top of character, rather than two characters next to each other) with allows no text compression.
Dragonsbrethren

Octorok
Level: 10

Posts: 10/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 09-17-04 10:10 PM, in Finding level-data in SNESroms Link
I find most of my data by looking for a pattern in the ROM and replacing it with bytes from later in that pattern, works pretty good, it's how I found all my new FF4 data.

Edit: This is in regards to non-level data, but it should work about the same.


(edited by Dragonsbrethren on 09-17-04 01:11 PM)
Dragonsbrethren

Octorok
Level: 10

Posts: 11/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 07-26-05 01:05 PM, in Question for Final Fantasy IV Link
1) How can you restore the lost abilities such as DarkWave?

Okay, I don't have the offsets at the moment but I'll try to get back to you


2) How can expand more lettering for items and the classes?

This text is fixed-length text, which means you can't use pointers to make it longer. You'll most likely need to implement a small ASM hack to bypass using the original fixed-value and use something longer. Then you'll have to expand them menus and such to compensate. I'm actually looking into doing something like this myself (I plan on making the item list a single column ala FF3us, I don't really like it but I need the space).


3) Is it possible to restore the dummied items and use it for my hack? like fight (instert monster name) and I got Golden Apple from him?

Yes, but again I don't have the offsets. The multi editor can edit treasure chest and you can put the dummied items in them.


4) Does anyone know how to make Rosa's DISPEL magic playable?

See above answer. Once you have the offset it's easy, it's just a list of spells and the level you learn them at, you can even have her learn black magic spells in with her white magic (And summon, too, of course).


Anyway, I know I haven't been much help but stop by BlitzKrieg's forums (http://blitzkrieg.finalconquest.net) and see if he'll help you. I'm just getting back into FF2us hacking and cannot find my notes.
Dragonsbrethren

Octorok
Level: 10

Posts: 12/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 07-26-05 01:13 PM, in FF Hacking FAQ/Running Q&A Link
Every unknown I've used in the past worked fine. Your savestate may be causing problems, if it triggers a plot event and that event was already triggered. If that's not it try just using another sprite (You didn't happen to leave a blank sprite in the list of map sprites, did you? I may have had a problem with that once, I don't really remember)
Dragonsbrethren

Octorok
Level: 10

Posts: 13/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 07-26-05 01:30 PM, in Custom Palettes: Good vs Bad Link
This is the reason I gave up custom palettes (Anyone remember CV Retold 1.1? *shudders*). I found a place where someone would put my hacks onto the actual NES cartridges. Now, why would I want something I couldn't play on the real thing?

You can say you don't have to resources to make the cart but remember two things:
1. Other people do, and may want to play your hack on the real thing.
2. NES flashcart technology is coming along nicely. While I no longer have a link (Site is moving) they were having an interesting discussion at Tototek.com's forums, there's a working prototype that can mimic a large amount of mappers, the only problem is the cost (Over $300.00). Uncommon mappers will be omitted to get cost down, and with any luck it'll be sold for about $100.00. I don't really like the fact that mappers will be omited but as long as it's the ones only used by multicarts and pirates I really don't care.
Dragonsbrethren

Octorok
Level: 10

Posts: 14/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 07-26-05 01:44 PM, in When hacking FF6, is there a way... Link
Damn, and I thought Woolsey was bad...
Dragonsbrethren

Octorok
Level: 10

Posts: 15/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 07-26-05 01:47 PM, in Questions about hacking Mario 1 Link
Originally posted by bbitmaster
Altering the game behavoir like that most certainly does involve asm. If you know of a way to find bytes causing those speciic behaviors without involving asm, then I'd be happy to see it.


Potshots?
Dragonsbrethren

Octorok
Level: 10

Posts: 16/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 07-26-05 01:51 PM, in FF3j Event Information Link
I've been thinking of doing some work with FF3 for a while but haven't gotten around to it. Mostly because I'm fairly certain I'll end up with CV3 syndrome (The game is so perfect I'll just end up bastardizing it, unlike other games). The only hacks I really want to do for FF3 are ASM-related (Mainly MP-based magic instead of level-based) and I don't have the motivation.
Dragonsbrethren

Octorok
Level: 10

Posts: 17/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 07-26-05 02:00 PM, in What's up with zophars?! Link
Hell, they were talking redesign when I was on the staff... that was probably four years ago! I like the current site, but anyone who's seen the internal workings knows what a mess it is, that's what they need to do, reorganize all their files, not make the layout confusing (Look at the ROM Utilies section... oh, and that's the ass-ugly color scheme they were planning when I was still on the staff).

By the way, anyone know where they keep the table files now? I don't feel like tracking down all this damn DTE when I know they have a table for the game there...


Edit: By the way, I have a bad feeling one day the site will just *poof* out of existance... No one there is actually interested in running it, apparently.


(edited by Dragonsbrethren on 07-26-05 05:05 AM)
Dragonsbrethren

Octorok
Level: 10

Posts: 18/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 07-26-05 02:08 PM, in Emulators on playstation1/2 Link
I've used PGen, it's alright from what I've used (It doesn't work with the newest version of Sonic 2 Delta II though) and It Might Be NES, stay away from that one, it's worse the Nesticle in terms of accuracy and compatability... and SNES-Station is damn near impossible to get working from what I here.
Dragonsbrethren

Octorok
Level: 10

Posts: 19/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 07-26-05 02:11 PM, in Gens is not Autosaving... Link
Mega Man: The Wily Wars has known save issues, it's a problem with the ROM itself not the emulator from what I gather. The emulator thinks the ROM doesn't have SRAM for some reason, it's better on others but none I've tried actually work right. For example, Gens saves after you beat a boss, and that boss' picture is blacked out, other emulators don't even get this far.
Dragonsbrethren

Octorok
Level: 10

Posts: 20/31
EXP: 4111
For next: 303

Since: 04-14-04
From: New Jersey

Since last post: 82 days
Last activity: 82 days
Posted on 07-26-05 02:26 PM, in Questions about hacking Mario 1 Link
Back a few years ago no one was really interested in ASM because... well, they weren't. Now they are, but it's not that big of deal. I find it to be useful for finding data, that's all, I don't enjoy recoding the game (And risk making it not work on the real thing) that's why I'm modifying the game, if I felt like programming I'd just turn one of my ideas for a game into reality. I don't like programming, especially not in assembly...
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