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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by xZeaLitYx
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xZeaLitYx

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Posted on 11-27-04 12:03 PM, in Temporal Flux Release Link
Understood. Alright, I'm going to pick an old location in Chrono Trigger that will not be used in the project.

Is there any easy way to locate and decompress certain tiles, edit them outside TF, and then insert them back into the ROM? I'm playing with the idea of a Zeal at night.
xZeaLitYx

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Posted on 11-28-04 03:19 AM, in Temporal Flux Release Link
Well, so far I've managed to have Marle wake Crono up and give him some new dialogue without problem. The minibar in his room has also been built.

I'm wondering how to make Events apply to certain tiles when activated; for instance, I'd like to have the Minibar give the party 10 Tonics when activated, and his radio play the racing theme. So far, I understand how to make the actual activation command, but I'm lost on how I should make it function when the player hits the A-button while facing a certain tile.

Thanks.
xZeaLitYx

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Posted on 12-02-04 05:54 AM, in Temporal Flux Release Link
I've been rolling around the concept of a 'Clean Start ROM.'

What would constitute a safe, clean start? What event data can be removed completely, just leaving location data as a template for a new game?
xZeaLitYx

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Posted on 12-05-04 09:29 AM, in Temporal Flux Release Link
Originally posted by s009
Question about temporal flux when I put up the overworld and there was the tiles on the side. Halfway between the L12 tiles are the same like all the bottom are the same as the top and when I click on part of the round island and then I click on the map it is part of a bush when it supposed to be the island there has to be a glitch or a mest up in the tiles.


Overworld Tiles are different than Location Tiles in that they're confined to specific layers, and cannot be used elsewhere. The top half, Layer 1 tiles, will only work when editing Layer 1. Same for Layer 2.
xZeaLitYx

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Posted on 12-05-04 09:36 AM, in Temporal Flux Release Link
How's everyone doing so far, anyway? Anyone plan extensive hacks yet?
xZeaLitYx

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Posted on 12-05-04 11:34 AM, in Temporal Flux Release Link
Sometimes I'll get random noise after making structural changes to the Porre Inn. Editing the windows and wall around them to be closed and darker, respectively, will corrupt the room entirely, or add a row of trees at the bottom of the screen in the black portion. What could be causing this?
xZeaLitYx

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Posted on 12-05-04 10:35 PM, in Temporal Flux Release Link
I'm going to attempt to recreate the structural changes now. I'm hoping dialogue hasn't played a role in this, as I've also changed some strings around.

Oh, and setting standards because you're in a position of power in a certain community? I've been there

Edit: I had something to show, but I fixed it. Editing the Porre Inn's right wing to have a darker appearance made the exit inactive, but when I later went back to TF and corrected solidits, it functioned again. I'm going to fix solidity on my work in progress at the Porre Mayor's Manor on my mod ROM and see if that fixes its random noise as well.

Since that's fixed...



Porre is becoming a dark place, except for Layer 3 lighting. Is there a way to remove it in the current version of TF?


(edited by xZeaLitYx on 12-05-04 01:35 PM)
(edited by xZeaLitYx on 12-05-04 01:51 PM)
(edited by xZeaLitYx on 12-05-04 02:06 PM)
xZeaLitYx

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Posted on 12-06-04 05:42 AM, in Temporal Flux Release Link
Dang. I was editing the Porre Mayor's Manor and I kept getting "This function is only valid in a Win32 mode." I should have quit and restarted, but I saved what I had to resume work, and most of the bottom of that map is now corrupt, with random junk.

Hurrah for backups.


(edited by xZeaLitYx on 12-05-04 08:58 PM)
xZeaLitYx

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Posted on 12-07-04 03:51 AM, in Temporal Flux Release Link
No glitches in Porre now.

Is it possible to edit the music that plays when walking through townships? I'd like a dark theme to play when one enters the Porre city limits.
xZeaLitYx

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Posted on 12-07-04 05:03 AM, in Temporal Flux Release Link
Maybe later; there is talk of creating a port of Chrono Cross to the CT engine, but that's not going to happen until a long time from now. At the moment, the Compendium Spotlight Project is my vision of Chrono Break -- the story of what happened between Chrono Trigger and Chrono Cross, and the fates of the original CT team. So it should be just as interesting.
xZeaLitYx

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Posted on 12-07-04 06:43 AM, in Temploral flux location event editor Link
Yeah, Dchakaros is writing a guide too. Just from examining how sprites were treated in certain locations, I've learned how to Load an NPC, give it some custom strings, walk around or do an animation. I haven't tried decisions yet though. That miscellaneous byte that's yes or no is sort of threatening.
xZeaLitYx

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Posted on 12-07-04 06:43 AM, in Temporal Flux Release Link
http://www.chronocompendium.com/Term/Chrono_Break

I'm having a really basic problem.




(edited by xZeaLitYx on 12-06-04 10:43 PM)
(edited by xZeaLitYx on 12-06-04 10:43 PM)
xZeaLitYx

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Posted on 12-09-04 01:37 AM, in Temporal Flux Release Link
Sorry to plague with problems, but I edited some Layer 2 tiles around Porre, and some of the buildings became vaporous, and their exits no longer functioned. Do exits/buildings require a certain tile be beneath them to work?
xZeaLitYx

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Posted on 12-09-04 09:42 PM, in Temporal Flux Release Link
I've gone ahead and created pages on which I will make the Temporal Flux Guide available online, as well as a FAQ noting any questions received here or elsewhere that are still relevant to the current release version.

http://www.chronocompendium.com/Term/Temporal_Flux_FAQ
http://www.chronocompendium.cmo/Term/Temporal_Flux_Guide

I finished editing the Porre Mayor's Manor, but the process of exiting 2F to 1F no longer loads a Crono once the first floor is reached. What should I be looking for as possible causes of this problem?
xZeaLitYx

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Posted on 12-10-04 02:36 AM, in Temporal Flux Release Link
Fixed. Somehow, the value had been changed from 2B to 41.

My next objective is to have two Porre soldiers fight Crono in the Market for his sword. I'll use the Medina Market events to learn.

I'm having a strange problem; in Crono's kitchen, I've changed Mom's dialogue and ordered the game to give Crono three items, confirm with a message, and play a sound upon the completion of her speech strings. Meanwhile, in Porre Mayor's Manor, I have several soldiers, each with their own new strings.

Saving my Events in one place will eliminate the Object events in the other. For instance, the Porre Mayor's Manor will still load the party, but it will be completely vacant of soldiers or the Power Tab I added. Saving there eliminates Crono's mother from the Kitchen.


(edited by xZeaLitYx on 12-09-04 05:37 PM)
xZeaLitYx

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Posted on 12-10-04 04:39 AM, in Temporal Flux Release Link
Well, crap. I don't know how this happened, but now the Porre Mayor's Manor event flag = Crono's Kitchen's. I should have made a more recent backup, but it shouldn't be too hard to ressurrect the Mayor's Manor.
xZeaLitYx

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Posted on 12-11-04 10:30 PM, in Temporal Flux Release Link
I'm in the process of transferring my changes from one rom to another. I believe my original was corrupt from the get-go through a few screwups and whatnot. I'll be done soon, as I do plan on creating a thread for the project once I finally iron out the plot.
xZeaLitYx

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Posted on 12-12-04 08:26 AM, in Temporal Flux Release Link
Yeah, Crono's room just corrupted itself. However, I believe I can remember every step. I'm going to try and reproduce exactly what I did now.

Edit: Success. Got a red screen in Crono's room.

~

Step 1: Open TF, load 4.0 mb CT Rom (downloaded from ROMNation for experimental purposes)
Step 2: Change all strings in 'Years' except ?????? by +2 (for B.C., subtract 2)
Step 3: Save
Step 4: Add two new items beneath 2 Feathers; 232: Get-Well C 233: Pie
Step 5: Save
Step 6: Add these descriptions in Item Descriptions; E8: Get well soon!{null} E9: Freshly made pie{null}
Step 7: Save
Step 8: Paste the following Strings in Index Dialogue (0x1EE300)

01: ...
Badger the piano player, and you
will face serious consequences.{null}
05: Travelers? What is your business?
Do not loiter in Porre, or you will
be severely fined.{null}
06: Do business in front of the counter.
Do not make me repeat myself.{null}
1B: OFFICER: This is the central barracks of
the Porre army. Direct inquiries to me.{line break}
Where's the mayor?{line break}
Why martial law?{null}
1C: The position of mayor and elder was
nullified one year ago. The citizens of
Porre no longer require a civil leader
as their ancestors did in the past.{null}
1D: The increase of civil violence and
discontent at the old system have
caused the people of Porre to look to
us, who can provide a stable order.{null}
21: I like swords.{delay 05}
What? Sorry, daydreaming. Buzz off.{null}
22: Bleah, this potato slop ain't so great,
kid. I'd just as fast eat leather!{null}
23: Sheesh, I'm tired. First break all day, so
pipe down and let me eat.{null}
24: What? Just because I'm a chef
doesn't mean I can't trash ya!{null}
25: April 16th, A.D. 1002

The stars are especially clear, and I
have had the pleasure of observing{page break}
a comet dash across the night sky.
I think of home in times like this -
Of my smiling parents, and Norris,
my kid brother. Judging from the{page break}
state of world affairs, I pray he
does not follow my path, and
enlist. If he does, however, I'm
sure he will make a fine leader.{page break}
A disturbance has been reported
near the forest. Good night.

-o- W.I. -o-{null}
26: I cannot speak to you, as I am on
duty. Just don't touch anything.{null}
27: Oh, hello! I'm William Ishito. I must
have dozed off. These barracks are
not conducive to reading, eh?{page break}
Hmm...I do believe I am tired,
however. I will resume my nap,
as I have the night shift. Do stop by
sometime. I would hugely enjoy{page break}
a chat with you fellows! Farewell.
Oh, and I've misplaced a jewel
of mine near the food stocks. If
you find it, you can have it.{null}
2A: What are you looking at, punk?
You got a problem? Wanna solve it?
Get out of here, now!!{null}
2B: C-can't take it anymore...
My sons...all drafted...{null}
2C: Fiona's Forest may have been saved
400 years ago, but if Porre keeps up
this crazy logging, it may have been
a futile effort...{null}
2E: I'm the piano man{note}{line break}
I need a relaxing tune.{line break}
Yeeeah! Get crunk!!{null}

Step 9: Save
Step 10: Paste the following Strings in Index Dialogue (0x370000)

00: Hey bud.
I'm from Choras, with the pilgrims.
Hard work, guarding! Har-har!
{null}
01: 4/15/02

Today was pretty boring...but
tomorrow, I have to go to a{page break}
meeting with Marle and Lucca. It's
tough being the top knight, but worth
it, I guess.
{page break}
It's the negative 997th anniversary of
defeating Lavos, as well...I'd much
rather face him again than deal with
polticians, but if it's for the safety of{page break}
Guardia, I'll do it.{delay 03}
Lucca wants to start an orphanage...
Makes me think about kids of my own.
Guess I'd be Uncle Crono to whoever{page break}
she took in. Nice ring to it!

Lucca says
03: {line break}
Got a Pie, Red Katana, and Card!{null}
05: {Crono}...{full break}
{Crono}!{full break}
C'mon, {Crono}!{null}
06: {Marle}: Did you already forget?{line break}
Today's a big day!{null}
07: {Marle}: Hear that? It's already {line break}
9 o'clock!!{null}
08: {Marle}: Daddy's got a meeting with{line break}
some diplomats and we've gotta be{line break}
there!{page break}
Lucca's waiting too!{null}
09: {Marle}: Get in your tux and c'mon!{null}
0A: MOM: Good morning, {Crono}!{line break}
Marle's in a bit of a fit, dear, but{line break}
before you run off with your friends{line break}
I have some errands for you to run!{null}
0B: MOM: Don't frown at me, mister!{line break}
Now, you need to take a pie to Mrs.{line break}
Alisa in Porre, this...sword-thingy to{line break}
the Vanguard Captain, and this card{page break}
for the Medina ferryman's wife. You{line break}
an hour, son!{null}
0C: MOM: Run along now, and be back{line break}
soon! See me when you're ready to{line break}
go to Guardia Castle.{null}
44: Crono and Nadia make a nice couple!
Here's to the future King Guardia the
XXXIV, the hero himself!{full break}
I just hope his reign is not tainted by
all that trouble brewing in
South Zenan...{null}
45: I'm glad the cathedral was restored
after the Millennial Fair.{full break}
Pilgrims from Choras often visit.{null}
4B: Been to Porre lately?{line break}
Yes.{line break}
No.{null}
4C: They seem to have it out for people
from Truce...be careful!{null}
4D: Boy, has it changed!!
Armed guards patrol the streets,
coldly watching you...creepy!{null}
4E: Wanna hear some music?{line break}
Sure.{line break}
Sorry.{null}
4F: Have you been to the Vanguard Post,
near the Cathedral?
Yes.{line break}
No.{null}
50: No?
You need to get out more often.{null}
51: Those guys kick butt, eh?
Sworn to protect the throne...{null}
53: Thanks!
I'll play you a new song!{null}
54: All right, later.{null}
55: Bah, Cook and clean...
Oh! Well come on in...!
Leave some dirty dishes for me to
clean, why don't you...!{null}

Step 11: Save
Step 12: Paste the following into Index Dialogue (0x3F8400)

26: Sorry, lost my voice.{null}

Step 13: Save
Step 14: Open Locations, Crono's Kitchen
Step 15: Expand All
Step 16: Under [05B5] (MOM's first strings when you wake up and come down the stairs), hit Command 5 times
Step 17: Change first command to ItemAdd Red Katana, Update, Write to Memory
Step 18: Change second command to ItemAdd Get-Well C, Update, Write to Memory
Step 19: Change third command to ItemAdd Pie, Update, Write to Memory
Step 20: Change fourth command to TextboxPersonal 2 (Got a Pie, R Katana, etc.), Update, Write to Memory
Step 21: Change fifth command to PlaySound 09, Update, Write to Memory
Step 22: Save
Step 23: Close Event Editor, open Crono's Room
Step 24: Do the following to Layer 1



Step 25: Do the following to Layer 2



Step 26: Do the following to Layer 1



Step 27: Fix Solidity (base of chairs is solid, wall is solid, counter is solid, plant is solid)
Step 28: Open Event Editor
Step 29: New Object
Step 30: Startup/Idle: Make three new commands
Step 31: First command - SetObjectCoords 151, 62, Update, Write to Memory
Step 32: Third command - End, Update, Write to Memory
Step 33: New command under Activate, Arbitrary 0
Step 34: Activate Command - TextboxPersonal 1, Update, Write to Memory
Step 35: Save, Locations - Write to Memory, Save

YES!!! It worked! I got a red screen in Crono's room. Alright, hell yes, I've nailed down a glitch/bug/fault on my own part. Alright.


(edited by xZeaLitYx on 12-11-04 11:26 PM)
xZeaLitYx

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Posted on 12-12-04 10:28 PM, in Temporal Flux Release Link
Yeah, and it isn't that hard to find and download a new rom. Plus, I've succeeded in my goal of exactly mapping out the steps to corrupting Crono's room, a method that doesn't seem dangerous. My hope is in the heavy usage of Write to memory.

I am, however, going to wait for an examination before I work further, as Backups any more work on the project may be nullified if this is a progressive corruption that perhaps mathematically increases with more edits to the rom.
xZeaLitYx

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Posted on 12-14-04 01:09 AM, in Temporal Flux Release Link
I'll hold off on doing any modification, then. Time to plan the plot.
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