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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by The Sage Of Time
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The Sage Of Time

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Posted on 07-19-04 07:32 AM, in My opinion Link
I ran a forum with a group of friends (none I know in person) for about.. three years? Something like that.. I still know them today, as we all migrated to our own private forum, but.. I digress.. To be blunt, you have to be a little harsh sometimes..

I doubt any of the staff here have any doubts that they are surrounded by "real" people.. However, like it or not, the average internet user is not very bright.. And I'm not talking about innocent ignorance, I'm speaking of blatant idiocy.. People who rant, rave, go on about the most inane nonsense you can imagine.. People like this, are very difficult to keep in order.. I personally, never use a curse online. (Ever) But.. I have thrown around a few "idiot" and "stupid" jabs before.. Does that mean I'm not in control with myself?

Rather, I think it's reasonable.. When you deal with people, day in and day out, who banter on yelling and screaming.. Refusing to learn.. You very quickly become short on patience.. In saying this, I'm a very patient person, and if someone is honestly confused, or innocently made a mistake, I'll overlook it without another thought.. However, a lot of people are just rude, and purposely try their best to annoy everyone.. I really don't think the staff should bite their tongues around these people..

And as for simple spam, well.. A lot of spam is stupid and pointless..
Yes, I know everyone has their opinion on that.. But pointless nonsense cluttering up a forum should be locked on sight, and if the moderator wants to mention it was stupid, they should.. It will teach the member something for the better in the long run.. Which brings me to my last point.. Moderators and Admins should be respected.. Not exactly because of the power they hold, but rather because they were given the power.. People aren't appointed staff positions randomly.. They are given these positions because they have proven themselves useful and outgoing members of the community. Such people deserve respect because they are indeed, good honest souls. Yes, there are exceptions to the above, (none here) but that's usually only found in "corrupt" forums.. None of that really matters though, so I won't get into it..

I suppose, simply put.. This forum is an incredible one, and I think the staff deserves a round of applause, rather than being questioned as they are..


(edited by The Sage Of Time on 07-18-04 11:06 PM)
The Sage Of Time

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Posted on 07-29-04 05:42 PM, in Ladies and gentlemen... Link
Originally posted by kornfan
Would you have rather Al Gore have been in office? Just think about it. If you're not hypothetically pissing yourself right now, you're not sane.
Yeah maybe.
He sure as heck couldn't have been worse..

Not saying he would have made a grand president, but..
I don't see how it could have been worse..
*shrugs*
The Sage Of Time

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Posted on 08-12-04 06:41 PM, in Favorite NES emulator? Link
A shame they used Gaiden's battle system.. But geez! That's impressive for a pirate..
Hmm.. Tempted to play it.. Be nice if it were translated though.
The Sage Of Time

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Posted on 11-26-04 07:40 AM, in Temporal Flux Release Link
Just thought I'd say this..
Thank you very much, I'm very grateful for the hard work you've spent making this.
The Sage Of Time

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Posted on 12-05-04 11:43 AM, in Temporal Flux Release Link
Originally posted by windwaker
You know, I think an -awesome- feature would be to be able to put the header back in, I love headers, they everything more organized, that'd rule. Otherwise it's a great editor.

It has already been stated that this will not happen. There is no real point to having a ROM Header, and if it really matters so much to you or anyone else, it's very simple to manually add it back when needed.
The Sage Of Time

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Posted on 12-05-04 12:24 PM, in Temporal Flux Release Link
No, the headers don't take up a lot of space on their own.. But if you have a large set of ROM's, (Like a GoodSet) all of them with headers, it does take up a large useless amount of space. Somewhat negligible you say? Perhaps, but not everyone has a huge HD, and headers serve no real purpose to begin with.. Why would you want to waste any amount of HD space on that?

Originally posted by Lenophis
Removing the header fixes no bugs, don't make the rom cleaner, it'll just add to confusion.

Actually this is the arguement used against headers, as THEY cause confusion. They have nothing to do with a ROM, they don't belong there.. So documented offset Data on a clean ROM is only muddled up when you stick a header on it. (And vice versa, but the point is, you might as well go with the clean version not the one with a useless 0x200 bytes.)


In the end this is absolutely pointless to discuss, the creator of this editor has done a remarkable job bringing this to us, to nit-pick over this is very foolish. It is his program, he'll do with it as he see's fit. And again, if anyone is so incredibly attached to the ungodly header, it's a very simple matter to add it back.
The Sage Of Time

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Posted on 12-05-04 02:15 PM, in Legend of Zelda: Dark Prophecy Update!!! Link
Originally posted by DurfarC

- 12: The black floor here looks weird.


Fairly positive it's suppose to be a bottomless pit with an invisible bridge over it. If you remember from the original game, the same concept was used, and you had to cast Ether in order to see the path before you.
The Sage Of Time

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Posted on 01-30-05 06:29 PM, in Seiken Densetsu 3 - Had to get this off my chest! Link
Originally posted by Yomiko
The only problem with that, if you did something like that, and had multi-tap enabled, you'd have to wait for the netplay to work right with it. Unless there's an emu that works for more than two players in netplay, there's really no point unless you have three controllers hanging out of your comp (which I could do with a keyboard and two controllers that I have, but some have to use a keyboard).

The game itself isn't that bad, actually...and this would DEFINITELY be something people will want to make if and when 3-5 player netplay becomes available (because this is definitely one of the hits on places like zbattle for RPGs) but aside from that, there's not too much point in doing something like that.

ZSNES supports up to four players online.
....
The issue however, is it can only connect two computers over netplay.
Thus, more than one person would need to be playing on one of the two computers.
So eh.. Besides, three people could play on just one computer, the request has merit to it.


(edited by The Sage Of Time on 01-30-05 02:29 PM)
The Sage Of Time

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Posted on 02-04-05 04:43 PM, in PBS Under Fire Link
Originally posted by geeogree
all I meant is that the mormons are by far not the worst thing in the world.... nor are they a group of people that needs to be worried about....

A little blind to sarcasm aren't you?
The Sage Of Time

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Posted on 02-26-05 06:28 AM, in Zelda3 - Four Swords/Minish Cap Hack Link
Thing of the past? Oh not at all. Looking at Uchiha Itachi's images, I'm impressed at what he managed. And I'd be interested in playing a hack with graphics changes like that. (Although, a full blown hack using those graphics would be even better, of course.)
The Sage Of Time

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Posted on 03-24-05 01:08 PM, in Rom Hacker needed for BS Zelda 3 Link
I used to be a regular at the original site.. Yeah, it has been five years..
Problem is though, the BS hardware isn't fully emulated, and possibly never will be.
For all we know, the errors in the game are due to the lack of emulation support alone.
It's also possible that the dump we have is damaged, in which case, it's probably a lost cause.
Brings back a lot of memories though..
The Sage Of Time

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Posted on 03-24-05 09:57 PM, in Rom Hacker needed for BS Zelda 3 Link
Originally posted by Skiffles
Originally posted by The Sage Of Time

It's also possible that the dump we have is damaged, in which case, it's probably a lost cause.



I take it you've never played erasel's Sonic 2 Delta hack then Which gives hope to causes like this. [basically he took the sonic 2 beta rom and completed it the way it was "supposed" to be]


I've never played that hack, no. But I used to also be part of the old Sonic Hacking community as well..
Lost cause may have been a bit harsh, but if they "are" bad dumps, then someone would need to be dedicated in tracking down the problem and fixing it. Something no one has bothered to do\try\whatever in over five years.. See what I mean?

It's not an uncommonly known game either, it's had a lot of popularity, so that's not an excuse for no one working on it. Either no one is interested, no one thinks they can do it, or it's something else. (Lost Cause, Emulation Error, Aliens)

Who knows, maybe it'll get fixed yet. I'd happily raise a glass to whomever managed it.
Originally posted by cent208
I agree with Skiffles, BS Zelda 1 had similar had similar problems and is almost completely restored. BS Zelda 3 recently had 2 significant pathces made. Skiffles i will im you soon.

Not.. exactly. BS Zelda did not have anything like this wrong with it. It had a timing issue, where it liked to freeze at the "very" start (it was trying to load something it couldn't, I think an introduction which was supposedly downloaded from the BS-X, I dunno it's been years) and when the ingame timer ran out (it was trying to end the gaming session, as it was meant to on the real BS-X) which was bypassed. The same BS-Zelda community - the one posted and the one I was part of - were the ones to "fix" this, and add the bells and whistles. There really wasn't so much to "restore" as there was to hack to make it "less BS" and more "SNES."

Believe me, I know enough on this subject. I may be rusty, but still.
As for these two recent patches, I'll look into it. I'm not saying this is impossible to fix, I never meant to imply that, it's just there are several factors to take into account, and people need to remember those.
The Sage Of Time

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Posted on 03-25-05 01:36 PM, in Rom Hacker needed for BS Zelda 3 Link
Originally posted by cent208

Sage of Time you are right about the other BS Zelda not needing to be "rebuilt". What we did was fix the code so that it would work right as a SNES game (that is on emulators and copiers). We did not have to recreate missing parts of the game. It was there waiting to be unlocked.
We do not know whether this is the case for AST, the walls layouts could be missing from the dump we have. There's no way to tell until someone can confidently look at the code and say "They're in/not in the game".

Exactly! This is what I meant to get across, Thank you.
I'm hoping that someone here can solve the mystery for us though, it's been all too long..


(edited by The Sage Of Time on 03-25-05 04:38 AM)
The Sage Of Time

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Posted on 03-27-05 04:50 PM, in Rom Hacker needed for BS Zelda 3 Link
Originally posted by Xkeeper
Originally posted by blackhole89
(1) Large parts of the ROM are filled with similar hex characters, so it is more than likely some errors occured on the attempt to dump it.
"It's also possible that the dump we have is damaged, in which case, it's probably a lost cause."

Ouch.

But, in other news, those similar hex characters may (or may not) just be similar layouts or palettes or something that may not be an error. Try checking the original Zelda 3 and see if anything like that appears.
I certainly hope that's the case, Xkeeper.
But I really wouldn't be surprised if it's broken\damaged heavily. The BS games weren't out for long, and anyone not very experienced in the art of dumping could have just been sloppy trying to get them dumped before time was up.


(edited by The Sage Of Time on 03-27-05 11:10 PM)
The Sage Of Time

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Posted on 03-28-05 09:15 AM, in Rom Hacker needed for BS Zelda 3 Link
An emulation error is also very likely, the BS-X is not emulated properly in current emulators, not by a long shot. But from talking with the developers of ZSNES and the like, it doesn't sound like they have much to work with, no BS-X hardware, not a whole lot of information on it's technical aspects, etc..

I don't know, there are so many possible things wrong with this game, someone clever just needs to narrow down which one it is and determine whether or not this can be fixed.
The Sage Of Time

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Posted on 03-29-05 06:11 AM, in Rom Hacker needed for BS Zelda 3 Link
Perhaps I should have earlier stated this..
VEL actually completed (I still don't know how he managed to do it) this game before, enemies, doors, stairs, items.. all of that is present in Dungeons. None of it is visibile though, and the collision is completely missing. I don't think it's so much a question of the dungeon data being missing as it is something is screwing it up.. Be it something simple, an emulation error, or something important corrupted, I just don't know.

And I've never heard tell of a patch to make the floor visible. If you saw something like that you should really confirm it for us, and provide the source here. It's not entirely possible someone looked into this, and it went un-noticed. Though if that would be the case, I'd be kinda surprised considering the fanbase the series has..


(edited by The Sage Of Time on 03-28-05 08:12 PM)
The Sage Of Time

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Posted on 03-30-05 06:48 AM, in Rom Hacker needed for BS Zelda 3 Link
Originally posted by Valerie
The floor patch is on the BS Zelda Homepage, I don't think I can post a link though since the site has roms. Here is a description of it.

Also this page shows how I completed the game.
http://www.kenoshaonline.com/bszd3inf.htm



..I'm blind as a bat, I missed that patch..
And eh.. VEL? Hmm.. Neat.
Been ages since I've seen tell of you or anyone else related to the old BS stuff.

Originally posted by HyperHacker
Or perhaps some sort of protection.

I didn't think of that, that's always a possibility.

Originally posted by cent208
..I probably should have pointed this out earlier, sorry.

Well that would have helped me a bit. Heh, but interesting stuff. Maybe we'll finally be seeing an end to this..
The Sage Of Time

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Posted on 04-01-05 09:52 PM, in Papal Discussion Link
Originally posted by Yomiko
Where does the logic of one 'anti-Pope' come in? I never heard of this one. Are they just making up shit now because a Pope is about to bite the big one?

Ever since I was a kid, my grandmother (whom is a very Christian woman) told me that "something bad" would happen when the Pope finally died. Now, I'm not really knowledgable about the Christian\Catholic faith, but something like this has been going around for a long time obviously.

I do think he deserves respect though, even if you aren't religious. He's such a spirited and strong willed man, who has remained heavily dedicated to his work. He'll go down in history if he is going to pass away soon.
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Posted on 04-03-05 02:49 AM, in Pope's dead.. Link
Originally posted by Yomiko
Here comes the mass slew of media.

What are my bets this goes on for at least a [ two ] week[ s ] or more?

Well isn't that to be expected? He is an incredibly well known figure, afterall. And to be remembered for much, even if you aren't religious, you've got to respect the man for his dedication and iron will.

Indeed, the media will go on about it awhile. But I think it's within reason.
The Sage Of Time

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Posted on 04-05-05 12:02 AM, in Zsnes WIP: Top Gear 3000 is now playable ! Link
Originally posted by Yomiko
Too bad the rest of the stuff sucks as of late. 1.42 blows for netplay.

If you'd check the official forums, you would know that Netplay is officially broken as of 1.40.
They are recreating major aspects of the emulator by scratch, and in their own words..
"You have to demolish before you can rebuild."
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