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Acmlm's Board - I2 Archive - - Posts by The Great Guy |
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The Great Guy Octoballoon Level: 22 Posts: 123/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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The Misc. editor is great , editing enemy speeds, P-switch durations, Running speed, and all sorts of stuff, great job Hukka! | |||
The Great Guy Octoballoon Level: 22 Posts: 124/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Yay Hukka! The toolbar customization is really great and makes doing some things much faster. This is the best and fastest progressing SMB3 editor I've ever seen! | |||
The Great Guy Octoballoon Level: 22 Posts: 125/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Ummm... I need to do some of the things mentioned in those documents but all the links are dead. Could someone post working links for them? Thank you. EDIT: I know some people are going to say "Use google" but I've been using google for the last 1 1/2 hours with no good results. If there's no more web page, then could someone put up a file dl or something please? EDIT2: Ooops... I just realised someone already posted that here. Sorry guys. EDIT3: So many Edits! anyway I thought it might be worth mentioning that just now I found a dl link to a few of the files linked to on the first page. FFbytes is easy to find but I found some of the other ones at a REALLY old topic at Elric's board which came up when I searched on google for the 20th time. Anyway This is the url for it(forgot how to do hyperlink w/out the button ): http://eds.castledragmire.com/board/thread.php?id=3651&page=0#13749 scroll down a bit until there's a linking to a downoload labeled FFbytes, even though it isn't the FFbytes we all know.(LONG edit! ) (edited by The Great Guy on 12-11-04 07:22 PM) (edited by The Great Guy on 12-11-04 07:26 PM) (edited by The Great Guy on 12-12-04 08:15 AM) (edited by The Great Guy on 12-12-04 08:15 AM) |
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The Great Guy Octoballoon Level: 22 Posts: 126/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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I've never seen any FF hack thats so detailed and changed so much from the original. This hack is gonna be GREAT! *Gives dev team of hack a big thumbs up* (edited by The Great Guy on 12-12-04 09:08 PM) |
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The Great Guy Octoballoon Level: 22 Posts: 127/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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On the gamefaqs boards. Click this: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=7723&topic=17702846 to check it out. theres a whole ton of data to be seen here. Anyone with time and knowledge of hex editing can hack FF3j now! Well until that thread gets old and goes away like the old threads there do. (edited by The Great Guy on 12-14-04 03:38 PM) |
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The Great Guy Octoballoon Level: 22 Posts: 128/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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I wasn't sure whether to do that or not, since I wasn't the one who actually found or posted the data. this is extra posts quoted straight from the page with alot more info in them than the first post you see: Here is my file, dunno if there are any differences. I have most of the data figured out, if you get lazy or something. $00010 - $0040F ............... Overworld TSA Table Data $00410 - $0044F ............... Data used to determine Palette used on overworld $00450 - $0048F .............. Overworld Map 0 Palette Data $00490 - $004CF .............. Overworld Map 1, 2 Palette Data $004D0 - $0050F .............. Overworld Map 3 Palette Data $00A10 - $00B0F ............... Map Index Table World 1 $00B10 - $00C0F ............... Map Index Table World 2 $06010 - $0CC00 ............... GFX: Map Tiles (Overworld) $0D810 - $1340F ............... Overworld Map data $12010 - $1400F ............... Music Location 4 $13FF0 - $17ECF ............... GFX: Overworld Map Sprites $17ED0 - $197FF ............... GFX: Battle Backgrounds $19800 - $1A7FF ............... GFX: Summon Graphics $1A800 - $1BFFF ............... GFX: Misc (Forbidden Wep Tiles, Dark Cloud, Text, Status) $1C010 - $20010 ............... GFX: Character Map Sprites $21C90 - $21D74 ............... ENEMY DATA -> Exp Pointers $21D90 - $21E0F ............... ENEMY DATA -> Exp Data $21E10 - $21EBD ............... Weapon Prices $21EC0 - $21F3F ............... Armor Prices $21F5C - $21F9F ............... Item Prices $21FA0 - $2200F ............... Magic Prices $22010 - $2220F ............... Map Pointer table $22210 - $30010 ............... Map Data $30D70 - $3E8CC ............... TEXT $40010 - $5000F ............... GFX: Enemies $50010 - $54010 ............... GFX: Character Battle Sprites, NPC Menu Sprites $55610 - $58010 ............... GFX: Battle Weapon/Spell Graphics $~59CB4- $~5A130............... Shop Data $60010 - $6100F ............... Enemy Data $61010 - $6120F ............... ENEMY DATA -> Enemy Attack/Defense Pointers $61210 - $6140F ............... ENEMY DATA -> AI $61410 - $616CF ............... Weapon Data $616D0 - $618CF ............... Armor Data $618DO - $61A8F ............... Magic Data $61A90 - $61C67?............... Enemy Spell Data $61C68 - $61E37 ............... Enemy GP/Gil Data $69B31 - $69B88 ............... Job Command Data $6C010 - $7000F ............... Music Location 1 $70010 - $7400F ............... Music Location 3 $72010 - $720BF ............... Character Starting Stats Data $721E6 - $732BD ............... Level Up Data $732BE - $733A4 ............... Enemy Capacity Amounts $73B98 - $73C0F ............... Beginning Character Data $73C10 - $73E10 ............... Map -> Battle Background Data $74070 - $74510 ............... "Final Fantasy 3" Graphics $7C010 - $7FF57 ............... Music Location 2 389694/524288 Bytes Mapped 5F240/80000 74.329% Mapped (new post) Continuation from that file TEXT (In Depth) $30D70 - $30EEF ............... TEXT: Intro $30EF0 - $35ECA ............... TEXT: Main Text (Events, B Button) $35ECB - $35F04 ............... TEXT: Blank Space (Main text, 57 Bytes) $35F05 - $36BEA ............... TEXT: Misc (Chests, Conditions, Shops, menu, menus) $36BEC - $36FA5 ............... TEXT: Location Names $36FA6 - $37090 ............... TEXT: Classes, Equipment locations, NPC Names $370B2 - $3CC1F ............... TEXT: Main Text (Normal) $3CC3B - $3D286 ............... TEXT: Items (Weapons, armor, items) $3D287 - $3D473 ............... TEXT: Magic and Enemy magic names $3D474 - $3DB4C ............... TEXT: Enemy Names $3DB4D - $3E00F ............... TEXT: Various Battle Stuff (Spell messages, commands, etc.) $3E6F9 - $3E769 ............... TEXT: Crystal Text $3E770 - $3E8CC ............... TEXT: Ending (Crystal) Text Overworld TSA Tables (In Depth) $00010 - $0004F ............... TSA Tables for top left of tiles 00-3F On Overworld $00050 - $0008F ............... TSA Tables for top right of tiles 00-3F On Overworld $00090 - $000CF ............... TSA Tables for bottom left of tiles 00-3F On Overworld $000D0 - $0010F ............... TSA Tables for bottom right of tiles 00-3F On Overworld $00110 - $0014F ............... TSA Tables for top left of tiles 40-7F On Overworld Map 0 $00150 - $0018F ............... TSA Tables for top right of tiles 40-7F On Overworld Map 0 $00190 - $001CF ............... TSA Tables for bottom left of tiles 40-7F On Overworld Map 0 $001D0 - $0020F ............... TSA Tables for bottom right of tiles 40-7F On Overworld Map 0 $00210 - $0024F ............... TSA Tables for top left of tiles 40-7F On Overworld Map 1, 2 $00250 - $0028F ............... TSA Tables for top right of tiles 40-7F On Overworld Map 1, 2 $00290 - $002CF ............... TSA Tables for bottom left of tiles 40-7F On Overworld Map 1, 2 $002D0 - $0030F ............... TSA Tables for bottom right of tiles 40-7F On Overworld Map 1, 2 $00310 - $0034F ............... TSA Tables for top left of tiles 40-7F On Overworld Map 3 $00350 - $0038F ............... TSA Tables for top right of tiles 40-7F On Overworld Map 3 $00390 - $003CF ............... TSA Tables for bottom left of tiles 40-7F On Overworld Map 3 $003D0 - $0040F ............... TSA Tables for bottom right of tiles 40-7F On Overworld Map 3 Locations I corruped : ~$62990-~$62C00 ............... Equipping Routine? $5C410 - $5CA0F ............... Enemy Formations Data, Battle Programming? $5D000 - $5D800 ............... Battle Programming? $5F000 - $6000F ............... Made battles lead to title screen $735D0 - $74010 ............... Battle BG pointers, steps to battle, intial equips and stats.? Detailed Starting Character Data 73B98: Starting MP Level 1 73B99: Starting MP Level 2 73B9A: Starting MP Level 3 73B9B: Starting MP Level 4 73B9C: Starting MP Level 5 73B9D: Starting MP Level 6 73B9E: Starting MP Level 7 73B9F: Starting MP Level 8 73BE8: Starting HP 73C00: Starting Head Equipment 73C01: Starting Armor Equipment 73C02: Starting Hand Equipment 73C03: Starting Right Hand Equipment 73C04: Starting Right Hand Equipment Amount 73C05: Starting Left Hand Equipment 73C06: Starting Left Hand Equipment Amount` 73C07: Starting Spells level 1 73C08: Starting Spells level 2 73C09: Starting Spells level 3 73C0A: Starting Spells level 4 73C0B: Starting Spells level 5 73C0C: Starting Spells level 6 73C0D: Starting Spells level 7 73C0E: Starting Spells level 8 73C0F: Starting Row (00 = front, else = back) 73CC6: Battle Background pointer for first battle 00-17 work, 20-37 = 00-17, etc. (new Post) **scratches head** I suck. What the hell is a TSA table anyway? I don't remember half this stuff XD (new post) (this was in my file but i think disch wrote it) Quick Explanation of how maps work: RLE Compression: There are 80h tiles used for maps only, so it uses 7 bits. If the high (8th) bit is on, though, then the byte after says how many of those tiles go in a row. For example: 40 37 81 04 60 9B 20 40 and 37 just make one of each of the respective tiles cause the high bit is off. On the 81 however, the high bit is on, then there are four tile 01s after that (subtract 80 for the high bit to get the 01, and the next byte says 4 of them) After that, there's a tile 60, then thirty-two (20h) tile 1Bs. There are a lot of maps in the game, sorted into two main categories, basically the maps on the floating continent, and maps not on it. If you use a debugger or memory viewer (i like nnnesterj's for this) and byte $0078, if it's 00 or 01 means you're on the floating continent. If it's 02 or above you're not. Byte $0048 tells the specific map. Following is a short list of what i've written down, it takes a while though and i got bored... (my stuff again) FINDING A MAP'S ROM LOCATION To find a map's location in the rom, basically you take the map number from $0048, and you take the following byte from the ROM 00A10 + $0048 if it's on the floating continent 00B10 + $0048 if it's not on the floating continent Take that value, go to 22010 + twice that byte to get a pointer (two byte pointers, thats why you double it) Add the pointer value to 22010 and you've got the location of the map. List of Maps Hex number, Game, index, pointer adress already reversed 00 = Falling 01 = Ur Elder's Treasure B5 = Altar Cave - Starting Map (pointer 00) -> 0200 (22210) 73 = Altar Cave - 2nd Map (pointer 63) -> 664E (2865E) 94 = First Crystal 72 = Ur (Main) 01 = Ur (Back House - Items) 02 = Ur (Back House) 03 = Ur (Magic) 04 = Ur (Armor) 05 = Ur (Weapon) 06 = Ur (Elder) 07 = Ur (Elder - Elder's Room) 08 = Ur (Inn) 09 = Ur (Inn - Bar) 0A = Kazus (Main) 0B = Kazus (Revivification) 0C = Kazus (Inn - Beds) 0D = Kazus (Inn - Main) 0E = Kazus (Blacksmith) 12 = Sasoon Castle (Main) 13 = Sasoon Castle (Left Tower - 1F) 14 = Sasoon Castle (Left Tower - 2F) 15 = Sasoon Castle (Left Tower - 4F) 16 = Altar Cave (Starting, Coming back later) 17 = Sasoon Castle (Left Tower - 3F) 18 = Argus Castle (Round Table) 19 = Sasoon Castle (Castle - Main) 1A = Sasoon Castle (Castle - 2F) 1C = Sasoon Castle (Castle - 3F) 1D = Sasoon Castle (Castle - 4F/Throne) 56 = Dwarf Place (Main) 5F = Cid's Airship (1st) 65 = Mithril Mine (Main) 6F = Altar Cave (Main) 70 = Altar Cave (Secret) 71 = Altar Cave (Skeletons) 93 = Ur (Well) 96 = Altar Cave (Skeletons) AE = Sasoon Castle (Right Tower - 1F) AF = Sasoon Castle (Right Tower - 2F) B1 = Sasoon Castle (Right Tower - 3F) B2 = Sasoon Castle (Right Tower - 1F) B6 = Castle (Water) (new Post) Spell Effect Byte's Effects (seem to be special cases instead of bit-encoded) 00: Flare, Meteo, Holy, Bahamut, Quake, Leviathan, Fire 3, Bio, Aero 2, Odin, Bolt 3, Titan, Ice 3, Ifrit, Fire 2, Ice 2, Bolt 2, Ramuh, Bolt, Aero, Shiva, Fire, Ice, Chocobo, Venom, Break 00h Does damage and inflicts negative status equal to the status byte. 01: Cure 4, Cure 3, Cure 2, Cure 01h Cures HP. Dunno about the status byte, but if i were a betting man, I'd say it inflicted negative status. Note: Cure 4 has DC as its power, but it heals full Hp though... Special Case? 02: WWind 02h: Has W.Wind's effect. Dunno about status, probably inflicts it. 03: Drain 03h: Drains HP. Dunno about status, probably inflicts it. 04: Blind, Mute, Confu, Brak2, Sleep, Death, Kill, Warp, Exit, Shade 04h Inflicts negative status equal to the status byte. 05: Life, Life2 05h is the life spells. Seems to cure negative status and heal HP if the status was cured. Dunno if it works for anything other than healing death. The power byte effects the HP healed. 06: Pure, Wash, Soft, Heal 06h Heals status equal to the status byte. 07: Mini, Toad 07h Heals and cures status equal to the status byte. 08: Safe 08h Gives defense. The power byte seems to control the amount it increases. Dunno about status, probably inflicts it. 09: Haste 09h has haste's effect. The power byte seems to control the amount it increases (hence why white wizard's haste works better than a godswine). Dunno about status, probably inflicts it. 0A: Wall 0Ah has wall's effect. Dunno about status, probably inflicts it. 0B: Erase 0Bh has erase's effect. Dunno about status, probably inflicts it. 0C: Sight 0Ch has sight's effect. Dunno about status, probably inflicts it. 0D: Libra 0Dh has libra's effect. Dunno about status, probably inflicts it. 0Eh - 11h are glitchy 12h: Exploder 13h - 15h are glitchy 16h-18h are glitchy 19h: Escapes battle when spell is cast. Everything else is glitchy (end of direct quoting) Thats alot of data like i said, and the comments by the poster made me unsure of whether I should copy and paste but I guess its fine. All of this was posted by sqpat17 from there so credit him mightily for it. (edited by The Great Guy on 12-14-04 05:02 PM) (edited by The Great Guy on 12-14-04 05:03 PM) (edited by The Great Guy on 12-14-04 05:05 PM) (edited by The Great Guy on 12-14-04 05:06 PM) (edited by The Great Guy on 12-14-04 05:06 PM) (edited by The Great Guy on 12-14-04 06:08 PM) |
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The Great Guy Octoballoon Level: 22 Posts: 129/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Wow I came back to the boards last week and didn't see this until today. Looks like the hack is turning out great, can't wait for a public demo. (hopes that posting in this now isn't a bump) (edited by The Great Guy on 12-14-04 06:31 PM) |
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The Great Guy Octoballoon Level: 22 Posts: 130/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Wow this looks awesome! If there is a demo I'll download it and play it definatly. Mushroom nightmare= Awesome but this looks like it could be even better! Yay Shadic! (edited by The Great Guy on 12-20-04 05:51 PM) |
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The Great Guy Octoballoon Level: 22 Posts: 131/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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I'd like to try to help but the download like doesn't work, it just shows a bunch of squares. | |||
The Great Guy Octoballoon Level: 22 Posts: 132/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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dont' know if it's the problem but I just checked out your level and it has no ending. There is no way out of the level. that could be what's causing the error but I don't know if it is. try adding an ending and see if it works. EDIT: I just inserted the level into a ROM and when I open it it looks like this instead of what it looked like as an m3l file: There are level crashing objects in there. It may be your problem. EDIT2: Two people posted while I was getting the shot? Man I'm slow. And it wasn't even the problem, though there seems to be another problem reguarding M3l files. *image removed* (edited by The Great Guy on 12-22-04 05:47 PM) (edited by The Great Guy on 12-22-04 05:48 PM) (edited by The Great Guy on 12-22-04 05:50 PM) |
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The Great Guy Octoballoon Level: 22 Posts: 133/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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I think he really shouldn't be there because hes glitched. But if you can get the graphics un-glitched i'n fine with it. | |||
The Great Guy Octoballoon Level: 22 Posts: 134/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Looks great. the feet seem a bit odd, but the darker theme fits castlvania perfectly. | |||
The Great Guy Octoballoon Level: 22 Posts: 135/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Yay! This is great, It'll help alot! Thanks alot BBitmaster! | |||
The Great Guy Octoballoon Level: 22 Posts: 136/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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looks very good. I'll definately play it as soon as I pick up a castlevania rom. And your right, That IS too many screenshots | |||
The Great Guy Octoballoon Level: 22 Posts: 137/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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OMG! I thought it would never happen! This is gonna be great... | |||
The Great Guy Octoballoon Level: 22 Posts: 138/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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I tried Gamemaker before but the games made with it like to lag way to much, I can wait like 10 seconds for a person to hit the ground afterr a jump | |||
The Great Guy Octoballoon Level: 22 Posts: 139/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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OMG! Looks Awesome! New power-ups are really cool, but what the heck does the Level 0 thing do? Anyway I WILL play this when its released, and probably for a lonmg time after. | |||
The Great Guy Octoballoon Level: 22 Posts: 140/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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O... M... G!!! This hack looks AMAZING! I really like the concept of timed coin-finding. But a small Idea would be to maybe (if possible) make it so blocks regain their contents after a bit? I mean if you need a feather to get a coin and you used up all the blocks in the level and aren't raccoon mario, then you lose. But anyway This hack looks GREAT and I will wait patiently for the public demo. | |||
The Great Guy Octoballoon Level: 22 Posts: 141/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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I'm in the process of learning NES ASM but the problem is every stupid Nes Assembler I find won't work on the stupid Windows XP SP2 I'm using. Anyone know a good one that WILL work? (edited by The Great Guy on 01-14-05 05:15 PM) |
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The Great Guy Octoballoon Level: 22 Posts: 142/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Now I KNOW that theres a problem with my PC. I did what you said but I keep magically getting the SAME error! Its also the error I get with every other assembler I download! It says in a window headed "16 bit MS-DOS Subsystem": (insert program location and name here) C:\WINDOWS\SYSTEM32\AUTOEXEC.NT The system file is not suitable for running MS-DOS and Microsoft Windows applications. Choose 'close' to terminate the application" Does anyone know what the heck that means? And BTW I have other programs on my comp that have given me the same message that ran perfectly until recently. I think this may need to be moved now. Or I may have to make a new topic. |
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Acmlm's Board - I2 Archive - - Posts by The Great Guy |