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Acmlm's Board - I2 Archive - - Posts by The Great Guy |
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The Great Guy Octoballoon Level: 22 Posts: 103/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Originally posted by The Great Guy I just noticed that after veiwing in an emulator it does fix the object in every bank Except for bank 2, after fixing the other banks everything becomes the "!" or corner of backround hill, in bank 2 while the rest of the banks are fixed. And veiwing the object in an emulator as bank 2 would just reverse the effect back to the way it was before being veiwed the first time in an emulator. This glitch is drivig me CRAZY! EDIT: So many Bugs! I found that in freeform mode when exiting the program after saving the workshop sometimes adds back some of the original objects I deleted to start customizing the level. sorry to keep bothering you with all the bugs but I just want to point these things out so that they are known. EDIT2: Weirdness sometimes the original objects get there but decide to not show up in the editor as in the orgiginal objects Reapear but you can't see or get rid of them in the workshop. It says at the bottom 10 4-byte objects but I only put 3 and I don't see them, this is causing major problems in my first level because I wanted to make it a platform jumping level but the blocks that extend to the ground keep coming back having no ground to go down to, thus crashing the game. Screenie! I know it doesn't say 10 but that's still more than I put there! (sorry for the resize but tinypic.com doesn't accept pics larger than a certain size and it got auto-resized.) (edited by The Great Guy on 09-27-04 08:40 AM) (edited by The Great Guy on 09-27-04 09:00 AM) (edited by The Great Guy on 09-27-04 09:19 AM) (edited by The Great Guy on 09-27-04 09:21 AM) (edited by The Great Guy on 09-27-04 09:21 AM) (edited by The Great Guy on 09-27-04 09:28 AM) (edited by The Great Guy on 09-27-04 09:30 AM) (edited by The Great Guy on 09-27-04 09:31 AM) |
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The Great Guy Octoballoon Level: 22 Posts: 104/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Well hukka sending you the ROM would be pointless as I used free-form mode and did exactly what gave me the problem on a fresh ROM and no problem, you fixed the bug. | |||
The Great Guy Octoballoon Level: 22 Posts: 105/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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I accidentally deleted my rom that was patched and I deleted the patch itself a while ago. And the DL links at DD's site are down. So does anyone have one I could download? | |||
The Great Guy Octoballoon Level: 22 Posts: 106/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Wow I didn't know that DD put Mario Adventure on Zophar. *hits himself on head* I should've guessed though. Thanks googie! | |||
The Great Guy Octoballoon Level: 22 Posts: 107/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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I had tried google before but I guess I didn't type anything specific enough, it got me tons of crap with the words Mario adventure in it, some of the links were really weird. | |||
The Great Guy Octoballoon Level: 22 Posts: 108/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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like the thread title says I'm working on a SMB3 hack. Don't expect something as amazing as DD's hacks, I doubt anyone can make hacks as good as DD's ones but I'm going to try to make it a worthwhile hack. It'll have overworld and of course level editing. I'll also edit locks If I can find a good hex editor that'll run on my Xp and figure out how to find the offsets in it. But anyway right now I don't have much done but I have screens of 1-1 uploaded at tinypic.com and if anyone cares about my hack's existance I'll post them. | |||
The Great Guy Octoballoon Level: 22 Posts: 109/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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OK here they are, the first level is the ONLY one that won't be planned out on paper first so it may be a bit more messy than the other levels. new 1-1 beggining some moving platforms the koopa I bounced off of fell out of the screen, oh well don't miss the noteblocks sort of "midway point" bounce off the koopas! It's easier than it looks beleive me The End! Sorry if there's too many, I tried to select the most relevent ones but there was still alot. |
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The Great Guy Octoballoon Level: 22 Posts: 110/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Thanks for the comments, I'll try to make the levels better than that one. Once again thanks for commenting! I didn't think I'd get many. Oh and In that level I don't know if I should increase the enemies because If I put to much it makes the moving platforms disapear. But I'll see what I can do without getting rid of them. (edited by The Great Guy on 09-28-04 07:57 AM) (edited by The Great Guy on 09-28-04 08:03 AM) |
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The Great Guy Octoballoon Level: 22 Posts: 111/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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I am using the Discombobulator for my hack's overworld since Hukka's AMAZING SMB3 workshop has no overworld editor yet but When I edited some stuff and moved mario's start position down (in 10 pixel intervals) Mario can't move anymore. how do I fix this? | |||
The Great Guy Octoballoon Level: 22 Posts: 112/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Very nice game! Judging from the screenshots anyway. I'll make sure to play it once I find a clean SMB1 ROM. (edited by The Great Guy on 09-28-04 08:56 PM) |
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The Great Guy Octoballoon Level: 22 Posts: 113/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Wow Updates are coming lightning fast! EDIT: but I still need help un-glitching mario's starting point He can't move. (edited by The Great Guy on 09-29-04 07:08 PM) |
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The Great Guy Octoballoon Level: 22 Posts: 114/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Originally posted by Shadic I know this one. While in the level you want to scroll differently click level on the toolbar and go down to edit header, under the miscellaneous tab there's the "scrolling type" and just use the drop-down menu to select a scrolling type. If it only goes up when you fly you're using an option that has that, just change it. (edited by The Great Guy on 09-29-04 06:42 PM) |
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The Great Guy Octoballoon Level: 22 Posts: 115/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Very nice cake set! Looks like the evil oil didn't fit into your hack like you thought it would. | |||
The Great Guy Octoballoon Level: 22 Posts: 116/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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I was searching for a SMB1 ROM and on the website I got it I find this ROM, I played it and Yoshi works and everything, is this some sort of Leaked NES Beta or A Hack of something? And sorry if this belongs somewhere else but I don't think this is about ROM hacking more than just emulation. (edited by The Great Guy on 09-29-04 08:00 PM) (edited by The Great Guy on 09-29-04 08:02 PM) (edited by The Great Guy on 09-29-04 08:15 PM) (edited by The Great Guy on 09-29-04 08:15 PM) (edited by The Great Guy on 09-29-04 08:16 PM) (edited by The Great Guy on 09-29-04 08:28 PM) |
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The Great Guy Octoballoon Level: 22 Posts: 117/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Originally posted by Darkmatt thats a good Idea, but "Save as M3L file" would be better. |
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The Great Guy Octoballoon Level: 22 Posts: 118/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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I just played some of it and I would like to congratulate Shadic on a job well done! | |||
The Great Guy Octoballoon Level: 22 Posts: 119/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Love the Pankake Idea! And syrup would perfectly replace the Oil graphic, but what would the pipes be for? A pankake factory?*Wonders what kind of levels could be made with his favorite Breakfast* | |||
The Great Guy Octoballoon Level: 22 Posts: 120/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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My highest has been 130 KB per second, usually plummets right down to 20 though. | |||
The Great Guy Octoballoon Level: 22 Posts: 121/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Originally posted by Darkmatt I'm so blind lol. |
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The Great Guy Octoballoon Level: 22 Posts: 122/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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The horizontal path thing must be it. I never would've guessed a stupid path tile wouldn't let you move. But I'll switch the tiles and see how it works. EDIT: It works yay! (edited by The Great Guy on 09-30-04 06:27 PM) |
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Acmlm's Board - I2 Archive - - Posts by The Great Guy |