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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Alastor the Stylish
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Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 769/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-28-04 01:38 AM, in FFXI-related flash Link
Exactly my point, and, that was the clue I picked up on. Although, it's also possible Jarukoth was saying that because you brought it to his attention.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 770/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-28-04 03:20 AM, in Overworld Help (layer 1 related) Link
My advice: ExGFX it into layer two. And don't use layer one for path tiles. It just doesn't work.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 771/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-28-04 04:15 AM, in Editing Lakitu's Cloud Link
Er, I read that as "It's made up of the four "poof" smoke sprites" Sorry.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 772/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-28-04 05:46 AM, in Level Address Locations Link
For me, I get a message saying "WARNING: This is not a layer 2 pointer!"

It's also got the warning: boss level background. And it's a horizontal level, not a vertical one...
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 773/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-28-04 05:49 AM, in I think I'm Psychic! Link
You're not psychic. The phenomena you're experiencing is not phenomena. It's just your subconscious picking up on the order the episodes air and subtely making you aware of what episode'll come up next. That, or, you think about a lot of simpsons episodes, but only pay attention to it when a coincidence such as this comes up. So yeah, it's not psionics, it's just you recording the times when you're actually right and throwing away the times when you're wrong... Which almost certainly *vastly* outnumber the times you're right.


(edited by Kyouji "Kagami" Craw on 05-27-04 08:50 PM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 774/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-28-04 08:24 AM, in So how do change what enemies in the levels? Link
Eh? What do you mean? All I can assume is that you want to know what graphics you can load... In which case...

Click on the purple poison mushroom to select which graphic you want to load out of the default tilesets. Or click on the red poison mushroom to select each set individually, but, you probably won't want to use that until you get into ExGFX... And of course get in to the palette editor to select the foreground palette and sprite palette, that could help too. Just don't change any of the actual colors unless you plan on redoing everything.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 776/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-28-04 09:58 PM, in SMWR screenshots Link
Bah. I believe that the Japanese are not so much better at making games than Americans as they are better at impressing the masses.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 777/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-29-04 03:51 AM, in Even Suicide Can be Funny... Link
Good job on NSNick getting in to bash/that's not funny, that's just cruel ;-; Maybe if they gave a reason for the hen to be slaughtered, but no... They didn't even need to say that at all...
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 778/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-29-04 06:02 AM, in Mario Legacy: Super Mario World, version .6 [download, screenshots] Link
Getting this out today was painful and boring and repetitive... I had to fix so many bugs... But... Here it is.

EDIT: FIXED. Bwahahaha. *laughs maniacally* YOU THOUGHT I WAS CRAZY, BUT I'M NOT CRAZY! YOU'RE THE rant>
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 779/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-29-04 06:28 AM, in Mario Legacy: Super Mario World, version .6 [download, screenshots] Link
To be fair, those graphics are just used in one castle And the ladder gets bigger when you get the chance to climb it.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 780/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-29-04 08:07 AM, in Mario Legacy: Super Mario World, version .6 [download, screenshots] Link
Thank you. Actually, the flash of color at the end of a level can be credited to cpubasic... He's credited for it in the credits. And yes, I'm working on making it a full game. These things take time, you know.



And skateboarder, I don't know why you can't download it; I'll send it to you over AIM.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 781/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-29-04 09:15 AM, in Mario Legacy: Super Mario World, version .6 [download, screenshots] Link
Originally posted by Clockworkz
Alright, I got a butt-load of stuff to say.
1: We can do without the flash at the end. At first, I was like, "Hey, this is neat!" But it wore thin very quickly.
2: Level design = Bad. Very bad. (A fortress for the first level? ) Examples: Yoshi Fort, Dino land 3, Dino land 1 Yoshi Fort was too linear in the beginning and had a stretch of nothing interesting except boo blocks and Boo Guys. Big deal. Although I did like the Layer 2 action later on Dino Isle 1: TOO MANY PIPES! Bad. Don't do that. Please. Plus, one of your pipes has dual color If you want to make a pipe level, do it right Dino Isle 3 was too friggin hard (that jump block part). I do NOT wanna play a hack that has me savestating every two steps. Also, do not put the message blocks next to each other; rather, make the ones wth valuable information harder to get to.
3: Glitched Grinders in intro. WTF are you thinking? A hacker with your obvvious great wisdom and know-how should know better!

Final word: You keep talking to us about how to improve our hacks when you can hardly make a noteworthy one yourself. If I really wanted to, I could beat you in the hacking industry. Take these as constructive critisim and don't get pissy. Just ideas as to how you should improve.


Alright then. Just going to go by one point by one point. While I don't exactly like you, I'm not about to just brush you off like a flea; your ideas have a lot of merit, but...

1. One could say the same thing about what's there in the original. It's an opinion thing, and you're the only one to complain about it...

2. OH MY GOD. You're criticizing my having a fortress as the first level??? Oh. My. God.

... Anyway... I'm not going to just say that. That would be really dumb and bad and ruin my credibility. What I'm trying to say is, that, some people like linear levels. In fact, most people I've talked to like linear levels. The pipe bit is only at the start. You don't like multicolor pipes? How very nice for you. Again, you're the only one to complain and you're not exactly on the top of my "listen to these people the most" list. As for the part on level 3, I gave *very* specific instructions on how to pass those the first time I used those. It's not my fault you can't read. Okay, that was harsh. But really, you should've been able to pass that with ease. And for your comment on info boxes right next to each other, I have to do that when I can't put all the info in one box. If you want to play a sadistic little game where you have to hunt down the other part of the info vital to completing something on the other side of the level, then by all means, you should've just said that.

3. Look. They don't look like that to me. I don't know why they do to everyone else. It's not a patching problem, I've applied the patch to a standard 513 KB ROM and it doesn't come up.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 782/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-29-04 10:02 PM, in Mario Legacy: Super Mario World, version .6 [download, screenshots] Link
Originally posted by Squash Monster
Dino Isle 1 - I don't like the double colored pipe. If memory serves, there's an ice-colored pipe object you can use. Put a few of those in the pipe area and you can hide the double color bit quite easily.


Alright. Two people complained, so they'll go.

Originally posted by Squash Monster
Dino Isle 2 - I don't like footballs bouncing in place. They look weird. Something like what you did in Chuck's Mountain might help that out.


I'll ExGFX them into bouncing inflatable beach balls then.

Originally posted by Squash Monster
Dino Isle 3 - That star block in the ground at the start confuses me. This level is also rather bland, but it's quick enough not to be a big bother.


Jump when directly over it to see why it's there.

Originally posted by Squash Monster

Dino Isle 4 - Your explanation for it is goofy, but everything about this level rocks. And the ravens are great; just wanted to point that out now since there are plenty here. The overworld glitched for me after this level.


Sorry about the overworld. There must've been a glitch when I made the patch; reset the game to fix that.

Originally posted by Squash Monster

Mysterious Castle - I don't care for this level, but the design is solid so I don't know why. I really like what you did with the shelled koopas in the second area of this level. Bullet bills don't really stop me from defeating the boss before the platform even tips back. Overworld glitched again after this level.


Right. That reminds me, I keep forgetting to fix something about that. About the boss fight; I can't really fix that, sorry =/

Originally posted by Squash Monster

Chuck's Mountain - Chuck's sprite glitches when he kicks. This level is very well designed but kinda bland. You could go a long way with the decorative mountain-side grass object (don't remember its proper name). The way to get the key is bloody ingenious, assuming I did it the way you intended.


I know it's kinda bland; I was in a rush when I made it. I'll touch it up as soon as I get back home, okay?

Originally posted by Squash Monster

Yellow Switch Palace - You need to edit the overworld pic of this level to remove the brown border. The actual contents inside of it are classic switch palace goodness.


Alright then. I'll do that.

Originally posted by Squash Monster

Harmony Lake - I like how you moved the message box of death to make it a little harder to do something really stupid. Corner graphics on ropes look a bit off. Double colored pipe again. I really like this level overall.


Again, didn't know anyone minded that, I kinda liked it =/ I'll fix it though.

Originally posted by Squash Monster

Harmony Isle - Overworld graphics look messed up. Really funny level, I can't remember the last time I've seen someone get so much milage out of two sprites (block snake and super koopa generator). The block snake eats some blocks at the end that can result in an unexpected pit of death. Like the level's overworld graphics, the path after it are messed up too.


Sorry. I checked the path thoroughly to make sure that didn't happen... Again, I must have screwed something up when I created the patch.

Originally posted by Squash Monster

Harmony Castle - I know all about tricks with swimming and the start of this still is quite hard. And I can't manage to get through it with that key at all. How do you do it? Thwimp snakes are cute. The second part of this level is very well done. Bullet bills once again don't stop me from defeating the boss before he hits the wall. The overworld really glitches up after this one.


The key doesn't unlock a secret exit, but it does help you. You can swim faster when you're holding it and can go right under the pillars when they're up. It's faster and safer. Also, don't hit the first block, just the one with the star. Then after you get the key hit the first block, a star will pop out instead of a coin provided you still have the star.

Originally posted by Squash Monster

Lucid Ghost House - Once again you make a great use of two sprites. The ground glitches up after this level again.


Sorry about the ground.

Originally posted by Squash Monster

Lucid Cavern - The frozen munchers look bad now. The trick for the secret is still gold. The ground once again messes up badly after the secret entrance. Zig-zagged area of ice is pointless. Overworld glitches again.


Sorry about the munchers, they *should* be unchanged... Again, patch problem; clearly, since I didn't edit anything. As for the zig-zag ice, it's not pointless, it keeps you from getting any 1-ups from the silver POW by turning every sprite into a silver coin.

Originally posted by Squash Monster

More later.


Alright. Thanks for the criticism, I'll work on improving what you mentioned.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 783/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-30-04 04:40 AM, in Mario Legacy: Super Mario World, version .6 [download, screenshots] Link
Thanks everyone! Especially Squash Monster.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 784/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-30-04 10:49 AM, in Looking for Complete hack, with good OW Link
Originally posted by Populous
There is lots of good hacks. (with good OW)
Example: Mario Legacy


Oh no. YOU DID NOT JUST SAY...

*runs off screaming*
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 785/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-30-04 11:09 AM, in Looking for Complete hack, with good OW Link
Originally posted by Juggling Joker
No offense to Blisseh, but his overworld could be tons better.


Agreed, but, it's the only part of Mario Legacy I tend to put any real effort in to. I figure, you're gonna be in it the longest, might as well be pretty. And it is. A hell of a lot better than most of the crap put up around here, although, it's still not... great. A lot of the problem with my overworld is that it's just not done. I create it piece by piece and am constantly reworking things I'm not happy with, but then it turns out I don't like the changes and then I'm just too tired to change it and then forget it later, and that's why 99% of the things in my hack that could be better aren't.

As for the comment I made earlier, that was just to make you wonder what I was thinking.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 786/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-30-04 09:37 PM, in Happy Birthday, Skiffles! Link
Originally posted by Clockworkz
Kyouji Craw did. He told me on AIM.


... And it's true. Or at least, he said he had on #acmlm once.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 787/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-31-04 03:42 AM, in Mario Legacy: Super Mario World, version .6 [download, screenshots] Link
*collapses* God I'm tired... Fixed everything Squash Monster mentioned. And a few things he didn't.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 788/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-31-04 09:01 AM, in street fighter 2 alpha Link
You need to install a graphical patch for it; IIRC, it's heavily compressed and no current emulators, to my knowledge, can display it properly. Most places that carry the ROM also carry the patch.


(edited by Kyouji "Kagami" Craw on 05-31-04 12:02 AM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 789/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-31-04 09:09 AM, in How do I get New GFX onto the overworld? Link
The graphics the overworld uses by default are 1C, 1D, 08, and 1E. You can edit which ones are loaded for each section in LM's OW editor (Overworld > Change submap FG GFX) but they'll only be replaced when it loads that area after a completed level or entering through a pipe so you probably shouldn't just replace them for most every submap... And of course if you want to edit default OW graphics you can do so by loading them for a level and editing them with LM's 8x8 editor, or by loading them and selecting the correct bpp in any tile editor that handles SNES graphics.


(edited by Kyouji "Kagami" Craw on 05-31-04 12:10 AM)
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Acmlm's Board - I2 Archive - - Posts by Alastor the Stylish


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