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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Alastor the Stylish
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Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6596/7620
EXP: 16258468
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Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
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Posted on 06-14-05 06:52 AM, in Here's the place to be bold... Link
Originally posted by Kefka
I have also beaten the Lvl 3 quest for SMRPG (though I used an FAQ for it). It is REALLY hard, but it helps when you can do 122 Super Jumps in a row This was also on my console, but with no savestates.
It's impossible to do more than 100 super jumps in a row...
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Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6599/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-14-05 09:35 AM, in Ugliest enemy Link
Yeh. The whomps in the DS version were, um. Better
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6600/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-14-05 10:27 AM, in My hack needs a good name!!! Link
You could always do something similiar to what Lord Trasher did with Ninji Saga and have it all be a series of places connected by teleporters in a mechanical world-type dealie.

As for the name, I'm pretty sure Luigi's Quest isn't taken.
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Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6602/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-05 03:29 AM, in Do you hate tree? Link
Originally posted by Valcion
the only tree i like is one that i can tap for green mana.

Or uncounterable spells.
Magic jokes always win the thread. This is no exception.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6603/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-05 03:36 AM, in Acmlm Town Square #4: The time is nigh! Repent or be cast into hellfire! Link
It was Trapster.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6604/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-05 03:48 AM, in Pre-online Smash Bros discussion: Your best character... Link
Originally posted by Someguy
stuff
Actually, we had a small convo via PM. Thing is, he was saying that Pichu's FRONT SMASH sends the other guy farther than Bowser's, and one other guy's. Either way, all of the mentioned character's front smashes sucks due to the horrendous range on them. For Mr. Game and Watch, he said the cheap attacks are manhole and parachute. Yeah. I don't think I even have to say what's wrong with that. Mewtwo's he said his attacks stun so they're easy to link in combos (even though they're still slow, and most of his attacks don't actually stun). As for Roy's Counter... Well... Counter leaves you open and anyone good will vary their techs enough so that you can't see it coming all the time, and then a lot of the time they can see your counter coming and then just not use an attack there, and then charge up while you're countering and unleash something after you're done. He also said that Counter can be used to stop combos, but I countered that argument with a statement that many combos, particularly those from the characters that are really good at comboing, are strung together too fast for that to actually work, since there's a slight time between when the move is used and when it protects you.

The convo ended shortly after Zerodius said there were no bad characters, because he didn't respond when I said, and I quote, "Oh, now everything makes sense. You're one of those causal players who doesn't believe in tiers Here's where I would normally draw out a long and winded argument about how no one who isn't perfect could possibly make a completely balanced game where there are no unbalancedly bad or good characters when characters are of such obviously different styles, but you know what? It's be a waste of time and I don't feel like arguing right now."

Note the redundancy there. I was really tired when I wrote it


(edited by Kyouji Craw on 06-14-05 06:52 PM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6605/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-05 07:39 AM, in New Mario's Return screenshots Link
Since you've probably seen most of everything else already, all that's featured here is four screenshots. Four NEW screenshots.



Overworld as it is now Since you're probably wondering, that giant ladder leading up leads to...



This road area in Star World. Completion of Star World 1 opens up the ladder, and 2-4 destroy stuff in your way (so that once all are completed, you can access Star Castle). Naturally, star world warps, and thus access to the areas where you do stuff to unlock the castle, are spread throughout the game.



While I don't have screenshots of the star world levels (since as of posting this the only levels that are actually done since the last demo are Luccara Cemetary and Secret 3 - Early), here's Star Road itself which is pretty much just what's shown here and side exits.



Here's the cemetary area, which as you may have guessed from the new ghost house overworld tile typically accompanies ghost house areas.


(edited by Kyouji Craw on 06-14-05 11:32 PM)
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Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6607/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-05 07:47 AM, in New Mario's Return screenshots Link
Wow! Something man-made, such as a tombstone, that looks unnatural? THIS IS SUCH A HORRIBLE TURN OF EVENTS, ALERT THE MEDIA. Or maybe, just maybe, it doesn't look natural because it isn't.


(edited by Kyouji Craw on 06-14-05 10:49 PM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6608/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-05 07:51 AM, in The Pit of 100 Trials (Current Floor; 39) Link
Kyouji grabs his prize.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6609/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-05 07:55 AM, in New Mario's Return screenshots Link
Originally posted by Glyph Phoenix
The gravestones would look nice if they didn't have text on them. As are most of the things that remain from the old version.
This is confusingly worded. Do you mean that most of the things from the old version would look nice if they didn't have text on them, or that they look nice? And for the record, I have versions that both have text and don't have text, and honestly, the ones that have text look at lot better.

Originally posted by Glyph Phoenix
Star world is just a slight edit.
Granted, but.

Originally posted by Glyph Phoenix
Nobody likes a road with nothing on it.
You don't have to enter it to progress, though. It's not a level. It's just... There.

Originally posted by Glyph Phoenix
The graveyard background is unnatural and the sky is ugly.
Yeah, I'm not gonna deny this. They do look pretty crappy. Backgrounds were never my forte. Still, have you seen the only other graveyard tileset out there? That makes this look like the best thing ever.

Originally posted by RR
YI ghosts
Not the YI ghosts; hand-drawn stuff in the style of the YI ghosts.


(edited by Kyouji Craw on 06-14-05 10:57 PM)
(edited by Kyouji Craw on 06-14-05 10:58 PM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6610/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-05 08:04 AM, in New Mario's Return screenshots Link
Well, I could take out every other line and shorten the ones that stay.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6611/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-05 08:33 AM, in New Mario's Return screenshots Link
Alright, alright, I've taken glyph phoenix' advice and replaced the text-style lines with more of an old, eroded texture. Recheck the screenshot.


(edited by Kyouji Craw on 06-14-05 11:34 PM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6612/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-05 08:41 AM, in Abbreviation game! (Acronym: BUSY) Link
Hello, Mr. Aaron A. Aaronson. Bye.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6613/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-05 10:10 AM, in New Mario's Return screenshots Link
Originally posted by Keikonium
I will start off by saying that with ALL of these shots, it looks kinda like the original SMW, just with new graphics, and a few tiles and such moved around. I believe you have the ability to make a great hack, you just need to chnage it enough so it doesn't look like the original as much.
That's kinda the point, though. It's SUPPOSED to be directly related to SMW. I mean, the game takes place in Dinosaur Land so why would it look really different? I don't believe everything needs to be new in order to make a good hack, and even when I do change things around, which is fairly common, I always try to keep it in the same basic style as that of SMW.

Originally posted by Keikonium
1. Your small tombstones look kinda like pots or jugs. They dont really look like tombstones. Ii understand that working with 8x8 pixels is hard, but try using the "small hill" that came with the game, and changing that so it looks like a tomb stone. Your big tombstones would look good with some shadow. Bad idea to put a level (yellow switch) right next to a level (big red dot). It will look weird when the events come along. 1 lone dirt clump in the top left, with no other ones on the map = no. And grass tiles that go in opposite directions. The green lines on the big ladder need to be made dark or light gray. Other than all that stuff, your overworld is nice. It looks like the original Yoshi's island, shifted to the right, and then the first thing you see when you leave YI pushed down into the bottom of the shot. It looks good, keep it up. Thank god for no palette clashes!! As you can see, im picky when it comes to overworlds (I have re-done mine 5 or 6 times cause I haven't liked them).
You're right about most everything. I'll see if I can rework them to follow what you said. A few things, though - there are some dirt clumps elsewhere. Actually, that area has a lot of them before the star world warp area appears over them. Also, I don't quite follow you when you say there's a clash between tiles that are right next to each other... I haven't heard this complaint before, ever, and when I play the hack with others with ZSNES' netplay feature a few people have even complemented me for not screwing it up by making something ugly despite them being next to each other

Originally posted by Keikonium
2. Once again, almost nothing has been changed. I have an idea for you. You want to keep this "spacial" theme with the starness? Well, make it moon warps instead. Make a "3-up" moon shaped land mass, and work with that. I will tell you now that it will be alot better than a star. Also change the star warps so they look like the 3-up moon shape. Do that, re-work the paths and palettes/ow BG, and it would look awesome. I would love to see you pull it off. BTW, I like the "destroying" parts of the map when beating a level to gain access to another level idea.
Again, it looks the same because I don't want it to be different. It's fine how it is, and it's not like we've seen it all too much - heck, I can't think of a single other hack that had the overworld changed that had a Star World.

Edit: Except Demo World. And it doesn't really compare, seeing as all semblance of a ground was removed in it.

Originally posted by Keikonium
4. WTF are the poles growing out of the tombstones??? I would suggest adding a iron rod gate in the BG with koopa's and goomba "fixtures" at the top points of the gate. Know what I mean? I think it would look good. Also, darken the BG palette (those tombstones are BG right?). Also, dont use forest ground and castle ground in the same level. Make your own graphics out of one of them, or both. Right now it looks bad with "natural" ground like dirt and stuff, while mario walks on "man-made" ground that looks like stone or metal. Custom graphics Kyouji! Come on you know better. Add some clouds in the BG also, and maby a moon?!?.

EDIT:

The new shot looks okay. You need some text on there tho. Maby just a 16x16 block (or 16x32) of text squiggles, and it would look good.

</edit>


Yeah, okay. Actually, I was never really satisfied with the look and practically my entire intention in posting this thread was to get feedback on the graveyard design. The koopa and goomba fixtures thing is actually a really nice idea. Thank you, kei. And I probably will use different ground graphics. I think the grassland graphics I'm using now would look good in it if I gave it the right palette, actually.

Originally posted by Keikonium
You are always harping on us about level design, something I haven't seen in these shots, previous shots, or the demo. Either the design has been to hard, to easy, or fairly unchanged. YOU should take your advice and fix this stuff.
Where was it too hard? Seriously, this one really gets me The only even remotely hard part of the hack, as far as I know, was the boss battle in Mysterious Castle 2, which is being redone in the new version. Everything else simply took a little practice for new players to beat. Reason parts of it were rather easy is because, well, again, the original SMW was like that and I want to retain primarily the same feel. It's still fun, which is the entire point. It's never really pitifully easy, so... If you could present a more detailed case, I would gladly listen. Now, as for it being fairly unchanged... Wtf I don't know how to respond to that. It just... Gets me. I don't know what you mean at all.

Everything Aioria says: Yeah, well. Frankly, I just don't give a damn what you have to say.


(edited by Kyouji Craw on 06-15-05 01:12 AM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6614/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-05 08:02 PM, in New Mario's Return screenshots Link
There seem to be a lot of... Conflicting opinions regarding the overworld, so...
GoYo: Yeah, it's supposed to be gloomy.

Regarding the second one... Yeah. I don't have anything.

Regarding the third one... I'm going to make an all-purpose statement here saying that the font I used looks quite a bit better when larger and, um, pixellated. And seeing as GoYo was the only one who gave comments about it that were in any way specific... That's the only thing I can really say, since I already said it's both not long and not a level.

EDIT: You know what, screw it. I'm redoing the font... There have been too many complaints.

Regarding the fourth one: XD I get the point already, change the ground on the foreground and completely redo the background


(edited by Kyouji Craw on 06-15-05 01:22 PM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6615/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-16-05 01:19 AM, in Best Game Competition - Fourth Round (Deadline at 11:59pm on Saturday, June 25) Link
SeedGameSystemGenre
1Super Mario Bros. 3NESPlatformer
3The Legend of Zelda: Link to the PastSNESAction/Adventure
-----------------------
2Super Smash Bros. MeleeNGCFighter
4Chrono TriggerSNESRPG
Never having an SNES, SMB3 is essentially the game I grew up with, until I got an N64. Link to the Past was good and all but I dunno I just prefer some of the other Zeldas.

SSBM is the effing awesome, though.
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Acmlm's Board - I2 Archive - - Posts by Alastor the Stylish


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