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Acmlm's Board - I2 Archive - - Posts by elixirnova |
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elixirnova Red Paratroopa Level: 22 Posts: 121/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Not to mention i just reformatted everything on my computer after my drive went bad... I cannot seam to get vs6.0 and vs.net to work at the same time so thats another reason i plan to port it to C++ instead of the .net framework... And the usability for people without the framework though that shouldnt matter soon enough. I might even write it in visual basic depends what happens lol. As of right now my system is pretty hectic *goes to look for ATI drivers* | |||
elixirnova Red Paratroopa Level: 22 Posts: 122/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Herm.. I'm fairly new to C++ and im using windows API. Ive got my window set up and such but need to load a level to an array of 64bytes in VB.NET it looked something like this: byte Byte1,Byte2; //for temporary storage FileOpen(FileNumber, FileName, OpenMode.Binary, OpenAccess.Default) For i = 0 To 63 Step 1 --FileGet(FileNumber, Byte1, Offset) --FileGet(FileNumber, Byte2, Offset + 1) --MegaTiles(i) = (Byte2 * &H100) + Byte1 --Offset = Offset + &H2 Next FileClose(FileNumber) I think instead of byte i should be using short though im not too understanding of how im supposed to use fget? and those to read from the "stream" as its called in C++ and in my C++ so far i have: FILE * romStream; char buffer[64]; int i=0; //get File and put it into romStream romStream = fopen ("rom.smc","rb"); if (romStream!=NULL){ for(i=0; i <=63; i++){ fgets(buffer,64,romStream);//this is the line im not sure about } fclose (romStream);} } im not too sure about this code... because for one it seams fgets is meant for Char is that what i want to store each byte individually in the buffer array any help appreciated (edited by elixirnova on 11-29-04 12:44 AM) |
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elixirnova Red Paratroopa Level: 22 Posts: 123/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Ill try this stuff tonight just got home from swim practice. Yes I like the C++ API for Windows but i still use C coding because i dont feel like learning a whole buncha new C++ stuff when its useless to me... | |||
elixirnova Red Paratroopa Level: 22 Posts: 124/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Wow harrassment with a useful respectful followup some little hedgehog has something to say to mr sm :-P Thats a good idea though! SM you should write a doc on how to do this in general. Lots of people would probably appreciate it. Once you get time of course :-P |
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elixirnova Red Paratroopa Level: 22 Posts: 125/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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I like the idea of having a nighttime palette but other than that i like the tileset could always add a ver of the door with a wreath (SP) and shouldn't there be a bow on the present . Also the tree should it really be black outline if you cant stand on them... dark/light green maybe? EDIT: Also could be a version of the chimney that acts as a pipe plus the chimney could be able to be stood on and one version you can walk through and one is a solid pipe for a sm64 effect (edited by elixirnova on 11-30-04 12:04 AM) |
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elixirnova Red Paratroopa Level: 22 Posts: 126/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Have you tryed passing 120exits? by any chance to see what happens? I personally dont know but I also doubt that FuSoYa releases a LM update in..anytime soon :-P |
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elixirnova Red Paratroopa Level: 22 Posts: 127/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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as i said!!! *A DIFFERENT VERSION* in which the chimney is a pipe could always not put those 2 pipes coming outa it for the pipe'd version. Though the normal version should still have those nifty pipettes :-P | |||
elixirnova Red Paratroopa Level: 22 Posts: 128/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Well when you make your custom 16x16 tiles dont forget to pay attention to the: "Make this tile act like tile #[__]" 130 is usualy the default which is a solid block seams you have it set to something deadly! |
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elixirnova Red Paratroopa Level: 22 Posts: 129/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Originally posted by Darkmatt Well he was furious of course he is going to make typo's... Silly cricket. |
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elixirnova Red Paratroopa Level: 22 Posts: 130/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Originally posted by Evil Peer I go with that because what about anybody planning a big chirstmas release or day before newyears release :-P Never know what could happen! |
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elixirnova Red Paratroopa Level: 22 Posts: 131/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Are these ONLY smw asm hacks..? If so I suppose I've got a few ideas for some nifty hacks I might try them tonight | |||
elixirnova Red Paratroopa Level: 22 Posts: 132/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Wow this is looking amazing. Makes me want to try and use exGFX O_o. Anyhow no bow on the present!!!!! @)^*@% ah well more importantly... The trees in the background the trunks are a better color though... the color depicts that they are a bit "more focused" than the trees that they hold up :-P. Looks like they just need a bit less brightness in the trunks but no pink! | |||
elixirnova Red Paratroopa Level: 22 Posts: 133/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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hrm besides my pervious remarks you could quite easily add snow balls or snow men... or... My personal best idea a sled... maybe like a moving patform or where you could put it on the string guides and just place them along the snowy route could prove fun imo. And to top it off you could also have instead of ? boxes or normal boxes you could have either ice blocks or snow balls that act like the respected ? block or coin box... or if those ideas dont appeal. You could use presents that when you hit them display an opened box and the item comes out :-P |
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elixirnova Red Paratroopa Level: 22 Posts: 134/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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I know quite a few languages C# C++ JavaScript HTML PHP VB.NET VB QuickBasic..(used that a long time ago though) Assembly: 6502\65816 Not really languages but I know these "extensions to C/C++" Allegro Direct X 9.0 and quite some time ago I was learning a bit of Flash ActionScript though never got around to making anything |
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elixirnova Red Paratroopa Level: 22 Posts: 135/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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I wouldnt mind testing it if you want just pm me. Elixir=Good Debugger (edited by elixirnova on 12-06-04 09:35 PM) |
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elixirnova Red Paratroopa Level: 22 Posts: 136/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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actually i was thinking erase the house part form the snow!? and change the snow gfx around the house so that it looks like its sticking to the sides of the house and have mario in front of the house\snow gfx but have a diferent top to the snow in which it goes with the normal background without the hosue and mario is behind it.. | |||
elixirnova Red Paratroopa Level: 22 Posts: 137/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Hey im done with my map but i gotta do the overworld now and it sure is hard to find the pieces i want is there any easier way to find pieces I want or do i just gotta scroll through the jumble till i find what i want... *im trying to make an island* also whats best gfx editor to use with the copy/paste feature in HM | |||
elixirnova Red Paratroopa Level: 22 Posts: 138/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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We'll i suppose though no answer yet. I have sparked wonderous ideas by ACCIDENTALLY placing this in the smw forum O_o!? | |||
elixirnova Red Paratroopa Level: 22 Posts: 139/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Ill have to play around with that once I get home.. though I'm thinking about going out and playing with some other roms or programs *short attention span* | |||
elixirnova Red Paratroopa Level: 22 Posts: 140/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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and im sure you could do the same with an icicle rope to hang on or somthing of that sort. Though the problem is youd need a little asm hack to make it go fast compared to a slow sled :-P |
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Acmlm's Board - I2 Archive - - Posts by elixirnova |