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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by elixirnova
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elixirnova

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Since: 04-05-04
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Posted on 11-27-04 11:02 AM, in MMX3 Level Editor beta release... Link
Not to mention i just reformatted everything on my computer after my drive went bad... I cannot seam to get vs6.0 and vs.net to work at the same time so thats another reason i plan to port it to C++ instead of the .net framework... And the usability for people without the framework though that shouldnt matter soon enough. I might even write it in visual basic depends what happens lol. As of right now my system is pretty hectic *goes to look for ATI drivers*
elixirnova

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Posted on 11-29-04 09:42 AM, in porting VB.NET code to C++ help Link
Herm.. I'm fairly new to C++ and im using windows API. Ive got my window set up and such but need to load a level to an array of 64bytes in VB.NET it looked something like this:

byte Byte1,Byte2; //for temporary storage
FileOpen(FileNumber, FileName, OpenMode.Binary, OpenAccess.Default)
For i = 0 To 63 Step 1
--FileGet(FileNumber, Byte1, Offset)
--FileGet(FileNumber, Byte2, Offset + 1)
--MegaTiles(i) = (Byte2 * &H100) + Byte1
--Offset = Offset + &H2
Next
FileClose(FileNumber)

I think instead of byte i should be using short though im not too understanding of how im supposed to use fget? and those to read from the "stream" as its called in C++
and in my C++ so far i have:

FILE * romStream;
char buffer[64];
int i=0;

//get File and put it into romStream
romStream = fopen ("rom.smc","rb");
if (romStream!=NULL){
for(i=0; i <=63; i++){
fgets(buffer,64,romStream);//this is the line im not sure about
}
fclose (romStream);}
}

im not too sure about this code... because for one it seams fgets is meant for Char is that what i want to store each byte individually in the buffer array any help appreciated


(edited by elixirnova on 11-29-04 12:44 AM)
elixirnova

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Since: 04-05-04
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Posted on 11-30-04 04:24 AM, in porting VB.NET code to C++ help Link
Ill try this stuff tonight just got home from swim practice. Yes I like the C++ API for Windows but i still use C coding because i dont feel like learning a whole buncha new C++ stuff when its useless to me...
elixirnova

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Since: 04-05-04
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Posted on 11-30-04 08:17 AM, in SpaushMonster! Get ur ass in here! Link
Wow harrassment with a useful respectful followup some little hedgehog has something to say to mr sm :-P
Thats a good idea though! SM you should write a doc on how to do this in general. Lots of people would probably appreciate it. Once you get time of course :-P
elixirnova

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Since: 04-05-04
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Posted on 11-30-04 09:03 AM, in Early Christmas Present Link
I like the idea of having a nighttime palette but other than that i like the tileset could always add a ver of the door with a wreath (SP) and shouldn't there be a bow on the present . Also the tree should it really be black outline if you cant stand on them... dark/light green maybe?

EDIT: Also could be a version of the chimney that acts as a pipe plus the chimney could be able to be stood on and one version you can walk through and one is a solid pipe for a sm64 effect


(edited by elixirnova on 11-30-04 12:04 AM)
elixirnova

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Posted on 11-30-04 09:06 AM, in More Than 96 Goals Link
Have you tryed passing 120exits? by any chance to see what happens?
I personally dont know but I also doubt that FuSoYa releases a LM update in..anytime soon :-P
elixirnova

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Posted on 11-30-04 07:12 PM, in Early Christmas Present Link
as i said!!! *A DIFFERENT VERSION* in which the chimney is a pipe could always not put those 2 pipes coming outa it for the pipe'd version. Though the normal version should still have those nifty pipettes :-P
elixirnova

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Posted on 12-01-04 04:38 AM, in Help! Mario keeps dying now that I used a new ExGFX Link
Well when you make your custom 16x16 tiles dont forget to pay attention to the:
"Make this tile act like tile #[__]"
130 is usualy the default which is a solid block seams you have it set to something deadly!
elixirnova

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Posted on 12-01-04 04:41 AM, in SpaushMonster! Get ur ass in here! Link
Originally posted by Darkmatt
You spelled "Spaush" wrong. It's Squash. Beware of typos, grasshopper.



Well he was furious of course he is going to make typo's... Silly cricket.
elixirnova

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Posted on 12-01-04 06:54 PM, in 2004 Annual Hacker Awards Nominees Link
Originally posted by Evil Peer
I am of the opinion that voting should not start before Jan 1st. I figure if it is an award for 2004, it ought to cover the entire calendar year.

---Evil Peer


I go with that because what about anybody planning a big chirstmas release or day before newyears release :-P Never know what could happen!
elixirnova

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Posted on 12-01-04 06:56 PM, in Official ASM Tricks Thread Link
Are these ONLY smw asm hacks..? If so I suppose I've got a few ideas for some nifty hacks I might try them tonight
elixirnova

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Posted on 12-02-04 06:55 PM, in Early Christmas Present Link
Wow this is looking amazing. Makes me want to try and use exGFX O_o. Anyhow no bow on the present!!!!! @)^*@% ah well more importantly... The trees in the background the trunks are a better color though... the color depicts that they are a bit "more focused" than the trees that they hold up :-P. Looks like they just need a bit less brightness in the trunks but no pink!
elixirnova

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Posted on 12-03-04 07:33 AM, in Early Christmas Present Link
hrm besides my pervious remarks you could quite easily add snow balls or snow men... or... My personal best idea a sled... maybe like a moving patform or where you could put it on the string guides and just place them along the snowy route could prove fun imo. And to top it off you could also have instead of ? boxes or normal boxes you could have either ice blocks or snow balls that act like the respected ? block or coin box... or if those ideas dont appeal.
You could use presents that when you hit them display an opened box and the item comes out :-P
elixirnova

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Posted on 12-05-04 01:10 AM, in What languages can you program? Link
I know quite a few languages
C#
C++
JavaScript
HTML
PHP
VB.NET
VB
QuickBasic..(used that a long time ago though)
Assembly:
6502\65816
Not really languages but I know these "extensions to C/C++"
Allegro
Direct X 9.0
and quite some time ago I was learning a bit of Flash ActionScript though never got around to making anything
elixirnova

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Posted on 12-07-04 06:35 AM, in New SMW2+ Screens Link
I wouldnt mind testing it if you want just pm me.
Elixir=Good Debugger


(edited by elixirnova on 12-06-04 09:35 PM)
elixirnova

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Posted on 12-09-04 08:02 AM, in Early Christmas Present Link
actually i was thinking erase the house part form the snow!? and change the snow gfx around the house so that it looks like its sticking to the sides of the house and have mario in front of the house\snow gfx but have a diferent top to the snow in which it goes with the normal background without the hosue and mario is behind it..
elixirnova

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Posted on 12-10-04 08:59 AM, in Editing in Zelda 3 Link
Hey im done with my map but i gotta do the overworld now and it sure is hard to find the pieces i want is there any easier way to find pieces I want or do i just gotta scroll through the jumble till i find what i want... *im trying to make an island* also whats best gfx editor to use with the copy/paste feature in HM
elixirnova

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Posted on 12-10-04 06:49 PM, in Editing in Zelda 3 Link
We'll i suppose though no answer yet. I have sparked wonderous ideas by ACCIDENTALLY placing this in the smw forum O_o!?
elixirnova

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Posted on 12-10-04 07:37 PM, in Editing in Zelda 3 Link
Ill have to play around with that once I get home.. though I'm thinking about going out and playing with some other roms or programs *short attention span*
elixirnova

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Posted on 12-14-04 07:21 PM, in Early Christmas Present Link
and im sure you could do the same with an icicle rope to hang on or somthing of that sort. Though the problem is youd need a little asm hack to make it go fast compared to a slow sled :-P
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Acmlm's Board - I2 Archive - - Posts by elixirnova


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