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Acmlm's Board - I2 Archive - - Posts by elixirnova |
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elixirnova Red Paratroopa Level: 22 Posts: 41/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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the few words of wisdom...: lissten UP!... note the 2 s's;;; anyhow doesnt sega genesis use the z80? (edited by elixirnova on 09-08-04 10:59 PM) |
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elixirnova Red Paratroopa Level: 22 Posts: 42/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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ah your right i remember now what other systems used the z80 then?? | |||
elixirnova Red Paratroopa Level: 22 Posts: 43/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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ah yes i believe in the mspaint go check out themexp.org and search for me i got a wallpaper up there i made with paint O_o pretty cool too ah yes heres the link http://themexp.org/preview.php?mid=59862&type=wp&view=&page=&cat=&name=Domino%26039%3Bs.zip (edited by elixirnova on 09-09-04 12:15 AM) |
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elixirnova Red Paratroopa Level: 22 Posts: 44/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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hey i was reading up on 4bpp snes format and i found this r=row bp=bitplane [r0, bp1], [r0, bp2], [r1, bp1], [r1, bp2], [r2, bp1], [r2, bp2], [r3, bp1], [r3, bp2] [r4, bp1], [r4, bp2], [r5, bp1], [r5, bp2], [r6, bp1], [r6, bp2], [r7, bp1], [r7, bp2] [r0, bp3], [r0, bp4], [r1, bp3], [r1, bp4], [r2, bp3], [r2, bp4], [r3, bp3], [r3, bp4] [r4, bp3], [r4, bp4], [r5, bp3], [r5, bp4], [r6, bp3], [r6, bp4], [r7, bp3], [r7, bp4] just wondering if anyone has any experience drawing 4bpp snes gfx to a bitmap in VB or VB.NET i just want to draw one 8x8 tile |
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elixirnova Red Paratroopa Level: 22 Posts: 45/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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cool stuff! im gonna check it out later tonight ive gotta go now though thanks EDIT: that was a good program but i need more of an explanation of how it was done because VB is still kinda native to me im mostly VB.NET so too complex for me im trying to figure it out though it sure is hard so if someone could explain it itd help alot! (edited by elixirnova on 09-12-04 11:29 PM) |
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elixirnova Red Paratroopa Level: 22 Posts: 46/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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make sure you have all the datafiles that go with it in the same directory... thats all i can think of i had that at first cant remember what it was for though im sure sm will be on soon enough to help | |||
elixirnova Red Paratroopa Level: 22 Posts: 47/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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hey the code example i looked at recently had no help in it at all so i was wondering if someone could explain how exactly 4bpp snes gfx work? and i dont really understand what a bitplane is | |||
elixirnova Red Paratroopa Level: 22 Posts: 48/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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hrm if its not too late i know VB.NET [basics] and can be helpful with C | |||
elixirnova Red Paratroopa Level: 22 Posts: 49/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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I really like all the colorful levels now nice gfx you put in there i do think you could do a bit better with a few of the pallets but way better than id ever be able to do *so tidius* good job all 'n' all i cant wait to try your demo | |||
elixirnova Red Paratroopa Level: 22 Posts: 50/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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hrm ever try making your own sprites? might be a bit more interesting than all those rips... | |||
elixirnova Red Paratroopa Level: 22 Posts: 51/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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well seamingly a handdrawn would ALWAYS be better for the flower and the feather powerup if you can somehow add a face on it O_o being all the other powerups have a face (mushroom star flower) | |||
elixirnova Red Paratroopa Level: 22 Posts: 52/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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it would be nifty if this hex editor showed the asm opcodes equivalence to hex O_o ez asm hacking without knowing hte hex-asm conversions | |||
elixirnova Red Paratroopa Level: 22 Posts: 53/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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good stuff when you compete if ya wanna release the source maybe ill make a gui for it *or make my own if i cant wait * *edit: opens visual studio suspiciously * (edited by elixirnova on 09-17-04 11:09 PM) |
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elixirnova Red Paratroopa Level: 22 Posts: 54/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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hey ive been interested in learning some techniques for 6502 asm hacking and pointer editing and such with expansion so i was wondering if anyone who has done it has wrote a guide or tutorial that maybe follows through an example asm hack *more so than just changing one lda or any snes asm hacking guides or help would be nice too | |||
elixirnova Red Paratroopa Level: 22 Posts: 55/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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hey im trying to map out a rom and corrupting just isnt doing it all for me its an snes rom and i do know how to find ram adresses and find out where they are used in the rom but just wonderin if there was anyone who could give me some tips on finding data | |||
elixirnova Red Paratroopa Level: 22 Posts: 56/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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well so far i know most of the commands.. (lda, sta, stx, and, or...) all that but i dont really know how to trace asm? to find what i want.. should i find a disassembler? *edit i just dl'ded snes9x w/tracer i dunno how to use it?! but im gonna fool around with it* any help would be nice though (edited by elixirnova on 09-19-04 10:19 AM) |
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elixirnova Red Paratroopa Level: 22 Posts: 57/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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if you have access to a compiler learn VB or C very high level if ya dont know it it'll give ya an idea how lower level things might run if ya figure the higher level languages run on a low level language in the end | |||
elixirnova Red Paratroopa Level: 22 Posts: 58/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Hey the game im making an editor for is being rather... annoying yet again when it loads lets say the first level its not a straight level it has screens that go up and down and such so lets say [x] represents a used screen and [o] represents unused [X][o][o][o][o][o][o][o][o][o][o][o] [X][o][o][o][o][o][o][o][o][o][X][X] [X][X][X][X][o][o][o][o][o][o][X][o] [o][o][o][X][X][X][X][X][X][X][X][o] figuring thats only a portion of the level it seams to load the screens a row at a time and not by the order in which the x's are so the first X (left to right) is the first screen the 2nd is right under it and 3 and 4 are way to the other side in that row! makes the editor hard to use so was wondering if there was any ideas on how i can load it into an editor |
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elixirnova Red Paratroopa Level: 22 Posts: 59/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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I too thought of doing it only i was going to have 3 islands one for smb one for smb2 and one for smb3 and then a twisted world of all 3. but decided not to hence the never starting or finishing it | |||
elixirnova Red Paratroopa Level: 22 Posts: 60/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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i would use better descriptions of the breakpoints in the tracer its a bit confusing with the words you use... and no i dont have any suggestions... though its already helped me lots with my editor |
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Acmlm's Board - I2 Archive - - Posts by elixirnova |