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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by NetSplit
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NetSplit

Koopa
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Posted on 08-03-05 02:36 AM, in How Can I Disable Megaman From Going Behind Objects In Airman's Level???? Link
I can't help you with that since I don't have the necessary materials. Again, bitmaster may be able to do it, but in case he doesn't do it, I recommend grabbing a 6502 ASM reference document (I recommend this one) and one of those terrible (but somewhat effective, I guess) 6502 ASM tutorials some newbies have made. You probably won't have to learn much to be able to figure this stuff out; just fiddle around with it and you should be fine. I won't be able to help you any further for the time being since I'm going on a trip and won't have access to a computer. Good luck.
NetSplit

Koopa
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Posted on 08-12-05 01:52 PM, in Does anyone speak right? Link
Originally posted by Trapster
How the heck can there be a way to talk right? Everyone talks in their own way.
English is a language and as such adheres to rules so that it can be spoken and used to communicate well. When one is not adhering to those rules, it means that he is not speaking correctly. That's an amazing concept, isn't it?

I tend to speak correctly and I wish others would do the same. I disagree that "the world would be a terribly boring place" (as was said by Snika) if everyone spoke correctly; rather, it would be easier to understand people (and since when does the misuse of a language make things more interesting? At best, it can only make something so stupid that it's funny, as is the case with nonsensical translations for subtitles). It's not as if it's very difficult to follow the rules of the English language, for the most part. Although nobody is perfect, myself included, anyone who actually tries to speak correctly will eventually do so fairly well and effortlessly. It's not a matter of using slang words that make things easier to say; gonna and wanna, for example, speed up speech and lessen the amount of effort expended. My problem lies with people using words incorrectly and being unable to use proper syntax. If someone's unwilling enough to at least try to speak correctly, then I don't see a reason to put forth the effort to listen to what that person has to say.

So yes, I'm sure I'll be branded a grammar nazi for this post, but I really couldn't care less. It's not difficult to speak fairly correctly, and speaking poorly can really rub many people the wrong way (although the majority of the people in this thread seem to speak the language well enough, which is a definite good thing). I find it especially appalling to see so many people who speak English as a second language and yet do so better than many who speak only English. What is wrong with this picture? It's truly terrible, in my opinion.

Oh, and if you couldn't tell (who knows ), I'm back from my trip.
NetSplit

Koopa
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Posted on 08-14-05 05:19 AM, in Problem with metedit Link
http://www.classicgaming.com/mdb/m1/lvldata.htm

That should be a little more informative. Good luck.
NetSplit

Koopa
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Posted on 08-17-05 07:06 AM, in Problem with metedit Link
Originally posted by Bio
This one is for map format not a how to do thing
Yes, and the map format is important. If you fiddled at all, you'd realize that all of the enemy and door data you need is in the room data that that document talks about (although I did think that the document also mentioned that data, which it doesn't; my apologies, but you should still have been able to figure it out). Since it's in the same data, the rules for moving objects and whatnot also almost completely apply to doors and enemies. We're here to give you a good kickstart; it's preferable that you also fiddle a bit to learn some stuff on your own and become a better hacker.

Edit: Oh, and MegaDog, if I recall correctly, you're really good with Metroid item data (items, elevators, etc); you really should write some stuff about them. The item data is really bothersome and a lot of people would benefit from your help there.


(edited by NetSplit on 08-16-05 10:08 PM)
NetSplit

Koopa
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Posted on 08-17-05 07:12 AM, in Dance Dance Immolation - DDR for REAL MEN. Link
Reminds me of that arcade game that blasts air at the player when they lose, heh.
NetSplit

Koopa
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Posted on 08-18-05 08:34 AM, in Question about Ninja Gaiden series Link
I recalled Vagla and Dan posting some Ninja Gaiden 2 data on Zophar's boards a while back; a quick search of their forums yielded their posts with the data.

$04010 - 16x16 block TSA data. 4 bytes per block. Format is top left tile, top right tile, bottom left tile, bottom right tile.
$05C10 - 32x32 block TSA data. 4 bytes per block. Format is top left block, top right block, bottom left block, bottom right block.
$00010 - Level data. Uses 32x32 pixel blocks. 48 dec ($30) bytes per screen. Data is defined from top to bottom, left to right. 6 blocks per column, 8 columns per screen.

Level 1 Attribute Data - 7010
Level 1 Enemy Position? - 9DA5
Level 1 Enemy IDs - 9DC0

Good luck with that data.
NetSplit

Koopa
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Posted on 08-20-05 02:20 AM, in Justified? Link
Did anyone actually LOOK at the changes he made in that screenshot he posted? They're pretty terrible; few, if any, can be considered USEFUL changes, and many are downright stupid. I mean, come on, changing host to hoster? That's not even a word. Changing player to they? Why aim to make the word used MORE vague? Ugh, come on. Furthermore, why release this AND call it a new version? He changed a few bits of text in the program without permission and released it as an entirely new version like he did something spectacular. I don't even know of anyone who would find these changes useful. Harsh as it may sound, it was well deserved.
NetSplit

Koopa
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Posted on 08-21-05 02:52 AM, in Game Boy Micro plays only GBA Games! Link
Originally posted by Snika
I disagree. When the first GameBoy Advance came out, one of the main features was backwards-compadability. They held true to that with the second GBA, the GameBoy Advance SP. The DS partially broke that rule, but the 3-D rendered games made up for that.

Now this 'Micro' is breakin' all the rules, yo'. Nintendo is really starting to make me angry. Sony, here I come!
Oh no! I don't like a new version of a system even though I'm not required to buy it to play the games it runs! I must now go buy Sony products out of spite!

Seriously, shut up. Buy what you like, don't buy what you dislike. Wow, difficult concept, huh? People like you really bug me. What the hell is with system loyalty? I own Nintendo systems because I like the games. If you're going to buy Sony products because you don't like the newest version of a Nintendo system you probably already own, then I really don't know what the hell is wrong with you; at the very least, you probably shouldn't be playing games.
NetSplit

Koopa
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Posted on 08-21-05 05:14 PM, in megaman Speedrun Contest Link
Why is MM1 easy on emulators? Because of saved states? I can breaze through MM1, emulator or console. I really don't see how it makes a difference unless you cheat using an emulator's special features (well, and I prefer keybaord controls to gamepad controls for the NES).

In fact, I just did a run through the game right now in Schpune. I managed to beat it with 4 lives lost, all because I did it the hard way (using the P weapon most of the time instead of special weapons). Elec Man killed me the first time once, and then two more times in the second Wily stage. Dr Wily himself killed me for the fourth time because Guts Man cornered me and depleted the majority of my remaining health (I simply couldn't get anywhere else). As for special weapons, I used the cut blade on the second Elec Man because he had already killed me twice and I was really frustrated with him, I used the Guts weapon to finish off the bubbles, and I used Fire and Cut weapons to kill Dr Wily (and in doing so show off a useful bug with the Fire weapon). I did record a movie, in case some people are interested in seeing it. I'm not very happy with it since I'm really rusty right now from not playing the game for a while and being used to altered physics and whatnot from a few hacks, but I don't want to run through the game again, so whatever. My point, anyway, is that Mega Man 1 isn't hard, even if you don't use saved states (though it can be tough if you don't use the Cut weapon on Elec Man ).
NetSplit

Koopa
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Posted on 08-22-05 03:46 AM, in Game Boy Micro plays only GBA Games! Link
Have you tried Meteos or Kirby: Canvas Curse? Even Wario Ware Touched is worth buying, in my opinion. Plus, those unhappy with the current supply of US titles can always import Osu! Tatakae! Ouendan, Jump Superstars, or Band Brothers, all of which look very good. The first two probably won't see the light of day in the US, too, so they'll most definitely be worth picking up.

Plus, what's wrong with 2 handhelds at once? Hell, if you have a DS, you have a GBA, too, so you can play both of them. Considering the large GBA userbase, I think it's a good move for Nintendo to continue supporting that system, and DS users can get in on the action because the DS can play GBA games. Although I am not really interested in GBA games and would like to see more DS games come out here (why is Japan getting so many amazing DS games while we're left with only a couple?), I'll just continue to wait patiently. *shrugs*
NetSplit

Koopa
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Posted on 08-22-05 06:08 AM, in Game Boy Micro plays only GBA Games! Link
Actually, the DS is a super GBA, pretty much. It's not like all DS games are 3D; many are, in fact, 2D, and in terms of 2D the DS only differs from the GBA in a few small features and the whole dual screen, touchscreen, microphone, and wireless sort of thing (and it's not like games need to utilize touchscreen and microphone stuff, and the dual screen aspect can easily be ignored). I would be happy if they ditched the GBA and did DS stuff instead, since games on the DS can be made just like a GBA game or better (by utilizing the DS' abilities). Keeping the GBA alive is a good move, commercially, but I really wish the system would be entirely replaced by the DS so there could be more games in development that will make use of what the DS can do.
NetSplit

Koopa
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Posted on 08-25-05 11:58 PM, in Which next-gen console are you getting? Link
Originally posted by Jarukoth
Since PS3 and Revolution both have backwards compatibility, I'm definitely getting those two. Unless Perfect Dark Zero ends up being the best game on the planet, I can't see myself ever getting a 360.
Perfect Dark Zero being the best game on the planet? I, uh, wouldn't count on it, heh. I guarentee you it'll be a step back from the original.
NetSplit

Koopa
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Posted on 08-26-05 10:23 AM, in Game Boy Micro plays only GBA Games! Link
Originally posted by Xkeeper
Just as a note, I read somewhere the GBM is coming out at a whopping ninety dollars.

The DS is soon being lowered to $100.

I think any smart person who wasn't buying just because of the size would most definitely shell out another ten dollars for something that plays another generation of [newer] games.

I mean, crap, if you're making a GBA Lite, make the price lower. Jeez.
Yeah, that makes a lot of sense. Release a system for $150, lower the price by $20 10 months later, and then lower the price another $30 a few weeks later. Say what?

And Snika, seriously, stop posting. Your comments about 2D are ridiculous. You want it entirely phazed out because any system capable of 3D should have exclusively 3D games (and since the GBA CAN do 3D, maybe all of its games should be 3D, too?). It really seems like you're having trouble seeing the merits of both types of games, and for that I reiterate my earlier statement of "you probably shouldn't be playing games."
NetSplit

Koopa
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Posted on 08-28-05 12:46 PM, in Regional Misconceptions Link
"and hot snow falls up."

But hot snow falls up anywhere. I wouldn't call that crazy at all.
NetSplit

Koopa
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Posted on 09-03-05 03:02 PM, in Which next-gen console are you getting? Link
Originally posted by alte Hexe
Originally posted by NetSplit
Originally posted by Jarukoth
Since PS3 and Revolution both have backwards compatibility, I'm definitely getting those two. Unless Perfect Dark Zero ends up being the best game on the planet, I can't see myself ever getting a 360.
Perfect Dark Zero being the best game on the planet? I, uh, wouldn't count on it, heh. I guarentee you it'll be a step back from the original.


I take it from your guarantee that you've played it.
Let's just say I recommend you don't get your hopes up for a game that surpasses the original PD.


(edited by NetSplit on 09-03-05 06:10 AM)
NetSplit

Koopa
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Posted on 09-11-05 02:36 AM, in Remake of Megaman for PSP Link
Yes, but I've no complaints that they're not here anymore; those graphics are extremely ugly. I'll be sticking with the original, for sure. Why they couldn't just make the new graphics look like the old ones is beyond me.

And before people yell at me for being a grahics whore, I must say that I'm usually not, but in this case, where the game they're making is a remake of another game, the new graphics are worse than the original 18-year-old graphics, in my honest opinion. What the hell is up with that? They're rather terrible. That gives me no reason to play the game beside the level editor, and unless they actually added stuff to the game like scrolling in any direction or something like that which isn't present in the original and would require a major overhaul to add, I expect I'd have more freedom working with the original Mega Man 1. Had the graphics been decent, it would have been something quite possibly worth getting, but now the chances are that I'll never touch it because there's no way to mute graphics like there is to mute awful sound.

Good job, Capcom.
NetSplit

Koopa
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Posted on 09-12-05 10:36 AM, in Megaman Ultra RELEASED! Screenshots, IPS included! Link
I've played all 8 of the main stages and I'm honestly not too happy with what I've seen so far, gameplay-wise. Too often you have blatant problems with enemy ordering, where enemies will appear in the middle of the screen because you've ordered them incorrectly in Visine (that's what those little numbers are for on the sprites. Visine also has the option to order enemies automatically, last I checked, so there's really no excuse for this). Furthermore, some of your jumps are pretty overly-demanding, requiring pixel-perfect movement which is rather difficult to do and often results in instant death; this is definitely not preferable and these jumps should usually be avoided if possible.

Your Air Man stage is rather frustrating for several reasons. Firstly, there are many enemies who are too low to attack with the standard weapon and as a result are difficult to get by. Furthermore, when the road ends the first time, there is little indication that that IS A PIT, and thus I plummeted to my doom with no warning whatsoever. In the follow underground area with the angled view, it is too difficult to tell what's a pit and what's not; edges are not clearly defined and it's very easy to fall to a cheap death.

The biggest problem I have with your hack is that you've lessened the amount of invincibility time Mega Man has before becoming vulnerable once again. This means that it's essentially impossible to run passed a particularly troublesome group of enemies and introduces many situations where you can literally become stuck in a group of enemies and lose half or more of your health simply trying to get out. A well crafted Mega Man stage is one in which it's possible to complete the stage without getting hit at all, but is difficult to do so. I argue that many of your stages border on being impossible to complete without getting hit, which is not something you want to hear from someone who's particularly good at Mega Man games.

Also, one of your levels (I believe it was Crash) has invisible pits in it. What were you thinking? There was no indication of the pits, so I was running through and suddenly fell off the bottom of the screen. This sort of cheap death does nothing but frustrate the user, and if it weren't your own hack so that you didn't actually know where the pits were, yourself, you'd be as frustrated as I was when I was dying for no good reason. Gaming is supposed to be more about skill than luck; dying because you simply didn't get lucky and walk the correct path (especially when you don't even know that there are wrong paths to walk) is pretty lame.

I think the last thing I really have to address in this post before I get around to playing more of the hack in an attempt to actually pass the first 8 stages is that your grammar and punctuation are atrocious. You have random periods in your sentences and both misspell and misuse words. Presentation is a very important thing in a ROM hack and helps to show that you've actually put some effort into it as opposed to simply throwing it together in a few days with little regard for mistakes and quality.

Please don't take any of this as bashing; the hack, despite its problems, does seem pretty extensive, which is definitely a good thing. I recommend you try to fix the issues and learn from them; you seem to have the drive to make hacks like this pretty quickly, so as you learn what to and not to do, you'll be making some pretty awesome stuff. So long as you take notice of what I said here and work on the areas in which you are lacking, I look forward to your future works.
NetSplit

Koopa
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Posted on 09-13-05 02:45 AM, in Remake of Megaman for PSP Link
Originally posted by Valcion
Originally posted by NetSplit
Yes, but I've no complaints that they're not here anymore; those graphics are extremely ugly. I'll be sticking with the original, for sure. Why they couldn't just make the new graphics look like the old ones is beyond me.

And before people yell at me for being a grahics whore, I must say that I'm usually not, but in this case, where the game they're making is a remake of another game, the new graphics are worse than the original 18-year-old graphics, in my honest opinion. What the hell is up with that? They're rather terrible. That gives me no reason to play the game beside the level editor, and unless they actually added stuff to the game like scrolling in any direction or something like that which isn't present in the original and would require a major overhaul to add, I expect I'd have more freedom working with the original Mega Man 1. Had the graphics been decent, it would have been something quite possibly worth getting, but now the chances are that I'll never touch it because there's no way to mute graphics like there is to mute awful sound.

Good job, Capcom.

Wow. You fail at life so hard.

I fail at life because I think the graphics aren't as good as the original's and I thus would rather stick with the NES version? Seriously, shut the hell up. I'm very sure that I (and most anyone who is willing to pick up a level editor and hex editor) can do more to the NES version of the game than the PSP version's level editor will allow; that fact combined with the original's, in my honest opionion, better graphics means there is nothing for me in this version at all. How that translates into me failing at life, I don't know. If you have nothing worth saying to me, then please, by all means, don't speak to me.
NetSplit

Koopa
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Posted on 09-13-05 09:30 AM, in Megaman Ultra RELEASED! Screenshots, IPS included! Link
I don't have all that much time to post right now, but I thought I'd mention that I've gotten to the first Wily stage in the updated hack and it's been okay so far. I thought that some of the Wily stage stuff was pretty unfair, especially the section where you have to use Item 3 followed quickly by the crash bombs to blow up this one blockade. The game's limitation of not being able to pause while a weapon or item is in use makes this incredibly unfair; I had to try a whole lot to blow up that door and it took an extremely long amount of time to pass that screen. Oh, and requiring items in Quick Man's stage? That's really lame. Seriously. You should only require items in places where you know for a fact that the player will have that item - ie the Wily stages. Using it in a normal stage meanas the player could be going through and be forced to die. What if they had collected a bunch of E tanks and had to die because of an item that they don't have being required? They'd lose all of them. It's very, very bad level design.

As far as bad grammar goes, when you die, it says 'Your dead' instead of 'You're dead'. Despite the fact that there's a space limitation, this is still really annoying because it's not MY dead. You can fix this by doing something like 'You lose' or just going back to 'Game over.' Furthermore, in the intro, there are tons of mistakes. "Dr. Wily has escaped from prison. And is once again. Out to take over the world. He released eight of his deadliest robots to destroy Megaman. Little does Megaman know. These robots are groosly enhanced. Thus begins......' I underlined the mistakes; there are tons of sentence fragments and a misspelling near the end.

As for enemy ordering, in order to have your enemies ordered properly, hit F6 in Visine and select the Arrange Sprites option. When you save, all sprites should be correctly arranged. Mind you, I took a look at your sprites and they're very poorly arranged. Did you never notice enemies popping out of thin air? That's because you didn't pay attention to the consecutive and increasing numbers on the sprites onscreen. Have them out of order and they won't load properly. In addition to incorrectly ordering enemies, you used item data as sprite data (the lighter boxes are meant for items whereas the darker ones are enemies), which shouldn't be done.

That's about all I have time for right now. With the greater invincibility time, the hack's a bit better. Keep up the improvements.
NetSplit

Koopa
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Posted on 09-13-05 10:14 AM, in Megaman Ultra RELEASED! Screenshots, IPS included! Link
The link is not broken. It leads you to a download page at which you select your account type (Free is what you want) and then download the file.
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