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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by DahrkDaiz
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DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 191/885
EXP: 643520
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Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 06-17-04 04:28 PM, in Is the creation of Lunar Magic a good thing? Link
Personally, I think Lunar Magic is a good thing, it does allow good designers to make good hacks. Granted there are a lot of bad hacks, those are easily ignored. Now saying that Lunar Magic should include more so that ASM hacks can be easily applied is a bitch much. ASM hacking is a talent and skill that not everyone can do, just like being a good designer is. If the program can't automatically make well designed levels for ASM hackers who have bad design, why should it make good ASM hacks for good level designers who can't ASM hack? I'm content with the progress LM has made and continue to look forward to other great hacks to come.


(edited by DahrkDaiz on 06-17-04 07:28 AM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 192/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 06-18-04 01:53 AM, in Surprise: Red Coin Quest: Public demo release! Link
After 3 months of production, a public demo is finally ready for reason in this hack of SMB3. I won't go through the changes in this hack except for those that are not explained in the read me.

Speaking of the read me. To obtain the IPS patch contained without the .zip file, you must download the file below and extract the it. Read the read me file. Through reading it, you'll come upon the password needed to extract the IPS patch in Luigi.zip. Why did I do this? To prevent getting asked multiple questions that can easily be answered by glancing at the read me file. (Thanks to Vystrix Nexoth for this idea).

SL_TRCQ.zip
If you can't download this, then get a better browser or get it from someone else

So what's so cool about this hack? A lot of graphical effects have been employed to make the hack much better looking than Mario Adventure ever was. Most of the TSA in the game has been hacked. There are now 16 frames of animations for animated tiles. There is also a new foreground engine, previously missing from the original game, which is also used to create fake transparency with objects such as water.

This is a one player hack without saving. You can re-enter stages after beating for this demo only. There are multiple exits in 2 stages (the screenshots sort of give that way). One stage has 3 exits, where as the other has 1. The pipe in the center of the map can be reached with the one of the secret exits in one of the stages (thanks to hacked lock block data).

There is a hidden Frog Suit block, Tanooki Suit block, and Hammer Suit block in 3 of the stages (not all one all three, but 1 in each) of this demo, so search for them!'

The introduction of the game has been changed to a more simpler logo display. Also, the status screen that appears over the map when starting the game has been taken out of the game completely, so you jump right into the game.

The patch was made with Super Mario Bros 3 (U)(PRG 1).nes. Enjoy this public demo and any comments or suggestions are greatly welcome! (btw, the screenshots give away some things about the game, so when in doubt, look at the screens!).

And thanks to Parasyte for fixing a few bugs and Lilmario for thoroughly testing the hack so that I could bring you this demo today!






































(edited by DahrkDaiz on 06-17-04 04:54 PM)
(edited by DahrkDaiz on 06-17-04 05:16 PM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 193/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 06-18-04 04:19 AM, in Surprise: Red Coin Quest: Public demo release! Link
Originally posted by Frank15

A longer time limit would be nice, considering how complex the stages are. I feel like I need to rush a little too much, and not be able to "explore" more. I'm sure it could be done easily; the question is whether or not you feel longer time limits are needed, or whether anyone else feels so as well..


I already had one complaint about the lack of time in one of the stages. If others agree with this suggestion, then I'll easily extend the time in most levels.

Originally posted by Frank15
Not as easy would be a sound effect when your "breathing time" is almost up would be nice: I don't know how feasible it would be for you, though. I've died a couple of times from simply "forgetting" that I had to breathe .



Duely noted and will work on that as soon as I hit "Submit Reply"
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 194/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
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Posted on 06-18-04 07:35 AM, in Surprise: Red Coin Quest: Public demo release! Link
Originally posted by Parasyte
where you need to bounce on the buzzy beetles to get across the spike pit. (I hate that part so much. Never have made it through there without touching the spikes.)



If that's the stage I'm thinking of, then you don't have to bounce off of them to make it across unscathed. Try searching against some blocks in that area, you'll get a little item to make it easier to get across
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 195/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 06-18-04 04:53 PM, in Surprise: Red Coin Quest: Public demo release! Link
*smacks forehead* I forgot all about taking out the card matching game. *grumbles and opens up a hex editor*

DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 196/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
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Posted on 06-19-04 04:21 AM, in Surprise: Red Coin Quest: Public demo release! Link
READ THE README (no, seriously, you have to to get the password )
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 197/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
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Posted on 06-19-04 05:16 AM, in SMB3 FAQ/Running Q&A Topic Link
yes there is, the flash time, however, is independent of what power-up you were beforehand, so you'd have to asm hack that much.
0x1A7E

Note, that the flash timer is set before Mario goes to the lower stage, so you can check for his current power-up to determine what flash time he should get.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 198/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 06-19-04 07:06 AM, in Surprise: Red Coin Quest: Public demo release! Link
Originally posted by JJ64
TO GOOGLE! AWAY!

Good luck finding one... not that I can tell you where it is. Personally, I think the password seemed obvious. I didn't actually read the readme until after I patched it.


But my goal has worked: No one has asked any questions here that are easily answered in the readme (make that, Do_Not_Read_Me.txt).

And you guys think this is something? Already I believe I've out-done anything used in Mario Adventure and this is just the first demo. I have much more planned for this hack that adds so much more gameplay to the SMB3 engine. It just thrills me to death to see people complaining about not having enough time to explore (because that means they're playing through the hack thoroughly and are actually exploring, looking for secrets! ). Speaking of secrets, who here has found the other 2 exits (though one secret exit is just an alternative to exiting the first way) in the dungeon stage? (the very secret exit has a small bug in the boss fight, and some TSA things I forgot to fix before demo release).


(edited by DahrkDaiz on 06-18-04 10:09 PM)
(edited by DahrkDaiz on 06-18-04 10:10 PM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 199/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 06-19-04 07:49 AM, in Is the creation of Lunar Magic a good thing? Link
Originally posted by HyperHacker
Was the invention of pencils a bad idea because it allows people to make bad drawings?


Drawing well with a pencil and using colors in your art = 2 different things. Should a pencil be able to mix colors together in a painting to create good artwork, or should that not be left to those who can obtain that skill?
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 200/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 06-19-04 03:12 PM, in Is the creation of Lunar Magic a good thing? Link
The point of my analogies is that Lunar Magic shouldn't include lots of ASM hacks that can easily be applied without the user knowing an ounce of hex (notice, I said lots) because ASM hacking is a skill to obtain, just like being a good designer is. Lunar Magic has been a good thing and if it were to allow a user to, lets say, include SMB3-style pipes, then Fusoya's Demo World wouldn't be as impressive, would it? If and when Lunar Magic gets to this point, then I believe that's when it will become a bad idea.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 201/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 06-20-04 01:13 AM, in Surprise: Red Coin Quest: Public demo release! Link
Originally posted by Jigglysaint
I found a bug that can be turned into a hidden feature. If you use a Tanooki suit where the red coin appears, you get a strange graphic for a second.


Raptop and Parasyte have already reported this, and ironically, this bug was caused by his fix fro another bug I had
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 202/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
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Posted on 06-20-04 05:31 AM, in Surprise: Red Coin Quest: Public demo release! Link
Since no one has seem to be able to find the dungeon's very secret exit, I'll give it away all the secrets in a spoiler tag

Spoiler:

The first secret exit is in the beach stage. Between 2 pipes that have upside down piranha plants, use Raccoon Luigi to fly up into the bricked area, being sure not to hit the brick almost directly beneath so you can enter the side pipe. Inside the bonus area is a Tanooki Suit. Grab it and head over back to the beginning of the stage. Turn into a thwimp while over the "eye" blocks and you should bust them open. Go down the pipe and beat the boom boom to create a bridge to the secret stage in the middle of the map.

After passing the Thwomp puzzle, make sure you have Raccoon Luigi. Get a running start and start flying before you reach the fence. Fly to the platform that leads tot he lava and fly up through the ceiling inside the first lava-fall and hold right. You'll go through the wall and continue going right to get 2 prizes and a slightly different boss fighting arena

The alternate secret area needs Hammer Luigi. Just before the boss arena door, go into the lava (remember, Hammer Luigi can do this!) and go direction to the right, straight through the wall. You'll get a star before going in th door and the ? block on the other side has another star in it if you hit it before running out of your original star, making the boss a gimme fight
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 203/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 06-20-04 07:43 AM, in Is the creation of Lunar Magic a good thing? Link
See? Level design prevails over all!
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 204/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 06-21-04 12:32 AM, in Surprise: Red Coin Quest: Public demo release! Link
Originally posted by Chill Penguin

I only found one bug so far. In the stage you collect coins to have the red coin appear, if you head back to the left (the beginning) after collecting some coins, the meter shoots back up to the 70-something you have to collect. I knew something was up when I had 40-something left and had collected everything within the stage.. heh... Hammer Luigi.



Aha, your the first to find this, thanks for the report!

Originally posted by JefF

GLITCH REPORT: This is not a major glitch, but I thought I'd report it anyway:
If you leave the title screen running too long, it attepts to display the DarhkHax logo again, but the GFX is kinda sorta screwed up...


Another first glitch report. Thanks for the info!

And due to popular demand, the next time you play the hack, you'll get a nice little Start + Select level exit hack on levels you've beaten to play with and levels that you beat WILL save! (though world backtracking won't be possible :/)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 205/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 06-21-04 01:31 AM, in Surprise: Red Coin Quest: Public demo release! Link
Originally posted by Chill Penguin
Will a certain number of red coins have to be collected before continueing to the next world? If not, what will be the point of finishing every level for the red coin?

I know, they're stupid questions. My thoughts were, you collected so many coins you get a different "code" or something after beating the game. Unless the first question I had was answered "yes".

Sorry for my 2nd most Engrish post.


Oh, getting more red coins will definitely have it's perks and I have something special planned for beating the game under certain circumstances But until then, there's no real reason to beat every other stages other than to look for secrets and for the fun. This game is meant to be non-linear, so you may choose 1 path one game, then take a different path in your next game.


(edited by DahrkDaiz on 06-20-04 04:32 PM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 206/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 06-21-04 01:42 AM, in Is the creation of Lunar Magic a good thing? Link
I'd like to also bring up that the LM hasn't really been the cause of many bad hacks. In reality, the ratio of good to bad hacks for SMW are probably the same for any other game, FF, SMB1-3, MM series, CV series, etc. With any editor, you're going to get more bad hacks than good, but what makes a good hack is what the user does with what they are given, not the limitations placed on them from one tool. Lunar Magic really is an excellent editor, and Fusoya can't help that so many bad hacks were made with it.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 207/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 06-21-04 08:22 AM, in Surprise: Red Coin Quest: Public demo release! Link
Originally posted by HyperHacker

Hey, is there/will there be a 2-player mode?


Unfortunately, like Mario Adventure, I used a lot of the 2nd player's RAM for extra ASM hacking features, thus, no 2 player games can be done .
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 208/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 06-21-04 08:33 AM, in Is the creation of Lunar Magic a good thing? Link
ASM Hacking isn't holding exclusive information. ASM hacking, much like programming, graphics designing, level designing, story writing, etc, is a skill that one obtains from learning and experimentation and has NO bearing on your ability to design a good hack. ASM hackers also start on the same playing field as everyone else. Lunar Magic gives you everything you need to make an excellent hack, if you think you need ASM hacks to make a better designed hack, then your idea of a well designed hack is severely flawed. And remember, ASM hacking isn't about mere data knowledge, it involves much more than that, like problem solving.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 209/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
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Posted on 06-21-04 05:15 PM, in Surprise: Red Coin Quest: Public demo release! Link
I have been asked that multiple times and I repeat: It's not possible. The code for the Kuribo shoe and the code for Yoshi are totally different. Besides, I hate Yoshi
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 210/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 06-22-04 02:24 AM, in Surprise: Red Coin Quest: Public demo release! Link
And even in Japanese mythology, they're not the same thing. Tanooki's are mythological raccoons that (like many animals in Japanese tales) can shape shift, something a regular raccoon cannot do.
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Acmlm's Board - I2 Archive - - Posts by DahrkDaiz


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