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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by DahrkDaiz
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DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 486/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 01-29-05 11:45 PM, in Question about a program for ASM Link
I must back up Parasyte on this. RAM is memory that's powered by electricity and when the the electricity is cut off, the contents of the RAM will go away. SRAM isn't a special file that's written.

SRAM is the normal ole RAM that's placed onto the cart, it's written and read into as normal, except there's a battery that has a charge to supply electricity to the RAM so when the console is turned, off, the battery will still flow electricity into it and the RAM doesn't die, effectively saving it.

This is why when you lose a save on a game cart, it's usually said that the "battery died". Which means the battery no longer holds a charge to power the RAM on the cart. So you can still save a game and the game will remain as long as the system isn't cut off, because electricity is being supplied to it constantly. Once you turn the console off or pull the cart out, the RAM inside the cart loses it's contents and you lose your saves. Thus, once the battey on a cart that keeps SRAM alive dies, that SRAM because normal ole RAM.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 487/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 01-31-05 01:19 AM, in I have a question Link
Yes, this does belong in ROM Hacking. *moves* I do believe there has been a MMX editor in the works, but don't quote me on that. The only concrete MMX programs I know of are password generators.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 488/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 01-31-05 05:54 AM, in MarioXWorldSER Complete! Link
Well saying it's wrong to steal another hacker's graphics is just as bad as ripping graphics from another game: just because another rom hacker makes them doesn't mean it's put up to a higher law than what the commercial ROM originally had. A ROM hack's graphics are just as vulernable and are "fair game" as a commercial ROM. Now ethically, it's always a nice and a courteous thing to give proper credit, but morally, stealing graphics from another hack is just as wrong as stealing them from a commercial ROM ;D


(edited by DahrkDaiz on 01-31-05 01:55 AM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 489/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 02-01-05 04:13 AM, in SMB3 FAQ/Running Q&A Topic Link
It's more than a mere few byte changes. You have to sacrifice some sprite tiles, change around sprite TSA and copy the Kuribo shoe graphics into a certain rom banks. This hack only works in mine because I sacrifice certain aspects, freeing the needed sprites.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 490/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 02-01-05 07:54 AM, in 2 questions Link
As for your first question, it's ONLY POSSIBLE if the game uses MMC5 (unless there's another mapper that supports hacking the PPU attribute tables) and very few games uses MMC5 (namely Castlevania 3). Otherwise, a palette will be applied to a 16x16 pixel area, no matter what.

Changing the sound in a game is possible, of course, but is very difficult to do because you must be able to figure out the format and be somewhat musically inclined. Note, the sound and song format for a game depends from game to game and no two games will be the same (usually).
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 491/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 02-01-05 11:42 PM, in Extracting RDF files. Link
I looked for RAM Database File in Google and it got no results. Either you're highly confused or full of #*@&. What's the purpose of an RDF file in a ROM? (i.e. what does it do)


(edited by DahrkDaiz on 02-01-05 07:43 PM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 492/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 02-02-05 01:43 AM, in Dance Dance Revolution (RIP Captain Jack - 10/21/#100? Someday...) Link
Ok so I was taking pics of my DDR results today and low and behold, I did this. Yeah bitches, EAT IT!


(edited by DahrkDaiz on 02-01-05 09:43 PM)
(edited by DahrkDaiz on 02-01-05 09:45 PM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 493/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 02-02-05 02:43 AM, in Dance Dance Revolution (RIP Captain Jack - 10/21/#100? Someday...) Link
Full Combo != AA. Full Combo is only an AA in the console versions of DDR. At the arcade, a high number of Perfects and low number of greats, and 1 Good/Boo/Miss or whatever. Each grade has a dance point. Perfect is like 2, Great is 1, Good is 0, Boo is -2 and Miss is like -6 and your result with the max result ratio gives you the grade. Like 93% and above is an AA


(edited by DahrkDaiz on 02-01-05 10:44 PM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 494/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 02-02-05 03:13 AM, in Photo Thread Link
OMG It's me.



And before anyone asks about the head wound: Saturday morning, I fell down the stairs of our deck. I grabbed the railing and the railing itself broke off, so I tumbled down to the ground and on the way down, my head must have hit a stray nail, causing seen wound.

Edit: Forgot a slash...


(edited by DahrkDaiz on 02-01-05 11:13 PM)
(edited by DahrkDaiz on 02-01-05 11:14 PM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 495/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 02-02-05 03:41 AM, in Hey potheads! Read this! Link
My little brother became scizophrenic appareantly from that. Well, not BECAME, he had a chemical imbalance, but smoking marijuana caused an even bigger one, sending him into his delusional state. But, now that he knows what pot did to him, would he take it all back? Hell no! He still smokes pot! So this "study" won't do much in scare tactics.

And you can live without smoking pot, sure, but you can also live without driving a car, without money, eating cake, or the internet, but it's still nice to have these things, isn't it? I don't smoke pot either, but if someone else wants to, LET THEM! It makes them happy and it doesn't put anyone else at harm. If they fuck up their lives, I'll be damned if it's because of marijuana, they're just a piece of crap person in the first place.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 496/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 02-02-05 04:01 AM, in Dance Dance Revolution (RIP Captain Jack - 10/21/#100? Someday...) Link
Ah, which home version mix? 8th?
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 497/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 02-03-05 07:57 PM, in new editor, bring change of pants Link
I gotta agree with the others. The HUGE amount of whitespace may seem pretty, but it's very troublesome for someone who doesn't have uber high resolution. As a programmer, your solution shouldn't be that they should just deal with it, but rather, you should at the very least release a version that squishes things down and makes it viewable on smaller resolutions or everything in a scrollable area so you can resize the window. Let the users decide whether they want giant windows with tons of white space or not.

As functionality goes, quite a large assortment of stats to edit here, very nice work in that aspect.


(edited by DahrkDaiz on 02-03-05 03:57 PM)
(edited by DahrkDaiz on 02-03-05 03:59 PM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 498/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 02-03-05 10:04 PM, in new editor, bring change of pants Link
*sigh* I think the point is, it was a poor choice of GUI design. That's all. And lets get back to the topic folks.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 499/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 02-04-05 12:12 AM, in Access the lost levels In Super Mario World (NES) Link
Well it's technically a pirate ROM and it's not public domain. Just because it's a pirate doesn't mean it doesn't have copyright laws on it's side. Only the original author can decide when it is or isn't public domain and I haven't seen any official statement showing that it is, so to be on the safe side, let's just say no, no linking to the ROM.


(edited by DahrkDaiz on 02-03-05 08:13 PM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 500/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 02-04-05 12:15 AM, in Access the lost levels In Super Mario World (NES) Link
Yes and if they can't, just find me on IRC (#rom-hacking on irc.esper.net) and I might be nice enough
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 501/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 02-05-05 04:04 AM, in SMB3 FAQ/Running Q&A Topic Link
Originally posted by Ringodoggie
Can somebody tell me the sprite TSA format in the ROM? I've tried many thing and couldn't come up with anything. But I've found the sprite TSA format in the RAM:

YY TL MP XX


YY=y position on the screen

TL=sprite tile number

M=whether or not the sprite tile is mirrored
0=not mirrored 4=mirrored

P=sprite tile palette (0-3)

XX=horizontal position on the screen

Is there a way to use this info to locate the data in the ROM?


Well you just found the SPR-RAM ($200-$2FF) and it's format is the same for every game (though it's range isn't the same, but most games seem to use $200-$2FF)

This can be used to find Sprite TSA, yes. What I do is that using the debugger in FCEUxD, I see a sprite on the screen, I make sure the PPU Viewer is opened up, then I press F2 to pause emulation.

Next I bring up the cheat console and I look in the pattern table viewer for the sprite tile the current enemy animation is in. Remember, SMB3 uses 8x16 sprites, so you have to look for 2 tiles, side by side that match vertically with the sprite on the screen. The tile on the right of the pair (odd numbered) will be the value you search for.

So using the cheat console, search for "value" and the value is the tile number (remember, it's odd!) Then a few matches in th range of 200-2FF should appear. Remember the first address, then close the console and bring up the debugger. Set a breakpoint for writing to the address you copied down. Then press RUN in the deugger.

The debugger should snap immediately. Look in the A register and see if the tile number you're searching for is in that box, if not, press RUN again until the A register contains the correct tile number. From there, scroll up to find the right addresses it's loading from to display the tiles for the sprite. There will almost always be 2 addresses since most sprites are 16x16, but some are 16x32 and you will need to look for 4 addresses.

I know this is a bit confusing, but this is how I do it word for word, I hope you can find this of some use.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 502/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 02-05-05 04:23 AM, in Dance Dance Revolution (RIP Captain Jack - 10/21/#100? Someday...) Link
Yeah yeah I kick ass. 3 Greats away from AAAing Freckles (no pictures this time ). I did Rhythm & Police again for 23 Greats, Sync for 9 and Paranoia Rebirth for 38. I kick ass yo!
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 503/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 02-05-05 03:55 PM, in new editor, bring change of pants Link
Oh please, get over yourself! People are ALWAYS nit picky, and quite honestly, this isn't nit picking. It can't take no more than 30 minutes to change the co-ordinates of the widgets and fix the window resolution, then you can release this as 1.1 for users with lower resolution. It can't be that hard!

People are offering suggestions on fixing it left and right and they keep being ignored. God forbid anyone have something bad to say about another's work. This isn't a communistic community, there are people who are good and those that are better and what makes those programmers/hackers that are better are those who LISTEN to criticism and adjust their work accordingly, not ignore it and bicker.

And I garuntee you, we've done more good for the "emulation community/rom hacking community" than this little data editor of yours, so don't think yourself so high and mighty for releasing your editor. You obviously wanted recognition for your work, a bit more than what you're getting.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 504/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 02-06-05 01:25 AM, in new editor, bring change of pants Link
Originally posted by JCE3000GT
To DahrkDaiz: If I really wanted the recognition you stated I would of posted myself on every emulation forum that I could google. Did I? No. Lenophis told me he would post about it and asked me if it was ok...I said yea do it if you want to. I wanted to post on Zophar because I felt that the older community members would appreciate it to even a small degree...and I felt they deserved to know it exsisted. You absurdly stated that I've not contributed to the community eh? Oh, what a shock you now have that stance. I'm not going to address that, I'll let the community as a WHOLE decide that. I'm actually shocked you're acting the way you are...I always thought of you as a rather calm person. Hmm, too bad.



No, I was under the impression that you thought this editor was God's gift to ROM-Hacking, but I will admit that I was being a bit biased and apologize to that. My reference about "doing good for the emulation community" was to your data editor, not your entire work as a whole. I didn't say you didn't contribute at all, just that this editor wasn't the best thing since sliced bread. Thus, comparing this editor vs what some of us have done the entire time we've been here is a bit unfair and an unbalanced comparison, so I also apologize for that. I was also unaware of your other works and also apologize for that and now realize that you have done a great deal of work.

My only beef is the size of the Window. Quite honestly, others should have just said they didn't like it, then that should have been the end of that. And quite honestly, if someone doesn't like it, the source IS out there, and thus it can be changed. That's the joy of open source.

Hence forth, I retract my comments. The functionality is really good and the window issue is a minor hinderence that should honestly shouldn't have this much bickering over. I mean, people complain about M3I's interface and for over 2 years I defended it and said people just needed to get over it and get used to it's interface. If you want to change the GUI, go for it, if not, then don't. It IS your program, so I suppose I'll say that functionality is more important over the GUI itself and end it with that.

Edit: And this bickering is getting out of hand. I don't want to close this thread, but will if this can't be handled elsewhere. Let the window issue be and get back to discussing the awesomeness of this editor.


(edited by DahrkDaiz on 02-05-05 09:47 PM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 505/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 02-06-05 02:58 AM, in Temporal Flux Release Link
This thread is huge, it's about time for a sticky!
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Acmlm's Board - I2 Archive - - Posts by DahrkDaiz


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